コード例 #1
0
ファイル: main.cpp プロジェクト: akrutsinger/Cards
void Initialize() // must be called only once
{
	//do some initialization and create the regions in here

	SDL_WM_SetCaption("Scorpion", NULL); // Set the window title
	font1 = initFont("font/data/font1");
	font2 = initFont("font/data/font2");

	InitDeck(screen);
	Scorpion.Initialize(screen);

	//index 0: The Stock
 	Scorpion.CreateRegion(CRD_STOCK,
						CRD_VISIBLE|CRD_3D,
						0,
						0,
						CRD_OSYMBOL,
						(SCREEN_WIDTH / 2) - (CARDWIDTH / 2), 400,
						2, 2);

	//index 1-7: The tableau
	for(int i=1; i <= 7; i++){
		Scorpion.CreateRegion(CRD_TABLEAU,
							CRD_VISIBLE|CRD_FACEUP|CRD_DODRAG|CRD_DODROP,
							CRD_DOLOWER|CRD_DOKING,
							CRD_DRAGCARDS,
							CRD_HSYMBOL,
							(CARDWIDTH * (i - 1)) + (i * 35), 10,
							0, 25);
	}
}
コード例 #2
0
ファイル: zaFont.cpp プロジェクト: cubezone/zaOS
void zaFont::initbyPath(const char * path ,int size)
{
	m_dpi = bbutil_calculate_dpi(0);
	if (path ==NULL || path[0]==0)
	{
		if (access("/usr/fonts/font_repository/adobe/AdobeHeitiStd-Regular.otf",F_OK)>=0)
		{
			sprintf(m_path,"%s","/usr/fonts/font_repository/adobe/AdobeHeitiStd-Regular.otf");
		}
		else if (access("/usr/fonts/font_repository/monotype/MHeiB.GB18030_200910.ttf",F_OK)>=0)
		{
			sprintf(m_path,"%s","/usr/fonts/font_repository/monotype/MHeiB.GB18030_200910.ttf");
		}

		initFont(m_path);
	}
	else
	{
		sprintf(m_path,"%s",path);
		initFont(m_path);
	}
	m_size = size;

	char en_charmap[128*2];
	for (int i = 0 ; i < 128; i ++)
	{
		en_charmap[i*2] =  (char) (i % 256);
		en_charmap[i*2+1] =(char) (i/ 256);
	}
	load_font(en_charmap,128*2);
}
コード例 #3
0
ファイル: engine.cpp プロジェクト: opentibia/yatc
// set the callbacks up in the constructor
Engine::Engine()
{
	glictGlobals.paintrectCallback = Engine::draw_rectangle;
	glictGlobals.paintrectlinesCallback = Engine::draw_rectangle_lines;
	glictGlobals.enableGlTranslate = false;
	glictGlobals.windowTitleColor.r = glictGlobals.windowTitleColor.g = glictGlobals.windowTitleColor.b = 0.6;

	doResize(options.w, options.h);

	m_video_bpp = options.bpp;

	m_screen = NULL;

	initFont(&m_sysfont, "system");
	initFont(&m_minifont, "minifont");
	initFont(&m_aafont, "aafont");
	initFont(&m_gamefont, "gamefont");

	m_fps = 0.;
    m_ui = NULL;
	m_light = NULL;
    m_cursorBasic = m_cursorUse = NULL;

    // remember default cursor
    resetDefaultCursor();

    g_frames = 0;

	m_lastfpsupdate = SDL_GetTicks();
}
コード例 #4
0
ファイル: glwidget.cpp プロジェクト: hunhuang/codeblock
// ...
GLWidget::GLWidget(QWidget* parent) : QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::Rgba | QGL::DepthBuffer), parent)
{
	makeCurrent();
	initFont();
	resetSelection();

}
コード例 #5
0
ファイル: font.c プロジェクト: bhanug/open-watcom-v2
/*
 * SetFont - process a set font command
 */
vi_rc SetFont( const char *data )
{
    LOGFONT     l;
    STUPIDNTINT index;

    if( !getInt( &index, &data ) ) {
        return( ERR_INVALID_FONT );
    }
    if( index >= MAX_FONTS || index < 0 ) {
        return( ERR_INVALID_FONT );
    }
    initFont( index, &l );
    /*
     * Either the user can specify 'setfont x' and choose a font
     * using the common dialog - or he/she can do the full
     * 'setfont x n n n n n n... ad nauseum to define a font.
     */
    while( isspace( *data ) ) {
        data++;
    }
    if( *data == 0 ) {
        if( !userPickFont( &l, root_window_id ) ) {
            return( ERR_NO_ERR );
        }
    } else {
        if( !getLogFont( &l, &data ) ) {
            return( ERR_INVALID_FONT );
        }
    }
    SetUpFont( &l, index );
    return( ERR_NO_ERR );

} /* SetFont */
コード例 #6
0
ファイル: customlabel.cpp プロジェクト: molsimmsu/3mview
void CustomLabel::init() {
    initFont();
    processText();
    edit_ = new QLineEdit(this);
    edit_->hide();
    connect(edit_, SIGNAL(editingFinished()), this, SLOT(editingFinished()));
}
コード例 #7
0
ファイル: font.c プロジェクト: rxi/lovedos
const char *font_init(font_t *self, const char *filename, int ptsize) {
  const char *errmsg = NULL;
  void *data = NULL;
  FILE *fp = NULL;
  memset(self, 0, sizeof(*self));

  /* Load font file */
  int size;
  data = filesystem_read(filename, &size);
  if (!data) {
    errmsg = "could not open font file";
    goto fail;
  }

  /* Init font */
  errmsg = initFont(self, data, ptsize);
  if (errmsg) {
    goto fail;
  }

  /* Free font data */
  filesystem_free(data);
  data = NULL;

  return NULL;

fail:
  if (fp) fclose(fp);
  filesystem_free(data);
  return errmsg;
}
コード例 #8
0
ファイル: main.cpp プロジェクト: proydakov/cppzone
bool init(HWND hWnd)
{
    g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);

    if(!g_pD3D) {
        return false;
    }

    D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory(&d3dpp, sizeof(d3dpp));
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
    d3dpp.EnableAutoDepthStencil = TRUE;
    d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;

    g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
        D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice);

    if(!g_pd3dDevice) {
        return false;
    }

    bool res = initFont();
    initSystem();

    return res;
}
コード例 #9
0
ファイル: fontengine.cpp プロジェクト: proller/minetest
irr::gui::IGUIFont* FontEngine::getFont(unsigned int font_size, FontMode mode)
{
	if (mode == FM_Unspecified) {
		mode = m_currentMode;
	}
	else if ((mode == FM_Mono) && (m_currentMode == FM_Simple)) {
		mode = FM_SimpleMono;
	}

	if (font_size == FONT_SIZE_UNSPECIFIED) {
		font_size = m_default_size[mode];
	}

	if ((font_size == m_lastSize) && (mode == m_lastMode)) {
		return m_lastFont;
	}

	if (m_font_cache[mode].find(font_size) == m_font_cache[mode].end()) {
		initFont(font_size, mode);
	}

	if (m_font_cache[mode].find(font_size) == m_font_cache[mode].end()) {
		return NULL;
	}

	m_lastSize = font_size;
	m_lastMode = mode;
	m_lastFont = m_font_cache[mode][font_size];

	return m_font_cache[mode][font_size];
}
コード例 #10
0
int main(void) {
   volatile unsigned int initFlg = 1;
   platformInit();
   static char  buf[512];
   static char  fmmirrorbuf[512];
   for(int i=0;i < sizeof buf; i++){
      buf[i] = i;
   }


////////////////////////////////////////////
//dmtimerInitForMatch(MODULE_ID_TIMER3,0xffffffff-0x7ffffff,(0xffffffff-0x7ffffff/2),DMTIMER_FLAG_INTENABLE_MATCH);

//////////////////////////////////////////////////////
/*   spiFmromInit(fmmirrorbuf, sizeof fmmirrorbuf);
   spiFmromRead(0, buf, 1);
   spiFmromWren();
   delay(500);
   spiFmromWrite(0, buf, sizeof buf); 
   delay(500);
   spiFmromRead(0, buf, sizeof buf);
   while (1);*/
   moduleEnable(MODULE_ID_GPIO0);
   LCDRasterStart();    //lcd
   LCDBackLightON();
   MMCSDP_CtrlInfoInit(&mmcsdctr[0], MODULE_ID_MMCSD0, 48000000, MMCSD_BUSWIDTH_4BIT, 0,
                       &card0, NULL, NULL, NULL);
   MMCSDP_CtrlInit(&mmcsdctr[0]);
   MMCSDP_CardInit(&mmcsdctr[0], MMCSD_CARD_AUTO);
   TouchCalibrate(0);
   static FATFS inandfs;
   f_mount(0, &inandfs);
   initFont(FONT_LOAD_ADDR);
   drawText();
}
コード例 #11
0
void
GLHelper::drawTextBox(const std::string& text, const Position& pos,
                      const double layer, const double size,
                      const RGBColor& txtColor, const RGBColor& bgColor, const RGBColor& borderColor,
                      const double angle,
                      const double relBorder,
                      const double relMargin) {
    if (!initFont()) {
        return;
    };
    if (bgColor.alpha() != 0) {
        const double boxAngle = 90;
        const double stringWidth = size / myFontSize * fonsTextBounds(myFont, 0, 0, text.c_str(), nullptr, nullptr);
        const double borderWidth = size * relBorder;
        const double boxHeight = size * (0.32 + 0.6 * relMargin);
        const double boxWidth = stringWidth + size * relMargin;
        glPushMatrix();
        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
        glTranslated(pos.x(), pos.y(), layer);
        glRotated(-angle, 0, 0, 1);
        Position left(-boxWidth * 0.5, 0);
        setColor(borderColor);
        drawBoxLine(left, boxAngle, boxWidth, boxHeight);
        left.add(borderWidth * 1.5, 0);
        setColor(bgColor);
        glTranslated(0, 0, 0.01);
        drawBoxLine(left, boxAngle, boxWidth - 3 * borderWidth, boxHeight - 2 * borderWidth);
        glPopMatrix();
    }
    drawText(text, pos, layer + 0.02, size, txtColor, angle);
}
コード例 #12
0
ファイル: Caches.cpp プロジェクト: 4Fwolf/mt6572_x201
Caches::Caches(): Singleton<Caches>(), mInitialized(false) {
    init();
    initFont();
    initExtensions();
    initConstraints();
    initProperties();

    mDebugLevel = readDebugLevel();
    ALOGD("Enabling debug mode %d", mDebugLevel);
}
コード例 #13
0
ファイル: gui.c プロジェクト: JrCs/Chameleon
static int loadGraphics(void)
{
	LOADPNG(background);
	LOADPNG(logo);

