コード例 #1
0
ファイル: check.c プロジェクト: bdlindsay/cs4280Project
void printST () {
	int i;
	char type[9] = "<none>  ";
	printf("SYMBOL TABLE - scope: %d\n", scope);
	for (i = 0; i <= top; i++) {
		//fprintf (stderr, "its scope: %d the scope: %d\n", ST[i]->scope, scope);
		if (ST[i]->scope <= scope) { // only print if visible in current scope
			int t = ST[i]->type;
			if (t == Boolean) {
				strcpy (type, "Boolean");
			} else if ( t == Integer) {
				strcpy (type, "Integer");
			} else if (t == Array && ST[i]->arrayBaseT == Integer) {
				strcpy (type, "Array:Integers");
			} else if (t == Array && ST[i]->arrayBaseT == Boolean) {
				strcpy (type, "Array:Booleans");
			} else {
				strcpy (type, "<none>  ");
			}
			if (t != Array) {
				printf ("%3d %-10s\t%-16s scope: %d\n", i,id_name (i), type, ST[i]->scope);
			} else {
				printf ("%3d %-10s\t%-16s scope: %d range: %d..%d\n", 
					i, id_name (i), type, ST[i]->scope, ST[i]->aStart, ST[i]->aEnd); 
			}
		}
	}
}
コード例 #2
0
ファイル: typecheck.c プロジェクト: coweatyou/school
void check_stmt(tree t) {
	for( ; t != NULL; t = t->next ) {
		switch (t->kind) {
			case If:
			case Elseif:
				if( check_expr(t->first) != Boolean ) {
					print_error("Invalid IF statement.", t);
				}
				check_stmt(t->second);
				check_stmt(t->third);
				continue;
			case Else:
				check_stmt(t->first);
				continue;
			case Exit:
				if(check_expr(t->first) != Boolean) {
					print_error("exit when must produce a boolean.", t);
				}
				continue;
			case Assign:
				if(t->first->kind == Obracket | check_expr(t->first) != check_expr(t->second)) {
					print_error("Invalid assignment statement.", t);
				}
				continue;
			case For:
				new_scope();
				declare_var(id_name(t->first->value), Integer);
				if(check_expr(t->second->first) != Integer | check_expr(t->second->second) != Integer)//TODO or add a range check
					print_error("Invalid range.", t->second);
				
				check_stmt(t->third);
				end_scope();
				continue;
			case Declaration:;
				if(t->second->kind == Array) {
					for(tree cur = t->first; cur != NULL; cur = cur->next)
						declare_array(id_name(cur->value), t->second->second->kind);
				} else {
					for(tree cur = t->first; cur != NULL; cur = cur->next)
						declare_var(id_name(cur->value), t->second->kind);
				}
				continue;
			case Declare:
				new_scope();
				check_stmt(t->first);
				check_stmt(t->second);
				end_scope();
				continue;
			default:
				print_error("Token of this type not checked by check_stmt.", t);
				continue;
		}
	}
}
コード例 #3
0
std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
{
	std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;

	COLLADASW::IdRefSource source(mSW);
	source.setId(source_id);
	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
	source.setAccessorCount(key->totkey - 1);
	source.setAccessorStride(1);

	COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
	param.push_back("IDREF");

	source.prepareToAppendValues();

	KeyBlock *kb = (KeyBlock *)key->block.first;
	//skip the basis
	kb = kb->next;
	for (; kb; kb = kb->next) {
		std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
		source.appendValues(geom_id);

	}

	source.finish();

	return source_id;
}
コード例 #4
0
std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
{
	std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX;

	COLLADASW::FloatSourceF source(mSW);
	source.setId(source_id);
	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
	source.setAccessorCount(key->totkey - 1);
	source.setAccessorStride(1);

	COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
	param.push_back("MORPH_WEIGHT");
	
	source.prepareToAppendValues();

