void XLibStatusWindow::create(int depth) { // let the parent create this window XLibWindow::create(depth); // initialize the graphic context to display strings and // others visual components. initGraphic(depth); }
int main() { initGraphic(); while(true) { int res = MainMenu::showStandartMainMenu(); switch(res) { case MainMenu::NEW_GAME_OPTION: prepareFild(); break; case MainMenu::LOAD_OPTION: loadGame(); break; case MainMenu::EXIT_OPTION: exit(0); } } return 1; }