コード例 #1
0
ファイル: xwc.c プロジェクト: kode54/vgmstream
/* .XWC - Starbreeze games [Chronicles of Riddick: Assault on Dark Athena, Syndicate] */
VGMSTREAM * init_vgmstream_xwc(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
	off_t start_offset, extra_offset;
	size_t data_size;
    int loop_flag, channel_count, codec, num_samples;


    /* checks */
    /* .xwc: extension of the bigfile, individual files don't have one */
    if ( !check_extensions(streamFile,"xwc"))
        goto fail;


    /* version */
    if (read_32bitBE(0x00,streamFile) == 0x00030000 &&
        read_32bitBE(0x04,streamFile) == 0x00900000) { /* The Darkness */
        data_size = read_32bitLE(0x08, streamFile) + 0x1c; /* not including subheader */
        channel_count = read_32bitLE(0x0c, streamFile);
        /* 0x10: num_samples */
        /* 0x14: 0x8000? */
        /* 0x18: null */
        codec = read_32bitBE(0x1c, streamFile);
        num_samples = read_32bitLE(0x20, streamFile);
        /* 0x24: config data >> 2? (0x00(1): channels; 0x01(2): ?, 0x03(2): sample_rate) */
        extra_offset = 0x28;
    }
    else if (read_32bitBE(0x00,streamFile) == 0x00040000 &&
             read_32bitBE(0x04,streamFile) == 0x00900000) { /* Riddick, Syndicate */
        data_size = read_32bitLE(0x08, streamFile) + 0x24; /* not including subheader */
        channel_count = read_32bitLE(0x0c, streamFile);
        /* 0x10: num_samples */
        /* 0x14: 0x8000? */
        codec = read_32bitBE(0x24, streamFile);
        num_samples = read_32bitLE(0x28, streamFile);
        /* 0x2c: config data >> 2? (0x00(1): channels; 0x01(2): ?, 0x03(2): sample_rate) */
        /* 0x30+: codec dependant */
        extra_offset = 0x30;
    }
    else {
        goto fail;
    }

    loop_flag = 0;


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->meta_type = meta_XWC;
    vgmstream->num_samples = num_samples;

    switch(codec) {
#ifdef VGM_USE_MPEG
        case 0x4D504547: { /* "MPEG" (PS3) */
            mpeg_custom_config cfg = {0};

            start_offset = 0x800;
            vgmstream->num_samples = read_32bitLE(extra_offset+0x00, streamFile); /* with encoder delay */ //todo improve
            cfg.data_size = read_32bitLE(extra_offset+0x04, streamFile); /* without padding */

            vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_STANDARD, &cfg);
            if (!vgmstream->codec_data) goto fail;
            vgmstream->layout_type = layout_none;

            vgmstream->sample_rate = ((mpeg_codec_data*)vgmstream->codec_data)->sample_rate_per_frame;
            break;
        }
#endif
#ifdef VGM_USE_FFMPEG
        case 0x584D4100: { /* "XMA\0" (X360) */
            uint8_t buf[0x100];
            int32_t bytes, seek_size, block_size, block_count, sample_rate;

            seek_size = read_32bitLE(extra_offset+0x00, streamFile);
            start_offset = extra_offset+0x04 + seek_size + read_32bitLE(extra_offset+0x04+seek_size, streamFile) + 0x08;
            start_offset += (start_offset % 0x800) ? 0x800 - (start_offset % 0x800) : 0; /* padded */
            data_size = data_size - start_offset;

            sample_rate = read_32bitBE(extra_offset+0x04+seek_size+0x10, streamFile);
            block_size  = read_32bitBE(extra_offset+0x04+seek_size+0x1c, streamFile);
            block_count = read_32bitBE(extra_offset+0x04+seek_size+0x28, streamFile);
            /* others: scrambled RIFF fmt BE values */

            bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, sample_rate, block_count, block_size);
            vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
            if (!vgmstream->codec_data) goto fail;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            vgmstream->sample_rate = sample_rate;

            xma_fix_raw_samples(vgmstream, streamFile, start_offset,data_size, 0, 0,0); /* samples are ok, fix delay */
            break;
        }

        case 0x564F5242: { /* "VORB" (PC) */
            start_offset = 0x30;
            data_size = data_size - start_offset;

            vgmstream->codec_data = init_ffmpeg_offset(streamFile, start_offset,data_size);
            if ( !vgmstream->codec_data ) goto fail;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            vgmstream->sample_rate = read_32bitLE(start_offset + 0x28, streamFile);
            break;
        }
#endif
        default:
            goto fail;
    }


    if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
コード例 #2
0
ファイル: gtd.c プロジェクト: kode54/vgmstream
/* GTD - found in Knights Contract (X360, PS3), Valhalla Knights 3 (PSV) */
VGMSTREAM * init_vgmstream_gtd(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset, chunk_offset, stpr_offset, name_offset = 0, loop_start_offset, loop_end_offset;
    size_t data_size, chunk_size;
    int loop_flag, channel_count, sample_rate;
    int num_samples, loop_start_sample, loop_end_sample;
    uint32_t at9_config_data;
    gtd_codec codec;