	LOADPNG(device_generic);
	LOADPNG(device_hfsplus);
	LOADPNG(device_ext3);
	LOADPNG(device_fat16);
	LOADPNG(device_fat32);
	LOADPNG(device_ntfs);
	LOADPNG(device_cdrom);
	LOADPNG(device_selection);
	LOADPNG(device_scroll_prev);
	LOADPNG(device_scroll_next);

	LOADPNG(menu_boot);
	LOADPNG(menu_verbose);
	LOADPNG(menu_ignore_caches);
	LOADPNG(menu_single_user);
	LOADPNG(menu_memory_info);
	LOADPNG(menu_video_info);
	LOADPNG(menu_help);
	LOADPNG(menu_verbose_disabled);
	LOADPNG(menu_ignore_caches_disabled);
	LOADPNG(menu_single_user_disabled);
	LOADPNG(menu_selection);

	LOADPNG(progress_bar);
	LOADPNG(progress_bar_background);

	LOADPNG(text_scroll_prev);
	LOADPNG(text_scroll_next);

	LOADPNG(font_console);
	LOADPNG(font_small);

	initFont( &font_console, &images[iFontConsole]);
	initFont( &font_small, &images[iFontSmall]);

	return 0;
}
コード例 #14
0
ファイル: font.c プロジェクト: bhanug/open-watcom-v2
/*
 * PickFont - pick a new font with the font dialog
 */
void PickFont( font_type index, HWND parent )
{
    LOGFONT     l;

    initFont( index, &l );
    if( !userPickFont( &l, parent ) ) {
        return;
    }
    SetUpFont( &l, index );

} /* PickFont */
コード例 #15
0
ファイル: fontengine.cpp プロジェクト: proller/minetest
void FontEngine::updateFontCache()
{
	/* the only font to be initialized is default one,
	 * all others are re-initialized on demand */
	initFont(m_default_size[m_currentMode], m_currentMode);

	/* reset font quick access */
	m_lastMode = FM_Unspecified;
	m_lastSize = 0;
	m_lastFont = NULL;
}
コード例 #16
0
ファイル: spellbook.hpp プロジェクト: kerlw/Dawn
 sSpellSlot(int posX_, int posY_, int width_, int height_)
 {
   posX = posX_;
   posY = posY_;
   width = width_;
   height = height_;
   action = NULL;
   font = NULL;
   tooltip = NULL;
   initFont();
 }
コード例 #17
0
ファイル: Text.cpp プロジェクト: mightymouse2016/shootmii
Text::Text(
		std::string _text,
		fontName _name,
		fontSize _size,
		const Color& _color,
		const float _originX,
		const float _originY,
		const u16 _flags) :
	Rectangle(TEXT_LAYER,0,0,_originX,_originY),
	name(_name),
	size(_size),
	color(_color),
	gxFont(new FreeTypeGX),
	flags(_flags)
{
	initFont();
	setText(_text);
	update();
}
コード例 #18
0
ファイル: View.cpp プロジェクト: kippy76/Cellsim-Win-x86
View::View(int x, int y, bool fullScreen, Model* model, int border)
{
	VIDEOFLAG = SDL_SWSURFACE;
	if (fullScreen)
	{
		VIDEOFLAG = VIDEOFLAG | SDL_FULLSCREEN;
	}
	modeX = x;
	modeY = y;
	this->border = border;
	this->model = model;
	if (!initGUI())
	{
		string errorText =  "Error: Video Failed To Initialise.\n";
		errorText += SDL_GetError();
		throw CAException(&errorText[0]);
	}
	initSurfaces();
	initFont();
}
コード例 #19
0
void
GLHelper::drawText(const std::string& text, const Position& pos,
                   const double layer, const double size,
                   const RGBColor& col, const double angle, const int align,
                   double width) {
    if (width <= 0) {
        width = size;
    }
    if (!initFont()) {
        return;
    };
    glPushMatrix();
    glAlphaFunc(GL_GREATER, 0.5);
    glEnable(GL_ALPHA_TEST);
    glTranslated(pos.x(), pos.y(), layer);
    glScaled(width / myFontSize, size / myFontSize, 1.);
    glRotated(-angle, 0, 0, 1);
    fonsSetAlign(myFont, align == 0 ? FONS_ALIGN_CENTER | FONS_ALIGN_MIDDLE : align);
    fonsSetColor(myFont, glfonsRGBA(col.red(), col.green(), col.blue(), col.alpha()));
    fonsDrawText(myFont, 0., 0., text.c_str(), nullptr);
    glPopMatrix();
}
コード例 #20
0
void glInit()
{	
	initFont();

	// create openGL functions
	for (int i=0; i<NUM_GL_NAMES; i++) glFP[i] = (GenFP)wglGetProcAddress(glnames[i]);

	// Create and link shader and stuff:
	// I will have to separate these to be able to use more than one shader...
	// TODO: I should make some sort of compiling and linking loop...

	// create noise Texture
#ifdef FLOAT_TEXTURE
	for (int i = 0; i < NOISE_TEXTURE_SIZE * NOISE_TEXTURE_SIZE * NOISE_TEXTURE_SIZE * 4; i++)
	{
		noiseData[i] = frand() - 0.5f;
	}
#else
	for (int i = 0; i < NOISE_TEXTURE_SIZE * NOISE_TEXTURE_SIZE * NOISE_TEXTURE_SIZE * 4; i++)
	{
		noiseData[i] = (unsigned char)rand();
	}
#endif

	// init objects:
	GLuint vMainObject = glCreateShader(GL_VERTEX_SHADER);
	GLuint fMainBackground = glCreateShader(GL_FRAGMENT_SHADER);	
	GLuint fOffscreenCopy = glCreateShader(GL_FRAGMENT_SHADER);
	shaderPrograms[0] = glCreateProgram();
	shaderPrograms[1] = glCreateProgram();
	// compile sources:
	glShaderSource(vMainObject, 1, &vertexMainObject, NULL);
	glCompileShader(vMainObject);
	glShaderSource(fMainBackground, 1, &fragmentMainBackground, NULL);
	glCompileShader(fMainBackground);
	glShaderSource(fOffscreenCopy, 1, &fragmentOffscreenCopy, NULL);
	glCompileShader(fOffscreenCopy);

	// Check programs
	int tmp, tmp2;
	glGetShaderiv(vMainObject, GL_COMPILE_STATUS, &tmp);
	if (!tmp)
	{
		glGetShaderInfoLog(vMainObject, 4096, &tmp2, err);
		err[tmp2]=0;
		MessageBox(hWnd, err, "vMainObject shader error", MB_OK);
		return;
	}
	glGetShaderiv(fMainBackground, GL_COMPILE_STATUS, &tmp);
	if (!tmp)
	{
		glGetShaderInfoLog(fMainBackground, 4096, &tmp2, err);
		err[tmp2]=0;
		MessageBox(hWnd, err, "fMainBackground shader error", MB_OK);
		return;
	}
	glGetShaderiv(fOffscreenCopy, GL_COMPILE_STATUS, &tmp);
	if (!tmp)
	{
		glGetShaderInfoLog(fOffscreenCopy, 4096, &tmp2, err);
		err[tmp2]=0;
		MessageBox(hWnd, err, "fOffscreeCopy shader error", MB_OK);
		return;
	}

	// link shaders:
	glAttachShader(shaderPrograms[0], vMainObject);
	glAttachShader(shaderPrograms[0], fMainBackground);
	glLinkProgram(shaderPrograms[0]);
	glAttachShader(shaderPrograms[1], vMainObject);
	glAttachShader(shaderPrograms[1], fOffscreenCopy);
	glLinkProgram(shaderPrograms[1]);

	// Create a rendertarget texture
	glGenTextures(1, &offscreenTexture);
	glBindTexture(GL_TEXTURE_2D, offscreenTexture);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);	
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, OFFSCREEN_WIDTH, OFFSCREEN_HEIGHT, 0,
		         GL_RGBA, GL_UNSIGNED_BYTE, 0);

#if 1
	// RLE uncompress
	int pos = 0;
	for (int k = 0; k < numValues; k++)
	{
		for (int i = 0; i < fontLength[k]; i++)
		{
			fontCompressed[0][0][pos+fontLength[k]-i-1] = fontValues[k];
		}
		pos += fontLength[k];
	}

	// uncompress font
	for (int color = 0; color < 4; color++)
	{
		for (int y = 0; y < fontHeight; y++)
		{
			for (int x = 0; x < fontWidth; x++)
			{
				font[y][x][color] = fontCompressed[color][y][x];
			}
		}
	}

	// Set texture.
	glEnable(GL_TEXTURE_3D); // automatic?
	glGenTextures(1, &noiseTexture);
	glBindTexture(GL_TEXTURE_3D, noiseTexture);
	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
#ifdef FLOAT_TEXTURE
	glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F,
				 NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE,
				 0, GL_RGBA, GL_FLOAT, noiseData);
#else
	glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8,
				 NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE,
				 0, GL_RGBA, GL_UNSIGNED_BYTE, noiseData);
#endif

	// Load font texture
	glGenTextures(1, &fontTexture);
	glBindTexture(GL_TEXTURE_2D, fontTexture);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	// TODO: Mip Mapping!!!!
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);	// Linear Filtering
	glEnable(GL_TEXTURE_2D);						// Enable Texture Mapping
	gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA8, fontWidth, fontHeight,
					  GL_BGRA, GL_UNSIGNED_BYTE, font);
	glDisable(GL_TEXTURE_2D);						// Enable Texture Mapping
#endif
}
コード例 #21
0
ファイル: font.c プロジェクト: rxi/lovedos
const char *font_initEmbedded(font_t *self, int ptsize) {
  #include "font_ttf.h"
  return initFont(self, font_ttf, ptsize);
}
コード例 #22
0
/**
 *  Gibt Infos, über die Unterbrechungspunkte in einem Text
 *
 *  @param[in]     text            Text, der auf Zeilen verteilt werden soll
 *  @param[in]     primary_width   Maximale Breite der ersten Zeile
 *  @param[in]     secondary_width Maximale Breite der weiteren Zeilen
 */
glArchivItem_Font::WrapInfo glArchivItem_Font::GetWrapInfo(const std::string& text, const unsigned short primary_width,
                                                           const unsigned short secondary_width)
{
    if(!fontNoOutline)
        initFont();

    RTTR_Assert(isValidUTF8(text)); // Can only handle UTF-8 strings!

