コード例 #1
0
ファイル: GameScene.cpp プロジェクト: mattdyer/jumpman
// Initialize the platforms that the jumper jumps on
void GameScene::initPlatforms(void)
{
//	CCLog("initPlatforms");
	isPowerPicked = false;
	currentPlatformTag = kPlatformsStartTag;
	while(currentPlatformTag < kPlatformsStartTag + kNumPlatforms) 
	{
		initPlatform();
		currentPlatformTag++;
	}
	
	resetPlatforms();
}
コード例 #2
0
// Initialize the platforms that the bird jumps on
void GameScene::initPlatforms(void)
{
	CCLog("initPlatforms");
	
	currentPlatformTag = kPlatformsStartTag;
	while(currentPlatformTag < kPlatformsStartTag + kNumPlatforms) 
	{
		initPlatform();
		currentPlatformTag++;
	}
	
	resetPlatforms();
}
コード例 #3
0
ファイル: platform.c プロジェクト: LastShadowChaos/portal3DS
platform_s* createPlatform(room_s* r, vect3Di_s orig, vect3Di_s dest, bool BAF)
{
	if(!r)return NULL;
	int i;
	for(i=0;i<NUMPLATFORMS;i++)
	{
		if(!platform[i].used)
		{
			initPlatform(&platform[i],r,orig,dest,i,BAF);
			return &platform[i];
		}
	}
	return NULL;
}
コード例 #4
0
ファイル: xoreos.cpp プロジェクト: clone2727/xoreos
int main(int argc, char **argv) {
	initPlatform();
	initConfig();

	std::vector<Common::UString> args;
	Common::Platform::getParameters(argc, argv, args);

	Common::UString target;
	int code;
	if (!parseCommandline(args, target, code))
		return code;

	// Check the requested target
	if (target.empty() || !ConfigMan.hasGame(target)) {
		Common::UString path = ConfigMan.getString("path");
		if (path.empty()) {
			if (ConfigMan.getBool("listdebug", false)) {
				listDebug();
				return 0;
			}

			error("Neither an existing target, nor a path specified");
		}

		bool useExisting = false;
		if (target.empty()) {
			target = ConfigMan.findGame(path);
			if (!target.empty()) {
				warning("No target specified, but found a target with a matching path");
				useExisting = true;
			}
		}

		target = ConfigMan.createGame(path, target);
		if (target.empty())
			error("Failed creating a new config target for the game");

		if (!useExisting)
			warning("Creating a new target for this game");
	}

	if (!ConfigMan.setGame(target) || !ConfigMan.isInGame())
		error("No target \"%s\" in the config file", target.c_str());

	/* Open the log file.
	 *
	 * NOTE: A log is opened by default, unless the logfile config value
	 *       is set to an empty string or nologfile is set to true.
	 */
	Common::UString logFile = DebugMan.getDefaultLogFile();
	if (ConfigMan.hasKey("logfile"))
		logFile = ConfigMan.getString("logfile");
	if (ConfigMan.getBool("nologfile", false))
		logFile.clear();

	if (!logFile.empty())
		if (!DebugMan.openLogFile(logFile))
			warning("Failed to open log file \"%s\" for writing", logFile.c_str());

	DebugMan.logCommandLine(args);

	status("Target \"%s\"", target.c_str());

	Common::UString dirArg = ConfigMan.getString("path");
	if (dirArg.empty())
		error("Target \"%s\" is missing a path", target.c_str());

	Common::UString baseDir;
	try {
		baseDir = Common::FilePath::canonicalize(dirArg);
	} catch (...) {
		error("Invalid path \"%s\"", dirArg.c_str());
	}

	if (!Common::FilePath::isDirectory(baseDir) && !Common::FilePath::isRegularFile(baseDir))
		error("No such file or directory \"%s\"", baseDir.c_str());

	Engines::GameThread *gameThread = new Engines::GameThread;
	try {
		// Enable requested debug channels
		initDebug();

		// Initialize all necessary subsystems
		init();

		// Probe and create the game engine
		gameThread->init(baseDir);

		if (ConfigMan.getBool("listdebug", false)) {
			// List debug channels
			listDebug();
		} else {
			// Run the game
			gameThread->run();
			EventMan.runMainLoop();
		}

	} catch (...) {
		EventMan.raiseFatalError();

		Common::exceptionDispatcherError();
	}

	if (EventMan.fatalErrorRaised())
		std::exit(1);

	status("Shutting down");

	try {
		delete gameThread;
	} catch (...) {
	}

	try {
		// Configs changed, we should save them
		if (ConfigMan.changed()) {
			// But don't clobber a broken save
			if (!configFileIsBroken)
				ConfigMan.save();
		}
	} catch (...) {
		Common::exceptionDispatcherError();
	}

	deinit();
	return 0;
}
コード例 #5
0
ファイル: goahead.c プロジェクト: Liu1992/GasSub_LPC1788
int goahead_main(int argc, char **argv)
{
    char    *argp, *home, *documents, *endpoints, *endpoint, *route, *auth, *tok, *lspec;
    int     argind;

#if WINDOWS
    if (windowsInit() < 0) {
        return 0;
    }
#endif
    route = "/nand/route.txt";
    auth = "/nand/auth.txt";

    for (argind = 1; argind < argc; argind++) {
        argp = argv[argind];
        if (*argp != '-') {
            break;

        } else if (smatch(argp, "--auth") || smatch(argp, "-a")) {
            auth = argv[++argind];

