コード例 #1
0
bool SpatialIndexManager::InitializeObject(PlayerObject *player) {
    //Pesudo
    // 1. Calculate CellID
    // 2. Set CellID
    // 3. Insert object into the cell in the hash table

    //now create around for us
    //we have to query the grid as noncontainers must be created to

    ObjectListType player_list;
    getGrid()->GetViewingRangeCellContents(player->getGridBucket(), &player_list, (Bucket_Creatures|Bucket_Objects|Bucket_Players));

    std::for_each(player_list.begin(), player_list.end(), [this, player] (Object* object) {
        if (object->getId() == player->getId()) {
            return;
        }

        sendCreateObject(object, player, false);
    });

    //now building content in case we are in a building
    initObjectsInRange(player);
    return true;
}
コード例 #2
0
bool WorldManager::addObject(Object* object,bool manual)
{
	uint64 key = object->getId();

	//make sure objects arnt added several times!!!!
	if(getObjectById(key))
	{
		gLogger->logMsgF("WorldManager::addObject Object already existant added several times or ID messup ???",MSG_HIGH);
		return false;
	}

	mObjectMap.insert(key,object);

	// if we want to set the parent manually or the object is from the snapshots and not a building, return
	if(manual)
	{
		return true;
	}

#if defined(_MSC_VER)
	if(object->getId() < 0x0000000100000000 && object->getType() != ObjType_Building)
#else
	if(object->getId() < 0x0000000100000000LLU && object->getType() != ObjType_Building)
#endif
	{
		// check if a crafting station - in that case add
		Item* item = dynamic_cast<Item*> (object);

		if(item)
		{
			if(!(item->getItemFamily() == ItemFamily_CraftingStations))
				return true;
		}
		else
		{
			return true;
		}
	}

	switch(object->getType())
	{
		// player, when a player enters a planet
		case ObjType_Player:
		{

			PlayerObject* player = dynamic_cast<PlayerObject*>(object);
			gLogger->logMsgF("New Player: %"PRIu64", Total Players on zone : %i",MSG_NORMAL,player->getId(),(getPlayerAccMap())->size() + 1);
			// insert into the player map
			mPlayerAccMap.insert(std::make_pair(player->getAccountId(),player));

			// insert into cell
			if(player->getParentId())
			{
				player->setSubZoneId(0);

				if(CellObject* cell = dynamic_cast<CellObject*>(getObjectById(player->getParentId())))
				{
					cell->addObjectSecure(player);
				}
				else
				{
					gLogger->logMsgF("WorldManager::addObject: couldn't find cell %"PRIu64"",MSG_HIGH,player->getParentId());
				}
			}
			// query the rtree for the qt region we are in
			else
			{
				if(QTRegion* region = mSpatialIndex->getQTRegion(player->mPosition.x,player->mPosition.z))
				{
					player->setSubZoneId((uint32)region->getId());
					region->mTree->addObject(player);
				}
				else
				{
					// we should never get here !
					gLogger->logMsg("WorldManager::addObject: could not find zone region in map");
					return false;
				}
			}

			// initialize
			initObjectsInRange(player);
			gMessageLib->sendCreatePlayer(player,player);

			// add ham to regeneration scheduler
			player->getHam()->updateRegenRates();	// ERU: Note sure if this is needed here.
			player->getHam()->checkForRegen();

			// onPlayerEntered event, notify scripts
			string params;
			params.setLength(sprintf(params.getAnsi(),"%s %s %u",getPlanetNameThis(),player->getFirstName().getAnsi(),static_cast<uint32>(mPlayerAccMap.size())));

			mWorldScriptsListener.handleScriptEvent("onPlayerEntered",params);

			// Start player world position update. Used when player don't get any events from client (player not moving).
			// addPlayerMovementUpdateTime(player, 1000);
		}
		break;

		case ObjType_Structure:
		{
		//	HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(object);
			mStructureList.push_back(object->getId());
			mSpatialIndex->InsertPoint(key,object->mPosition.x,object->mPosition.z);

		}
		break;

		case ObjType_Building:
		{
			mStructureList.push_back(object->getId());
			BuildingObject* building = dynamic_cast<BuildingObject*>(object);
			
			mSpatialIndex->InsertRegion(key,building->mPosition.x,building->mPosition.z,building->getWidth(),building->getHeight());
		}
		break;


		case ObjType_Tangible:
		{
			uint64 parentId = object->getParentId();

			if(parentId == 0)
			{
				mSpatialIndex->InsertPoint(key,object->mPosition.x,object->mPosition.z);
			}
			else
			{
				CellObject* cell = dynamic_cast<CellObject*>(getObjectById(parentId));

				if(cell)
					cell->addObjectSecure(object);
				else
					gLogger->logMsgF("WorldManager::addObject couldn't find cell %"PRIu64"",MSG_NORMAL,parentId);
			}
		}
		break;

