コード例 #1
0
ファイル: ogenmap.cpp プロジェクト: mecirt/7k2
//-------- Begin of function World::generate_map2 ----------//
//
void World::generate_map2()
{
	gen_dirt(25,10,15);

	game.disp_gen_game_status(5);

	//---------------------------------//

	plant_init(60, 2);

	game.disp_gen_game_status(10);

	//---------------------------------//

	init_fire();

	game.disp_gen_game_status(5);

	//----- debug code: validate terrain_id -----//

	#ifdef DEBUG

	Location* locPtr = loc_matrix;

	for( int i=0 ; i<MAX_WORLD_X_LOC*MAX_WORLD_Y_LOC ; i++, locPtr++ )
	{
		err_when( locPtr->terrain_id < 1 ||
					 locPtr->terrain_id > terrain_res.terrain_count );
	}

	#endif
}
コード例 #2
0
ファイル: init.c プロジェクト: cthielen/epiar-historical
int init_subsystems(void) {

  init_hud();
  init_flares();
  init_starfield();
  init_fire();
  init_particles();
  init_chunks();
  init_video_new_game();
  reset_update();
  reset_plugins();
  init_asteroids();

  return (0);
}
コード例 #3
0
ファイル: smoke.c プロジェクト: TeoTwawki/zsnes-archive
void DrawSmoke ()
{
    int x, y, pixel, pixel2;

    if (! fire_init_flag)
    {
        init_fire ();
    }

    draw_bottom_line_of_fire ();

    for (y = 0; y < (SCRH - 1); y ++)
    {
        for (x = 0; x < SCRW; x ++)
        {
            pixel = fire_buffer [((y + 1) * SCRW) + x];

            if (pixel > 0)
            {
                pixel --;
            }

            fire_buffer [(y * SCRW) + x] = pixel;
        }
    }

    for (y = 0; y < SCRH; y ++)
    {
        for (x = 0; x < SCRW; x ++)
        {
            pixel = vidbuffer [(y * SCRW) + x];
            pixel2 = (fire_buffer [(y * SCRW) + x] / 8);

            if (pixel2 > pixel)
            {
                vidbuffer [(y * SCRW) + x] = pixel2;
            }
            else
            {
                vidbuffer [(y * SCRW) + x] =
                    (((pixel + pixel2) / 2) + 1);
            }
        }
    }
}
コード例 #4
0
ファイル: mesh.c プロジェクト: Xiaobin0860/foobillardplus
void InitMesh(void) {
  // free texbinds
  if(sofatexbind) {
    glDeleteTextures(1,&sofatexbind);
  }
  if(chairtexbind) {
    glDeleteTextures(1,&chairtexbind);
  }
  if(camintexbind) {
    glDeleteTextures(1,&camintexbind);
  }
   //sofa
   fprintf(stderr,"Initialize default mesh-graphics\n");
   create_png_texbind("sofa.png", &sofatexbind, 3, GL_RGB);
#ifdef USE_BINDBUFFER
   glGenBuffers(1, &vbo);
   glBindBuffer(GL_ARRAY_BUFFER, vbo);
   glBufferData(GL_ARRAY_BUFFER, sizeof (struct vertex_struct) * VERTEX_COUNT, vertexs, GL_STATIC_DRAW);
   glBindBuffer(GL_ARRAY_BUFFER, 0);

   glGenBuffers(1, &vinx);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vinx);
   glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof (indexes[0]) * FACES_COUNT * 3, indexes, GL_STATIC_DRAW);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif
   //chair
   create_png_texbind("full_symbol.png", &chairtexbind, 4, GL_RGBA);
#ifdef USE_BINDBUFFER
   glGenBuffers(1, &vbo1);
   glBindBuffer(GL_ARRAY_BUFFER, vbo1);
   glBufferData(GL_ARRAY_BUFFER, sizeof (struct vertex_struct) * VERTEX1_COUNT, vertexs1, GL_STATIC_DRAW);
   glBindBuffer(GL_ARRAY_BUFFER, 0);

   glGenBuffers(1, &vinx1);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vinx1);
   glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof (indexes1[0]) * FACES1_COUNT * 3, indexes1, GL_STATIC_DRAW);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif
   //bar table
#ifdef USE_BINDBUFFER
   glGenBuffers(1, &vbo2);
   glBindBuffer(GL_ARRAY_BUFFER, vbo2);
   glBufferData(GL_ARRAY_BUFFER, sizeof (struct vertex_struct) * VERTEX2_COUNT, vertexs2, GL_STATIC_DRAW);
   glBindBuffer(GL_ARRAY_BUFFER, 0);

   glGenBuffers(1, &vinx2);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vinx2);
   glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof (indexes2[0]) * FACES2_COUNT * 3, indexes2, GL_STATIC_DRAW);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);

   glGenBuffers(1, &vbo2a);
   glBindBuffer(GL_ARRAY_BUFFER, vbo2a);
   glBufferData(GL_ARRAY_BUFFER, sizeof (struct vertex_struct) * VERTEX2a_COUNT, vertexs2a, GL_STATIC_DRAW);
   glBindBuffer(GL_ARRAY_BUFFER, 0);

   glGenBuffers(1, &vinx2a);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vinx2a);
   glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof (indexes2a[0]) * FACES2a_COUNT * 3, indexes2a, GL_STATIC_DRAW);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif
   //camin
   create_png_texbind("camin.png", &camintexbind, 4, GL_RGBA);
#ifdef USE_BINDBUFFER
   glGenBuffers(1, &vbo3);
   glBindBuffer(GL_ARRAY_BUFFER, vbo3);
   glBufferData(GL_ARRAY_BUFFER, sizeof (struct vertex_struct) * VERTEX3_COUNT, vertexs3, GL_STATIC_DRAW);
   glBindBuffer(GL_ARRAY_BUFFER, 0);

   glGenBuffers(1, &vinx3);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vinx3);
   glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof (indexes3[0]) * FACES3_COUNT * 3, indexes3, GL_STATIC_DRAW);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif
   //ceiling lamp
#ifdef USE_BINDBUFFER
   glGenBuffers(1, &vbo4);
   glBindBuffer(GL_ARRAY_BUFFER, vbo4);
   glBufferData(GL_ARRAY_BUFFER, sizeof (struct vertex_struct) * VERTEX4_COUNT, vertexs4, GL_STATIC_DRAW);
   glBindBuffer(GL_ARRAY_BUFFER, 0);

   glGenBuffers(1, &vinx4);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vinx4);
   glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof (indexes4[0]) * FACES4_COUNT * 3, indexes4, GL_STATIC_DRAW);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif
  fprintf(stderr,"Initialize default Sofa object\n");
  MakeSofa();
  fprintf(stderr,"Initialize default Chair object\n");
  MakeChair();
  fprintf(stderr,"Initialize default Table object\n");
  MakeTable();
  fprintf(stderr,"Initialize default Fireplace object\n");
  MakeCamin();
  fprintf(stderr,"Initialize default ceiling-lamp object\n");
  MakeLamp();
  fprintf(stderr,"Initialize fire object\n");
  init_fire();  //initialize the fireflame for the fireplace
}