#if ME_UNIX_LIKE && !MACOSX
        } else if (smatch(argp, "--background") || smatch(argp, "-b")) {
            websSetBackground(1);
#endif

        } else if (smatch(argp, "--debugger") || smatch(argp, "-d") || smatch(argp, "-D")) {
            websSetDebug(1);

        } else if (smatch(argp, "--home")) {
            if (argind >= argc) usage();
            home = argv[++argind];
            if (chdir(home) < 0) {
                error("Can't change directory to %s", home);
                exit(-1);
            }
        } else if (smatch(argp, "--log") || smatch(argp, "-l")) {
            if (argind >= argc) usage();
            logSetPath(argv[++argind]);

        } else if (smatch(argp, "--verbose") || smatch(argp, "-v")) {
            logSetPath("stdout:2");

        } else if (smatch(argp, "--route") || smatch(argp, "-r")) {
            route = argv[++argind];

        } else if (smatch(argp, "--version") || smatch(argp, "-V")) {
            printf("%s\n", ME_VERSION);
            exit(0);

        } else if (*argp == '-' && isdigit((uchar) argp[1])) {
            lspec = sfmt("stdout:%s", &argp[1]);
            logSetPath(lspec);
            wfree(lspec);

        } else {
            usage();
        }
    }
    documents = ME_GOAHEAD_DOCUMENTS;
    if (argc > argind) {
        documents = argv[argind++];
    }
    initPlatform();
    if (websOpen(documents, route) < 0) {
        error("Can't initialize server. Exiting.");
        return -1;
    }
    if (websLoad(auth) < 0) {
        error("Can't load %s", auth);
        return -1;
    }
    logHeader();
    if (argind < argc) {
        while (argind < argc) {
            endpoint = argv[argind++];
            if (websListen(endpoint) < 0) {
                return -1;
            }
        }
    } else {
        endpoints = sclone(ME_GOAHEAD_LISTEN);
        for (endpoint = stok(endpoints, ", \t", &tok); endpoint; endpoint = stok(NULL, ", \t,", &tok)) {
#if !ME_COM_SSL
            if (strstr(endpoint, "https")) continue;
#endif
            if (websListen(endpoint) < 0) {
                return -1;
            }
        }
        wfree(endpoints);
    }
#if ME_ROM && KEEP
    /*
        If not using a route/auth config files, then manually create the routes like this:
        If custom matching is required, use websSetRouteMatch. If authentication is required, use websSetRouteAuth.
     */
    websAddRoute("/", "file", 0);
#endif
#if ME_UNIX_LIKE && !MACOSX
    /*
        Service events till terminated
     */
    if (websGetBackground()) {
        if (daemon(0, 0) < 0) {
            error("Can't run as daemon");
            return -1;
        }
    }
#endif
    websServiceEvents(&finished);
    logmsg(1, "Instructed to exit");
    websClose();
#if WINDOWS
    windowsClose();
#endif
    return 0;
}
コード例 #6
0
int HK_CALL main(int argc, const char** argv)
{
    //
    // Do platform specific initialization
    //
#if !defined(HK_PLATFORM_WIN32)
    extern void initPlatform();
    initPlatform();
#endif



    //
    // Initialize the base system including our memory system
    //

    hkPoolMemory* memoryManager = new hkPoolMemory();
    hkThreadMemory* threadMemory = new hkThreadMemory(memoryManager);
    hkBaseSystem::init( memoryManager, threadMemory, errorReport );
    memoryManager->removeReference();

    // We now initialize the stack area to 100k (fast temporary memory to be used by the engine).
    char* stackBuffer;
    {
        int stackSize = 0x100000;
        stackBuffer = hkAllocate<char>( stackSize, HK_MEMORY_CLASS_BASE);
        hkThreadMemory::getInstance().setStackArea( stackBuffer, stackSize);
    }

    {

        //
        // Initialize the multi-threading classes, hkJobQueue, and hkJobThreadPool
        //

        // They can be used for all Havok multithreading tasks. In this exmaple we only show how to use
        // them for physics, but you can reference other multithreading demos in the demo framework
        // to see how to multithread other products. The model of usage is the same as for physics.
        // The hkThreadpool has a specified number of threads that can run Havok jobs.  These can work
        // alongside the main thread to perform any Havok multi-threadable computations.
        // The model for running Havok tasks in Spus and in auxilary threads is identical.  It is encapsulated in the
        // class hkJobThreadPool.  On PLAYSTATION(R)3 we initialize the SPU version of this class, which is simply a SPURS taskset.
        // On other multi-threaded platforms we initialize the CPU version of this class, hkCpuJobThreadPool, which creates a pool of threads
        // that run in exactly the same way.  On the PLAYSTATION(R)3 we could also create a hkCpuJobThreadPool.  However, it is only
        // necessary (and advisable) to use one Havok PPU thread for maximum efficiency. In this case we simply use this main thread
        // for this purpose, and so do not create a hkCpuJobThreadPool.
        hkJobThreadPool* threadPool;

        // We can cap the number of threads used - here we use the maximum for whatever multithreaded platform we are running on. This variable is
        // set in the following code sections.
        int totalNumThreadsUsed;

#if defined HK_PLATFORM_PS3_PPU

        hkSpuJobThreadPoolCinfo threadPoolCinfo;

        extern CellSpurs* initSpurs();
        HK_CELL_SPURS* spurs = initSpurs();

        hkSpuUtil* spuUtil = new hkSpuUtil( spurs );

        spuUtil->attachHelperThreadToSpurs();
        threadPoolCinfo.m_spuUtil = spuUtil;
        threadPoolCinfo.m_numSpus = 6; // Use all 6 SPUs for this example

        totalNumThreadsUsed = 1; // only use one CPU thread for PS3.