	KeyBlock *kb = (KeyBlock *)key->block.first;
	//skip the basis
	kb = kb->next;
	for (; kb; kb = kb->next) {
		float weight = kb->curval;
		source.appendValues(weight);
	}
	source.finish();

	return source_id;
}
コード例 #5
0
ファイル: CameraExporter.cpp プロジェクト: nttputus/blensor
void CamerasExporter::operator()(Object *ob, Scene *sce)
{
    // TODO: shiftx, shifty, YF_dofdist
    Camera *cam = (Camera*)ob->data;
    std::string cam_id(get_camera_id(ob));
    std::string cam_name(id_name(cam));

    switch (cam->type) {
    case CAM_PANO:
    case CAM_PERSP: {
        COLLADASW::PerspectiveOptic persp(mSW);
        persp.setXFov(RAD2DEGF(focallength_to_fov(cam->lens, cam->sensor_x)), "xfov");
        persp.setAspectRatio((float)(sce->r.xsch)/(float)(sce->r.ysch), false, "aspect_ratio");
        persp.setZFar(cam->clipend, false, "zfar");
        persp.setZNear(cam->clipsta, false, "znear");
        COLLADASW::Camera ccam(mSW, &persp, cam_id, cam_name);
        addCamera(ccam);
        break;
    }
    case CAM_ORTHO:
    default:
    {
        COLLADASW::OrthographicOptic ortho(mSW);
        ortho.setXMag(cam->ortho_scale, "xmag");
        ortho.setAspectRatio((float)(sce->r.xsch)/(float)(sce->r.ysch), false, "aspect_ratio");
        ortho.setZFar(cam->clipend, false, "zfar");
        ortho.setZNear(cam->clipsta, false, "znear");
        COLLADASW::Camera ccam(mSW, &ortho, cam_id, cam_name);
        addCamera(ccam);
        break;
    }
    }
}
コード例 #6
0
void SceneExporter::exportScene(Scene *sce)
{
	// <library_visual_scenes> <visual_scene>
	std::string id_naming = id_name(sce);
	openVisualScene(translate_id(id_naming), id_naming);
	exportHierarchy(sce);
	closeVisualScene();
	closeLibrary();
}
コード例 #7
0
ファイル: MaterialExporter.cpp プロジェクト: mgschwan/blensor
void MaterialsExporter::operator()(Material *ma, Object *ob)
{
	std::string name(id_name(ma));

	openMaterial(get_material_id(ma), translate_id(name));

	std::string efid = translate_id(name) + "-effect";
	addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));

	closeMaterial();
}
コード例 #8
0
//Get proper name for bones
std::string AnimationExporter::getObjectBoneName(Object *ob, const FCurve *fcu)
{
	//hard-way to derive the bone name from rna_path. Must find more compact method
	std::string rna_path = std::string(fcu->rna_path);

	char *boneName = strtok((char *)rna_path.c_str(), "\"");
	boneName = strtok(NULL, "\"");

	if (boneName != NULL)
		return /*id_name(ob) + "_" +*/ std::string(boneName);
	else		
		return id_name(ob);
}
コード例 #9
0
COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima,
                                                         std::string& uv_layer_name,
                                                         COLLADASW::Sampler *sampler
                                                         /*COLLADASW::Surface *surface*/)
{
	
	COLLADASW::Texture texture(translate_id(id_name(ima)));
	texture.setTexcoord(uv_layer_name);
	//texture.setSurface(*surface);
	texture.setSampler(*sampler);
	
	COLLADASW::ColorOrTexture cot(texture);
	return cot;
}
コード例 #10
0
ファイル: ArmatureExporter.cpp プロジェクト: dfelinto/blender
void ArmatureExporter::write_bone_URLs(COLLADASW::InstanceController &ins,
                                       Object *ob_arm,
                                       Bone *bone)
{
  if (bc_is_root_bone(bone, this->export_settings.get_deform_bones_only())) {
    std::string joint_id = translate_id(id_name(ob_arm) + "_" + bone->name);
    ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, joint_id));
  }
  else {
    for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
      write_bone_URLs(ins, ob_arm, child);
    }
  }
}
コード例 #11
0
void EffectsExporter::exportEffects(Scene *sce)
{
	this->scene = sce;

	if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT) {
		if (hasEffects(sce)) {
				MaterialFunctor mf;
				openLibrary();
				mf.forEachMaterialInExportSet<EffectsExporter>(sce, *this, this->export_settings->export_set);
				closeLibrary();
		}
	}
	else {
		std::set<Object *> uv_textured_obs = bc_getUVTexturedObjects(sce, !this->export_settings->active_uv_only);
		std::set<Image *> uv_images = bc_getUVImages(sce, !this->export_settings->active_uv_only);
		if (uv_images.size() > 0) {
			openLibrary();
			std::set<Image *>::iterator uv_images_iter;
			for (uv_images_iter = uv_images.begin();
			     uv_images_iter != uv_images.end();
			     uv_images_iter++)
			{

