/** * 处理touch 事件 * \param touchType 点击类型 * \param touchPoint 点击的点 */ bool UICenterItem::onTouch(int touchType,const CCPoint &touchPoint) { if (disable) return false; if (!this->isVisible()) return false; switch(touchType) { case UICenterItem::TOUCH_DOWN: { if (checkIn(touchPoint)) { inTouch = true; nowTouchPoint = touchPoint; initWithSpriteFrame(downShow); } }break; case UICenterItem::TOUCH_END: { if (inTouch) { initWithSpriteFrame(upShow); if (checkIn(touchPoint)) onClick(); } inTouch = false; }break; } return inTouch; }
bool Sprite::initWithSpriteFrameName(const std::string& spriteFrameName) { CCASSERT(spriteFrameName.size() > 0, "Invalid spriteFrameName"); SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName); return initWithSpriteFrame(frame); }
bool CC3DSprite::initWithSpriteFrameName(const char *pszSpriteFrameName) { CCAssert(pszSpriteFrameName != NULL, ""); CCSpriteFrame *pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(pszSpriteFrameName); return initWithSpriteFrame(pFrame); }
bool DropLife::init(){ if (!Drop::init()){ return false; } auto DropLife_path = PATH_DROP_ADDLIFE_PICTURE; auto spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(DropLife_path); initWithSpriteFrame(spriteFrame); dropType = addLife; return true; }
PlayerItem *PlayerItem::createWithSpriteFrame(cocos2d::SpriteFrame *spriteFrame) { auto sprite = new PlayerItem(); if (spriteFrame && sprite && sprite->initWithSpriteFrame(spriteFrame)) { sprite->autorelease(); return sprite; } CC_SAFE_DELETE(sprite); return nullptr; }
EffectSprite *EffectSprite::createWithSpriteFrame(cocos2d::SpriteFrame *spriteFrame) { auto ret = new (std::nothrow) EffectSprite; if(ret && ret->initWithSpriteFrame(spriteFrame)) { ret->autorelease(); return ret; } CC_SAFE_RELEASE(ret); return nullptr; }
Hunter* Hunter::create(){ auto obj = new Hunter(); obj->batchNode= SpriteBatchNode::create("soldier.png"); obj->frmCache= SpriteFrameCache::getInstance(); obj->frmCache->addSpriteFramesWithFile("soldier.plist"); auto frm = obj->frmCache->getSpriteFrameByName("soldier14.png"); obj->initWithSpriteFrame(frm); obj->posBulletInParent=Vect(obj->getContentSize().width/2-10,obj->getContentSize().height/2+12); return obj; }
bool Sprite::initWithSpriteFrameName(const std::string& spriteFrameName) { CCASSERT(!spriteFrameName.empty(), "Invalid spriteFrameName"); if (spriteFrameName.empty()) { return false; } SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName); return initWithSpriteFrame(frame); }
AnimationFrame* AnimationFrame::clone() const { // no copy constructor auto frame = new (std::nothrow) AnimationFrame(); frame->initWithSpriteFrame(_spriteFrame->clone(), _delayUnits, _userInfo); frame->autorelease(); return frame; }
bool UICenterItem::doTouchCanMove(int touchType,const CCPoint &touchPoint) { if (!this->isVisible()) return false; switch(touchType) { case UICenterItem::TOUCH_DOWN: { if (checkIn(touchPoint)) { inTouch = true; nowTouchPoint = touchPoint; initWithSpriteFrame(downShow); return true; } }break; case UICenterItem::TOUCH_MOVE: { if (inTouch && canMove) { CCPoint nowPoint = getPosition(); setPosition(ccp(nowPoint.x + touchPoint.x - nowTouchPoint.x, nowPoint.y + touchPoint.y - nowTouchPoint.y)); nowTouchPoint = touchPoint; return true; } }break; case UICenterItem::TOUCH_END: { if (inTouch) { initWithSpriteFrame(upShow); if (checkIn(touchPoint)) onClick(); } inTouch = false; }break; } return false; }
Player* Player::create() { auto spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName("catBody1.png"); auto player = new (std::nothrow) Player; if (player && spriteFrame && player->initWithSpriteFrame(spriteFrame)) { player->autorelease(); return player; } CC_SAFE_DELETE(player); return nullptr; }
