コード例 #1
0
	PrimitiveCube::PrimitiveCube()
	{
		m_position = Vec3(0.0f);
		m_scale = Vec3(1.0f);
		m_rotation = Vec3(0.0f);
		m_color = Colors::White;
		m_vBuffer = new VBuffers::PCVBuffer(COLOR_VERT_COUNT);
		m_iBuffer = new GLIndexBuffer(COLOR_INDEX_COUNT);
		m_usingCustomWorld = false;

		init_shader_program();
		init_color_vi_buffers();
	}
コード例 #2
0
	PrimitiveTube::PrimitiveTube(float outRadius, float inRadius, float height, size_t subdivisions, Color c)
	{
		m_rotationX = 0.0f;
		m_rotationY = 0.0f;
		m_rotationZ = 0.0f;
		m_position = Vec3(0.0f, 0.0f, -5);
		m_vBuffer = new VBuffers::PCVBuffer(32);
		m_iBuffer = new GLIndexBuffer(SPHERE_INDEX_COUNT);
		m_subdivisions = subdivisions;
		m_inRadius = inRadius;
		m_outRadius = outRadius;
		m_height = height;
		m_color = c;

		init_shader_program();
		init_color_vi_buffers();
	}
コード例 #3
0
	void PrimitiveTube::SetSubdivisions(size_t sub)
	{
		m_subdivisions = sub;
		init_color_vi_buffers();
	}