				Image *ima = *uv_images_iter;
				std::string key(id_name(ima));
				key = translate_id(key);
				COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
					key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
					key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
				sampler.setImageId(key);

				openEffect(key + "-effect");
				COLLADASW::EffectProfile ep(mSW);
				ep.setProfileType(COLLADASW::EffectProfile::COMMON);
				ep.setShaderType(COLLADASW::EffectProfile::PHONG);
				ep.setDiffuse(createTexture(ima, key, &sampler), false, "diffuse");
				COLLADASW::ColorOrTexture cot = getcol(0, 0, 0, 1.0f);
				ep.setSpecular(cot, false, "specular");
				ep.openProfile();
				ep.addProfileElements();
				ep.addExtraTechniques(mSW);
				ep.closeProfile();
				closeEffect();
			}
			closeLibrary();
		}
	}
}
コード例 #12
0
// ob should be of type OB_MESH
// both args are required
void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
{
	// joint names
	// joint inverse bind matrices
	// vertex weights

	// input:
	// joint names: ob -> vertex group names
	// vertex group weights: me->dvert -> groups -> index, weight

	/*
	me->dvert:

	typedef struct MDeformVert {
		struct MDeformWeight *dw;
		int totweight;
		int flag;	// flag only in use for weightpaint now
	} MDeformVert;

	typedef struct MDeformWeight {
		int				def_nr;
		float			weight;
	} MDeformWeight;
	*/

	Mesh *me = (Mesh*)ob->data;
	if (!me->dvert) return;

	std::string controller_name = id_name(ob_arm);
	std::string controller_id = get_controller_id(ob_arm, ob);

	openSkin(controller_id, controller_name,
			 COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));

	add_bind_shape_mat(ob);

	std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
	std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
	std::string weights_source_id = add_weights_source(me, controller_id);

	add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
	add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);

	closeSkin();
	closeController();
}
コード例 #13
0
void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_arm, Bone *bone)
{
	std::string ob_name = id_name(ob_arm);
	std::string bone_name = bone->name;
	char anim_id[200];

	if (!fra.size())
		return;

	BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char *)translate_id(ob_name).c_str(),
	             (char *)translate_id(bone_name).c_str(), "pose_matrix");

	openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);

	// create input source
	std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, false, anim_id, "");

	// create output source
	std::string output_id;

	output_id = create_4x4_source(fra, ob_arm, bone, anim_id);

	// create interpolations source
	std::string interpolation_id = fake_interpolation_source(fra.size(), anim_id, "");

	std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
	COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
	std::string empty;
	sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
	sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));

	// TODO create in/out tangents source

	// this input is required
	sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));

	addSampler(sampler);

	std::string target = translate_id(bone_name) + "/transform";
	addChannel(COLLADABU::URI(empty, sampler_id), target);

	closeAnimation();
}
コード例 #14
0
void ImagesExporter::operator()(Material *ma, Object *ob)
{
	int a;
	for (a = 0; a < MAX_MTEX; a++) {
		MTex *mtex = ma->mtex[a];
		if (mtex && mtex->tex && mtex->tex->ima) {

			Image *image = mtex->tex->ima;
			std::string name(id_name(image));
			name = translate_id(name);
			char rel[FILE_MAX];
			char abs[FILE_MAX];
			char src[FILE_MAX];
			char dir[FILE_MAX];
			
			BLI_split_dirfile(mfilename, dir, NULL);

			BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);

			if (abs[0] != '\0') {

				// make absolute source path
				BLI_strncpy(src, image->name, sizeof(src));
				BLI_path_abs(src, G.main->name);

