コード例 #1
0
int main()
{
  initializeHeap(heap);
  initializeValues();
  buildMaxHeap();
  printValues();
  //printf("max: %d \n",heapExtractMax());
  //heapIncreaseKey(2,18);
  //maxHeapInsert(17);
  printValues();


  return 0;
}
コード例 #2
0
int main()
{
  initializeHeap(heap);
  initializeValues();
  buildMinHeap();
  printValues();
  //printf("min: %d \n",heapExtractMin());
  //heapDecreaseKey(2,0);
  //minHeapInsert(0);
  //printValues();


  return 0;
}
コード例 #3
0
heap *heapSort(int *array, int size){
	heap *h = initializeHeap(array,size);
	int index = 0;
	//printf("~~~~~~~ Heap built ~~~~~~~\n");
	//printArray(h->heap,10);
	for(index = h->size-1; index >= 0; index--){
		int temp = h->heap[index];
		//printf("Exchanging %d (at %d) for %d\n",temp,index,h->heap[0]);
		h->heap[index] = h->heap[0];
		h->heap[0] = temp;
		h->size -= 1;
		max_heapify(h,0);
		//printf("Heap size gone to: %d\n",h->size);
		//printArray(h->heap,10);
	}

	return h;
}
コード例 #4
0
ファイル: MemHeap.cpp プロジェクト: tabchas/ee312
void *allocateMemory(unsigned size_in_bytes)
{
    int size;
    unsigned chunk;
    int chunk_size;

    if (!initialized)
    {
        initializeHeap();
        initialized = true;
    }

    if (size_in_bytes == 0)
    {
        return nullptr;
    }

    size = (size_in_bytes + sizeof(int)-1) / sizeof(int);

    chunk = findFreeChunk(size);
    if (always_false)
    {
        displayChunks();
    }
    if (chunk == bogus_chunk)
    {
        printf("Ah NUTS, out of memory\n");
        exit(-1); // forces main to return -1 !immediately!
    }

    splitChunkIfNecessary(chunk, size);
    chunk_size = memory_pool[chunk];
    assert(chunk_size >= size); // just a sanity check, pretty insane really
    setBothSignatures(chunk, -chunk_size);

    /* OK, all done... all we need to do now is return... oh,
     * we're supposed to return a pointer, not an index.....
     */
    return &memory_pool[chunk + 1];
}
コード例 #5
0
ファイル: kheap.c プロジェクト: jawline/Dawn
void initializeKernelHeap() {
	initializeHeap(&kernel_heap, KERNEL_HEAP_ADDR);
}