コード例 #1
0
ファイル: attack_type.cpp プロジェクト: aquileia/wesnoth
/**
 * Returns whether or not *this matches the given @a filter, ignoring the
 * complexities introduced by [and], [or], and [not].
 */
static bool matches_simple_filter(const attack_type & attack, const config & filter)
{
	const std::vector<std::string>& filter_range = utils::split(filter["range"]);
	const std::string& filter_damage = filter["damage"];
	const std::string& filter_attacks = filter["number"];
	const std::string& filter_accuracy = filter["accuracy"];
	const std::string& filter_parry = filter["parry"];
	const std::string& filter_movement = filter["movement_used"];
	const std::vector<std::string> filter_name = utils::split(filter["name"]);
	const std::vector<std::string> filter_type = utils::split(filter["type"]);
	const std::string filter_special = filter["special"];
	const std::string filter_formula = filter["formula"];

	if ( !filter_range.empty() && std::find(filter_range.begin(), filter_range.end(), attack.range()) == filter_range.end() )
		return false;

	if ( !filter_damage.empty() && !in_ranges(attack.damage(), utils::parse_ranges(filter_damage)) )
		return false;

	if (!filter_attacks.empty() && !in_ranges(attack.num_attacks(), utils::parse_ranges(filter_attacks)))
		return false;
	
	if (!filter_accuracy.empty() && !in_ranges(attack.accuracy(), utils::parse_ranges(filter_accuracy)))
		return false;
	
	if (!filter_parry.empty() && !in_ranges(attack.parry(), utils::parse_ranges(filter_parry)))
		return false;
	
	if (!filter_movement.empty() && !in_ranges(attack.movement_used(), utils::parse_ranges(filter_movement)))
		return false;

	if ( !filter_name.empty() && std::find(filter_name.begin(), filter_name.end(), attack.id()) == filter_name.end() )
		return false;

	if ( !filter_type.empty() && std::find(filter_type.begin(), filter_type.end(), attack.type()) == filter_type.end() )
		return false;

	if ( !filter_special.empty() && !attack.get_special_bool(filter_special, true) )
		return false;
	
	if (!filter_formula.empty()) {
		try {
			const attack_type_callable callable(attack);
			const game_logic::formula form(filter_formula);
			if(!form.evaluate(callable).as_bool()) {
				return false;
			}
		} catch(game_logic::formula_error& e) {
			lg::wml_error() << "Formula error in weapon filter: " << e.type << " at " << e.filename << ':' << e.line << ")\n";
			// Formulae with syntax errors match nothing
			return false;
		}
	}

	// Passed all tests.
	return true;
}
コード例 #2
0
ファイル: unit_types.cpp プロジェクト: Kevin-Xi/wesnoth
/**
 * Returns whether or not *this matches the given @a filter, ignoring the
 * complexities introduced by [and], [or], and [not].
 */
static bool matches_simple_filter(const attack_type & attack, const config & filter)
{
	const std::vector<std::string>& filter_range = utils::split(filter["range"]);
	const std::string& filter_damage = filter["damage"];
	const std::vector<std::string> filter_name = utils::split(filter["name"]);
	const std::vector<std::string> filter_type = utils::split(filter["type"]);
	const std::string filter_special = filter["special"];

	if ( !filter_range.empty() && std::find(filter_range.begin(), filter_range.end(), attack.range()) == filter_range.end() )
		return false;

	if ( !filter_damage.empty() && !in_ranges(attack.damage(), utils::parse_ranges(filter_damage)) )
		return false;

	if ( !filter_name.empty() && std::find(filter_name.begin(), filter_name.end(), attack.id()) == filter_name.end() )
		return false;

	if ( !filter_type.empty() && std::find(filter_type.begin(), filter_type.end(), attack.type()) == filter_type.end() )
		return false;

	if ( !filter_special.empty() && !attack.get_special_bool(filter_special, true) )
		return false;