				// make dest directory if it doesn't exist
				BLI_make_existing_file(abs);
			
				if (BLI_copy_fileops(src, abs) != 0) {
					fprintf(stderr, "Cannot copy image to file's directory. \n");
				}
			} 
			
			if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
				COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
				img.add(mSW);

				mImages.push_back(name);
			}
		}
	}
}
コード例 #15
0
ファイル: check.c プロジェクト: bdlindsay/cs4280Project
static void handle_decls (tree t) {
	int i;
	if (scope == 1) {
		for ( i = 0; i < 100; i++) {
			ST[i] = (STEntry *) malloc( sizeof( STEntry* )); 
		}
		// init the NoType entry of ST
		ST[0]->index = 0;
		ST[0]->type = NoType;
	}
	for (; t != NULL; t = t->next) {
		int type = t->second->kind; 
		tree p;
		if (type != Integer && type != Boolean && type != Array) {
			fprintf( stderr, "Bad type in decl\n"); 
			continue;
			//return;
		}
		for (p = t->first; p != NULL; p = p->next) {
			int pos = p->value;
			static int test = 0;
			if (ST[pos]->valid == true || ST[pos] != NULL && scope > 1) { // don't overwrite existing
				push (ST[pos]); // push possible prev scope entry to stack
				ST[pos] = (STEntry *) malloc( sizeof( STEntry*)); // new entry here
			}
			ST[pos]->index = pos;
			ST[pos]->type = type;
			ST[pos]->scope = scope;
			char *tmp = id_name (p->value);
			ST[pos]->name = tmp;
			ST[pos]->valid = true;	
			ST[pos]->typeSize = -1;
			ST[pos]->addr = -1;
			if (type == Array) {
				ST[pos]->aStart = t->second->first->first->value;
				ST[pos]->aEnd = t->second->first->second->value;
				ST[pos]->arrayBaseT = t->second->second->kind;
			}
		}
	} // end for t = t->next
} // end handle_decls
コード例 #16
0
ファイル: tree.c プロジェクト: bdlindsay/cs4280Project
void printTree (tree t) {
	if (t == NULL) return;
	for (; t != NULL; t = t->next) {
		printf ("%*s%s", indent, "", tokName[t->kind]);
		switch (t->kind) {
			case Ident:
				printf ("		%s (%d)\n", id_name(t->value), t->value);
				break;
			case IntConst:
				printf ("		%d\n", t->value);
				break;
			default:
				printf ("\n");
				indent += 2;
				printTree (t->first);
				printTree (t->second);
				printTree (t->third);
				indent -= 2;
		} // end switch
	} // end for loop
} // end printTree()
コード例 #17
0
void ControllerExporter::export_morph_controller(Object *ob, Key *key)
{
	bool use_instantiation = this->export_settings->use_object_instantiation;
	Mesh *me;

	me = bc_get_mesh_copy(scene,
				ob,
				this->export_settings->export_mesh_type,
				this->export_settings->apply_modifiers,
				this->export_settings->triangulate);

	std::string controller_name = id_name(ob) + "-morph";
	std::string controller_id = get_controller_id(key, ob);

	openMorph(controller_id, controller_name,
	         COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));

	std::string targets_id = add_morph_targets(key, ob);
	std::string morph_weights_id = add_morph_weights(key, ob);
	
	COLLADASW::TargetsElement targets(mSW);

	COLLADASW::InputList &input = targets.getInputList();

	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_TARGET, // constant declared in COLLADASWInputList.h
	                                 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
	                                 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
	targets.add();

	BKE_libblock_free_us(G.main, me);


	//support for animations
	//can also try the base element and param alternative
	add_weight_extras(key);
	closeMorph();
	closeController();
}
コード例 #18
0
ファイル: fsptool.c プロジェクト: billziss-gh/winfsp
static int id(int argc, wchar_t **argv)
{
    if (2 < argc)
        usage();