        // This line enables timers collection, by allocating 200 Kb per thread.  If you leave this at its default (0),
        // timer collection will not be enabled.
        threadPoolCinfo.m_perSpuMontiorBufferSize = 200000;
        threadPool = new hkSpuJobThreadPool( threadPoolCinfo );
        spuUtil->removeReference();

#else

        // Get the number of physical threads available on the system
        hkHardwareInfo hwInfo;
        hkGetHardwareInfo(hwInfo);
        totalNumThreadsUsed = hwInfo.m_numThreads;

        // We use one less than this for our thread pool, because we must also use this thread for our simulation
        hkCpuJobThreadPoolCinfo threadPoolCinfo;
        threadPoolCinfo.m_numThreads = totalNumThreadsUsed - 1;

        // This line enables timers collection, by allocating 200 Kb per thread.  If you leave this at its default (0),
        // timer collection will not be enabled.
        threadPoolCinfo.m_timerBufferPerThreadAllocation = 200000;
        threadPool = new hkCpuJobThreadPool( threadPoolCinfo );

#endif

        // We also need to create a Job queue. This job queue will be used by all Havok modules to run multithreaded work.
        // Here we only use it for physics.
        hkJobQueueCinfo info;
        info.m_jobQueueHwSetup.m_numCpuThreads = totalNumThreadsUsed;
        hkJobQueue* jobQueue = new hkJobQueue(info);

        //
        // Enable monitors for this thread.
        //

        // Monitors have been enabled for thread pool threads already (see above comment).
        hkMonitorStream::getInstance().resize(200000);



        //
        // <PHYSICS-ONLY>: Create the physics world.
        // At this point you would initialize any other Havok modules you are using.
        //
        hkpWorld* physicsWorld;
        {
            // The world cinfo contains global simulation parameters, including gravity, solver settings etc.
            hkpWorldCinfo worldInfo;

            // Set the simulation type of the world to multi-threaded.
            worldInfo.m_simulationType = hkpWorldCinfo::SIMULATION_TYPE_MULTITHREADED;

            // Flag objects that fall "out of the world" to be automatically removed - just necessary for this physics scene
            worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_REMOVE_ENTITY;

            physicsWorld = new hkpWorld(worldInfo);

            // Disable deactivation, so that you can view timers in the VDB. This should not be done in your game.
            physicsWorld->m_wantDeactivation = false;


            // When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
            // to make sure only one thread is modifying the world at once to prevent multithreaded bugs. Each thread
            // must call markForRead / markForWrite before it modifies the world to enable these checks.
            physicsWorld->markForWrite();


            // Register all collision agents, even though only box - box will be used in this particular example.
            // It's important to register collision agents before adding any entities to the world.
            hkpAgentRegisterUtil::registerAllAgents( physicsWorld->getCollisionDispatcher() );

            // We need to register all modules we will be running multi-threaded with the job queue
            physicsWorld->registerWithJobQueue( jobQueue );

            // Create all the physics rigid bodies
            setupPhysics( physicsWorld );
        }


        //
        // Initialize the VDB
        //
        hkArray<hkProcessContext*> contexts;


        // <PHYSICS-ONLY>: Register physics specific visual debugger processes
        // By default the VDB will show debug points and lines, however some products such as physics and cloth have additional viewers
        // that can show geometries etc and can be enabled and disabled by the VDB app.
        hkpPhysicsContext* context;
        {
            // The visual debugger so we can connect remotely to the simulation
            // The context must exist beyond the use of the VDB instance, and you can make
            // whatever contexts you like for your own viewer types.
            context = new hkpPhysicsContext();
            hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
            context->addWorld(physicsWorld); // add the physics world so the viewers can see it
            contexts.pushBack(context);

            // Now we have finished modifying the world, release our write marker.
            physicsWorld->unmarkForWrite();
        }

        hkVisualDebugger* vdb = new hkVisualDebugger(contexts);
        vdb->serve();


        //
        // Simulate the world for 1 minute.
        //


        // Take fixed time steps of 1/60th of a second.
        // This works well if your game runs solidly at 60Hz. If your game runs at 30Hz
        // you can take either 2 60Hz steps or 1 30Hz step. Note that at lower frequencies (i.e. 30 Hz)
        // more bullet through paper issues appear, and constraints will not be as stiff.
        // If you run at variable frame rate, or are likely to drop frames, you can consider
        // running your physics for a variable number of steps based on the system clock (i.e. last frame time).
        // Please refer to the user guide section on time stepping for a full treatment of this issue.

        // A stopwatch for waiting until the real time has passed
        hkStopwatch stopWatch;
        stopWatch.start();
        hkReal lastTime = stopWatch.getElapsedSeconds();

        hkReal timestep = 1.f / 60.f;
        int numSteps = int(60.f / timestep);

        for ( int i = 0; i < numSteps; ++i )
        {
            // <PHYSICS-ONLY>:
            // Step the physics world. This single call steps using this thread and all threads
            // in the threadPool. For other products you add jobs, call process all jobs and wait for completion.
            // See the multithreading chapter in the user guide for details
            {
                physicsWorld->stepMultithreaded( jobQueue, threadPool, timestep );
            }

            // Step the visual debugger. We first synchronize the timer data
            context->syncTimers( threadPool );
            vdb->step();

            // Clear accumulated timer data in this thread and all slave threads
            hkMonitorStream::getInstance().reset();
            threadPool->clearTimerData();