	// Passed all tests.
	return true;
}
コード例 #3
0
ファイル: unit_types.cpp プロジェクト: ehsan/wesnoth
bool attack_type::matches_filter(const config& cfg,bool self) const
{
	const std::vector<std::string>& filter_range = utils::split(cfg["range"]);
	const std::string& filter_damage = cfg["damage"];
	const std::vector<std::string> filter_name = utils::split(cfg["name"]);
	const std::vector<std::string> filter_type = utils::split(cfg["type"]);
	const std::string filter_special = cfg["special"];

	if(filter_range.empty() == false && std::find(filter_range.begin(),filter_range.end(),range()) == filter_range.end())
			return false;

	if(filter_damage.empty() == false && !in_ranges(damage(), utils::parse_ranges(filter_damage))) {
		return false;
	}

	if(filter_name.empty() == false && std::find(filter_name.begin(),filter_name.end(),id()) == filter_name.end())
		return false;

	if(filter_type.empty() == false && std::find(filter_type.begin(),filter_type.end(),type()) == filter_type.end())
		return false;

	if(!self && filter_special.empty() == false && !get_special_bool(filter_special,true))
		return false;

	return true;
}
コード例 #4
0
ファイル: main.cpp プロジェクト: CCJY/coliru
int main() {
    int starts[] = {11, 31, 51, 71, 91};
    int ends[] = {20, 40, 60, 80, 100};
    
    const int num = 15;
    
    std::cout << in_ranges(std::begin(starts), std::end(starts), std::begin(ends), num);
}
コード例 #5
0
bool have_unit(const vconfig& cfg)
{
    if(resources::units == nullptr) {
        return false;
    }
    std::vector<std::pair<int,int> > counts = cfg.has_attribute("count")
            ? utils::parse_ranges(cfg["count"]) : default_counts;
    int match_count = 0;
    const unit_filter ufilt(cfg, resources::filter_con);
    for(const unit &i : *resources::units) {
        if(i.hitpoints() > 0 && ufilt(i)) {
            ++match_count;
            if(counts == default_counts) {
                // by default a single match is enough, so avoid extra work
                break;
            }
        }
    }
    if(cfg["search_recall_list"].to_bool()) {
        for(const team& team : resources::gameboard->teams()) {
            if(counts == default_counts && match_count) {
                break;
            }
            for(size_t t = 0; t < team.recall_list().size(); ++t) {
                if(counts == default_counts && match_count) {
                    break;
                }
                scoped_recall_unit auto_store("this_unit", team.save_id(), t);
                if(ufilt(*team.recall_list()[t])) {
                    ++match_count;
                }
            }
        }
    }
    return in_ranges(match_count, counts);
}
コード例 #6
0
ファイル: filter.cpp プロジェクト: aquileia/wesnoth
bool basic_unit_filter_impl::internal_matches_filter(const unit & u, const map_location& loc, const unit* u2) const
{
	if (!vcfg["name"].blank() && vcfg["name"].t_str() != u.name()) {
		return false;
	}

	if (!vcfg["id"].empty()) {
		std::vector<std::string> id_list = utils::split(vcfg["id"]);
		if (std::find(id_list.begin(), id_list.end(), u.id()) == id_list.end()) {
			return false;
		}
	}

	// Allow 'speaker' as an alternative to id, since people use it so often
	if (!vcfg["speaker"].blank() && vcfg["speaker"].str() != u.id()) {
		return false;
	}

	if (vcfg.has_child("filter_location")) {
		if (vcfg.count_children("filter_location") > 1) {
			FAIL("Encountered multiple [filter_location] children of a standard unit filter. "
				 "This is not currently supported and in all versions of wesnoth would have "
				 "resulted in the later children being ignored. You must use [and] or similar "
				 "to achieve the desired result.");
		}
		terrain_filter filt(vcfg.child("filter_location"), &fc_, use_flat_tod_);
		if (!filt.match(loc)) {
			return false;
		}
	}

	if(vcfg.has_child("filter_side")) {
		if (vcfg.count_children("filter_side") > 1) {
			FAIL("Encountered multiple [filter_side] children of a standard unit filter. "
				 "This is not currently supported and in all versions of wesnoth would have "
				 "resulted in the later children being ignored. You must use [and] or similar "
				 "to achieve the desired result.");
		}
		side_filter filt(vcfg.child("filter_side"), &fc_);
		if(!filt.match(u.side()))
			return false;
	}

	// Also allow filtering on location ranges outside of the location filter
	if (!vcfg["x"].blank() || !vcfg["y"].blank()){
		if(vcfg["x"] == "recall" && vcfg["y"] == "recall") {
			//locations on the map are considered to not be on a recall list
			if (fc_.get_disp_context().map().on_board(loc))
			{
				return false;
			}
		} else if(vcfg["x"].empty() && vcfg["y"].empty()) {
			return false;
		} else if(!loc.matches_range(vcfg["x"], vcfg["y"])) {
			return false;
		}
	}

	// The type could be a comma separated list of types
	if (!vcfg["type"].empty()) {
		std::vector<std::string> types = utils::split(vcfg["type"]);
		if (std::find(types.begin(), types.end(), u.type_id()) == types.end()) {
			return false;
		}
	}

