void GFXD3D11Cubemap::_onTextureEvent(GFXTexCallbackCode code) { if (code == GFXZombify) releaseSurfaces(); else if (code == GFXResurrect) initDynamic(mTexSize); }
void GFXGLCubemap::tmResurrect() { if(mDynamicTexSize) initDynamic(mDynamicTexSize,mFaceFormat); else { if ( mDDSFile ) initStatic( mDDSFile ); else initStatic( mTextures ); } }
void GFXD3D11Cubemap::resurrect() { // Static cubemaps are handled by D3D if( mDynamic ) initDynamic( mTexSize, mFaceFormat ); }