            // <PHYSICS-ONLY>:  Display the sphereRigidBody position to the console every second
            if (i % 60 == 0)
            {
                hkVector4 pos = g_ball->getPosition();
                printf("[%f,%f,%f]\n", pos(0), pos(1), pos(2));
            }

            // Pause until the actual time has passed
            while (stopWatch.getElapsedSeconds() < lastTime + timestep);
            lastTime += timestep;

            // Step the graphics display (none in this demo).
        }



        //
        // Clean up physics and graphics
        //

        // <PHYSICS-ONLY>: cleanup physics
        {
            physicsWorld->markForWrite();
            physicsWorld->removeReference();
        }
        vdb->removeReference();

        // Contexts are not reference counted at the base class level by the VDB as
        // they are just interfaces really. So only delete the context after you have
        // finished using the VDB.
        context->removeReference();

        delete jobQueue;

        //
        // Clean up the thread pool
        //

        threadPool->removeReference();


#if defined HK_PLATFORM_PS3_PPU
        extern void quitSpurs( CellSpurs* spurs );
        quitSpurs( spurs );
#endif
    }

    // Deallocate stack area
    threadMemory->setStackArea(0, 0);
    hkDeallocate(stackBuffer);

    threadMemory->removeReference();

    // Quit base system
    hkBaseSystem::quit();

    return 0;
}
コード例 #7
0
ファイル: test.c プロジェクト: AnXi-TieGuanYin-Tea/goahead
MAIN(goahead, int argc, char **argv, char **envp)
{
    char    *argp, *auth, *home, *documents, *endpoints, *endpoint, *route, *tok;
    int     argind;

    route = "route.txt";
    auth = "auth.txt";

    for (argind = 1; argind < argc; argind++) {
        argp = argv[argind];
        if (*argp != '-') {
            break;

        } else if (smatch(argp, "--auth") || smatch(argp, "-a")) {
            if (argind >= argc) usage();
            auth = argv[++argind];

        } else if (smatch(argp, "--background") || smatch(argp, "-b")) {
            websSetBackground(1);

        } else if (smatch(argp, "--debugger") || smatch(argp, "-d") || smatch(argp, "-D")) {
            websSetDebug(1);

        } else if (smatch(argp, "--home")) {
            if (argind >= argc) usage();
            home = argv[++argind];
            if (chdir(home) < 0) {
                error("Can't change directory to %s", home);
                exit(-1);
            }
        } else if (smatch(argp, "--log") || smatch(argp, "-l")) {
            if (argind >= argc) usage();
            logSetPath(argv[++argind]);

        } else if (smatch(argp, "--verbose") || smatch(argp, "-v")) {
            logSetPath("stdout:2");

        } else if (smatch(argp, "--route") || smatch(argp, "-r")) {
            route = argv[++argind];

        } else if (smatch(argp, "--version") || smatch(argp, "-V")) {
            printf("%s: %s-%s\n", BIT_PRODUCT, BIT_VERSION, BIT_BUILD_NUMBER);
            exit(0);

        } else {
            usage();
        }
    }
    documents = BIT_GOAHEAD_DOCUMENTS;
    if (argc > argind) {
        documents = argv[argind++];
    }
    initPlatform();
    if (websOpen(documents, route) < 0) {
        error("Can't initialize server. Exiting.");
        return -1;
    }
    logHeader();
    if (websLoad(auth) < 0) {
        error("Can't load %s", auth);
        return -1;
    }
    if (argind < argc) {
        while (argind < argc) {
            endpoint = argv[argind++];
            if (websListen(endpoint) < 0) {
                return -1;
            }
        }
    } else {
        endpoints = sclone(BIT_GOAHEAD_LISTEN);
        for (endpoint = stok(endpoints, ", \t", &tok); endpoint; endpoint = stok(NULL, ", \t,", &tok)) {
            if (websListen(endpoint) < 0) {
                return -1;
            }
        }
        wfree(endpoints);
    }

    websDefineHandler("test", testHandler, 0, 0);
    websAddRoute("/test", "test", 0);
#if BIT_GOAHEAD_LEGACY
    websUrlHandlerDefine("/legacy/", 0, 0, legacyTest, 0);
#endif
#if BIT_GOAHEAD_JAVASCRIPT
    websDefineJst("aspTest", aspTest);
    websDefineJst("bigTest", bigTest);
#endif
    websDefineAction("test", actionTest);
    websDefineAction("sessionTest", sessionTest);
    websDefineAction("showTest", showTest);
#if BIT_GOAHEAD_UPLOAD
    websDefineAction("uploadTest", uploadTest);
#endif

#if BIT_UNIX_LIKE
    /*
        Service events till terminated
    */
    if (websGetBackground()) {
        if (daemon(0, 0) < 0) {
            error("Can't run as daemon");
            return -1;
        }
    }
#endif
    websServiceEvents(&finished);
    trace(1, "Instructed to exit\n");
    websClose();
    return 0;
}
コード例 #8
0
ファイル: boot.c プロジェクト: AppleLife/RevoBoot
void boot(int biosdev)
{
    zeroBSS();
    mallocInit(0, 0, 0, mallocError);

#if MUST_ENABLE_A20
    // Enable A20 gate before accessing memory above 1 MB.
	if (fastEnableA20() != 0)
	{
		enableA20(); // Fast enable failed. Try legacy method.
	}
#endif

	bool	haveCABootPlist	= false;
	bool	quietBootMode	= true;

	void *fileLoadBuffer = (void *)kLoadAddr;

	char bootFile[256];
	char rootUUID[37];

	char * kernelFlags = NULL;

	const char * val;

	int length	= 0;
	int kernelFlagsLength = 0;

	bootFile[0] = '\0';
	rootUUID[0] = '\0';

#if PRE_LINKED_KERNEL_SUPPORT
	bool	mayUseKernelCache	= false;

	long flags, cachetime;
#endif

	initPlatform(biosdev);	// Passing on the boot drive.