    /* check extension, case insensitive */
    if ( !check_extensions(streamFile,"gtd"))
        goto fail;

    if (read_32bitBE(0x00,streamFile) != 0x47485320)   /* "GHS " */
        goto fail;

    /* header type, not formally specified */
    if (read_32bitBE(0x04,streamFile) == 1 && read_16bitBE(0x0C,streamFile) == 0x0166) { /* XMA2 */
        /* 0x08(4): seek table size */
        chunk_offset = 0x0c; /* custom header with a "fmt " data chunk inside */
        chunk_size = 0x34;

        channel_count = read_16bitBE(chunk_offset+0x02,streamFile);
        sample_rate   = read_32bitBE(chunk_offset+0x04,streamFile);
        xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1);

        start_offset = read_32bitBE(0x58,streamFile); /* always 0x800 */
        data_size = read_32bitBE(0x5c,streamFile);
        /* 0x34(18): null,  0x54(4): seek table offset, 0x58(4): seek table size, 0x5c(8): null, 0x64: seek table */

        stpr_offset = read_32bitBE(chunk_offset+0x54,streamFile) + read_32bitBE(chunk_offset+0x58,streamFile);
        if (read_32bitBE(stpr_offset,streamFile) == 0x53545052) { /* "STPR" */
            name_offset = stpr_offset + 0xB8; /* there are offsets fields but seems to work */
        }

        codec = XMA2;
    }
    else if (0x34 + read_32bitLE(0x30,streamFile) + read_32bitLE(0x0c,streamFile) == get_streamfile_size(streamFile)) { /* ATRAC9 */

        data_size = read_32bitLE(0x0c,streamFile);
        start_offset = 0x34 + read_32bitLE(0x30,streamFile);
        channel_count   = read_32bitLE(0x10,streamFile);
        sample_rate     = read_32bitLE(0x14,streamFile);
        loop_start_offset = read_32bitLE(0x1c, streamFile);
        loop_end_offset = read_32bitLE(0x20, streamFile);
        loop_flag = loop_end_offset > loop_start_offset;
        at9_config_data = read_32bitBE(0x28,streamFile);
        /* 0x18-0x28: fixed/unknown values */

        stpr_offset = 0x2c;
        if (read_32bitBE(stpr_offset,streamFile) == 0x53545052) { /* "STPR" */
            name_offset = stpr_offset + 0xE8; /* there are offsets fields but seems to work */
        }

        codec = ATRAC9;
    }
    else {
        /* apparently there is a PS3 variation (MSF inside?) */
        goto fail;
    }



    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = sample_rate;
    vgmstream->loop_start_sample = loop_start_sample;
    vgmstream->loop_end_sample   = loop_end_sample;
    vgmstream->meta_type = meta_GTD;
    if (name_offset) //encoding is Shift-Jis in some PSV files
        read_string(vgmstream->stream_name,STREAM_NAME_SIZE, name_offset,streamFile);

    switch(codec) {
#ifdef VGM_USE_FFMPEG
        case XMA2: {
            uint8_t buf[0x100];
            size_t bytes;

            bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1);
            if (bytes <= 0) goto fail;

            vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
            if ( !vgmstream->codec_data ) goto fail;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            vgmstream->num_samples = num_samples;

            xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, chunk_offset, 1,1);
            break;
        }
#endif
#ifdef VGM_USE_ATRAC9
        case ATRAC9: {
            atrac9_config cfg = {0};

            cfg.channels = vgmstream->channels;
            cfg.config_data = at9_config_data;

            vgmstream->codec_data = init_atrac9(&cfg);
            if (!vgmstream->codec_data) goto fail;
            vgmstream->coding_type = coding_ATRAC9;
            vgmstream->layout_type = layout_none;
            if (loop_flag) {
                vgmstream->loop_start_sample = atrac9_bytes_to_samples(loop_start_offset - start_offset, vgmstream->codec_data);
                vgmstream->loop_end_sample = atrac9_bytes_to_samples(loop_end_offset - start_offset, vgmstream->codec_data);
            }
            vgmstream->num_samples = atrac9_bytes_to_samples(data_size, vgmstream->codec_data);
            break;
        }

#endif

        default:
            goto fail;
    }


    /* open the file for reading */
    if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
コード例 #3
0
ファイル: nub_xma.c プロジェクト: kode54/vgmstream
/* Namco NUB xma - from Tekken 6, Galaga Legions DX */
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset, chunk_offset;
    size_t data_size, chunk_size;
    int loop_flag, channel_count, sample_rate, chunk_type;
    int num_samples, loop_start_sample, loop_end_sample;


    /* checks */
    if ( !check_extensions(streamFile,"xma")) /* (probably meant to be .nub) */
        goto fail;
    if (read_32bitBE(0x00,streamFile) != 0x786D6100)   /* "xma\0" */
        goto fail;


