コード例 #1
0
ファイル: palette.c プロジェクト: mstefani/wine-stable
/*****************************************************************************
 * IDirectDrawPaletteImpl::AddRef
 *
 * Increases the refcount.
 *
 * Returns:
 *  The new refcount
 *
 *****************************************************************************/
static ULONG WINAPI ddraw_palette_AddRef(IDirectDrawPalette *iface)
{
    struct ddraw_palette *This = impl_from_IDirectDrawPalette(iface);
    ULONG ref = InterlockedIncrement(&This->ref);

    TRACE("%p increasing refcount to %u.\n", This, ref);

    return ref;
}
コード例 #2
0
ファイル: palette.c プロジェクト: mstefani/wine-stable
static HRESULT WINAPI ddraw_palette_GetCaps(IDirectDrawPalette *iface, DWORD *caps)
{
    struct ddraw_palette *palette = impl_from_IDirectDrawPalette(iface);

    TRACE("iface %p, caps %p.\n", iface, caps);

    wined3d_mutex_lock();
    *caps = palette->flags;
    wined3d_mutex_unlock();

    return D3D_OK;
}
コード例 #3
0
ファイル: palette.c プロジェクト: zapot/vinassa
/*****************************************************************************
 * IDirectDrawPalette::GetCaps
 *
 * Returns the palette description
 *
 * Params:
 *  Caps: Address to store the caps at
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if Caps is NULL
 *  For more details, see IWineD3DPalette::GetCaps
 *
 *****************************************************************************/
static HRESULT WINAPI
IDirectDrawPaletteImpl_GetCaps(IDirectDrawPalette *iface,
                               DWORD *Caps)
{
    IDirectDrawPaletteImpl *This = impl_from_IDirectDrawPalette(iface);

    TRACE("iface %p, caps %p.\n", iface, Caps);

    EnterCriticalSection(&ddraw_cs);
    *Caps = wined3d_palette_get_flags(This->wineD3DPalette);
    LeaveCriticalSection(&ddraw_cs);

    return D3D_OK;
}
コード例 #4
0
ファイル: palette.c プロジェクト: mstefani/wine-stable
/*****************************************************************************
 * IDirectDrawPalette::GetEntries
 *
 * Returns the entries stored in this interface.
 *
 * Params:
 *  Flags: Flags :)
 *  Start: First entry to return
 *  Count: The number of entries to return
 *  PalEnt: PALETTEENTRY structure to write the entries to
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if PalEnt is NULL
 *  For details, see IWineD3DDevice::SetEntries
 *
 *****************************************************************************/
static HRESULT WINAPI ddraw_palette_GetEntries(IDirectDrawPalette *iface,
        DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
{
    struct ddraw_palette *palette = impl_from_IDirectDrawPalette(iface);
    HRESULT hr;

    TRACE("iface %p, flags %#x, start %u, count %u, entries %p.\n",
          iface, flags, start, count, entries);

    if (!entries)
        return DDERR_INVALIDPARAMS;

    wined3d_mutex_lock();
    hr = wined3d_palette_get_entries(palette->wined3d_palette, flags, start, count, entries);
    wined3d_mutex_unlock();

    return hr;
}
コード例 #5
0
ファイル: palette.c プロジェクト: zapot/vinassa
/*****************************************************************************
 * IDirectDrawPalette::GetEntries
 *
 * Returns the entries stored in this interface.
 *
 * Params:
 *  Flags: Flags :)
 *  Start: First entry to return
 *  Count: The number of entries to return
 *  PalEnt: PALETTEENTRY structure to write the entries to
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if PalEnt is NULL
 *  For details, see IWineD3DDevice::SetEntries
 *
 *****************************************************************************/
static HRESULT WINAPI
IDirectDrawPaletteImpl_GetEntries(IDirectDrawPalette *iface,
                                  DWORD Flags,
                                  DWORD Start,
                                  DWORD Count,
                                  PALETTEENTRY *PalEnt)
{
    IDirectDrawPaletteImpl *This = impl_from_IDirectDrawPalette(iface);
    HRESULT hr;