#if DEBUG_STATE_ENABLED
	// Don't switch graphics mode / show boot logo when DEBUG is set to 1.
	printf("\ngArchCPUType (CPU): %s\n", (gArchCPUType == CPU_TYPE_X86_64) ? "x86_64" : "i386");
	sleep(3); // Silent sleep.
#else
	showBootLogo();
#endif

	// A bit ugly maybe, but this will be changed sometime soon.
	while (readKeyboardStatus())
	{
		int key = (bgetc() & 0xff);

		if ((key |= 0x20) == 'r')
		{
			gPlatform.BootRecoveryHD = true;
		}
	}

	initPartitionChain();

	#define loadCABootPlist() loadSystemConfig(&bootInfo->bootConfig)

	// Loading: /Library/Preferences/SystemConfiguration/com.apple.Boot.plist
	// TODO: Check if everything works <i>without</i> having this plist.
	if (loadCABootPlist() == STATE_SUCCESS)
	{
		_BOOT_DEBUG_DUMP("com.apple.Boot.plist located.\n");

		// Load successful. Change state accordantly.
		haveCABootPlist = true;	// Checked <i>before</i> calling key functions.

		// Check the value of <key>Kernel Flags</key> for stuff we are interested in.
		// Note: We need to know about: arch= and the boot flags: -s, -v, -f and -x

		if (getValueForKey(kKernelFlagsKey, &val, &kernelFlagsLength, &bootInfo->bootConfig))
		{
			// "Kernel Flags" key found. Check length to see if we have anything to work with.
			if (kernelFlagsLength)
			{
				kernelFlagsLength++;

				// Yes. Allocate memory for it and copy the kernel flags into it.
				kernelFlags = malloc(kernelFlagsLength);
				strlcpy(kernelFlags, val, kernelFlagsLength);

				// Is 'arch=<i386/x86_64>' specified as kernel flag?
				if (getValueForBootKey(kernelFlags, "arch", &val, &length)) //  && len >= 4)
				{
					gArchCPUType = (strncmp(val, "x86_64", 6) == 0) ? CPU_TYPE_X86_64 : CPU_TYPE_I386;

					_BOOT_DEBUG_DUMP("gArchCPUType (c.a.B.plist): %s\n",  (gArchCPUType == CPU_TYPE_X86_64) ? "x86_64" : "i386");
				}
				
				// Check for -v (verbose) and -s (single user mode) flags.
				gVerboseMode =	getValueForBootKey(kernelFlags, kVerboseModeFlag, &val, &length) || 
								getValueForBootKey(kernelFlags, kSingleUserModeFlag, &val, &length);
				
				if (gVerboseMode)
				{
#if DEBUG_BOOT == false
					setVideoMode(VGA_TEXT_MODE);
#endif
				}

				// Check for -x (safe) and -f (flush cache) flags.
				if (getValueForBootKey(kernelFlags, kSafeModeFlag, &val, &length) || 
					getValueForBootKey(kernelFlags, kIgnoreCachesFlag, &val, &length))
				{
					gBootMode = kBootModeSafe;
				}

				// Is 'boot-uuid=<value>' specified as kernel flag?
				if (getValueForBootKey(kernelFlags, kBootUUIDKey, &val, &length) && length == 36)
				{
					_BOOT_DEBUG_DUMP("Target boot-uuid=<%s>\n", val);

					// Yes. Copy its value into rootUUID.
					strlcpy(rootUUID, val, 37);
				}
				/* else
				{
					strlcpy(rootUUID, "3453E0E5-017B-38AD-A0AA-D0BBD8565D6", 37);
					_BOOT_DEBUG_DUMP("Target boot-uuid=<%s>\n", rootUUID);
				} */
			}
		}

#if PRE_LINKED_KERNEL_SUPPORT
		/* Look for 'Kernel Cache' key. */
		if (getValueForKey(kKernelCacheKey, &val, &length, &bootInfo->bootConfig))
		{
			_BOOT_DEBUG_DUMP("Kernel Cache set to: %s\n", val);

			// Key found. Check if the given filepath/name exists.
			if (length && GetFileInfo(NULL, val, &flags, &cachetime) == 0)
			{
				// File located. Init kernelCacheFile so that we can use it as boot file.
				gPlatform.KernelCachePath = strdup(val);

				// Set flag to inform the load process to skip parts of the code.
				gPlatform.KernelCacheSpecified = true;

				_BOOT_DEBUG_DUMP("kernelcache file found.\n");
			}

			_BOOT_DEBUG_ELSE_DUMP("Error: kernelcache file not found.\n");
		}

		// _BOOT_DEBUG_ELSE_DUMP("No 'Kernel Cache' key given.\n");
#endif
		/* Enable touching of a single BIOS device by setting 'Scan Single Drive' to yes.
		if (getBoolForKey(kScanSingleDriveKey, &gScanSingleDrive, &bootInfo->bootConfig) && gScanSingleDrive)
		{
			gScanSingleDrive = true;
		} */
	}
	else
	{
		_BOOT_DEBUG_DUMP("No com.apple.Boot.plist found.\n");
	}
	