    // Current line width
    unsigned line_width = 0;
    // Width of current word
    unsigned word_width = 0;
    unsigned curMaxLineWidth = primary_width;

    WrapInfo wi;
    // We start the first line at the first char (so wi.positions.size() == numLines)
    wi.positions.push_back(0);

    utf8Iterator it(text.begin(), text.begin(), text.end());
    utf8Iterator itEnd(text.end(), text.begin(), text.end());
    utf8Iterator itWordStart = it;

    const unsigned spaceWidth = CharWidth(' ');

    for(;; ++it)
    {
        uint32_t curChar = (it != itEnd) ? *it : 0;
        // Word ended
        if(curChar == 0 || curChar == '\n' || curChar == ' ')
        {
            // Is the current word to long for the current line
            if(word_width + line_width > curMaxLineWidth)
            {
                // Word does not fit -> Start new line

                // Can we fit the word in one line?
                if(word_width <= secondary_width)
                {
                    // New line starts at index of word start
                    wi.positions.push_back(static_cast<unsigned>(itWordStart.base() - text.begin()));
                    line_width = 0;
                } else
                {
                    // Word does not even fit on one line -> Put as many letters in one line as possible
                    for(utf8Iterator itWord = itWordStart; itWord != it; ++itWord)
                    {
                        unsigned letter_width = CharWidth(*itWord);

                        // Can we fit the letter onto current line?
                        if(line_width + letter_width <= curMaxLineWidth)
                            line_width += letter_width; // Add it
                        else
                        {
                            // Create new line at this letter
                            wi.positions.push_back(static_cast<unsigned>(itWord.base() - text.begin()));
                            line_width = letter_width;
                            itWordStart = nextIt(itWord);
                        }
                    }

                    // Restart word
                    word_width = 0;
                }
                curMaxLineWidth = secondary_width;
            }
            if(curChar == 0)
                break;
            else if(curChar == ' ')
            {
                // Set up this line if we are going to continue it (not at line break or text end)
                // Line contains word and whitespace
                line_width += word_width + spaceWidth;
                word_width = 0;
                itWordStart = nextIt(it);
            } else
            {
                // If line break add new line (after all the word-breaking above)
                itWordStart = nextIt(it);
                if(itWordStart == itEnd)
                    break; // Reached end
                word_width = 0;
                line_width = 0;
                wi.positions.push_back(static_cast<unsigned>(itWordStart.base() - text.begin()));
            }
        } else
        {
            // Some char -> Add its width
            word_width += CharWidth(curChar);
        }
    }

    // Ignore trailing newline
    if(wi.positions.back() + 1 >= text.length() && wi.positions.size() > 1)
        wi.positions.pop_back();
    return wi;
}
コード例 #23
0
/**
 *  Zeichnet einen Text.
 *
 *  @param[in] x      X-Koordinate
 *  @param[in] y      Y-Koordinate
 *  @param[in] text   Der Text
 *  @param[in] format Format des Textes (verodern)
 *                      @p FontStyle::LEFT    - Text links ( standard )
 *                      @p FontStyle::CENTER  - Text mittig
 *                      @p FontStyle::RIGHT   - Text rechts
 *                      @p FontStyle::TOP     - Text oben ( standard )
 *                      @p FontStyle::VCENTER - Text vertikal zentriert
 *                      @p FontStyle::BOTTOM  - Text unten
 *  @param[in] color  Farbe des Textes
 *  @param[in] length Länge des Textes
 *  @param[in] max    maximale Länge
 *  @param     end    Suffix for displaying a truncation of the text (...)
 */
void glArchivItem_Font::Draw(DrawPoint pos, const std::string& text, FontStyle format, unsigned color, unsigned short length,
                             unsigned short maxWidth, const std::string& end)
{
    if(!fontNoOutline)
        initFont();

    RTTR_Assert(isValidUTF8(text));

    // Breite bestimmen
    if(length == 0)
        length = (unsigned short)text.length();

    unsigned maxNumChars;
    unsigned short textWidth;
    bool drawEnd;
    if(maxWidth == 0xFFFF)
    {
        maxNumChars = length;
        textWidth = getWidth(text, length);
        drawEnd = false;
    } else
    {
        RTTR_Assert(isValidUTF8(end));
        textWidth = getWidth(text, length, maxWidth, &maxNumChars);
        if(!end.empty() && maxNumChars < length)
        {
            unsigned short endWidth = getWidth(end);

            // If "end" does not fit, draw nothing
            if(textWidth < endWidth)
                return;

            // Wieviele Buchstaben gehen in den "Rest" (ohne "end")
            textWidth = getWidth(text, length, textWidth - endWidth, &maxNumChars) + endWidth;
            drawEnd = true;
        } else
            drawEnd = false;
    }

    if(maxNumChars == 0)
        return;
    auto itEnd = text.cbegin();
    std::advance(itEnd, maxNumChars);

    // Vertical alignment (assumes 1 line only!)
    if(format.is(FontStyle::BOTTOM))
        pos.y -= dy;
    else if(format.is(FontStyle::VCENTER))
        pos.y -= dy / 2;
    // Horizontal center must change current line only. Everything else changes the start point
    DrawPoint curPos(pos);
    // Horizontal alignment
    if(format.is(FontStyle::RIGHT))
        curPos.x = pos.x -= textWidth;
    else if(format.is(FontStyle::CENTER))
    {
        unsigned short line_width;
        const auto itNl = std::find(text.cbegin(), itEnd, '\n');
        if(itNl != itEnd)
            line_width = getWidthInternal(text.cbegin(), itNl);
        else
            line_width = textWidth;
        curPos.x = pos.x - line_width / 2;
    }

    texList.texCoords.clear();
    texList.vertices.clear();

    for(auto it = text.begin(); it != itEnd;)
    {
        const uint32_t curChar = utf8::next(it, itEnd);
        if(curChar == '\n')
        {
            if(format.is(FontStyle::CENTER))
            {
                unsigned short line_width;
                const auto itNl = std::find(it, itEnd, '\n');
                line_width = getWidthInternal(it, itNl);
                curPos.x = pos.x - line_width / 2;
            } else
                curPos.x = pos.x;
            curPos.y += dy;
        } else
            DrawChar(curChar, texList, curPos);
    }

    if(drawEnd)
    {
        for(auto it = end.begin(); it != end.end();)
        {
            const uint32_t curChar = utf8::next(it, end.end());
            if(curChar == '\n')
            {
                curPos.x = pos.x;
                curPos.y += dy;
            } else
                DrawChar(curChar, texList, curPos);
        }
    }

    if(texList.vertices.empty())
        return;

    // Get texture first as it might need to be created
    glArchivItem_Bitmap& usedFont = format.is(FontStyle::NO_OUTLINE) ? *fontNoOutline : *fontWithOutline;
    unsigned texture = usedFont.GetTexture();
    if(!texture)
        return;
    const GlPoint texSize(usedFont.GetTexSize());
    RTTR_Assert(texList.texCoords.size() == texList.vertices.size());
    RTTR_Assert(texList.texCoords.size() % 4u == 0);
    // Vectorizable loop
    for(unsigned i = 0; i < texList.texCoords.size(); i += 4)
    {
        for(int j = 0; j < 4; j++)
            texList.texCoords[i + j] /= texSize;
    }

    glVertexPointer(2, GL_FLOAT, 0, &texList.vertices[0]);
    glTexCoordPointer(2, GL_FLOAT, 0, &texList.texCoords[0]);
    VIDEODRIVER.BindTexture(texture);
    glColor4ub(GetRed(color), GetGreen(color), GetBlue(color), GetAlpha(color));
    glDrawArrays(GL_QUADS, 0, texList.vertices.size());
}
コード例 #24
0
ファイル: main_opengl3core.cpp プロジェクト: Jak23/modular
int main(int argc, char* argv[])
{

	b3SetCustomEnterProfileZoneFunc(b3ProfileManager::Start_Profile);
	b3SetCustomLeaveProfileZoneFunc(b3ProfileManager::Stop_Profile);

	b3SetCustomPrintfFunc(myprintf);
	b3Vector3 test=b3MakeVector3(1,2,3);
	test.x = 1;
	test.y = 4;

	b3Printf("main start");

	b3CommandLineArgs args(argc,argv);


	if (args.CheckCmdLineFlag("help"))
	{
		Usage();
		return 0;
	}


	args.GetCmdLineArgument("selected_demo",selectedDemo);


	bool benchmark=args.CheckCmdLineFlag("benchmark");
	args.GetCmdLineArgument("max_framecount",maxFrameCount);



	dump_timings=args.CheckCmdLineFlag("dump_timings");
	
