static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); HRESULT hr; TRACE("iface %p, dirty_rect %s.\n", iface, wine_dbgstr_rect(dirty_rect)); wined3d_mutex_lock(); if (!dirty_rect) hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL); else { struct wined3d_box dirty_region; dirty_region.left = dirty_rect->left; dirty_region.top = dirty_rect->top; dirty_region.right = dirty_rect->right; dirty_region.bottom = dirty_rect->bottom; dirty_region.front = 0; dirty_region.back = 1; hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region); } wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect) { IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); HRESULT hr; TRACE("iface %p, dirty_rect %s.\n", iface, wine_dbgstr_rect(dirty_rect)); wined3d_mutex_lock(); if (!dirty_rect) hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL); else { WINED3DBOX dirty_region; dirty_region.Left = dirty_rect->left; dirty_region.Top = dirty_rect->top; dirty_region.Right = dirty_rect->right; dirty_region.Bottom = dirty_rect->bottom; dirty_region.Front = 0; dirty_region.Back = 1; hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region); } wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr = D3D_OK; TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { struct wined3d_resource_desc wined3d_desc; wined3d_resource_get_desc(sub_resource, &wined3d_desc); desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = wined3d_desc.resource_type; desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; desc->Pool = wined3d_desc.pool; desc->Size = wined3d_desc.size; desc->MultiSampleType = wined3d_desc.multisample_type; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; } wined3d_mutex_unlock(); return hr; }
static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(This->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(texture->wined3d_texture); wined3d_mutex_unlock(); }
static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); DWORD ret; TRACE("iface %p, lod %u.\n", iface, lod); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); wined3d_mutex_unlock(); return ret; }
static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = texture->parent_device; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; }
static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(This->wined3d_texture); wined3d_mutex_unlock(); return ret; }
/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); DWORD ret; TRACE("iface %p, lod %u.\n", iface, LODNew); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); DWORD ret; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); ret = wined3d_texture_set_priority(texture->wined3d_texture, priority); wined3d_mutex_unlock(); return ret; }
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = This->parentDevice; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; }
static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(texture->wined3d_texture); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface, REFGUID refguid) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(This->wined3d_texture); hr = wined3d_resource_free_private_data(resource, refguid); wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice8_AddRef(This->parentDevice); wined3d_mutex_lock(); wined3d_texture_incref(This->wined3d_texture); wined3d_mutex_unlock(); } return ref; }
static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level) { IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u.\n", iface, level); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource)); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(texture->wined3d_texture); hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(This->wined3d_texture); hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); ULONG ref = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice8_AddRef(texture->parent_device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return ref; }
static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); wined3d_texture_decref(This->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parentDevice); } return ref; }
static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); ULONG ref = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parent_device = texture->parent_device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parent_device); } return ref; }
static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) { IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n", iface, level, locked_rect, rect, flags); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource), locked_rect, rect, flags); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **ppobj) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) || IsEqualGUID(riid, &IID_IDirect3DTexture8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; }
static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface, UINT level, IDirect3DSurface8 **surface) { IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; TRACE("iface %p, level %u, surface %p.\n", iface, level, surface); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } *surface = wined3d_resource_get_parent(sub_resource); IDirect3DSurface8_AddRef(*surface); wined3d_mutex_unlock(); return D3D_OK; }
static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; struct d3d8_surface *surface_impl; HRESULT hr; TRACE("iface %p, level %u.\n", iface, level); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { surface_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface); } wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); ULONG ref = InterlockedDecrement(&texture->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parent_device = texture->parent_device; struct d3d8_surface *surface; wined3d_mutex_lock(); LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry) { wined3d_rendertarget_view_decref(surface->wined3d_rtv); } wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parent_device); }
static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); ULONG ref = InterlockedIncrement(&texture->resource.refcount); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { struct d3d8_surface *surface; IDirect3DDevice8_AddRef(texture->parent_device); wined3d_mutex_lock(); LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry) { wined3d_rendertarget_view_incref(surface->wined3d_rtv); } wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return ref; }