	// Was a target drive (per UUID) specified in com.apple.Boot.plist?
	if (rootUUID[0] == '\0')
	{
		_BOOT_DEBUG_DUMP("No UUID specified in com.apple.Boot.plist\n");

		// No, so are we booting from a System Volume?
		if (gPlatform.BootVolume->flags & kBVFlagSystemVolume)
		{
			_BOOT_DEBUG_DUMP("Booting from a System Volume, getting UUID.\n");

			// Yes, then let's get the UUID.
			if (HFSGetUUID(gPlatform.BootVolume, rootUUID) == STATE_SUCCESS)
			{
				_BOOT_DEBUG_DUMP("Success [%s]\n", rootUUID);
			}
		}
		else // Booting from USB-stick or SDboot media.
		{
			_BOOT_DEBUG_DUMP("Booting from a Non System Volume, getting UUID.\n");

			// Get target System Volume and UUID in one go.
			BVRef rootVolume = getTargetRootVolume(rootUUID);

			if (rootVolume)
			{
				_BOOT_DEBUG_DUMP("Success [%s]\n", rootUUID);

				gPlatform.RootVolume = rootVolume;
			}
		}

		// This should never happen, but just to be sure.
		if (rootUUID[0] == '\0')
		{
			_BOOT_DEBUG_DUMP("Failed to get UUID for System Volume.\n");

			if (!gVerboseMode)
			{
				// Force verbose mode when we didn't find a UUID, so 
				// that people see what is going on in times of trouble.
				gVerboseMode = true;
			}
		}
	}

	/*
	 * At this stage we know exactly what boot mode we're in, and which disk to boot from
	 * any of which may or may not have been set/changed (in com.apple.Boot.plist) into a 
	 * non-default system setting and thus is this the place to update our EFI tree.
	 */

    updateEFITree(rootUUID);

	if (haveCABootPlist) // Check boolean before doing more time consuming tasks.
	{
		if (getBoolForKey(kQuietBootKey, &quietBootMode, &bootInfo->bootConfig) && !quietBootMode)
		{
			gBootMode = kBootModeNormal; // Reversed from: gBootMode |= kBootModeQuiet;
		}
	}

    // Parse args, load and start kernel.
    while (1)
    {
		// Initialize globals.

		sysConfigValid = 0;
		gErrors        = 0;

		int retStatus = -1;

		getAndProcessBootArguments(kernelFlags);

		// Initialize bootFile (defaults to: mach_kernel).
		strcpy(bootFile, bootInfo->bootFile);

#if PRE_LINKED_KERNEL_SUPPORT

		_BOOT_DEBUG_DUMP("gBootMode = %d\n", gBootMode);

		// Preliminary checks to prevent us from doing useless things.
		mayUseKernelCache = ((gBootMode & kBootModeSafe) == 0);

		_BOOT_DEBUG_DUMP("mayUseKernelCache = %s\n", mayUseKernelCache ? "true" : "false");

		/* 
		 * A pre-linked kernel, or kernelcache, requires you to have all essential kexts for your
		 * configuration, including FakeSMC.kext in: /System/Library/Extensions/ 
		 * Not in /Extra/Extensions/ because this directory will be ignored, completely when a 
		 * pre-linked kernel or kernelcache is used!
		 *
		 * Note: Not following this word of advise will render your system incapable of booting!
		 */
		
		if (mayUseKernelCache == false)
		{
			_BOOT_DEBUG_DUMP("Warning: kernelcache will be ignored!\n");

			// True when 'Kernel Cache' is set in com.apple.Boot.plist
			if (gPlatform.KernelCacheSpecified == true)
			{
				sprintf(bootFile, "%s", bootInfo->bootFile);
			}
		}
		else
		{
			// True when 'Kernel Cache' is set in com.apple.Boot.plist
			if (gPlatform.KernelCacheSpecified == true)
			{
				_BOOT_DEBUG_DUMP("kernelcache: %s\n", gPlatform.KernelCachePath);

				/*
				 * Starting with Lion, we can take a shortcut by simply pointing 
				 * the 'bootFile' to the kernel cache and we are done.
				 */

				sprintf(bootFile, "%s", gPlatform.KernelCachePath);
			}

			/*
			 * We might have been fired up from a USB thumbdrive (kickstart boot) and 
			 * thus we have to check the kernel cache path first (might not be there).
			 */

			else if (GetFileInfo(NULL, gPlatform.KernelCachePath, &flags, &cachetime) == 0)
			{

#if ((MAKE_TARGET_OS & LION) == LION) // Also for Mountain Lion, which has bit 2 set like Lion.

				_BOOT_DEBUG_DUMP("Checking for kernelcache...\n");

				if (GetFileInfo(gPlatform.KernelCachePath, (char *)kKernelCache, &flags, &cachetime) == 0)
				{
					sprintf(bootFile, "%s/%s", gPlatform.KernelCachePath, kKernelCache);

					_BOOT_DEBUG_DUMP("Kernelcache located.\n");
				}

				_BOOT_DEBUG_ELSE_DUMP("Failed to locate the kernelcache. Will load: %s!\n", bootInfo->bootFile);
			}

			_BOOT_DEBUG_ELSE_DUMP("Failed to locate the kernelcache (directory)!\n");
		}
#else // Not for (Mountain) Lion, go easy with the Snow Leopard.

				static char preLinkedKernelPath[128];
				static char adler32Key[PLATFORM_NAME_LEN + ROOT_PATH_LEN];

				unsigned long adler32 = 0;

				preLinkedKernelPath[0] = '\0';