#ifndef B3_NO_PROFILE
	b3ProfileManager::Reset();
#endif //B3_NO_PROFILE


	window = new b3gDefaultOpenGLWindow();

	b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);

	window->createWindow(wci);
	window->setResizeCallback(MyResizeCallback);
	window->setMouseMoveCallback(MyMouseMoveCallback);
	window->setMouseButtonCallback(MyMouseButtonCallback);
	window->setKeyboardCallback(MyKeyboardCallback);

	window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
	


#ifndef __APPLE__
	glewInit();
#endif

	gui = new GwenUserInterface();

    b3Printf("started GwenUserInterface\n");


	GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);

	stash = initFont(&prim);


	if (gui)
	{
		gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());

		b3Printf("init fonts\n");


		gui->setToggleButtonCallback(MyButtonCallback);

		gui->registerToggleButton(MYPAUSE,"Pause");
		gui->registerToggleButton(MYPROFILE,"Profile");
		gui->registerToggleButton(MYRESET,"Reset");

		int numItems = sizeof(allDemos)/sizeof(CpuDemo::CreateFunc*);
		demoNames.clear();
		for (int i=0;i<numItems;i++)
		{
			CpuDemo* demo = allDemos[i]();
			demoNames.push_back(demo->getName());
			delete demo;
		}

		gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
		gui->setComboBoxCallback(MyComboBoxCallback);
	}



	do
	{
		bool syncOnly = false;
		gReset = false;




	static bool once=true;


	//glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
	glClearColor(1,1,1,1);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	window->setWheelCallback(b3DefaultWheelCallback);




	{
		CpuDemo* demo = allDemos[selectedDemo]();
		sDemo = demo;
//		demo->myinit();
		bool useGpu = false;

		
		int maxObjectCapacity=1024*1024;//128*1024;
		int maxShapeCapacityInBytes=10*1024*1024;

		//maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);

		
		CpuDemo::ConstructionInfo ci;
		ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity,maxShapeCapacityInBytes);
		ci.m_window = window;
		ci.m_gui = gui;
		ci.m_instancingRenderer->init();
		ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
		ci.m_instancingRenderer->InitShaders();
		ci.m_primRenderer = &prim;
		

//		render.init();
		

		{
			demo->initPhysics(ci);
		}



		

		

		FILE* csvFile = 0;
		FILE* detailsFile = 0;

		if (benchmark)
		{
			gPause = false;
			char prefixFileName[1024];
			char csvFileName[1024];
			char detailsFileName[1024];

			
			
			//todo: move this time stuff into the Platform/Window class
#ifdef _WIN32
			SYSTEMTIME time;
			GetLocalTime(&time);
			char buf[1024];
			DWORD dwCompNameLen = 1024;
			if (0 != GetComputerName(buf, &dwCompNameLen))
			{
				printf("%s", buf);
			} else
			{
				printf("unknown", buf);
			}

			sprintf(prefixFileName,"%s_%s_%s_date_%d-%d-%d_time_%d-%d-%d","CPU",buf,demoNames[selectedDemo],time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);
			
#else
			timeval now;
			gettimeofday(&now,0);
			
			struct tm* ptm;
			ptm = localtime (&now.tv_sec);
			char buf[1024];
#ifdef __APPLE__
			sprintf(buf,"MacOSX");
#else
			sprintf(buf,"Unix");
#endif
			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
					ptm->tm_mday,
					ptm->tm_mon+1,
					ptm->tm_year+1900,
					ptm->tm_hour,
					ptm->tm_min,
					ptm->tm_sec);
			
#endif

			sprintf(csvFileName,"%s.csv",prefixFileName);
			sprintf(detailsFileName,"%s.txt",prefixFileName);
			printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);

			//GetSystemTime(&time2);

			csvFile=fopen(csvFileName,"w");
			detailsFile = fopen(detailsFileName,"w");
			if (detailsFile)
				defaultOutput = detailsFile;

			//if (f)
			//	fprintf(f,"%s (%dx%dx%d=%d),\n",  g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
		}

		
		
		
		do
		{


			GLint err = glGetError();
			assert(err==GL_NO_ERROR);


			if (exportFrame || exportMovie)
			{
				
				if (!renderTexture)
				{
					renderTexture = new GLRenderToTexture();
					GLuint renderTextureId;
					glGenTextures(1, &renderTextureId);

					// "Bind" the newly created texture : all future texture functions will modify this texture
					glBindTexture(GL_TEXTURE_2D, renderTextureId);

					// Give an empty image to OpenGL ( the last "0" )
					//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0);
					//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
					glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);

					glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
					glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
					//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
					//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

					renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, RENDERTEXTURE_COLOR);
				}
				
				bool result = renderTexture->enable();
			} 
			
			err = glGetError();
			assert(err==GL_NO_ERROR);

			b3ProfileManager::Reset();
			b3ProfileManager::Increment_Frame_Counter();

//			render.reshape(g_OpenGLWidth,g_OpenGLHeight);
			ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
			prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);

			err = glGetError();
			assert(err==GL_NO_ERROR);

			window->startRendering();

			err = glGetError();
			assert(err==GL_NO_ERROR);

			glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
			glEnable(GL_DEPTH_TEST);

			err = glGetError();
			assert(err==GL_NO_ERROR);

			if (!gPause)
			{
				B3_PROFILE("clientMoveAndDisplay");

				demo->clientMoveAndDisplay();
			}
			else
			{

			}

			{
				B3_PROFILE("renderScene");
				demo->renderScene();
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);


			/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
			{
				B3_PROFILE("renderPhysicsWorld");
				b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
				b3CollisionObject** colObjArray = &arr[0];

				render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
				syncOnly = true;

			}
			*/

			
			if (exportFrame || exportMovie)
			{
				
				char fileName[1024];
				sprintf(fileName,"screenShot%d.png",frameIndex++);
				writeTextureToPng(g_OpenGLWidth,g_OpenGLHeight,fileName);
				exportFrame = false;
				renderTexture->disable();
			}


			{
				B3_PROFILE("gui->draw");
				if (gui && gDrawGui)
					gui->draw(g_OpenGLWidth,g_OpenGLHeight);
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);


			{
				B3_PROFILE("window->endRendering");
				window->endRendering();
			}

			err = glGetError();
			assert(err==GL_NO_ERROR);

			{
				B3_PROFILE("glFinish");
			}

			

			if (dump_timings)
			{
				b3ProfileManager::dumpAll(stdout);
			}

			if (csvFile)
			{
				static int frameCount=0;

				if (frameCount>0)
				{
					DumpSimulationTime(csvFile);
					if (detailsFile)
					{
							fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
							b3ProfileManager::dumpAll(detailsFile);
					}
				}

				if (frameCount>=maxFrameCount)
					window->setRequestExit();
				frameCount++;
			}


			if (gStep)
				gPause=true;

		} while (!window->requestedExit() && !gReset);


		demo->exitPhysics();
		b3ProfileManager::CleanupMemory();
		delete ci.m_instancingRenderer;

		delete demo;
		sDemo = 0;

		if (detailsFile)
		{
			fclose(detailsFile);
			detailsFile=0;
		}
		if (csvFile)
		{
			fclose(csvFile);
			csvFile=0;
		}
	}



	} while (gReset);


	if (gui)
		gui->setComboBoxCallback(0);

	{

	

		delete gui;
		gui=0;

		exitFont();


		window->closeWindow();
		delete window;
		window = 0;

	}

	return 0;
}
コード例 #25
0
ファイル: main_opengl3core.cpp プロジェクト: saggita/bullet3
int main(int argc, char* argv[])
{
	b3SetCustomPrintfFunc(myprintf);
	b3Vector3 test(1,2,3);
	test.x = 1;
	test.y = 4;

    printf("main start");

	b3CommandLineArgs args(argc,argv);
	ParticleDemo::ConstructionInfo ci;

	if (args.CheckCmdLineFlag("help"))
	{
		Usage();
		return 0;
	}


	args.GetCmdLineArgument("selected_demo",selectedDemo);


	if (args.CheckCmdLineFlag("new_batching"))
	{
		useNewBatchingKernel = true;
	}
	bool benchmark=args.CheckCmdLineFlag("benchmark");
	dump_timings=args.CheckCmdLineFlag("dump_timings");
	ci.useOpenCL = !args.CheckCmdLineFlag("disable_opencl");
	ci.m_useConcaveMesh = true;//args.CheckCmdLineFlag("use_concave_mesh");
	if (ci.m_useConcaveMesh)
	{
		enableExperimentalCpuConcaveCollision = true;
	}

	args.GetCmdLineArgument("cl_device", ci.preferredOpenCLDeviceIndex);
	args.GetCmdLineArgument("cl_platform", ci.preferredOpenCLPlatformIndex);
	args.GetCmdLineArgument("x_dim", ci.arraySizeX);
	args.GetCmdLineArgument("y_dim", ci.arraySizeY);
	args.GetCmdLineArgument("z_dim", ci.arraySizeZ);
	args.GetCmdLineArgument("x_gap", ci.gapX);
	args.GetCmdLineArgument("y_gap", ci.gapY);
	args.GetCmdLineArgument("z_gap", ci.gapZ);



	#ifndef B3_NO_PROFILE
	b3ProfileManager::Reset();
#endif //B3_NO_PROFILE


	window = new b3gDefaultOpenGLWindow();

	b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);

	window->createWindow(wci);
	window->setResizeCallback(MyResizeCallback);
	window->setMouseMoveCallback(MyMouseMoveCallback);
	window->setMouseButtonCallback(MyMouseButtonCallback);
	window->setKeyboardCallback(MyKeyboardCallback);

	window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
	printf("-----------------------------------------------------\n");


#ifndef __APPLE__
	glewInit();
#endif

	gui = new GwenUserInterface();

    printf("started GwenUserInterface");


	GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);

	stash = initFont(&prim);


	gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());

    printf("init fonts");


	gui->setToggleButtonCallback(MyButtonCallback);

	gui->registerToggleButton(MYPAUSE,"Pause");
	gui->registerToggleButton(MYPROFILE,"Profile");
	gui->registerToggleButton(MYRESET,"Reset");






	int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
	demoNames.clear();
	for (int i=0;i<numItems;i++)
	{
		GpuDemo* demo = allDemos[i]();
		demoNames.push_back(demo->getName());
		delete demo;
	}

	gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
	gui->setComboBoxCallback(MyComboBoxCallback);



	do
	{
		bool syncOnly = false;
		gReset = false;




	static bool once=true;




	glClearColor(1,0,0,1);
	glClear(GL_COLOR_BUFFER_BIT);

	{

		window->startRendering();
		glFinish();

		


		float color[4] = {1,1,1,1};
		prim.drawRect(0,0,200,200,color);
		float retinaScale = 1;

		  float x = 10;
            float y=220;
            float  dx=0;
            if (1)
            {
                B3_PROFILE("font sth_draw_text");

				glEnable(GL_BLEND);
				GLint err = glGetError();
				assert(err==GL_NO_ERROR);

				glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
				err = glGetError();
				assert(err==GL_NO_ERROR);

				glDisable(GL_DEPTH_TEST);
				err = glGetError();
				assert(err==GL_NO_ERROR);


				glDisable(GL_CULL_FACE);

                sth_begin_draw(stash);
                sth_flush_draw(stash);
                sth_draw_text(stash, droidRegular,20.f, x, y, "Non-retina font rendering !@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,1);//retinaScale);
                if (retinaScale!=1.f)
                    sth_draw_text(stash, droidRegular,20.f*retinaScale, x, y+20, "Retina font rendering!@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,retinaScale);
                sth_flush_draw(stash);

                sth_end_draw(stash);
            }

		gui->draw(g_OpenGLWidth,g_OpenGLHeight);
		window->endRendering();
		glFinish();
	}
	once=false;

//	OpenGL3CoreRenderer render;

	glClearColor(0,1,0,1);
	glClear(GL_COLOR_BUFFER_BIT);

	window->endRendering();

	glFinish();



	window->setWheelCallback(b3DefaultWheelCallback);




	{
		GpuDemo* demo = allDemos[selectedDemo]();
//		demo->myinit();
		bool useGpu = false;


		int maxObjectCapacity=128*1024;

		ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
		ci.m_window = window;
		ci.m_gui = gui;
		ci.m_instancingRenderer->init();
		ci.m_instancingRenderer->InitShaders();
		ci.m_primRenderer = &prim;
//		render.init();

		demo->initPhysics(ci);



		

		printf("-----------------------------------------------------\n");

		FILE* csvFile = 0;
		FILE* detailsFile = 0;

		if (benchmark)
		{
			gPause = false;
			char prefixFileName[1024];
			char csvFileName[1024];
			char detailsFileName[1024];

			b3OpenCLDeviceInfo info;
			b3OpenCLUtils::getDeviceInfo(demo->getInternalData()->m_clDevice,&info);
			
			//todo: move this time stuff into the Platform/Window class
#ifdef _WIN32
			SYSTEMTIME time;
			GetLocalTime(&time);
			char buf[1024];
			DWORD dwCompNameLen = 1024;
			if (0 != GetComputerName(buf, &dwCompNameLen))
			{
				printf("%s", buf);
			} else
			{
				printf("unknown", buf);
			}

			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);
			
#else
			timeval now;
			gettimeofday(&now,0);
			
			struct tm* ptm;
			ptm = localtime (&now.tv_sec);
			char buf[1024];
#ifdef __APPLE__
			sprintf(buf,"MacOSX");
#else
			sprintf(buf,"Unix");
#endif
			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
					ptm->tm_mday,
					ptm->tm_mon+1,
					ptm->tm_year+1900,
					ptm->tm_hour,
					ptm->tm_min,
					ptm->tm_sec);
			
#endif

			sprintf(csvFileName,"%s.csv",prefixFileName);
			sprintf(detailsFileName,"%s.txt",prefixFileName);
			printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);

			//GetSystemTime(&time2);

			csvFile=fopen(csvFileName,"w");
			detailsFile = fopen(detailsFileName,"w");
			if (detailsFile)
				defaultOutput = detailsFile;

			//if (f)
			//	fprintf(f,"%s (%dx%dx%d=%d),\n",  g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
		}

		
		fprintf(defaultOutput,"Demo settings:\n");
		fprintf(defaultOutput,"  SelectedDemo=%d, demoname = %s\n", selectedDemo, demo->getName());
		fprintf(defaultOutput,"  x_dim=%d, y_dim=%d, z_dim=%d\n",ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
		fprintf(defaultOutput,"  x_gap=%f, y_gap=%f, z_gap=%f\n",ci.gapX,ci.gapY,ci.gapZ);
		fprintf(defaultOutput,"\nOpenCL settings:\n");
		fprintf(defaultOutput,"  Preferred cl_device index %d\n", ci.preferredOpenCLDeviceIndex);
		fprintf(defaultOutput,"  Preferred cl_platform index%d\n", ci.preferredOpenCLPlatformIndex);
		fprintf(defaultOutput,"\n");

		b3OpenCLUtils::printPlatformInfo( demo->getInternalData()->m_platformId);
		fprintf(defaultOutput,"\n");
		b3OpenCLUtils::printDeviceInfo( demo->getInternalData()->m_clDevice);
		fprintf(defaultOutput,"\n");
		do
		{
			GLint err = glGetError();
			assert(err==GL_NO_ERROR);

			b3ProfileManager::Reset();
			b3ProfileManager::Increment_Frame_Counter();

//			render.reshape(g_OpenGLWidth,g_OpenGLHeight);
			ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
			prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);

			window->startRendering();

			glClearColor(0.6,0.6,0.6,1);
			glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
			glEnable(GL_DEPTH_TEST);


			if (!gPause)
			{
				B3_PROFILE("clientMoveAndDisplay");

				demo->clientMoveAndDisplay();
			}
			else
			{

			}

			{
				B3_PROFILE("renderScene");
				demo->renderScene();
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);


			/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
			{
				B3_PROFILE("renderPhysicsWorld");
				b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
				b3CollisionObject** colObjArray = &arr[0];

				render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
				syncOnly = true;

			}
			*/
			{
				B3_PROFILE("gui->draw");
				gui->draw(g_OpenGLWidth,g_OpenGLHeight);
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);

			{
				B3_PROFILE("window->endRendering");
				window->endRendering();
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);

			{
				B3_PROFILE("glFinish");
			}

			

			if (dump_timings)
			{
				b3ProfileManager::dumpAll(stdout);
			}

			if (csvFile)
			{
				static int frameCount=0;

				if (frameCount>0)
				{
					DumpSimulationTime(csvFile);
					if (detailsFile)
					{
							fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
							b3ProfileManager::dumpAll(detailsFile);
					}
				}

				if (frameCount>=102)
					window->setRequestExit();
				frameCount++;
			}



		} while (!window->requestedExit() && !gReset);


		demo->exitPhysics();
		b3ProfileManager::CleanupMemory();
		delete demo;
		if (detailsFile)
		{
			fclose(detailsFile);
			detailsFile=0;
		}
		if (csvFile)
		{
			fclose(csvFile);
			csvFile=0;
		}
	}



	} while (gReset);


	gui->setComboBoxCallback(0);
	delete gui;
	gui=0;

	window->closeWindow();
	delete window;
	window = 0;

	return 0;
}
コード例 #26
0
int main(int argc, char* argv[])
{
		
	CommandLineArgs args(argc,argv);

	if (args.CheckCmdLineFlag("help"))
	{
		Usage();
		return 0;
	}

	args.GetCmdLineArgument("enable_interop", useInterop);
	printf("useInterop=%d\n",useInterop);



	args.GetCmdLineArgument("pause_simulation", pauseSimulation);
	printf("pause_simulation=%d\n",pauseSimulation);
	args.GetCmdLineArgument("x_dim", NUM_OBJECTS_X);
	args.GetCmdLineArgument("y_dim", NUM_OBJECTS_Y);
	args.GetCmdLineArgument("z_dim", NUM_OBJECTS_Z);

	args.GetCmdLineArgument("x_gap", X_GAP);
	args.GetCmdLineArgument("y_gap", Y_GAP);
	args.GetCmdLineArgument("z_gap", Z_GAP);
	printf("x_dim=%d, y_dim=%d, z_dim=%d\n",NUM_OBJECTS_X,NUM_OBJECTS_Y,NUM_OBJECTS_Z);
	printf("x_gap=%f, y_gap=%f, z_gap=%f\n",X_GAP,Y_GAP,Z_GAP);
	
	args.GetCmdLineArgument("enable_static", keepStaticObjects);
	printf("enable_static=%d\n",keepStaticObjects);	

	
	char* tmpfile = 0;
	args.GetCmdLineArgument("load_bulletfile", tmpfile );
	if (tmpfile)
		fileName = tmpfile;

	printf("load_bulletfile=%s\n",fileName);

	
	printf("\n");
#ifdef __APPLE__
	MacOpenGLWindow* window = new MacOpenGLWindow();
	window->init(g_OpenGLWidth,g_OpenGLHeight);
#else
	Win32OpenGLWindow* window = new Win32OpenGLWindow();
	btgWindowConstructionInfo wci;
	wci.m_width = g_OpenGLWidth;
	wci.m_height = g_OpenGLHeight;
	
	window->createWindow(wci);
	window->setWindowTitle("render test");

#endif
	
	

    float retinaScale = 1;
    
#ifndef __APPLE__
	GLenum err = glewInit();
#else
    retinaScale = window->getRetinaScale();
#endif
    
    window->runMainLoop();
	window->startRendering();
	window->endRendering();

	int maxObjectCapacity=128*1024;
	GLInstancingRenderer render(maxObjectCapacity);

	
	sth_stash* stash = initFont();
		
	render.InitShaders();


	createSceneProgrammatically(render);
    

	render.writeTransforms();

    window->runMainLoop();

	window->setMouseButtonCallback(MyMouseButtonCallback);
	window->setMouseMoveCallback(MyMouseMoveCallback);
	window->setResizeCallback(MyResizeCallback);
	window->setKeyboardCallback(btDefaultKeyboardCallback);
    window->setWheelCallback(btDefaultWheelCallback);