RepeatableSprite* RepeatableSprite::createWithSpriteFrame(cocos2d::SpriteFrame *spriteFrame) { auto sprite = new RepeatableSprite(); if (spriteFrame && sprite && sprite->initWithSpriteFrame(spriteFrame)) { sprite->autorelease(); sprite->initTextureRectAndPosition(); return sprite; } CC_SAFE_DELETE(sprite); return NULL; }
void FilteredSpriteWithMulti::clearFilter() { //CCLOG("FilteredSpriteWithMulti::clearFilter"); _pFilters.clear(); if (_pTexture) { initWithTexture(_pTexture, _rect); } else if (_pFrame) { initWithSpriteFrame(_pFrame); } }
NS_CC_BEGIN AnimationFrame* AnimationFrame::create(SpriteFrame* spriteFrame, float delayUnits, const ValueMap& userInfo) { auto ret = new (std::nothrow) AnimationFrame(); if (ret && ret->initWithSpriteFrame(spriteFrame, delayUnits, userInfo)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } return ret; }
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets) { bool ret = false; do { auto spriteFrameCache = SpriteFrameCache::getInstance(); CCASSERT(spriteFrameCache != nullptr, "SpriteFrameCache::getInstance() must be non-NULL"); if(spriteFrameCache == nullptr) break; SpriteFrame *frame = spriteFrameCache->getSpriteFrameByName(spriteFrameName); CCASSERT(frame != nullptr, "CCSpriteFrame must be non-NULL"); if (frame == nullptr) break; ret = initWithSpriteFrame(frame, capInsets); } while (false); return ret; }
bool Skin::initWithSpriteFrameName(const std::string& spriteFrameName) { CCAssert(spriteFrameName != "", ""); SpriteFrame *pFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName); bool ret = true; if (pFrame != nullptr) { ret = initWithSpriteFrame(pFrame); } else { CCLOG("Cann't find CCSpriteFrame with %s. Please check your .plist file", spriteFrameName.c_str()); ret = false; } _displayName = spriteFrameName; return ret; }
bool CCSpriteButton::init(CCSpriteFrame *pNormalFrame,CCSpriteFrame *pSelectedFrame) { if (pNormalFrame) { m_pNormalSprite = CCSprite::createWithSpriteFrame(pNormalFrame); CC_SAFE_RETAIN(m_pNormalSprite); } if (pSelectedFrame) { m_pSelectedSprite = CCSprite::createWithSpriteFrame(pSelectedFrame); CC_SAFE_RETAIN(m_pSelectedSprite); } if (pNormalFrame) { return initWithSpriteFrame(pNormalFrame); } else { return CCSprite::init(); } }
bool ShaderEffectSprite::initShaderSprite(cocos2d::CCSpriteFrame *frame, const string &shaderType) { return initWithSpriteFrame(frame); }
bool Bullet::initBullet(Attacker attacker,int type,int level) { bool ret = false; _attacker = attacker; _level = level; _type = type; char fileName[30]; switch (attacker) { case Attacker::ENEMY: sprintf(fileName,"e_bullet_%d_%d.png",type + 1,level + 1); _attack = s_enemyConfigs[type][level].attack; break; case Attacker::BOSS: sprintf(fileName,"e_bullet_%d_%d.png",type + 1,level + 1); _attack = s_bossConfig[level].attack; break; case Attacker::TOWER: sprintf(fileName,"e_bullet_%d_%d.png",type + 1,level + 1); _attack = s_towerConfig[level].attack; break; case Attacker::PLAIN: sprintf(fileName,"p_bullet_%d_%d.png",type + 1,level + 1); _attack = s_plainConfigs[type][level].attack; switch (type) { case 0: _trace = false; _attackMode = AttackMode::SINGLE; break; case 1: _trace = false; _attackMode = AttackMode::SINGLE; break; case 2: _trace = true; _attackMode = AttackMode::RANG; break; case 3: _trace = false; _attackMode = AttackMode::SINGLE; break; case 4: _trace = false; _attackMode = AttackMode::DIFFUSION; break; case 5: _trace = true; _attackMode = AttackMode::SINGLE; break; default: break; } break; default: break; } auto frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(fileName); ret = initWithSpriteFrame(frame); if (ret) { auto listener = EventListenerCustom::create(GameConfig::eventPlayerDestroy, [=](EventCustom* event){ if (_attTarget == event->getUserData()) { _attTarget = nullptr; } }); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); } return ret; }
bool BaseSprite::initWithSpriteFrameFile(string file) { return initWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(file)); }