    NTSTATUS Result;

    if (2 == argc)
    {
        if (L'S' == argv[1][0] && L'-' == argv[1][1] && L'1' == argv[1][2] && L'-' == argv[1][3])
            Result = id_sid(argv[1]);
        else
        {
            Result = id_uid(argv[1]);
            if (STATUS_INVALID_PARAMETER == Result)
                Result = id_name(argv[1]);
        }
    }
    else
        Result = id_user();

    return FspWin32FromNtStatus(Result);
}
コード例 #19
0
ファイル: MaterialExporter.cpp プロジェクト: mgschwan/blensor
void MaterialsExporter::exportMaterials(Scene *sce)
{
	if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT)
	{
		if (hasMaterials(sce)) {
			openLibrary();

			MaterialFunctor mf;
			mf.forEachMaterialInExportSet<MaterialsExporter>(sce, *this, this->export_settings->export_set);

			closeLibrary();
		}
	}

	else {
		std::set<Image *> uv_images = bc_getUVImages(sce, !this->export_settings->active_uv_only);
		if (uv_images.size() > 0) {
			openLibrary();
			std::set<Image *>::iterator uv_images_iter;
			for (uv_images_iter = uv_images.begin();
				uv_images_iter != uv_images.end();
				uv_images_iter++) {

				Image *ima = *uv_images_iter;
				std::string matid(id_name(ima));

				openMaterial(get_material_id_from_id(matid), translate_id(matid));
				std::string efid = translate_id(matid) + "-effect";
				addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
				closeMaterial();
			}
			closeLibrary();
		}
	}

}
コード例 #20
0
std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
{
	return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
}
コード例 #21
0
void SceneExporter::writeNodes(Object *ob, Scene *sce)
{
	// Add associated armature first if available
	bool armature_exported = false;
	Object *ob_arm = bc_get_assigned_armature(ob);
	if (ob_arm != NULL) {
		armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
		if (armature_exported && bc_is_marked(ob_arm)) {
			bc_remove_mark(ob_arm);
			writeNodes(ob_arm, sce);
			armature_exported = true;
		}
	}

	COLLADASW::Node colladaNode(mSW);
	colladaNode.setNodeId(translate_id(id_name(ob)));
	colladaNode.setNodeName(translate_id(id_name(ob)));
	colladaNode.setType(COLLADASW::Node::NODE);

	colladaNode.start();

	std::list<Object *> child_objects;

	// list child objects
	LinkNode *node;
	for (node=this->export_settings->export_set; node; node=node->next) {
		// cob - child object
		Object *cob = (Object *)node->link;

		if (cob->parent == ob) {
			switch (cob->type) {
				case OB_MESH:
				case OB_CAMERA:
				case OB_LAMP:
				case OB_EMPTY:
				case OB_ARMATURE:
					if (bc_is_marked(cob))
						child_objects.push_back(cob);
					break;
			}
		}
	}

	if (ob->type == OB_MESH && armature_exported)
		// for skinned mesh we write obmat in <bind_shape_matrix>
		TransformWriter::add_node_transform_identity(colladaNode);
	else
		TransformWriter::add_node_transform_ob(colladaNode, ob);

	// <instance_geometry>
	if (ob->type == OB_MESH) {
		bool instance_controller_created = false;
		if (armature_exported) {
			instance_controller_created = arm_exporter->add_instance_controller(ob);
		}
		if (!instance_controller_created) {
			COLLADASW::InstanceGeometry instGeom(mSW);
			instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));

			InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);

			instGeom.add();
		}
	}

	// <instance_controller>
	else if (ob->type == OB_ARMATURE) {
		arm_exporter->add_armature_bones(ob, sce, this, child_objects);
	}

	// <instance_camera>
	else if (ob->type == OB_CAMERA) {
		COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
		instCam.add();
	}

	// <instance_light>
	else if (ob->type == OB_LAMP) {
		COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
		instLa.add();
	}