    GLPrimitiveRenderer* pprender = new GLPrimitiveRenderer(g_OpenGLWidth,g_OpenGLHeight);
   
   glUseProgram(0); 

////////////////////////////////
	setupGUI(g_OpenGLWidth,g_OpenGLHeight,stash,retinaScale);

	/////////////////////////////////////


	if (pCanvas)
	{
		pCanvas->SetSize(g_OpenGLWidth,g_OpenGLHeight);
	}

	class CProfileIterator* m_profileIterator;
	m_profileIterator = CProfileManager::Get_Iterator();

	glClearColor(1,1,1,1);
	while (!window->requestedExit())
	{
		CProfileManager::Reset();
	
		{
		BT_PROFILE("loop");

		if (shootObject)
		{
			shootObject = false;
			
			btVector3 linVel;// = (m_cameraPosition-m_cameraTargetPosition).normalize()*-100;

			int x,y;
			window->getMouseCoordinates(x,y);
			render.getMouseDirection(&linVel[0],x,y);
			linVel.normalize();
			linVel*=100;

//			btVector3 startPos;
			
			float orn[4] = {0,0,0,1};
			float pos[4];
			render.getCameraPosition(pos);
			
//			demo.setObjectTransform(pos,orn,0);
			//render.writeSingleInstanceTransformToGPU(pos,orn,0);
//			createScene(render, demo);
//			printf("numPhysicsInstances= %d\n", demo.m_numPhysicsInstances);
//			printf("numDynamicPhysicsInstances= %d\n", demo.m_numDynamicPhysicsInstances);
//			render.writeTransforms();
		}



		{
			BT_PROFILE("startRendering");
			window->startRendering();
		}
		render.RenderScene();
		glFinish();
		float col[4]={0,1,0,1};
	//	pprender->drawRect(10,50,120,60,col);
//             glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
		//glEnable(GL_TEXTURE_2D);
    
            float x = 10;
            float y=220;
            float  dx=0;
            if (0)
            {
                BT_PROFILE("font sth_draw_text");
                
                sth_begin_draw(stash);
                sth_flush_draw(stash);
                sth_draw_text(stash, droidRegular,20.f, x, y, "Non-retina font rendering !@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,1);//retinaScale);
                if (retinaScale!=1.f)
                    sth_draw_text(stash, droidRegular,20.f*retinaScale, x, y+20, "Retina font rendering!@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,retinaScale);
                sth_flush_draw(stash);
                
                sth_end_draw(stash);
            }
    
			if (1)
		{
			BT_PROFILE("gwen RenderCanvas");
	
			if (pCanvas)
			{
				glEnable(GL_BLEND);
				GLint err = glGetError();
				assert(err==GL_NO_ERROR);

				glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		
				err = glGetError();
				assert(err==GL_NO_ERROR);

				err = glGetError();
				assert(err==GL_NO_ERROR);
        
				glDisable(GL_DEPTH_TEST);
				err = glGetError();
				assert(err==GL_NO_ERROR);
        
				//glColor4ub(255,0,0,255);
		
				err = glGetError();
				assert(err==GL_NO_ERROR);
        
		
				err = glGetError();
				assert(err==GL_NO_ERROR);
				glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

			//	saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);
			
				err = glGetError();
				assert(err==GL_NO_ERROR);

			
				err = glGetError();
				assert(err==GL_NO_ERROR);

				glDisable(GL_CULL_FACE);

				glDisable(GL_DEPTH_TEST);
				err = glGetError();
				assert(err==GL_NO_ERROR);

				err = glGetError();
				assert(err==GL_NO_ERROR);
            
				glEnable(GL_BLEND);

            
				err = glGetError();
				assert(err==GL_NO_ERROR);
            
 
            
				pCanvas->RenderCanvas();
				//restoreOpenGLState();
			}

		}

            
       
        

            
		window->endRendering();

		}


		
		CProfileManager::Increment_Frame_Counter();



		static bool printStats  = true;

		
		 if (printStats && !pauseSimulation)
		 {
			static int count = 0;
			count--;
			if (count<0)
			{
				count = 100;
				{
					//BT_PROFILE("processProfileData");
					processProfileData(m_profileIterator,false);
				}
				//CProfileManager::dumpAll();
				//printStats  = false;
			} else
			{
//				printf(".");
			}
		 }
		

	}

	delete pprender;
//	render.CleanupShaders();
#ifdef _WIN32
	window->closeWindow();
#else
	window->exit();
#endif

	delete window;
	
	
	
	return 0;


}
コード例 #27
0
ファイル: slave.c プロジェクト: mattdudys/lighted-pathway
void init(void) {
	// Clear screen
	PORTA = 0xff;
	for(uint8_t i=0;i<8;i++)
	{
		PORTB = (0x01 << i);
		PORTA = 0xff;
		_delay_ms(5);
		PORTB = 0x00;
	}
	for(uint8_t i=0;i<8;i++)
	{
		PORTD = (0x01<<i);
		PORTA = 0xff;
		_delay_ms(5);
		PORTD = 0x00;
	}
	// Clear out displayList
	for (uint8_t i = 0; i < 8; i++) {
		displayList[i] = NULL;
	}

	localBuffer = (char*) malloc(256 * sizeof(char));

	// Init patterns and fonts.
	// Pattern list contains all the patterns on the chip. Add image uses this to look up pattern memory locations.
	initPattern(&commencement, 32, 120, COMMENCEMENT);
	patternList[0] = &commencement;
	initPattern(&congrats, 32, 120, CONGRATS);
	patternList[1] = &congrats;
	initPattern(&dearmichelle, 32, 120, DEARMICHELLE);
	patternList[2] = &dearmichelle;
	initPattern(&gobobcats, 32, 120, GOBOBCATS);
	patternList[3] = &gobobcats;
	initPattern(&ns, 32, 120, NS);
	patternList[4] = &ns;
	initPattern(&soe, 32, 120, SOE);
	patternList[5] = &soe;
	initPattern(&ssha, 32, 120, SSHA);
	patternList[6] = &ssha;
	initPattern(&ucmlogo, 32, 120, UCMLOGO);
	patternList[7] = &ucmlogo;
	initPattern(&welcome, 32, 120, WELCOME);
	patternList[8] = &welcome;
	initPattern(&welcomemichelle, 32, 120, WELCOMEMICHELLE);
	patternList[9] = &welcomemichelle;
	initPattern(&ucmerced, 32, 192, UCMERCED);
	patternList[10] = &ucmerced;
	initPattern(&proggy, 22, 1144, PROGGY);
	patternList[11] = &proggy;
	initPattern(&hperror, 32, 392, HPERROR);
	patternList[12] = &hperror;
	initFont(&proggyFont, 12, &proggy);
	listSize = 0;

	pattern_t* p;
	// Add all the patterns to the display list, but make them invisible.
	for (int i = 0; i < 10; i++) {
		p = patternList[i];
		addImage(i, p, 0, 0, 0, 120, -1, -p->cols, true);
		changeVisibility(i, false);
	}
}
コード例 #28
0
int main()
{

	b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
	window->setKeyboardCallback(keyCallback);
	b3gWindowConstructionInfo wci;
    wci.m_openglVersion = 2;
	wci.m_width = sWidth;
	wci.m_height = sHeight;
	//	wci.m_resizeCallback = MyResizeCallback;

	window->createWindow(wci);
	window->setResizeCallback(MyResizeCallback);
	

    int majorGlVersion, minorGlVersion;

    if (!sscanf((const char*)glGetString(GL_VERSION), "%d.%d", &majorGlVersion, &minorGlVersion)==2)
    {
        printf("Exit: Error cannot extract OpenGL version from GL_VERSION string\n");
        exit(0);
    }
	char title[1024];
	if (wci.m_openglVersion>2)
	{
		sprintf(title,"Gwen with OpenGL %d.%d\n",majorGlVersion,minorGlVersion);
	} else
	{
		sprintf(title,"Gwen with OpenGL %d\n",wci.m_openglVersion);
	}
	window->setWindowTitle(title);

    if (majorGlVersion>=3 && wci.m_openglVersion>=3)
    {
        float retinaScale = 1.f;
		
#ifndef __APPLE__
#ifndef _WIN32
    //we need glewExperimental on Linux
    glewExperimental = GL_TRUE;
#endif // _WIN32
        glewInit();
#endif

    //we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue

    GLuint err = glGetError();
    err = glGetError();
    assert(err==GL_NO_ERROR);


        retinaScale = window->getRetinaScale();

        primRenderer = new GLPrimitiveRenderer(sWidth,sHeight);

        sth_stash* font = initFont(primRenderer );


        gwenRenderer = new GwenOpenGL3CoreRenderer(primRenderer,font,sWidth,sHeight,retinaScale);

    } else
    {
        //OpenGL 2.x
        gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();


        skin.SetRender( gwenRenderer );

       

        glClearColor(1,0,0,1);

    }



	//
	// Create a GWEN OpenGL Renderer
	//
//		Gwen::Renderer::OpenGL_DebugFont * pRenderer = new Gwen::Renderer::OpenGL_DebugFont();

	//
	// Create a GWEN skin
	//


#ifdef USE_TEXTURED_SKIN
	Gwen::Skin::TexturedBase skin;
	skin.SetRender( pRenderer );
	skin.Init("DefaultSkin.png");
#else
	skin.SetRender( gwenRenderer );
#endif


	//
	// Create a Canvas (it's root, on which all other GWEN panels are created)
	//
	pCanvas = new Gwen::Controls::Canvas( &skin );
	pCanvas->SetSize( sWidth, sHeight);
	pCanvas->SetDrawBackground( true );
	pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );

	window->setMouseButtonCallback(MyMouseButtonCallback);
	window->setMouseMoveCallback(MyMouseMoveCallback);