		// TODO: add moving creatures to qtregions
		case ObjType_NPC:
		case ObjType_Creature:
		case ObjType_Lair:
		{
			CreatureObject* creature = dynamic_cast<CreatureObject*>(object);

			if(creature->getCreoGroup() == CreoGroup_Shuttle)
				mShuttleList.push_back(dynamic_cast<Shuttle*>(creature));

			uint64 parentId = creature->getParentId();

			if(parentId)
			{
				CellObject* cell = dynamic_cast<CellObject*>(getObjectById(parentId));

				if(cell)
					cell->addObjectSecure(creature);
				else
					gLogger->logMsgF("WorldManager::addObject: couldn't find cell %"PRIu64"",MSG_HIGH,parentId);
			}
			else
			{

				switch(creature->getCreoGroup())
				{
					// moving creature, add to QT
					case CreoGroup_Vehicle :
					{
						if(QTRegion* region = mSpatialIndex->getQTRegion(creature->mPosition.x,creature->mPosition.z))
						{
							creature->setSubZoneId((uint32)region->getId());
							region->mTree->addObject(creature);
						}
						else
						{
							gLogger->logMsg("WorldManager::addObject: could not find zone region in map for creature");
							return false;
						}

					}
					break;

					// still creature, add to SI
					default :
					{
						mSpatialIndex->InsertPoint(key,creature->mPosition.x,creature->mPosition.z);
					}
				}


			}
		}
		break;

		case ObjType_Region:
		{
			RegionObject* region = dynamic_cast<RegionObject*>(object);

			mRegionMap.insert(std::make_pair(key,region));

			mSpatialIndex->InsertRegion(key,region->mPosition.x,region->mPosition.z,region->getWidth(),region->getHeight());

			if(region->getActive())
				addActiveRegion(region);
		}
		break;

		case ObjType_Intangible:
		{
			gLogger->logMsgF("Object of type ObjType_Intangible UNHANDLED in WorldManager::addObject:",MSG_HIGH);
		}
		break;

		default:
		{
			gLogger->logMsgF("Unhandled ObjectType in WorldManager::addObject: PRId32",MSG_HIGH,object->getType());
			// Please, when adding new stufff, at least take the time to add a stub for that type.
			// Better fail always, than have random crashes.
			assert(false && "WorldManager::addObject Unhandled ObjectType");
		}
		break;
	}
	return true;
}
コード例 #3
0
void WorldManager::warpPlanet(PlayerObject* playerObject, const glm::vec3& destination, uint64 parentId, const glm::quat& direction)
{
    removePlayerMovementUpdateTime(playerObject);

    // remove player from objects in his range.
    playerObject->destroyKnownObjects();

    // remove from cell / SI
    if(playerObject->getParentId())
    {
        if(CellObject* cell = dynamic_cast<CellObject*>(getObjectById(playerObject->getParentId())))
        {
            cell->removeObject(playerObject);
        }
        else
        {
            DLOG(INFO) << "WorldManager::removePlayer: couldn't find cell " << playerObject->getParentId();
        }
    }
    else
    {
        if(playerObject->getSubZoneId())
        {
            if(QTRegion* region = getQTRegion(playerObject->getSubZoneId()))
            {
                playerObject->setSubZoneId(0);
                region->mTree->removeObject(playerObject);
            }
        }
    }

    // remove any timers running
    //why remove that ?
    //removeObjControllerToProcess(playerObject->getController()->getTaskId());
    //playerObject->getController()->clearQueues();
    //playerObject->getController()->setTaskId(0);

    //why remove that ?
    removeCreatureHamToProcess(playerObject->getHam()->getTaskId());
    removeCreatureStomachToProcess(playerObject->getStomach()->mDrinkTaskId);
    removeCreatureStomachToProcess(playerObject->getStomach()->mFoodTaskId);
    //we've removed the taskId, now lets reset the Id
    playerObject->getHam()->setTaskId(0);

    // reset player properties
    playerObject->resetProperties();

    playerObject->setParentId(parentId);
    playerObject->mPosition		= destination;
    playerObject->mDirection	= direction;

    // start the new scene
    gMessageLib->sendStartScene(mZoneId,playerObject);
    gMessageLib->sendServerTime(gWorldManager->getServerTime(),playerObject->getClient());

    // add us to cell / SI
    if(parentId)
    {
        if(CellObject* cell = dynamic_cast<CellObject*>(getObjectById(parentId)))
        {
            cell->addObjectSecure(playerObject);
        }
        else
        {
            DLOG(INFO) << "WorldManager::warpPlanet: couldn't find cell " << parentId;
        }
    }
    else
    {
        if(QTRegion* region = mSpatialIndex->getQTRegion(playerObject->mPosition.x,playerObject->mPosition.z))
        {
            playerObject->setSubZoneId((uint32)region->getId());
            region->mTree->addObject(playerObject);
        }
        else
        {
            // we should never get here !
            return;
        }
    }

    // initialize objects in range
    initObjectsInRange(playerObject);

    // initialize at new position
    gMessageLib->sendCreatePlayer(playerObject,playerObject);

    // initialize ham regeneration
    playerObject->getHam()->checkForRegen();
    playerObject->getStomach()->checkForRegen();
}