	// empty object
	else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
		if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
			GroupObject *go = NULL;
			Group *gr = ob->dup_group;
			/* printf("group detected '%s'\n", gr->id.name+2); */
			for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) {
				printf("\t%s\n", go->ob->id.name);
			}
		}
	}

	if (ob->type == OB_ARMATURE) {
		colladaNode.end();
	}

	for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
		if (bc_is_marked(*i)) {
			bc_remove_mark(*i);
			writeNodes(*i, sce);
		}
	}

	if (ob->type != OB_ARMATURE) {
		colladaNode.end();
	}
}
コード例 #22
0
std::string get_morph_id(Object *ob)
{
	return translate_id(id_name(ob)) + "-morph";
}
コード例 #23
0
std::string get_material_id(Material *mat)
{
	return translate_id(id_name(mat)) + "-material";
}
コード例 #24
0
std::string get_camera_id(Object *ob)
{
	return translate_id(id_name(ob)) + "-camera";
}
コード例 #25
0
std::string get_light_id(Object *ob)
{
	return translate_id(id_name(ob)) + "-light";
}
コード例 #26
0
std::string get_geometry_id(Object *ob, bool use_instantiation)
{
	std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);

	return translate_id(geom_name) + "-mesh";
}
コード例 #27
0
std::string get_geometry_id(Object *ob)
{
	return translate_id(id_name(ob->data)) + "-mesh";
}
コード例 #28
0
//convert f-curves to animation curves and write
void AnimationExporter::dae_animation(Object *ob, FCurve *fcu, char *transformName, bool is_param, Material *ma)
{
	const char *axis_name = NULL;
	char anim_id[200];

	bool has_tangents = false;
	bool quatRotation = false;

	if (!strcmp(transformName, "rotation_quaternion") ) {
		fprintf(stderr, "quaternion rotation curves are not supported. rotation curve will not be exported\n");
		quatRotation = true;
		return;
	}

	//axis names for colors
	else if (!strcmp(transformName, "color") || !strcmp(transformName, "specular_color") || !strcmp(transformName, "diffuse_color") ||
	         (!strcmp(transformName, "alpha")))
	{
		const char *axis_names[] = {"R", "G", "B"};
		if (fcu->array_index < 3)
			axis_name = axis_names[fcu->array_index];
	}

	//axis names for transforms
	else if ((!strcmp(transformName, "location") || !strcmp(transformName, "scale")) ||
	         (!strcmp(transformName, "rotation_euler")) || (!strcmp(transformName, "rotation_quaternion")))
	{
		const char *axis_names[] = {"X", "Y", "Z"};
		if (fcu->array_index < 3)
			axis_name = axis_names[fcu->array_index];
	}
	else {
		/* no axis name. single parameter */
		axis_name = "";
	}

	std::string ob_name = std::string("null");

	//Create anim Id
	if (ob->type == OB_ARMATURE) {
		ob_name =  getObjectBoneName(ob, fcu);
		BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s.%s", (char *)translate_id(ob_name).c_str(),
		             transformName, axis_name);
	}
	else {
		if (ma)
			ob_name = id_name(ob) + "_material";
		else
			ob_name = id_name(ob);
		BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char *)translate_id(ob_name).c_str(),
		             fcu->rna_path, axis_name);
	}

	openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);

	// create input source
	std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name);

	// create output source
	std::string output_id;

	//quat rotations are skipped for now, because of complications with determining axis.
	if (quatRotation) {
		float *eul  = get_eul_source_for_quat(ob);
		float *eul_axis = (float *)MEM_callocN(sizeof(float) * fcu->totvert, "quat output source values");
		for (int i = 0; i < fcu->totvert; i++) {
			eul_axis[i] = eul[i * 3 + fcu->array_index];
		}
		output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, eul_axis, fcu->totvert, quatRotation, anim_id, axis_name);
		MEM_freeN(eul);
		MEM_freeN(eul_axis);
	}
	else {
		output_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
	}
	// create interpolations source
	std::string interpolation_id = create_interpolation_source(fcu, anim_id, axis_name, &has_tangents);

	// handle tangents (if required)
	std::string intangent_id;
	std::string outtangent_id;

	if (has_tangents) {
		// create in_tangent source
		intangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::IN_TANGENT, fcu, anim_id, axis_name);

		// create out_tangent source
		outtangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUT_TANGENT, fcu, anim_id, axis_name);
	}

	std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
	COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
	std::string empty;
	sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
	sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));