    /* custom header with a "XMA2" or "fmt " chunk inside; most other values are unknown */
    chunk_type   = read_32bitBE(0xC,streamFile);
    start_offset = 0x100;
    data_size    = read_32bitBE(0x14,streamFile);
    chunk_offset = 0xBC;
    chunk_size   = read_32bitBE(0x24,streamFile);
    if (chunk_type == 0x4) { /* "XMA2" */
        xma2_parse_xma2_chunk(streamFile, chunk_offset, &channel_count,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample);
    } else if (chunk_type == 0x8) { /* "fmt " */
        channel_count = read_16bitBE(chunk_offset+0x02,streamFile);
        sample_rate   = read_32bitBE(chunk_offset+0x04,streamFile);
        xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1);
    } else {
        goto fail;
    }


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = sample_rate;
    vgmstream->num_samples = num_samples;
    vgmstream->loop_start_sample = loop_start_sample;
    vgmstream->loop_end_sample   = loop_end_sample;
    vgmstream->meta_type = meta_NUB_XMA;

#ifdef VGM_USE_FFMPEG
    {
        uint8_t buf[0x100];
        size_t bytes;

        if (chunk_type == 0x4) { /* "XMA2" */
            bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile);
        } else { /* "fmt " */
            bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1);
        }
        vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
        if ( !vgmstream->codec_data ) goto fail;
        vgmstream->coding_type = coding_FFmpeg;
        vgmstream->layout_type = layout_none;

        xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, chunk_offset, 1,1); /* samples needs adjustment */
    }
#else
    goto fail;
#endif

    if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
        goto fail;
    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
コード例 #4
0
/* BGW - from Final Fantasy XI (PC) music files */
VGMSTREAM * init_vgmstream_bgw(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    STREAMFILE *temp_streamFile = NULL;
    uint32_t codec, file_size, block_size, sample_rate, block_align;
    int32_t loop_start;
    off_t start_offset;

    int channel_count, loop_flag = 0;

    /* check extensions */
    if ( !check_extensions(streamFile, "bgw") )
        goto fail;

    /* check header */
    if (read_32bitBE(0x00,streamFile) != 0x42474d53 || /* "BGMS" */
        read_32bitBE(0x04,streamFile) != 0x74726561 || /* "trea" */
        read_32bitBE(0x08,streamFile) != 0x6d000000 )  /* "m\0\0\0" */
        goto fail;

    codec = read_32bitLE(0x0c,streamFile);
    file_size = read_32bitLE(0x10,streamFile);
    /*file_id = read_32bitLE(0x14,streamFile);*/
    block_size = read_32bitLE(0x18,streamFile);
    loop_start = read_32bitLE(0x1c,streamFile);
    sample_rate = (read_32bitLE(0x20,streamFile) + read_32bitLE(0x24,streamFile)) & 0x7FFFFFFF; /* bizarrely obfuscated sample rate */
    start_offset = read_32bitLE(0x28,streamFile);
    /*0x2c: unk (vol?) */
    /*0x2d: unk (0x10?) */
    channel_count = read_8bit(0x2e,streamFile);
    block_align = (uint8_t)read_8bit(0x2f,streamFile);

    if (file_size != get_streamfile_size(streamFile))
        goto fail;

    loop_flag = (loop_start > 0);

    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->meta_type = meta_FFXI_BGW;
    vgmstream->sample_rate = sample_rate;

    switch (codec) {
        case 0: /* PS ADPCM */
            vgmstream->coding_type = coding_PSX_cfg;
            vgmstream->layout_type = layout_interleave;
            vgmstream->interleave_block_size = (block_align / 2) + 1; /* half, even if channels = 1 */

            vgmstream->num_samples = block_size * block_align;
            if (loop_flag) {
                vgmstream->loop_start_sample = (loop_start-1) * block_align;
                vgmstream->loop_end_sample = vgmstream->num_samples;
            }
            
            break;

#ifdef VGM_USE_FFMPEG
        case 3: { /* ATRAC3 (encrypted) */
            uint8_t buf[0x100];
            int bytes, joint_stereo, skip_samples;
            size_t data_size = file_size - start_offset;

            vgmstream->num_samples = block_size; /* atrac3_bytes_to_samples gives the same value */
            if (loop_flag) {
                vgmstream->loop_start_sample = loop_start;
                vgmstream->loop_end_sample = vgmstream->num_samples;
            }

            block_align  = 0xC0 * vgmstream->channels; /* 0x00 in header */
            joint_stereo = 0;
            skip_samples = 0;

            bytes = ffmpeg_make_riff_atrac3(buf, 0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_align, joint_stereo, skip_samples);
            if (bytes <= 0) goto fail;

            temp_streamFile = setup_bgw_atrac3_streamfile(streamFile, start_offset,data_size, 0xC0,channel_count);
            if (!temp_streamFile) goto fail;

