MenuLayer* MenuLayer::menuWithEntryID(int entryId) { auto layer = new MenuLayer(); layer->initWithEntryID(entryId); layer->autorelease(); return layer; }
Box2dTestBed* Box2dTestBed::createWithEntryID(int entryId) { auto layer = new (std::nothrow) Box2dTestBed(); layer->initWithEntryID(entryId); layer->autorelease(); return layer; }