	// this input is required
	sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));

	if (has_tangents) {
		sampler.addInput(COLLADASW::InputSemantic::IN_TANGENT, COLLADABU::URI(empty, intangent_id));
		sampler.addInput(COLLADASW::InputSemantic::OUT_TANGENT, COLLADABU::URI(empty, outtangent_id));
	}

	addSampler(sampler);

	std::string target;

	if (!is_param)
		target = translate_id(ob_name) +
		         "/" + get_transform_sid(fcu->rna_path, -1, axis_name, true);
	else {
		if (ob->type == OB_LAMP)
			target = get_light_id(ob) +
			         "/" + get_light_param_sid(fcu->rna_path, -1, axis_name, true);

		if (ob->type == OB_CAMERA)
			target = get_camera_id(ob) +
			         "/" + get_camera_param_sid(fcu->rna_path, -1, axis_name, true);

		if (ma)
			target = translate_id(id_name(ma)) + "-effect" +
			         "/common/" /*profile common is only supported */ + get_transform_sid(fcu->rna_path, -1, axis_name, true);
	}
	addChannel(COLLADABU::URI(empty, sampler_id), target);

	closeAnimation();
}
コード例 #29
0
void EffectsExporter::operator()(Material *ma, Object *ob)
{
	// create a list of indices to textures of type TEX_IMAGE
	std::vector<int> tex_indices;
	if (this->export_settings->include_material_textures)
		createTextureIndices(ma, tex_indices);

	openEffect(translate_id(id_name(ma)) + "-effect");
	
	COLLADASW::EffectProfile ep(mSW);
	ep.setProfileType(COLLADASW::EffectProfile::COMMON);
	ep.openProfile();
	// set shader type - one of three blinn, phong or lambert
	if (ma->spec > 0.0f) {
		if (ma->spec_shader == MA_SPEC_BLINN) {
			writeBlinn(ep, ma);
		}
		else {
			// \todo figure out handling of all spec+diff shader combos blender has, for now write phong
			// for now set phong in case spec shader is not blinn
			writePhong(ep, ma);
		}
	}
	else {
		if (ma->diff_shader == MA_DIFF_LAMBERT) {
			writeLambert(ep, ma);
		}
		else {
			// \todo figure out handling of all spec+diff shader combos blender has, for now write phong
			writePhong(ep, ma);
		}
	}
	
	// index of refraction
	if (ma->mode & MA_RAYTRANSP) {
		ep.setIndexOfRefraction(ma->ang, false, "index_of_refraction");
	}
	else {
		ep.setIndexOfRefraction(1.0f, false, "index_of_refraction");
	}

	COLLADASW::ColorOrTexture cot;

	// transparency
	if (ma->mode & MA_TRANSP) {
		// Tod: because we are in A_ONE mode transparency is calculated like this:
		ep.setTransparency(ma->alpha, false, "transparency");
		// cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
		// ep.setTransparent(cot);
	}

	// emission
	cot = getcol(ma->emit, ma->emit, ma->emit, 1.0f);
	ep.setEmission(cot, false, "emission");

	// diffuse multiplied by diffuse intensity
	cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
	ep.setDiffuse(cot, false, "diffuse");

	// ambient
	/* ma->ambX is calculated only on render, so lets do it here manually and not rely on ma->ambX. */
	if (this->scene->world)
		cot = getcol(this->scene->world->ambr * ma->amb, this->scene->world->ambg * ma->amb, this->scene->world->ambb * ma->amb, 1.0f);
	else
		cot = getcol(ma->amb, ma->amb, ma->amb, 1.0f);

	ep.setAmbient(cot, false, "ambient");

	// reflective, reflectivity
	if (ma->mode & MA_RAYMIRROR) {
		cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
		ep.setReflective(cot);
		ep.setReflectivity(ma->ray_mirror);
	}
	// else {
	//  cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
	//  ep.setReflective(cot);
	//  ep.setReflectivity(ma->spec);
	// }

	// specular
	if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
		cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
		ep.setSpecular(cot, false, "specular");
	}

	// XXX make this more readable if possible

	// create <sampler> and <surface> for each image
	COLLADASW::Sampler samplers[MAX_MTEX];
	//COLLADASW::Surface surfaces[MAX_MTEX];
	//void *samp_surf[MAX_MTEX][2];
	void *samp_surf[MAX_MTEX][1];
	
