static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); IDirect3DDevice8Impl *object; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate device memory.\n"); return E_OUTOFMEMORY; } hr = device_init(object, This, This->WineD3D, adapter, device_type, focus_window, flags, parameters); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created device %p.\n", object); *device = &object->IDirect3DDevice8_iface; return D3D_OK; }
static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_adapter_identifier adapter_id; HRESULT hr; TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", iface, adapter, flags, identifier); adapter_id.driver = identifier->Driver; adapter_id.driver_size = sizeof(identifier->Driver); adapter_id.description = identifier->Description; adapter_id.description_size = sizeof(identifier->Description); adapter_id.device_name = NULL; /* d3d9 only */ adapter_id.device_name_size = 0; /* d3d9 only */ if (SUCCEEDED(hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id))) { identifier->DriverVersion = adapter_id.driver_version; identifier->VendorId = adapter_id.vendor_id; identifier->DeviceId = adapter_id.device_id; identifier->SubSysId = adapter_id.subsystem_id; identifier->Revision = adapter_id.revision; memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier)); identifier->WHQLLevel = adapter_id.whql_level; } return hr; }
static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ } wined3d_mutex_lock(); hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps); wined3d_mutex_unlock(); fixup_caps(pWineCaps); WINECAPSTOD3D8CAPS(pCaps, pWineCaps) HeapFree(GetProcessHeap(), 0, pWineCaps); TRACE("(%p) returning %p\n", This, pCaps); return hrc; }
static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); WINED3DADAPTER_IDENTIFIER adapter_id; HRESULT hr; TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", iface, Adapter, Flags, pIdentifier); adapter_id.driver = pIdentifier->Driver; adapter_id.driver_size = sizeof(pIdentifier->Driver); adapter_id.description = pIdentifier->Description; adapter_id.description_size = sizeof(pIdentifier->Description); adapter_id.device_name = NULL; /* d3d9 only */ adapter_id.device_name_size = 0; /* d3d9 only */ wined3d_mutex_lock(); hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id); wined3d_mutex_unlock(); pIdentifier->DriverVersion = adapter_id.driver_version; pIdentifier->VendorId = adapter_id.vendor_id; pIdentifier->DeviceId = adapter_id.device_id; pIdentifier->SubSysId = adapter_id.subsystem_id; pIdentifier->Revision = adapter_id.revision; memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier)); pIdentifier->WHQLLevel = adapter_id.whql_level; return hr; }
static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct d3d8_device *object; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created device %p.\n", object); *device = &object->IDirect3DDevice8_iface; return D3D_OK; }
static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); enum wined3d_resource_type wined3d_rtype; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, adapter, device_type, adapter_format, usage, resource_type, format); switch (resource_type) { case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: wined3d_rtype = WINED3D_RTYPE_BUFFER; break; default: wined3d_rtype = resource_type; break; } wined3d_mutex_lock(); hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), usage, wined3d_rtype, wined3dformat_from_d3dformat(format)); wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; }
static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedIncrement(&d3d8->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; }
static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); enum wined3d_resource_type wined3d_rtype; unsigned int bind_flags; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, adapter, device_type, adapter_format, usage, resource_type, format); if (!adapter_format) { WARN("Invalid adapter format.\n"); return D3DERR_INVALIDCALL; } bind_flags = wined3d_bind_flags_from_d3d8_usage(usage); usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK); switch (resource_type) { case D3DRTYPE_CUBETEXTURE: usage |= WINED3DUSAGE_LEGACY_CUBEMAP; case D3DRTYPE_TEXTURE: bind_flags |= WINED3D_BIND_SHADER_RESOURCE; case D3DRTYPE_SURFACE: wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D; break; case D3DRTYPE_VOLUMETEXTURE: case D3DRTYPE_VOLUME: bind_flags |= WINED3D_BIND_SHADER_RESOURCE; wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D; break; case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: wined3d_rtype = WINED3D_RTYPE_BUFFER; break; default: FIXME("Unhandled resource type %#x.\n", resource_type); return WINED3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format)); wined3d_mutex_unlock(); return hr; }
static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HMONITOR ret; TRACE("iface %p, adapter %u.\n", iface, Adapter); wined3d_mutex_lock(); ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter); wined3d_mutex_unlock(); return ret; }
static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, init_function %p.\n", iface, init_function); wined3d_mutex_lock(); hr = wined3d_register_software_device(d3d8->wined3d, init_function); wined3d_mutex_unlock(); return hr; }
static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_get_adapter_count(d3d8->wined3d); wined3d_mutex_unlock(); return hr; }
static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HMONITOR ret; TRACE("iface %p, adapter %u.\n", iface, adapter); wined3d_mutex_lock(); ret = wined3d_get_adapter_monitor(d3d8->wined3d, adapter); wined3d_mutex_unlock(); return ret; }
static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface,UINT Adapter) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u.\n", iface, Adapter); wined3d_mutex_lock(); hr = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, 0); wined3d_mutex_unlock(); return hr; }
static UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_get_adapter_count(This->WineD3D); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction); wined3d_mutex_lock(); hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction); wined3d_mutex_unlock(); return hr; }
static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u.\n", iface, adapter); wined3d_mutex_lock(); hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", iface, adapter, device_type, display_format, backbuffer_format, windowed); wined3d_mutex_lock(); hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format), wined3dformat_from_d3dformat(backbuffer_format), windowed); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); wined3d_mutex_lock(); hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), wined3dformat_from_d3dformat(BackBufferFormat), Windowed); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n", iface, Adapter, Mode, pMode); wined3d_mutex_lock(); hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *)pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; }
static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode); wined3d_mutex_lock(); hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *)pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; }
static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", iface, adapter, device_type, adapter_format, rt_format, ds_format); wined3d_mutex_lock(); hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format), wined3dformat_from_d3dformat(ds_format)); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", iface, adapter, device_type, format, windowed, multisample_type); wined3d_mutex_lock(); hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(format), windowed, (enum wined3d_multisample_type)multisample_type, NULL); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType); wined3d_mutex_lock(); hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE)MultiSampleType, NULL); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3D8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj); *ppobj = NULL; return E_NOINTERFACE; }
static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedDecrement(&d3d8->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_decref(d3d8->wined3d); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, d3d8); } return refcount; }
static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); wined3d_mutex_lock(); hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), wined3dformat_from_d3dformat(DepthStencilFormat)); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_caps wined3d_caps; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps); if (!caps) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, &wined3d_caps); wined3d_mutex_unlock(); d3dcaps_from_wined3dcaps(caps, &wined3d_caps); return hr; }
static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { IDirect3D8Impl *This = impl_from_IDirect3D8(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { TRACE("Releasing wined3d %p\n", This->WineD3D); wined3d_mutex_lock(); wined3d_decref(This->WineD3D); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, This); } return ref; }
static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_output_desc desc; HRESULT hr; TRACE("iface %p, adapter %u.\n", iface, adapter); wined3d_mutex_lock(); hr = wined3d_get_output_desc(d3d8->wined3d, adapter, &desc); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to get output desc, hr %#x.\n", hr); return NULL; } return desc.monitor; }