            vgmstream->codec_data = init_ffmpeg_header_offset(temp_streamFile, buf,bytes, 0,data_size);
            if (!vgmstream->codec_data) goto fail;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            close_streamfile(temp_streamFile);
            break;
        }
#endif

        default:
            goto fail;
    }


    if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
        goto fail;
    return vgmstream;

fail:
    close_streamfile(temp_streamFile);
    close_vgmstream(vgmstream);
    return NULL;
}
コード例 #5
0
ファイル: sqex_scd.c プロジェクト: kode54/vgmstream
/* SCD - Square-Enix games (FF XIII, XIV) */
VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset, tables_offset, meta_offset, extradata_offset, name_offset = 0;
    int32_t stream_size, extradata_size, loop_start, loop_end;

    int loop_flag = 0, channel_count, codec, sample_rate;
    int version, target_entry, aux_chunk_count;
    int total_subsongs, target_subsong = streamFile->stream_index;

    int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
    int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;


    /* check extension, case insensitive */
    if ( !check_extensions(streamFile, "scd") )
        goto fail;

    /** main header **/
    if (read_32bitBE(0x00,streamFile) != 0x53454442 &&  /* "SEDB" */
        read_32bitBE(0x04,streamFile) != 0x53534346)    /* "SSCF" */
        goto fail;

    if (read_8bit(0x0c,streamFile) == 0x01) { /* big endian flag */
        //size_offset = 0x14;
        read_32bit = read_32bitBE;
        read_16bit = read_16bitBE;
    } else {
        //size_offset = 0x10;
        read_32bit = read_32bitLE;
        read_16bit = read_16bitLE;
    }

    /* SSCF version? (older SSCFs from Crisis Core/FFXI X360 seem to be V3/2) */
    if (read_8bit(0x0d,streamFile) != 0x04)
        goto fail;

    /* v2: FFXIII demo (PS3), FFT0 test files (PC); v3: common; v4: Kingdom Hearts 2.8 (PS4) */
    version = read_32bit(0x08,streamFile);
    if (version != 2 && version != 3 && version != 4)
        goto fail;

    tables_offset = read_16bit(0x0e,streamFile); /* usually 0x30 or 0x20 */

#if 0
    /* never mind, FFXIII music_68tak.ps3.scd is 0x80 shorter */
    /* check file size with header value */
    if (read_32bit(size_offset,streamFile) != get_streamfile_size(streamFile))
        goto fail;
#endif


    /** offset tables **/
    /* 0x00(2): table1/4 (unknown) entries */
    /* 0x02(2): table2 (unknown) entries */
    /* 0x04(2): table3 (headers) entries */
    /* 0x06(2): unknown, varies even for clone files */

    /* (implicit: table1 starts at 0x20) */
    /* 0x08: table2 (unknown) start offset */
    /* 0x0c: table3 (headers) start offset */
    /* 0x10: table4 (unknown) start offset */
    /* 0x14: always null? */
    /* 0x18: table5? (unknown) start offset? */
    /* 0x1c: unknown, often null */
    /* each table entry is an uint32_t offset; after entries there is padding */
    /* if a table isn't present entries is 0 and offset points to next table */

    /* find meta_offset in table3 (headers) and total subsongs */
    {
        int i;
        int headers_entries = read_16bit(tables_offset+0x04,streamFile);
        off_t headers_offset = read_32bit(tables_offset+0x0c,streamFile);

        if (target_subsong == 0) target_subsong = 1;
        total_subsongs = 0;
        meta_offset = 0;

        /* manually find subsongs as entries can be dummy (ex. sfx banks in FF XIV or FF Type-0) */
        for (i = 0; i < headers_entries; i++) {
            off_t entry_offset = read_32bit(headers_offset + i*0x04,streamFile);

            if (read_32bit(entry_offset+0x0c,streamFile) == -1)
                continue; /* codec -1 when dummy */

            total_subsongs++;
            if (!meta_offset && total_subsongs == target_subsong) {
                meta_offset = entry_offset;
                target_entry = i;
            }
        }
        if (meta_offset == 0) goto fail;
        /* SCD can contain 0 entries too */
    }

    /** stream header **/
    stream_size     = read_32bit(meta_offset+0x00,streamFile);
    channel_count   = read_32bit(meta_offset+0x04,streamFile);
    sample_rate     = read_32bit(meta_offset+0x08,streamFile);
    codec           = read_32bit(meta_offset+0x0c,streamFile);

    loop_start      = read_32bit(meta_offset+0x10,streamFile);
    loop_end        = read_32bit(meta_offset+0x14,streamFile);
    extradata_size  = read_32bit(meta_offset+0x18,streamFile);
    aux_chunk_count = read_32bit(meta_offset+0x1c,streamFile);
    /* 0x01e(2): unknown, seen in some FF XIV sfx (MSADPCM) */

    loop_flag       = (loop_end > 0);
    extradata_offset = meta_offset + 0x20;
    start_offset = extradata_offset + extradata_size;