	//
	// Create our unittest control (which is a Window with controls in it)
	//
	UnitTest* pUnit = new UnitTest( pCanvas );
	pUnit->SetPos( 10, 10 );

	//
	// Create a Windows Control helper
	// (Processes Windows MSG's and fires input at GWEN)
	//
	//Gwen::Input::Windows GwenInput;
	//GwenInput.Initialize( pCanvas );

	//
	// Begin the main game loop
	//
//	MSG msg;
	while( !window->requestedExit() )
	{
        if (majorGlVersion<3 || wci.m_openglVersion<3)
        {
            saveOpenGLState(sWidth,sHeight);
        }

		// Skip out if the window is closed
		//if ( !IsWindowVisible( g_pHWND ) )
			//break;

		// If we have a message from windows..
	//	if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
		{

			// .. give it to the input handler to process
		//	GwenInput.ProcessMessage( msg );

			// if it's QUIT then quit..
		//	if ( msg.message == WM_QUIT )
			//	break;

			// Handle the regular window stuff..
		//	TranslateMessage(&msg);
		//	DispatchMessage(&msg);

		}

		window->startRendering();

		// Main OpenGL Render Loop
		{
			glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

				glEnable(GL_BLEND);
				GLint err = glGetError();
				assert(err==GL_NO_ERROR);

				glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

				err = glGetError();
				assert(err==GL_NO_ERROR);

				err = glGetError();
				assert(err==GL_NO_ERROR);

				glDisable(GL_DEPTH_TEST);
				err = glGetError();
				assert(err==GL_NO_ERROR);

				//glColor4ub(255,0,0,255);

				err = glGetError();
				assert(err==GL_NO_ERROR);


				err = glGetError();
				assert(err==GL_NO_ERROR);
				glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

			//	saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);

				err = glGetError();
				assert(err==GL_NO_ERROR);


				err = glGetError();
				assert(err==GL_NO_ERROR);

				glDisable(GL_CULL_FACE);

				glDisable(GL_DEPTH_TEST);
				err = glGetError();
				assert(err==GL_NO_ERROR);

				err = glGetError();
				assert(err==GL_NO_ERROR);

				glEnable(GL_BLEND);


				err = glGetError();
				assert(err==GL_NO_ERROR);



			pCanvas->RenderCanvas();

			if (avoidUpdate<=0)
				avoidUpdate++;

	//		SwapBuffers( GetDC( g_pHWND ) );
		}
		window->endRendering();

        if (majorGlVersion<3 || wci.m_openglVersion<3)
        {
            restoreOpenGLState();
        }
	}

	window->closeWindow();
	delete window;


}
コード例 #29
0
ファイル: main_opengl3core.cpp プロジェクト: 2of3/bullet3
int main(int argc, char* argv[])
{

	int sz = sizeof(b3Generic6DofConstraint);
	int sz2 = sizeof(b3Point2PointConstraint);
	int sz3 = sizeof(b3TypedConstraint);
	int sz4 = sizeof(b3TranslationalLimitMotor);
	int sz5 = sizeof(b3RotationalLimitMotor);
	int sz6 = sizeof(b3Transform);

	//b3OpenCLUtils::setCachePath("/Users/erwincoumans/develop/mycache");


	b3SetCustomEnterProfileZoneFunc(b3ProfileManager::Start_Profile);
	b3SetCustomLeaveProfileZoneFunc(b3ProfileManager::Stop_Profile);


	b3SetCustomPrintfFunc(myprintf);
	b3Vector3 test=b3MakeVector3(1,2,3);
	test.x = 1;
	test.y = 4;

    printf("main start");

	b3CommandLineArgs args(argc,argv);
	ParticleDemo::ConstructionInfo ci;

	if (args.CheckCmdLineFlag("help"))
	{
		Usage();
		return 0;
	}

	selectedDemo =  loadCurrentDemoEntry(sStartFileName);


	args.GetCmdLineArgument("selected_demo",selectedDemo);


	if (args.CheckCmdLineFlag("new_batching"))
	{
		useNewBatchingKernel = true;
	}
	bool benchmark=args.CheckCmdLineFlag("benchmark");
	args.GetCmdLineArgument("max_framecount",maxFrameCount);

	args.GetCmdLineArgument("shadowmap_size",shadowMapWorldSize);

	args.GetCmdLineArgument("shadowmap_resolution",shadowMapWidth);
	shadowMapHeight=shadowMapWidth;
	if (args.CheckCmdLineFlag("disable_shadowmap"))
	{
		useShadowMap = false;
	}

	args.GetCmdLineArgument("pair_benchmark_file",gPairBenchFileName);

	gDebugLauncherCL = args.CheckCmdLineFlag("debug_kernel_launch");

	dump_timings=args.CheckCmdLineFlag("dump_timings");
	ci.useOpenCL = !args.CheckCmdLineFlag("disable_opencl");
	ci.m_useConcaveMesh = true;//args.CheckCmdLineFlag("use_concave_mesh");
	if (ci.m_useConcaveMesh)
	{
		enableExperimentalCpuConcaveCollision = true;
	}
	ci.m_useInstancedCollisionShapes = !args.CheckCmdLineFlag("no_instanced_collision_shapes");
	args.GetCmdLineArgument("cl_device", ci.preferredOpenCLDeviceIndex);
	args.GetCmdLineArgument("cl_platform", ci.preferredOpenCLPlatformIndex);
	gAllowCpuOpenCL = args.CheckCmdLineFlag("allow_opencl_cpu");
	gUseLargeBatches = args.CheckCmdLineFlag("use_large_batches");

	gUseJacobi = args.CheckCmdLineFlag("use_jacobi");
	gUseDbvt = args.CheckCmdLineFlag("use_dbvt");
	gDumpContactStats = args.CheckCmdLineFlag("dump_contact_stats");
	gCalcWorldSpaceAabbOnCpu = args.CheckCmdLineFlag("calc_aabb_cpu");
	gUseCalculateOverlappingPairsHost = args.CheckCmdLineFlag("calc_pairs_cpu");
	gIntegrateOnCpu = args.CheckCmdLineFlag("integrate_cpu");
	gConvertConstraintOnCpu = args.CheckCmdLineFlag("convert_constraints_cpu");
	useUniformGrid = args.CheckCmdLineFlag("use_uniform_grid");




	args.GetCmdLineArgument("x_dim", ci.arraySizeX);
	args.GetCmdLineArgument("y_dim", ci.arraySizeY);
	args.GetCmdLineArgument("z_dim", ci.arraySizeZ);
	args.GetCmdLineArgument("x_gap", ci.gapX);
	args.GetCmdLineArgument("y_gap", ci.gapY);
	args.GetCmdLineArgument("z_gap", ci.gapZ);

	gPause = args.CheckCmdLineFlag("paused");

	gDebugForceLoadingFromSource = args.CheckCmdLineFlag("load_cl_kernels_from_disk");
	gDebugSkipLoadingBinary = args.CheckCmdLineFlag("disable_cached_cl_kernels");


#ifndef B3_NO_PROFILE
	b3ProfileManager::Reset();
#endif //B3_NO_PROFILE


	window = new b3gDefaultOpenGLWindow();

	b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);

	window->createWindow(wci);
	window->setResizeCallback(MyResizeCallback);
	window->setMouseMoveCallback(MyMouseMoveCallback);
	window->setMouseButtonCallback(MyMouseButtonCallback);
	window->setKeyboardCallback(MyKeyboardCallback);

	window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
	printf("-----------------------------------------------------\n");




#ifndef __APPLE__
	glewInit();
#endif

	gui = new GwenUserInterface();

    printf("started GwenUserInterface");


	GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);

	stash = initFont(&prim);


	if (gui)
	{
		gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());

		printf("init fonts");


		gui->setToggleButtonCallback(MyButtonCallback);

		gui->registerToggleButton(MYPAUSE,"Pause");
		gui->registerToggleButton(MYPROFILE,"Profile");
		gui->registerToggleButton(MYRESET,"Reset");

		int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
		demoNames.clear();
		for (int i=0;i<numItems;i++)
		{
			GpuDemo* demo = allDemos[i]();
			demoNames.push_back(demo->getName());
			delete demo;
		}

		gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0],selectedDemo);
		gui->setComboBoxCallback(MyComboBoxCallback);
	}



	do
	{
		bool syncOnly = false;
		gReset = false;

			{
		GLint err;
		glEnable(GL_BLEND);
		err = glGetError();
		b3Assert(err==GL_NO_ERROR);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glDisable(GL_DEPTH_TEST);
		err = glGetError();
		b3Assert(err==GL_NO_ERROR);
		window->startRendering();
		glClearColor(1,1,1,1);
		glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
		glEnable(GL_DEPTH_TEST);

		sth_begin_draw(stash);
		//sth_draw_text(stash, droidRegular,12.f, dx, dy-50, "How does this OpenGL True Type font look? ", &dx,width,height);
		int spacing = 0;//g_OpenGLHeight;
		float sx,sy,dx,dy,lh;
		sx = 0;
		sy = g_OpenGLHeight;
		dx = sx; dy = sy;
		//if (1)
		const char* msg[] = {"Please wait, initializing the OpenCL demo",
			"Please make sure to run the demo on a high-end discrete GPU with OpenCL support",
			"The first time it can take a bit longer to compile the OpenCL kernels.",
			"Check the console if it takes longer than 1 minute or if a demos has issues.",
			"Please share the full commandline output when reporting issues:",
			"App_Bullet3_OpenCL_Demos_* >> error.log",

			"",
			"",
#ifdef _DEBUG
			"Some of the demos load a large .obj file,",
			"please use an optimized build of this app for faster parsing",

