コード例 #1
0
int main(int argc, char *argv[]) {
    
    checkContextAttributesSupport(); 
    
    unsigned int glutDisplayMode = GLUT_RGBA | GLUT_DOUBLE;
        
#ifdef AA_ACTIVATED
    antiAliasingActivated = true;
    glutDisplayMode |= GLUT_MULTISAMPLE;
#endif
    
#ifdef DEPTH_ACTIVATED
    depthActivated = true;
    glutDisplayMode |= GLUT_DEPTH;
#endif
    
#ifdef STENCIL_ACTIVATED
    stencilActivated = true;
    glutDisplayMode |= GLUT_STENCIL;
#endif
    
#ifdef ALPHA_ACTIVATED
    alphaActivated = true;
    glutDisplayMode |= GLUT_ALPHA;
#endif
    
    glutInit(&argc, argv);
    glutInitWindowSize(WINDOWS_SIZE, WINDOWS_SIZE);
    glutInitDisplayMode(glutDisplayMode);
    glutCreateWindow("WebGL");
    glutDisplayFunc(draw);  
     
    glewInit();
    initGlObjects();
    
    draw();
    
    REPORT_RESULT(result);
    
    return 0;
}
コード例 #2
0
int main() {
  
    checkContextAttributesSupport();
  
    glfwInit();
  
#ifdef AA_ACTIVATED
    antiAliasingActivated = true;
    nbSamples = 4;
#endif
  
#ifdef DEPTH_ACTIVATED
    depthActivated = true;
    nbDepthBits = 16;
#endif  
  
#ifdef STENCIL_ACTIVATED
    stencilActivated = true;  
    nbStencilBits = 8;
#endif

    glfwOpenWindowHint(GLFW_FSAA_SAMPLES, nbSamples);
    glfwOpenWindow(WINDOWS_SIZE, WINDOWS_SIZE, 8, 8, 8, 8, nbDepthBits, nbStencilBits, GLFW_WINDOW);
  
    glewInit();
    initGlObjects();

    draw();
  
    glfwTerminate();
  
    REPORT_RESULT();
  
    return 0;

}