    /* only "MARK" chunk is known (some FF XIV PS3 have "STBL" but it's not counted) */
    if (aux_chunk_count > 1 && aux_chunk_count < 0xFFFF) { /* some FF XIV Heavensward IMA sfx have 0x01000000 */
        VGM_LOG("SCD: unknown aux chunk count %i\n", aux_chunk_count);
        goto fail;
    }

    /* skips aux chunks, sometimes needed (Lightning Returns X360, FF XIV PC) */
    if (aux_chunk_count && read_32bitBE(extradata_offset, streamFile) == 0x4D41524B) { /* "MARK" */
        extradata_offset += read_32bit(extradata_offset+0x04, streamFile);
    }

    /* find name if possible */
    if (version == 4) {
        int info_entries    = read_16bit(tables_offset+0x00,streamFile);
        int headers_entries = read_16bit(tables_offset+0x04,streamFile);
        off_t info_offset   = tables_offset+0x20;

        /* not very exact as table1 and table3 entries may differ in V3, not sure about V4 */
        if (info_entries == headers_entries) {
            off_t entry_offset = read_16bit(info_offset + 0x04*target_entry,streamFile);
            name_offset = entry_offset+0x30;
        }
    }


#ifdef VGM_USE_VORBIS
    /* special case using init_vgmstream_ogg_vorbis */
    if (codec == 0x06) {
        VGMSTREAM *ogg_vgmstream;
        uint8_t ogg_version, ogg_byte;
        ogg_vorbis_meta_info_t ovmi = {0};

        ovmi.meta_type = meta_SQEX_SCD;
        ovmi.total_subsongs = total_subsongs;
        /* loop values are in bytes, let init_vgmstream_ogg_vorbis find loop comments instead */

        ogg_version = read_8bit(extradata_offset + 0x00, streamFile);
        /* 0x01(1): 0x20 in v2/3, this ogg miniheader size? */
        ogg_byte    = read_8bit(extradata_offset + 0x02, streamFile);
        /* 0x03(1): ? in v3 */

        if (ogg_version == 0) { /* 0x10? header, then custom Vorbis header before regular Ogg (FF XIV PC v1) */
            ovmi.stream_size = stream_size;
        }
        else { /* 0x20 header, then seek table */
            size_t seek_table_size  = read_32bit(extradata_offset+0x10, streamFile);
            size_t vorb_header_size = read_32bit(extradata_offset+0x14, streamFile);
            /* 0x18(4): ? (can be 0) */

            if ((extradata_offset-meta_offset) + seek_table_size + vorb_header_size != extradata_size)
                goto fail;

            ovmi.stream_size = vorb_header_size + stream_size;
            start_offset = extradata_offset + 0x20 + seek_table_size; /* extradata_size skips vorb_header */

            if (ogg_version == 2) { /* header is XOR'ed using byte (FF XIV PC) */
                ovmi.decryption_callback = scd_ogg_v2_decryption_callback;
                ovmi.scd_xor = ogg_byte;
                ovmi.scd_xor_length = vorb_header_size;
            }
            else if (ogg_version == 3) { /* file is XOR'ed using table (FF XIV Heavensward PC)  */
                ovmi.decryption_callback = scd_ogg_v3_decryption_callback;
                ovmi.scd_xor = stream_size & 0xFF; /* ogg_byte not used? */
                ovmi.scd_xor_length = vorb_header_size + stream_size;
            }
            else {
                VGM_LOG("SCD: unknown ogg_version 0x%x\n", ogg_version);
            }
        }

        /* actual Ogg init */
        ogg_vgmstream = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
        if (ogg_vgmstream && name_offset)
            read_string(ogg_vgmstream->stream_name, PATH_LIMIT, name_offset, streamFile);
        return ogg_vgmstream;
    }
#endif


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = sample_rate;
    vgmstream->num_streams = total_subsongs;
    vgmstream->stream_size = stream_size;
    vgmstream->meta_type = meta_SQEX_SCD;
    if (name_offset)
        read_string(vgmstream->stream_name, PATH_LIMIT, name_offset, streamFile);

    switch (codec) {
        case 0x01:      /* PCM */
            vgmstream->coding_type = coding_PCM16LE;
            vgmstream->layout_type = layout_interleave;
            vgmstream->interleave_block_size = 0x02;

            vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channel_count, 16);
            if (loop_flag) {
                vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channel_count, 16);
                vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channel_count, 16);
            }
            break;

        case 0x03:      /* PS-ADPCM [Final Fantasy Type-0] */
            vgmstream->coding_type = coding_PSX;
            vgmstream->layout_type = layout_interleave;
            vgmstream->interleave_block_size = 0x10;

            vgmstream->num_samples = ps_bytes_to_samples(stream_size, channel_count);
            if (loop_flag) {
                vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channel_count);
                vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channel_count);
            }
            break;

        case 0x06:      /* OGG [Final Fantasy XIII-2 (PC), Final Fantasy XIV (PC)] */
            goto fail; /* handled above */