			"",
			"",
#endif
			"You can press F1 to create a single screenshot,",
			"or press F2 toggle screenshot (useful to create movies)",
			"",
			"",
			"There are various command-line options such as --benchmark",
			"See http://github.com/erwincoumans/bullet3 for more information"
		};
		int fontSize = 68;

		int nummsg = sizeof(msg)/sizeof(const char*);
		for (int i=0;i<nummsg;i++)
		{
			char txt[512];
			sprintf(txt,"%s",msg[i]);
				//sth_draw_text(stash, droidRegular,i, 10, dy-spacing, txt, &dx,g_OpenGLWidth,g_OpenGLHeight);
				sth_draw_text(stash, droidRegular,fontSize, 10, spacing, txt, &dx,g_OpenGLWidth,g_OpenGLHeight);
				spacing+=fontSize;
			fontSize = 32;
		}

		sth_end_draw(stash);
		sth_flush_draw(stash);
		window->endRendering();
	}



	static bool once=true;


	//glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
	glClearColor(1,1,1,1);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	window->setWheelCallback(b3DefaultWheelCallback);




	{
		GpuDemo* demo = allDemos[selectedDemo]();
		sDemo = demo;
//		demo->myinit();
		bool useGpu = false;


		//int maxObjectCapacity=128*1024;
		int maxObjectCapacity=1024*1024;
		maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);

		{
		ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
		ci.m_window = window;
		ci.m_gui = gui;
		ci.m_instancingRenderer->init();
		ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
		ci.m_instancingRenderer->InitShaders();
		ci.m_primRenderer = &prim;
//		render.init();
		}

		{
			demo->initPhysics(ci);
		}





		printf("-----------------------------------------------------\n");

		FILE* csvFile = 0;
		FILE* detailsFile = 0;

		if (benchmark)
		{

			char prefixFileName[1024];
			char csvFileName[1024];
			char detailsFileName[1024];

			b3OpenCLDeviceInfo info;
			b3OpenCLUtils::getDeviceInfo(demo->getInternalData()->m_clDevice,&info);

			//todo: move this time stuff into the Platform/Window class
#ifdef _WIN32
			SYSTEMTIME time;
			GetLocalTime(&time);
			char buf[1024];
			DWORD dwCompNameLen = 1024;
			if (0 != GetComputerName(buf, &dwCompNameLen))
			{
				printf("%s", buf);
			} else
			{
				printf("unknown", buf);
			}

			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);

#else
			timeval now;
			gettimeofday(&now,0);

			struct tm* ptm;
			ptm = localtime (&now.tv_sec);
			char buf[1024];
#ifdef __APPLE__
			sprintf(buf,"MacOSX");
#else
			sprintf(buf,"Unix");
#endif
			sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
					ptm->tm_mday,
					ptm->tm_mon+1,
					ptm->tm_year+1900,
					ptm->tm_hour,
					ptm->tm_min,
					ptm->tm_sec);

#endif

			sprintf(csvFileName,"%s.csv",prefixFileName);
			sprintf(detailsFileName,"%s.txt",prefixFileName);
			printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);

			//GetSystemTime(&time2);

			csvFile=fopen(csvFileName,"w");
			detailsFile = fopen(detailsFileName,"w");
			if (detailsFile)
				defaultOutput = detailsFile;

			//if (f)
			//	fprintf(f,"%s (%dx%dx%d=%d),\n",  g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
		}


		fprintf(defaultOutput,"Demo settings:\n");
		fprintf(defaultOutput,"  SelectedDemo=%d, demoname = %s\n", selectedDemo, demo->getName());
		fprintf(defaultOutput,"  x_dim=%d, y_dim=%d, z_dim=%d\n",ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
		fprintf(defaultOutput,"  x_gap=%f, y_gap=%f, z_gap=%f\n",ci.gapX,ci.gapY,ci.gapZ);
		fprintf(defaultOutput,"\nOpenCL settings:\n");
		fprintf(defaultOutput,"  Preferred cl_device index %d\n", ci.preferredOpenCLDeviceIndex);
		fprintf(defaultOutput,"  Preferred cl_platform index%d\n", ci.preferredOpenCLPlatformIndex);
		fprintf(defaultOutput,"\n");

		if (demo->getInternalData()->m_platformId)
		{
			b3OpenCLUtils::printPlatformInfo( demo->getInternalData()->m_platformId);
			fprintf(defaultOutput,"\n");
			b3OpenCLUtils::printDeviceInfo( demo->getInternalData()->m_clDevice);
			fprintf(defaultOutput,"\n");
		}
		do
		{


			GLint err = glGetError();
			assert(err==GL_NO_ERROR);


			if (exportFrame || exportMovie)
			{

				if (!renderTexture)
				{
					renderTexture = new GLRenderToTexture();
					GLuint renderTextureId;
					glGenTextures(1, &renderTextureId);

					// "Bind" the newly created texture : all future texture functions will modify this texture
					glBindTexture(GL_TEXTURE_2D, renderTextureId);

					// Give an empty image to OpenGL ( the last "0" )
					//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0);
					//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
					glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);

					glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
					glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
					//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
					//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

					renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, RENDERTEXTURE_COLOR);
				}

				bool result = renderTexture->enable();
			}

			err = glGetError();
			assert(err==GL_NO_ERROR);

			b3ProfileManager::Reset();
			b3ProfileManager::Increment_Frame_Counter();

//			render.reshape(g_OpenGLWidth,g_OpenGLHeight);
			ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
			prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);

			err = glGetError();
			assert(err==GL_NO_ERROR);

			window->startRendering();

			err = glGetError();
			assert(err==GL_NO_ERROR);

			glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
			glEnable(GL_DEPTH_TEST);

			err = glGetError();
			assert(err==GL_NO_ERROR);

			if (!gPause)
			{
				B3_PROFILE("clientMoveAndDisplay");

				demo->clientMoveAndDisplay();
			}
			else
			{

			}

			{
				B3_PROFILE("renderScene");
				demo->renderScene();
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);


			/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
			{
				B3_PROFILE("renderPhysicsWorld");
				b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
				b3CollisionObject** colObjArray = &arr[0];

				render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
				syncOnly = true;

			}
			*/


			if (exportFrame || exportMovie)
			{

				char fileName[1024];
				sprintf(fileName,"screenShot%d.png",frameIndex++);
				writeTextureToPng(g_OpenGLWidth,g_OpenGLHeight,fileName);
				exportFrame = false;
				renderTexture->disable();
			}


			{
				B3_PROFILE("gui->draw");
				if (gui && gDrawGui)
					gui->draw(g_OpenGLWidth,g_OpenGLHeight);
			}
			err = glGetError();
			assert(err==GL_NO_ERROR);


			{
				B3_PROFILE("window->endRendering");
				window->endRendering();
			}

			err = glGetError();
			assert(err==GL_NO_ERROR);

			{
				B3_PROFILE("glFinish");
			}



			if (dump_timings)
			{
				b3ProfileManager::dumpAll(stdout);
			}

			if (csvFile)
			{
				static int frameCount=0;

				if (frameCount>0)
				{
					DumpSimulationTime(csvFile);
					if (detailsFile)
					{
							fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
							b3ProfileManager::dumpAll(detailsFile);
					}
				}

				if (frameCount>=maxFrameCount)
					window->setRequestExit();
				frameCount++;
			}


			if (gStep)
				gPause=true;

		} while (!window->requestedExit() && !gReset);


		demo->exitPhysics();
		b3ProfileManager::CleanupMemory();
		delete ci.m_instancingRenderer;

		delete demo;
		sDemo = 0;

		if (detailsFile)
		{
			fclose(detailsFile);
			detailsFile=0;
		}
		if (csvFile)
		{
			fclose(csvFile);
			csvFile=0;
		}
	}



	} while (gReset);


	if (gui)
		gui->setComboBoxCallback(0);

	{



		delete gui;
		gui=0;

		exitFont();


		window->closeWindow();
		delete window;
		window = 0;

	}

	return 0;
}
コード例 #30
0
ファイル: statusbarConsole.c プロジェクト: Displacer/freewrl
void drawStatusBar() 
{
	char *p; 
	float c[4];
	int ic[4];
	Console_writeToHud = 1;
	//Console_writeToCRT = 1;
	//Console_writeToFile = 0;
	//if(showButtons)
	//{
	//	renderButtons();
	//	return;
	//}
	if (0){ //!sb_hasString ){ //&& !showConText &&!butStatus[8] &&!butStatus[9] && !butStatus[10]) {
		if(hadString)
		{
			/* clear the status bar because there's nothing to show */
			FW_GL_SCISSOR(0,0,screenWidth,clipPlane);
			glEnable(GL_SCISSOR_TEST);
			FW_GL_CLEAR(GL_COLOR_BUFFER_BIT);
			glDisable(GL_SCISSOR_TEST);
			hadString = 0;
		}
		return;
	}
	/* to improve frame rates we don't need to update the status bar every loop,
	because the mainloop scene rendering should be using a scissor test to avoid FW_GL_CLEAR()ing 
	the statusbar area. 
	*/
	hadString = 1;
	sb_hasString = 1;
	clipPlane = 16;
	loopcount++;
	if(loopcount < 15 && !hadString) return;
	loopcount = 0;

	/* OK time to update the status bar */
	if(!fontInitialized) initFont();
	/* unconditionally clear the statusbar area */
	FW_GL_SCISSOR(0,0,screenWidth,clipPlane);
	glEnable(GL_SCISSOR_TEST);
	FW_GL_CLEAR(GL_COLOR_BUFFER_BIT);
	glDisable(GL_SCISSOR_TEST);

	// you must call drawStatusBar() from render() just before swapbuffers 
	FW_GL_DEPTHMASK(FALSE);
	glDisable(GL_DEPTH_TEST);
	//glWindowPos seems to set the bitmap color correctly in windows
	FW_GL_WINDOWPOS2I(5,0); 
	if(sb_hasString)
	{
		p = buffer;
		/* print status bar text - things like PLANESENSOR */
		printString(p); 
		hadString = 1;
	}
	FW_GL_WINDOWPOS2I(300,0);
	printString(messagebar);

	printConsoleText();

	FW_GL_DEPTHMASK(TRUE);
	glEnable(GL_DEPTH_TEST);
	FW_GL_FLUSH();

}