				_BOOT_DEBUG_DUMP("Checking for pre-linked kernel...\n");

				// Zero out platform info (name and kernel root path).
				bzero(adler32Key, sizeof(adler32Key));
				
				// Construct key for the pre-linked kernel checksum (generated by adler32). 
				sprintf(adler32Key, gPlatform.ModelID);
				sprintf(adler32Key + PLATFORM_NAME_LEN, "%s", BOOT_DEVICE_PATH);
				sprintf(adler32Key + (PLATFORM_NAME_LEN + 38), "%s", bootInfo->bootFile);
				
				adler32 = Adler32((unsigned char *)adler32Key, sizeof(adler32Key));
				
				_BOOT_DEBUG_DUMP("adler32: %08X\n", adler32);
				
				// Create path to pre-linked kernel.
				sprintf(preLinkedKernelPath, "%s/%s_%s.%08lX", gPlatform.KernelCachePath, kKernelCache, 
						((gArchCPUType == CPU_TYPE_X86_64) ? "x86_64" : "i386"), adler32);

				// Check if this file exists.
				if ((GetFileInfo(NULL, preLinkedKernelPath, &flags, &cachetime) == 0) && ((flags & kFileTypeMask) == kFileTypeFlat))
				{
					_BOOT_DEBUG_DUMP("Pre-linked kernel cache located!\nLoading pre-linked kernel: %s\n", preLinkedKernelPath);
					
					// Returns -1 on error, or the actual filesize.
					if (LoadFile((const char *)preLinkedKernelPath))
					{
						retStatus = 1;
						fileLoadBuffer = (void *)kLoadAddr;
						bootFile[0] = 0;
					}

					_BOOT_DEBUG_ELSE_DUMP("Failed to load the pre-linked kernel. Will load: %s!\n", bootInfo->bootFile);
				}

				_BOOT_DEBUG_ELSE_DUMP("Failed to locate the pre-linked kernel!\n");
			}

			_BOOT_DEBUG_ELSE_DUMP("Failed to locate the cache directory!\n");
		}
コード例 #9
0
ファイル: test.c プロジェクト: EMali2HF/goahead
MAIN(goahead, int argc, char **argv, char **envp)
{
    char    *argp, *auth, *home, *documents, *endpoints, *endpoint, *route, *tok, *lspec;
    int     argind, duration;

    route = "route.txt";
    auth = "auth.txt";
    duration = 0;

    for (argind = 1; argind < argc; argind++) {
        argp = argv[argind];
        if (*argp != '-') {
            break;

        } else if (smatch(argp, "--auth") || smatch(argp, "-a")) {
            if (argind >= argc) usage();
            auth = argv[++argind];

#if ME_UNIX_LIKE && !MACOSX
        } else if (smatch(argp, "--background") || smatch(argp, "-b")) {
            websSetBackground(1);
#endif

        } else if (smatch(argp, "--debugger") || smatch(argp, "-d") || smatch(argp, "-D")) {
            websSetDebug(1);

        } else if (smatch(argp, "--duration")) {
            if (argind >= argc) usage();
            duration = atoi(argv[++argind]);

        } else if (smatch(argp, "--home")) {
            if (argind >= argc) usage();
            home = argv[++argind];
            if (chdir(home) < 0) {
                error("Cannot change directory to %s", home);
                exit(-1);
            }
        } else if (smatch(argp, "--log") || smatch(argp, "-l")) {
            if (argind >= argc) usage();
            logSetPath(argv[++argind]);

        } else if (smatch(argp, "--verbose") || smatch(argp, "-v")) {
            logSetPath("stdout:2");

        } else if (smatch(argp, "--route") || smatch(argp, "-r")) {
            route = argv[++argind];

        } else if (smatch(argp, "--version") || smatch(argp, "-V")) {
            printf("%s\n", ME_VERSION);
            exit(0);

        } else if (*argp == '-' && isdigit((uchar) argp[1])) {
            lspec = sfmt("stdout:%s", &argp[1]);
            logSetPath(lspec);
            wfree(lspec);

        } else {
            usage();
        }
    }
    documents = ME_GOAHEAD_DOCUMENTS;
    if (argc > argind) {
        documents = argv[argind++];
    }
    initPlatform();
    if (websOpen(documents, route) < 0) {
        error("Cannot initialize server. Exiting.");
        return -1;
    }
    logHeader();
    if (websLoad(auth) < 0) {
        error("Cannot load %s", auth);
        return -1;
    }
    if (argind < argc) {
        while (argind < argc) {
            endpoint = argv[argind++];
            if (websListen(endpoint) < 0) {
                return -1;
            }
        }
    } else {
        endpoints = sclone(ME_GOAHEAD_LISTEN);
        for (endpoint = stok(endpoints, ", \t", &tok); endpoint; endpoint = stok(NULL, ", \t,", &tok)) {
            if (websListen(endpoint) < 0) {
                return -1;
            }
        }
        wfree(endpoints);
    }

    websDefineHandler("test", testHandler, 0, 0, 0);
    websAddRoute("/test", "test", 0);
#if ME_GOAHEAD_LEGACY
    websUrlHandlerDefine("/legacy/", 0, 0, legacyTest, 0);
#endif
#if ME_GOAHEAD_JAVASCRIPT
    websDefineJst("aspTest", aspTest);
    websDefineJst("bigTest", bigTest);
#endif
    websDefineAction("test", actionTest);
    websDefineAction("sessionTest", sessionTest);
    websDefineAction("showTest", showTest);
#if ME_GOAHEAD_UPLOAD && !ME_ROM
    websDefineAction("uploadTest", uploadTest);
#endif