#ifdef VGM_USE_MPEG
        case 0x07: {    /* MPEG [Final Fantasy XIII (PS3)] */
            mpeg_codec_data *mpeg_data = NULL;
            mpeg_custom_config cfg = {0};

            cfg.interleave = 0x800; /* for multistream [Final Fantasy XIII-2 (PS3)], otherwise ignored */
            cfg.data_size = stream_size;

            mpeg_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_SCD, &cfg);
            if (!mpeg_data) goto fail;
            vgmstream->codec_data = mpeg_data;
            vgmstream->layout_type = layout_none;

            /* some Drakengard 3, Kingdom Hearts HD have adjusted sample rate (47999, 44099), for looping? */

            vgmstream->num_samples = mpeg_bytes_to_samples(stream_size, mpeg_data);
            vgmstream->loop_start_sample = mpeg_bytes_to_samples(loop_start, mpeg_data);
            vgmstream->loop_end_sample = mpeg_bytes_to_samples(loop_end, mpeg_data);

            /* somehow loops offsets aren't always frame-aligned, and the code below supposedly helped,
             * but there isn't much difference since MPEG loops are rough (1152-aligned). Seems it
             * would help more loop_start - ~1000, loop_end + ~1000 (ex. FFXIII-2 music_SunMizu.ps3.scd) */
            //vgmstream->num_samples -= vgmstream->num_samples % 576;
            //vgmstream->loop_start_sample -= vgmstream->loop_start_sample % 576;
            //vgmstream->loop_end_sample -= vgmstream->loop_end_sample % 576;
            break;
        }
#endif
        case 0x0C:      /* MS ADPCM [Final Fantasy XIV (PC) sfx] */
            vgmstream->coding_type = coding_MSADPCM;
            vgmstream->layout_type = layout_none;
            vgmstream->interleave_block_size = read_16bit(extradata_offset+0x0c,streamFile);
            /* in extradata_offset is a WAVEFORMATEX (including coefs and all) */

            vgmstream->num_samples = msadpcm_bytes_to_samples(stream_size, vgmstream->interleave_block_size, vgmstream->channels);
            if (loop_flag) {
                vgmstream->loop_start_sample = msadpcm_bytes_to_samples(loop_start, vgmstream->interleave_block_size, vgmstream->channels);
                vgmstream->loop_end_sample = msadpcm_bytes_to_samples(loop_end, vgmstream->interleave_block_size, vgmstream->channels);
            }
            break;

        case 0x0A:      /* DSP ADPCM [Dragon Quest X (Wii)] */
        case 0x15: {    /* DSP ADPCM [Dragon Quest X (Wii U)] (no apparent differences except higher sample rate) */
            const off_t interleave_size = 0x800;
            const off_t stride_size = interleave_size * channel_count;
            int i;
            size_t total_size;
            layered_layout_data * data = NULL;

            /* interleaved DSPs including the header (so the first 0x800 is 0x60 header + 0x740 data)
             * so interleave layout can't used; we'll setup de-interleaving streamfiles as layers/channels instead */
            //todo this could be simplified using a block layout or adding interleave_first_block
            vgmstream->coding_type = coding_NGC_DSP;
            vgmstream->layout_type = layout_layered;

            /* read from the first DSP header and verify other channel headers */
            {
                total_size = (read_32bitBE(start_offset+0x04,streamFile)+1)/2; /* rounded nibbles / 2 */
                vgmstream->num_samples = read_32bitBE(start_offset+0x00,streamFile);
                if (loop_flag) {
                    vgmstream->loop_start_sample = loop_start;
                    vgmstream->loop_end_sample = loop_end+1;
                }

                for (i = 1; i < channel_count; i++) {
                    if ((read_32bitBE(start_offset+4,streamFile)+1)/2 != total_size ||
                        read_32bitBE(start_offset+interleave_size*i+0x00,streamFile) != vgmstream->num_samples) {
                        goto fail;
                    }
                }
            }

            /* init layout */
            data = init_layout_layered(channel_count);
            if (!data) goto fail;
            vgmstream->layout_data = data;

            /* open each layer subfile */
            for (i = 0; i < channel_count; i++) {
                STREAMFILE* temp_streamFile = setup_scd_dsp_streamfile(streamFile, start_offset+interleave_size*i, interleave_size, stride_size, total_size);
                if (!temp_streamFile) goto fail;

                data->layers[i] = init_vgmstream_ngc_dsp_std(temp_streamFile);
                close_streamfile(temp_streamFile);
                if (!data->layers[i]) goto fail;
            }

            /* setup layered VGMSTREAMs */
            if (!setup_layout_layered(data))
                goto fail;

            break;
        }

#ifdef VGM_USE_FFMPEG
        case 0x0B: {    /* XMA2 [Final Fantasy (X360), Lightning Returns (X360) sfx, Kingdom Hearts 2.8 (X1)] */
            ffmpeg_codec_data *ffmpeg_data = NULL;
            uint8_t buf[200];
            int32_t bytes;