	// Shorthand for all advancements of a given type
	if (!vcfg["type_tree"].empty()) {
		std::set<std::string> types;
		for(const std::string type : utils::split(vcfg["type_tree"])) {
			if(types.count(type)) {
				continue;
			}
			if(const unit_type* ut = unit_types.find(type)) {
				const auto& tree = ut->advancement_tree();
				types.insert(tree.begin(), tree.end());
				types.insert(type);
			}
		}
		if(types.find(u.type_id()) == types.end()) {
			return false;
		}
	}

	// The variation_type could be a comma separated list of types
	if (!vcfg["variation"].empty())
	{
		std::vector<std::string> types = utils::split(vcfg["variation"]);
		if (std::find(types.begin(), types.end(), u.variation()) == types.end()) {
			return false;
		}
	}

	// The has_variation_type could be a comma separated list of types
	if (!vcfg["has_variation"].empty())
	{
		bool match = false;
		// If this unit is a variation itself then search in the base unit's variations.
		const unit_type* const type = u.variation().empty() ? &u.type() : unit_types.find(u.type().base_id());
		assert(type);

		for (const std::string& variation_id : utils::split(vcfg["has_variation"])) {
			if (type->has_variation(variation_id)) {
				match = true;
				break;
			}
		}
		if (!match) return false;
	}

	if (!vcfg["ability"].empty())
	{
		bool match = false;

		for (const std::string& ability_id : utils::split(vcfg["ability"])) {
			if (u.has_ability_by_id(ability_id)) {
				match = true;
				break;
			}
		}
		if (!match) return false;
	}

	if (!vcfg["race"].empty()) {
		std::vector<std::string> races = utils::split(vcfg["race"]);
		if (std::find(races.begin(), races.end(), u.race()->id()) == races.end()) {
			return false;
		}
	}

	if (!vcfg["gender"].blank() && string_gender(vcfg["gender"]) != u.gender()) {
		return false;
	}

	if (!vcfg["side"].empty() && vcfg["side"].to_int(-999) != u.side()) {
		std::vector<std::string> sides = utils::split(vcfg["side"]);
		const std::string u_side = std::to_string(u.side());
		if (std::find(sides.begin(), sides.end(), u_side) == sides.end()) {
			return false;
		}
	}

	// handle statuses list
	if (!vcfg["status"].empty()) {
		bool status_found = false;

		for (const std::string status : utils::split(vcfg["status"])) {
			if(u.get_state(status)) {
				status_found = true;
				break;
			}
		}

		if(!status_found) {
			return false;
		}
	}

	if (vcfg.has_child("has_attack")) {
		const vconfig& weap_filter = vcfg.child("has_attack");
		bool has_weapon = false;
		for(const attack_type& a : u.attacks()) {
			if(a.matches_filter(weap_filter.get_parsed_config())) {
				has_weapon = true;
				break;
			}
		}
		if(!has_weapon) {
			return false;
		}
	} else if (!vcfg["has_weapon"].blank()) {
		std::string weapon = vcfg["has_weapon"];
		bool has_weapon = false;
		for(const attack_type& a : u.attacks()) {
			if(a.id() == weapon) {
				has_weapon = true;
				break;
			}
		}
		if(!has_weapon) {
			return false;
		}
	}

	if (!vcfg["role"].blank() && vcfg["role"].str() != u.get_role()) {
		return false;
	}

	if (!vcfg["ai_special"].blank() && ((vcfg["ai_special"].str() == "guardian") != u.get_state(unit::STATE_GUARDIAN))) {
		return false;
	}

	if (!vcfg["canrecruit"].blank() && vcfg["canrecruit"].to_bool() != u.can_recruit()) {
		return false;
	}

	if (!vcfg["recall_cost"].blank() && vcfg["recall_cost"].to_int(-1) != u.recall_cost()) {
		return false;
	}

	if (!vcfg["level"].blank() && vcfg["level"].to_int(-1) != u.level()) {
		return false;
	}

	if (!vcfg["defense"].blank() && vcfg["defense"].to_int(-1) != u.defense_modifier(fc_.get_disp_context().map().get_terrain(loc))) {
		return false;
	}

	if (!vcfg["movement_cost"].blank() && vcfg["movement_cost"].to_int(-1) != u.movement_cost(fc_.get_disp_context().map().get_terrain(loc))) {
		return false;
	}