    TRACE("iface %p, flags %#x, start %u, count %u, entries %p.\n",
            iface, Flags, Start, Count, PalEnt);

    if(!PalEnt)
        return DDERR_INVALIDPARAMS;

    EnterCriticalSection(&ddraw_cs);
    hr = wined3d_palette_get_entries(This->wineD3DPalette, Flags, Start, Count, PalEnt);
    LeaveCriticalSection(&ddraw_cs);
    return hr;
}
コード例 #6
0
ファイル: palette.c プロジェクト: mstefani/wine-stable
/*****************************************************************************
 * IDirectDrawPaletteImpl::Release
 *
 * Reduces the refcount. If the refcount falls to 0, the object is destroyed
 *
 * Returns:
 *  The new refcount
 *
 *****************************************************************************/
static ULONG WINAPI ddraw_palette_Release(IDirectDrawPalette *iface)
{
    struct ddraw_palette *palette = impl_from_IDirectDrawPalette(iface);
    ULONG ref = InterlockedDecrement(&palette->ref);

    TRACE("%p decreasing refcount to %u.\n", palette, ref);

    if (ref == 0)
    {
        wined3d_mutex_lock();
        wined3d_palette_decref(palette->wined3d_palette);
        if ((palette->flags & DDPCAPS_PRIMARYSURFACE) && palette->ddraw->primary)
            palette->ddraw->primary->palette = NULL;
        if (palette->ifaceToRelease)
            IUnknown_Release(palette->ifaceToRelease);
        wined3d_mutex_unlock();

        HeapFree(GetProcessHeap(), 0, palette);
    }

    return ref;
}
コード例 #7
0
ファイル: palette.c プロジェクト: mstefani/wine-stable
/*****************************************************************************
 * IDirectDrawPalette::SetEntries
 *
 * Sets the palette entries from a PALETTEENTRY structure. WineD3D takes
 * care for updating the surface.
 *
 * Params:
 *  Flags: Flags, as usual
 *  Start: First palette entry to set
 *  Count: Number of entries to set
 *  PalEnt: Source entries
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if PalEnt is NULL
 *  For details, see IWineD3DDevice::SetEntries
 *
 *****************************************************************************/
static HRESULT WINAPI ddraw_palette_SetEntries(IDirectDrawPalette *iface,
        DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
{
    struct ddraw_palette *palette = impl_from_IDirectDrawPalette(iface);
    HRESULT hr;

    TRACE("iface %p, flags %#x, start %u, count %u, entries %p.\n",
          iface, flags, start, count, entries);

    if (!entries)
        return DDERR_INVALIDPARAMS;

    wined3d_mutex_lock();
    hr = wined3d_palette_set_entries(palette->wined3d_palette, flags, start, count, entries);

    if (SUCCEEDED(hr) && palette->flags & DDPCAPS_PRIMARYSURFACE)
        ddraw_surface_update_frontbuffer(palette->ddraw->primary, NULL, FALSE);

    wined3d_mutex_unlock();

    return hr;
}
コード例 #8
0
ファイル: palette.c プロジェクト: zapot/vinassa
/*****************************************************************************
 * IDirectDrawPaletteImpl::Release
 *
 * Reduces the refcount. If the refcount falls to 0, the object is destroyed
 *
 * Returns:
 *  The new refcount
 *
 *****************************************************************************/
static ULONG WINAPI
IDirectDrawPaletteImpl_Release(IDirectDrawPalette *iface)
{
    IDirectDrawPaletteImpl *This = impl_from_IDirectDrawPalette(iface);
    ULONG ref = InterlockedDecrement(&This->ref);

    TRACE("%p decreasing refcount to %u.\n", This, ref);

    if (ref == 0)
    {
        EnterCriticalSection(&ddraw_cs);
        wined3d_palette_decref(This->wineD3DPalette);
        if(This->ifaceToRelease)
        {
            IUnknown_Release(This->ifaceToRelease);
        }
        LeaveCriticalSection(&ddraw_cs);
        HeapFree(GetProcessHeap(), 0, This);
    }

    return ref;
}