            /* extradata_offset+0x00: fmt0x166 header (BE),  extradata_offset+0x34: seek table */
            bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,200, extradata_offset,0x34, stream_size, streamFile, 1);
            ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,stream_size);
            if (!ffmpeg_data) goto fail;
            vgmstream->codec_data = ffmpeg_data;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            vgmstream->num_samples = ffmpeg_data->totalSamples;
            vgmstream->loop_start_sample = loop_start;
            vgmstream->loop_end_sample = loop_end;

            xma_fix_raw_samples(vgmstream, streamFile, start_offset,stream_size, 0, 0,0); /* samples are ok, loops? */
            break;
        }

        case 0x0E: {    /* ATRAC3/ATRAC3plus [Lord of Arcana (PSP), Final Fantasy Type-0] */
            ffmpeg_codec_data *ffmpeg_data = NULL;

            /* full RIFF header at start_offset/extradata_offset (same) */
            ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size);
            if (!ffmpeg_data) goto fail;
            vgmstream->codec_data = ffmpeg_data;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            vgmstream->num_samples = ffmpeg_data->totalSamples; /* fact samples */
            vgmstream->loop_start_sample = loop_start;
            vgmstream->loop_end_sample = loop_end;

            if (ffmpeg_data->skipSamples <= 0) /* in case FFmpeg didn't get them */
                ffmpeg_set_skip_samples(ffmpeg_data, riff_get_fact_skip_samples(streamFile, start_offset));
            /* SCD loop/sample values are relative (without skip samples) vs RIFF (with skip samples), no need to adjust */
            break;
        }
#endif

#ifdef VGM_USE_ATRAC9
        case 0x16: { /* ATRAC9 [Kingdom Hearts 2.8 (PS4)] */
            atrac9_config cfg = {0};

            /* post header has various typical ATRAC9 values */
            cfg.channels = vgmstream->channels;
            cfg.config_data = read_32bit(extradata_offset+0x0c,streamFile);
            cfg.encoder_delay = read_32bit(extradata_offset+0x18,streamFile);

            vgmstream->codec_data = init_atrac9(&cfg);
            if (!vgmstream->codec_data) goto fail;
            vgmstream->coding_type = coding_ATRAC9;
            vgmstream->layout_type = layout_none;

            vgmstream->num_samples = read_32bit(extradata_offset+0x10,streamFile); /* loop values above are also weird and ignored */
            vgmstream->loop_start_sample = read_32bit(extradata_offset+0x20, streamFile) - (loop_flag ? cfg.encoder_delay : 0); //loop_start
            vgmstream->loop_end_sample   = read_32bit(extradata_offset+0x24, streamFile) - (loop_flag ? cfg.encoder_delay : 0); //loop_end
            break;
        }
#endif

        case -1:    /* used for dummy entries */
        default:
            VGM_LOG("SCD: unknown codec 0x%x\n", codec);
            goto fail;
    }


    if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
        goto fail;

    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
コード例 #6
0
ファイル: ps2_rxws.c プロジェクト: benladen/vgmstream
/* RXWS - from Sony SCEI PS2 games (Okage: Shadow King, Genji, Bokura no Kazoku) */
VGMSTREAM * init_vgmstream_ps2_rxws(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    STREAMFILE * streamHeader = NULL;
    off_t start_offset, chunk_offset, name_offset = 0;
    size_t stream_size, chunk_size;
    int loop_flag = 0, channel_count, is_separate = 0, type, sample_rate;
    int32_t loop_start, loop_end;
    int total_subsongs, target_subsong = streamFile->stream_index;

    /* check extensions */
    /* .xws: header and data, .xwh+xwb: header + data (.bin+dat are also found in Wild Arms 4/5) */
    if (!check_extensions(streamFile,"xws,xwb")) goto fail;
    is_separate = check_extensions(streamFile,"xwb");

    /* xwh+xwb: use xwh as header; otherwise use the current file */
    if (is_separate) {
        /* extra check to avoid hijacking Microsoft's XWB */
        if ((read_32bitBE(0x00,streamFile) == 0x57424E44) ||    /* "WBND" (LE) */
            (read_32bitBE(0x00,streamFile) == 0x444E4257))      /* "DNBW" (BE) */
            goto fail;

        streamHeader = open_stream_ext(streamFile, "xwh");
        if (!streamHeader) goto fail;
    } else {
        streamHeader = streamFile;
    }
    if (read_32bitBE(0x00,streamHeader) != 0x52585753) /* "RXWS" */
        goto fail;

    /* file size (just the .xwh/xws) */
    if (read_32bitLE(0x04,streamHeader)+0x10 != get_streamfile_size(streamHeader))
        goto fail;
    /* 0x08(4): version (0x100/0x200), 0x0C: null */

    /* typical chunks: FORM, FTXT, MARK, BODY (for .xws) */
    if (read_32bitBE(0x10,streamHeader) != 0x464F524D) /* "FORM", main header (always first) */
        goto fail;
    chunk_size = read_32bitLE(0x10+0x04,streamHeader); /* size - 0x10 */
    /* 0x08 version (0x100), 0x0c: null */
    chunk_offset = 0x20;