	// Now start with the new WML based comparison.
	// If a key is in the unit and in the filter, they should match
	// filter only => not for us
	// unit only => not filtered
	config unit_cfg; // No point in serializing the unit once for each [filter_wml]!
	for (const vconfig& wmlcfg : vcfg.get_children("filter_wml")) {
			config fwml = wmlcfg.get_parsed_config();
			/* Check if the filter only cares about variables.
			   If so, no need to serialize the whole unit. */
			config::all_children_itors ci = fwml.all_children_range();
			if (fwml.all_children_count() == 1 && 
				fwml.attribute_count() == 1 &&
			    ci.front().key == "variables") {
				if (!u.variables().matches(ci.front().cfg))
					return false;
			} else {
				if (unit_cfg.empty())
					u.write(unit_cfg);
				if (!unit_cfg.matches(fwml))
					return false;
			}
	}

	for (const vconfig& vision : vcfg.get_children("filter_vision")) {
		std::set<int> viewers;

		// Use standard side filter
		side_filter ssf(vision, &fc_);
		std::vector<int> sides = ssf.get_teams();
		viewers.insert(sides.begin(), sides.end());

		bool found = false;
		for (const int viewer : viewers) {
			bool fogged = fc_.get_disp_context().teams()[viewer - 1].fogged(loc);
			bool hiding = u.invisible(loc, fc_.get_disp_context());
			bool unit_hidden = fogged || hiding;
			if (vision["visible"].to_bool(true) != unit_hidden) {
				found = true;
				break;
			}
		}
		if (!found) {return false;}
	}

	if (vcfg.has_child("filter_adjacent")) {
		const unit_map& units = fc_.get_disp_context().units();
		map_location adjacent[6];
		get_adjacent_tiles(loc, adjacent);

		for (const vconfig& adj_cfg : vcfg.get_children("filter_adjacent")) {
			int match_count=0;
			unit_filter filt(adj_cfg, &fc_, use_flat_tod_);

			config::attribute_value i_adjacent = adj_cfg["adjacent"];
			std::vector<map_location::DIRECTION> dirs;
			if (i_adjacent.blank()) {
				dirs = map_location::default_dirs();
			} else {
				dirs = map_location::parse_directions(i_adjacent);
			}

			std::vector<map_location::DIRECTION>::const_iterator j, j_end = dirs.end();
			for (j = dirs.begin(); j != j_end; ++j) {
				unit_map::const_iterator unit_itor = units.find(adjacent[*j]);
				if (unit_itor == units.end() || !filt(*unit_itor, u)) {
					continue;
				}
				boost::optional<bool> is_enemy;
				if (!adj_cfg["is_enemy"].blank()) {
					is_enemy = adj_cfg["is_enemy"].to_bool();
				}
				if (!is_enemy || *is_enemy ==
				    fc_.get_disp_context().teams()[u.side() - 1].is_enemy(unit_itor->side())) {
					++match_count;
				}
			}

			static std::vector<std::pair<int,int> > default_counts = utils::parse_ranges("1-6");
			config::attribute_value i_count = adj_cfg["count"];
			if(!in_ranges(match_count, !i_count.blank() ? utils::parse_ranges(i_count) : default_counts)) {
				return false;
			}
		}
	}

	if (!vcfg["find_in"].blank()) {
		// Allow filtering by searching a stored variable of units
		if (const game_data * gd = fc_.get_game_data()) {
			try
			{
				variable_access_const vi = gd->get_variable_access_read(vcfg["find_in"]);
				bool found_id = false;
				for (const config& c : vi.as_array())
				{
					if(c["id"] == u.id())
						found_id = true;
				}
				if(!found_id)
				{
					return false;
				}
			}
			catch(const invalid_variablename_exception&)
			{
				return false;
			}
		}
	}
	if (!vcfg["formula"].blank()) {
		try {
			const unit_callable main(loc,u);
			game_logic::map_formula_callable callable(&main);
			if (u2) {
				std::shared_ptr<unit_callable> secondary(new unit_callable(*u2));
				callable.add("other", variant(secondary.get()));
				// It's not destroyed upon scope exit because the variant holds a reference
			}
			const game_logic::formula form(vcfg["formula"]);
			if(!form.evaluate(callable).as_bool()) {
				return false;
			}
			return true;
		} catch(game_logic::formula_error& e) {
			lg::wml_error() << "Formula error in unit filter: " << e.type << " at " << e.filename << ':' << e.line << ")\n";
			// Formulae with syntax errors match nothing
			return false;
		}
	}

	if (!vcfg["lua_function"].blank()) {
		if (game_lua_kernel * lk = fc_.get_lua_kernel()) {
			bool b = lk->run_filter(vcfg["lua_function"].str().c_str(), u);
			if (!b) return false;
		}
	}

	return true;
}