	// image to index to samp_surf map
	// samp_surf[index] stores 2 pointers, sampler and surface
	std::map<std::string, int> im_samp_map;

	unsigned int a, b;
	for (a = 0, b = 0; a < tex_indices.size(); a++) {
		MTex *t = ma->mtex[tex_indices[a]];
		Image *ima = t->tex->ima;
		
		// Image not set for texture
		if (!ima) continue;
		
		std::string key(id_name(ima));
		key = translate_id(key);

		// create only one <sampler>/<surface> pair for each unique image
		if (im_samp_map.find(key) == im_samp_map.end()) {
			// //<newparam> <surface> <init_from>
			// COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
			//                         key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
			// COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
			// sio.setImageReference(key);
			// surface.setInitOption(sio);

			// COLLADASW::NewParamSurface surface(mSW);
			// surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
			
			//<newparam> <sampler> <source>
			COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
			                           key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
			                           key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
			sampler.setImageId(key);
			// copy values to arrays since they will live longer
			samplers[a] = sampler;
			//surfaces[a] = surface;
			
			// store pointers so they can be used later when we create <texture>s
			samp_surf[b][0] = &samplers[a];
			//samp_surf[b][1] = &surfaces[a];
			
			im_samp_map[key] = b;
			b++;
		}
	}


	std::set<Image *> uv_textures;
	if (ob->type == OB_MESH && ob->totcol && this->export_settings->include_uv_textures) {
		bool active_uv_only = this->export_settings->active_uv_only;
		Mesh *me     = (Mesh *) ob->data;
		int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);

		BKE_mesh_tessface_ensure(me);
		for (int i = 0; i < me->pdata.totlayer; i++) {
			if (!active_uv_only || active_uv_layer == i)
			{
				if (me->pdata.layers[i].type == CD_MTEXPOLY) {
					MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
					MFace *mface = me->mface;
					for (int j = 0; j < me->totpoly; j++, mface++, txface++) {

						Material *mat = give_current_material(ob, mface->mat_nr + 1);
						if (mat != ma) 
							continue;

						Image *ima = txface->tpage;
						if (ima == NULL)
							continue;


						bool not_in_list = uv_textures.find(ima)==uv_textures.end();
						if (not_in_list) {
							std::string name = id_name(ima);
							std::string key(name);
							key = translate_id(key);

							// create only one <sampler>/<surface> pair for each unique image
							if (im_samp_map.find(key) == im_samp_map.end()) {
								//<newparam> <sampler> <source>
								COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
														   key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
														   key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
								sampler.setImageId(key);
								samplers[a] = sampler;
								samp_surf[b][0] = &samplers[a];
								im_samp_map[key] = b;
								b++;
								a++;
								uv_textures.insert(ima);
							}
						}
					}
				}
			}
		}
	}

	// used as fallback when MTex->uvname is "" (this is pretty common)
	// it is indeed the correct value to use in that case
	std::string active_uv(getActiveUVLayerName(ob));

	// write textures
	// XXX very slow
	for (a = 0; a < tex_indices.size(); a++) {
		MTex *t = ma->mtex[tex_indices[a]];
		Image *ima = t->tex->ima;

		std::string key(id_name(ima));
		key = translate_id(key);
		int i = im_samp_map[key];
		std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
		COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
		writeTextures(ep, key, sampler, t, ima, uvname);
	}

	std::set<Image *>::iterator uv_t_iter;
	for (uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++ ) {
		Image *ima = *uv_t_iter;
		std::string key(id_name(ima));
		key = translate_id(key);
		int i = im_samp_map[key];
		COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
		ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
	}

	// performs the actual writing
	ep.addProfileElements();
	bool twoSided = false;
	if (ob->type == OB_MESH && ob->data) {
		Mesh *me = (Mesh *)ob->data;
		if (me->flag & ME_TWOSIDED)
			twoSided = true;
	}
	if (twoSided)
		ep.addExtraTechniqueParameter("GOOGLEEARTH", "double_sided", 1);
	ep.addExtraTechniques(mSW);

	ep.closeProfile();
	if (twoSided)
		mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
	closeEffect();
}
コード例 #30
0
std::string ControllerExporter::get_controller_id(Key *key, Object *ob)
{
	return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX;
}