    /* check multi-streams */
    total_subsongs = read_32bitLE(chunk_offset+0x00,streamHeader);
    if (target_subsong == 0) target_subsong = 1;
    if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;


    /* read stream header */
    {
        off_t header_offset = chunk_offset + 0x4 + 0x1c * (target_subsong-1); /* position in FORM */
        off_t stream_offset, next_stream_offset, data_offset = 0;

        type = read_8bit(header_offset+0x00, streamHeader);
        /* 0x01(1): unknown (always 0x1c), 0x02(2): flags? (usually 8002/0002, & 0x01 if looped) */
        /* 0x04(4): vol/pan stuff? (0x00007F7F), 0x08(1): null?, 0x0c(4): null? */
        channel_count =    read_8bit(header_offset+0x09, streamHeader);
        sample_rate = (uint16_t)read_16bitLE(header_offset+0x0a,streamHeader);
        stream_offset = read_32bitLE(header_offset+0x10,streamHeader);
        loop_end      = read_32bitLE(header_offset+0x14,streamHeader);
        loop_start    = read_32bitLE(header_offset+0x18,streamHeader);
        loop_flag = (loop_start != 0xFFFFFFFF);

        /* find data start and size */
        if (is_separate) {
            data_offset = 0x00;
        }
        else {
            off_t current_chunk = 0x10;
            /* note the extra 0x10 in chunk_size/offsets */
            while (current_chunk < get_streamfile_size(streamFile)) {
                if (read_32bitBE(current_chunk,streamFile) == 0x424F4459) { /* "BODY" chunk_type */
                    data_offset = 0x10 + current_chunk;
                    break;
                }
                current_chunk += 0x10 + read_32bitLE(current_chunk+4,streamFile);
            }
            if (!data_offset) goto fail;
        }

        if (target_subsong == total_subsongs) {
            next_stream_offset = data_offset + get_streamfile_size(is_separate ? streamFile : streamHeader);
        } else {
            off_t next_header_offset = chunk_offset + 0x4 + 0x1c * (target_subsong);
            next_stream_offset = read_32bitLE(next_header_offset+0x10,streamHeader);
        }

        stream_size = next_stream_offset - stream_offset;
        start_offset = data_offset + stream_offset;
    }

    /* get stream name (always follows FORM) */
    if (read_32bitBE(0x10+0x10 + chunk_size,streamHeader) == 0x46545854) { /* "FTXT" */
        chunk_offset = 0x10+0x10 + chunk_size + 0x10;
        if (read_32bitLE(chunk_offset+0x00,streamHeader) == total_subsongs) {
            name_offset = chunk_offset + read_32bitLE(chunk_offset+0x04 + (target_subsong-1)*0x04,streamHeader);
        }
    }


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = sample_rate;
    vgmstream->num_streams = total_subsongs;
    vgmstream->stream_size = stream_size;
    vgmstream->meta_type = meta_PS2_RXWS;
    if (name_offset)
        read_string(vgmstream->stream_name,STREAM_NAME_SIZE, name_offset,streamHeader);

    switch (type) {
        case 0x00:      /* PS-ADPCM */
            vgmstream->coding_type = coding_PSX;
            vgmstream->layout_type = layout_interleave;
            vgmstream->interleave_block_size = 0x10;

            vgmstream->num_samples = ps_bytes_to_samples(loop_end, channel_count);
            vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channel_count);
            vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channel_count);
            break;

        case 0x01:      /* PCM */
            vgmstream->coding_type = coding_PCM16LE;
            vgmstream->layout_type = channel_count==1 ? layout_none : layout_interleave;
            vgmstream->interleave_block_size = 0x2;

            vgmstream->num_samples = pcm_bytes_to_samples(loop_end, channel_count, 16);
            vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channel_count, 16);
            vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channel_count, 16);
            break;

#ifdef VGM_USE_FFMPEG
        case 0x02: {    /* ATRAC3 */
            uint8_t buf[0x100];
            int32_t bytes, block_size, encoder_delay, joint_stereo;

            block_size = 0xc0 * channel_count;
            joint_stereo = 0;
            encoder_delay = 0x0;

            bytes = ffmpeg_make_riff_atrac3(buf, 0x100, vgmstream->num_samples, stream_size, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay);
            if (bytes <= 0) goto fail;

            vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,stream_size);
            if (!vgmstream->codec_data) goto fail;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            vgmstream->num_samples = loop_end;
            vgmstream->loop_start_sample = loop_start;
            vgmstream->loop_end_sample   = loop_end;
            break;
        }
#endif
        default:
            goto fail;
    }

    /* open the file for reading */
    if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
        goto fail;

    if (is_separate && streamHeader) close_streamfile(streamHeader);
    return vgmstream;

fail:
    if (is_separate && streamHeader) close_streamfile(streamHeader);
    close_vgmstream(vgmstream);
    return NULL;
}