#if ME_UNIX_LIKE && !MACOSX
    /*
        Service events till terminated
    */
    if (websGetBackground()) {
        if (daemon(0, 0) < 0) {
            error("Cannot run as daemon");
            return -1;
        }
    }
#endif
    if (duration) {
        printf("Running for %d secs\n", duration);
        websStartEvent(duration * 1000, (WebsEventProc) exitProc, 0);
    }
    websServiceEvents(&finished);
    logmsg(1, "Instructed to exit\n");
    websClose();
    return 0;
}
コード例 #10
0
ファイル: kernelmain.c プロジェクト: Paolo-Maffei/mansos
//----------------------------------------------------------
//      System initialization
//----------------------------------------------------------
static inline void initSystem(void)
{
    bool success;
    (void)success;

    // disable interrupts: disabled on msp430 by default, but other systems might need this
    DISABLE_INTS();

    // stop the watchdog: GCC disables it by default, but other compilers might not be so helpful
    watchdogStop();

    // TODO: init dynamic memory
    // platformMemInit();

    // basic, platform-specific initialization: timers, platform-specific drivers (?)
    initPlatform();

    // start energy accounting (as soon as timers are initialized)
    energyConsumerOn(ENERGY_CONSUMER_MCU);

#ifdef USE_PRINT
    // init printing to serial (makes sense only after clock has been calibrated)
    if (printInit != NULL) printInit();
#endif

    INIT_PRINTF("starting MansOS...\n");

#ifdef USE_LEDS
    INIT_PRINTF("init LED(s)...\n");
    ledsInit();
#endif
#ifdef USE_BEEPER
    beeperInit();
#endif
#ifdef RAMTEXT_START
    if ((MemoryAddress_t)&_end > RAMTEXT_START) {
        // Panic right aways on RAM overflow.
        // In case this happens, you might want to increase the address
        // specified by CONST_RAMTEXT_START in config file
        assertionFailed("Overflow between .data and .ramtext sections", __FILE__, __LINE__);
    }
#endif
#ifdef USE_ADC
    if (adcInit != NULL) {
        INIT_PRINTF("init ADC...\n");
        adcInit();
    }
#endif
#ifdef USE_RANDOM
    INIT_PRINTF("init RNG...\n");
    randomInit();
#endif
#if USE_ALARMS
    INIT_PRINTF("init alarms...\n");
    initAlarms();
#endif
#ifdef USE_RADIO
    INIT_PRINTF("init radio...\n");
    radioInit();
#endif
#ifdef USE_ADDRESSING
    INIT_PRINTF("init communication stack...\n");
    networkingInit();
#endif
#ifdef USE_EXT_FLASH
    INIT_PRINTF("init external flash...\n");
    extFlashInit();
#endif
#ifdef USE_SDCARD
    INIT_PRINTF("init SD card...\n");
    sdcardInit();
#endif
#ifdef USE_EEPROM
    INIT_PRINTF("init EEPROM...\n");
    eepromInit();
#endif
#ifdef USE_ISL29003
    INIT_PRINTF("init ISL light sensor...\n");
    success = islInit();
    if (!success) {
        INIT_PRINTF("ISL init failed!\n");
    }
#endif
#ifdef USE_ADS1115
    INIT_PRINTF("init ADS111x ADC converter chip...\n");
    adsInit();
#endif
#if USE_ADS8638
    INIT_PRINTF("init ADS8638 ADC converter chip...\n");
    ads8638Init();
#endif
#if USE_ADS8328
    INIT_PRINTF("init ADS8328 ADC converter chip...\n");
    ads8328Init();
#endif
#if USE_AD5258
    INIT_PRINTF("init AD5258 digital potentiometer...\n");
    ad5258Init();
#endif
#if USE_DAC7718
    INIT_PRINTF("init DAC7718 DAC converter chip...\n");
    dac7718Init();
#endif
#if USE_ISL1219
    INIT_PRINTF("init ISL1219 real-time clock chip...\n");
    isl1219Init();
#endif
#ifdef USE_HUMIDITY
    INIT_PRINTF("init humidity sensor...\n");
    humidityInit();
#endif
#ifdef USE_ACCEL
    INIT_PRINTF("init accelerometer...\n");
    accelInit();
#endif
#ifdef USE_TIMESYNC
    INIT_PRINTF("init base station time sync...\n");
    timesyncInit();
#endif
#ifdef USE_SMP
    INIT_PRINTF("init SSMP...\n");
    smpInit();
#endif
#ifdef USE_REPROGRAMMING
    INIT_PRINTF("init reprogramming...\n");
    bootParamsInit();
#endif
#ifdef USE_DCO_RECALIBRATION
    extern void dcoRecalibrationInit(void);
    INIT_PRINTF("init DCO recalibration...\n");
    dcoRecalibrationInit();
#endif
#ifdef USE_FS
    INIT_PRINTF("init file system...\n");
    fsInit();
#endif
#ifdef USE_FATFS
    INIT_PRINTF("init FAT file system...\n");
    fatFsInit();
    INIT_PRINTF("init POSIX-like file routines...\n");
    posixStdioInit();
#endif
#ifdef USE_WMP
    INIT_PRINTF("init WMP...\n");
    wmpInit();
#endif
#ifdef USE_SEAL_NET
    INIT_PRINTF("init SEAL networking...\n");
    sealNetInit();
#endif

    INIT_PRINTF("starting the application...\n");
}