コード例 #1
0
ファイル: script_v2.cpp プロジェクト: St0rmcrow/scummvm
int KyraEngine_v2::o2_trySceneChange(EMCState *script) {
	debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_trySceneChange(%p) (%d, %d, %d, %d)", (const void *)script,
			stackPos(0), stackPos(1), stackPos(2), stackPos(3));

	_unkHandleSceneChangeFlag = 1;
	int success = inputSceneChange(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
	_unkHandleSceneChangeFlag = 0;

	if (success) {
		_emc->init(script, script->dataPtr);
		_unk4 = 0;
		_savedMouseState = -1;
		_unk5 = 1;
		return 0;
	} else {
		return (_unk4 != 0) ? 1 : 0;
	}
}
コード例 #2
0
ファイル: kyra_hof.cpp プロジェクト: TomFrost/scummvm
void KyraEngine_HoF::handleInput(int x, int y) {
	setNextIdleAnimTimer();
	if (_unk5) {
		_unk5 = 0;
		return;
	}

	if (!_screen->isMouseVisible())
		return;

	if (_savedMouseState == -2) {
		snd_playSoundEffect(13);
		return;
	}

	setNextIdleAnimTimer();

	if (x <= 6 || x >= 312 || y <= 6 || y >= 135) {
		bool exitOk = false;
		assert(_savedMouseState + 6 >= 0);
		switch (_savedMouseState + 6) {
		case 0:
			if (_sceneExit1 != 0xFFFF)
				exitOk = true;
			break;

		case 1:
			if (_sceneExit2 != 0xFFFF)
				exitOk = true;
			break;

		case 2:
			if (_sceneExit3 != 0xFFFF)
				exitOk = true;
			break;

		case 3:
			if (_sceneExit4 != 0xFFFF)
				exitOk = true;
			break;

		default:
			break;
		}

		if (exitOk) {
			inputSceneChange(x, y, 1, 1);
			return;
		}
	}

	if (checkCharCollision(x, y) && _savedMouseState >= -1) {
		runSceneScript2();
		return;
	} else if (pickUpItem(x, y)) {
		return;
	} else {
		int skipHandling = 0;

		if (checkItemCollision(x, y) == -1) {
			resetGameFlag(0x1EF);
			skipHandling = handleInputUnkSub(x, y) ? 1 : 0;

			if (queryGameFlag(0x1EF)) {
				resetGameFlag(0x1EF);
				return;
			}

			if (_unk5) {
				_unk5 = 0;
				return;
			}
		}

		if (_deathHandler > -1)
			skipHandling = 1;

		if (skipHandling)
			return;

		if (checkCharCollision(x, y)) {
			runSceneScript2();
			return;
		}

		if (_itemInHand >= 0) {
			if (y > 136)
				return;

			dropItem(0, _itemInHand, x, y, 1);
		} else {
			if (_savedMouseState == -2 || y > 135)
				return;

			if (!_unk5) {
				inputSceneChange(x, y, 1, 1);
				return;
			}

			_unk5 = 0;
		}
	}
}
コード例 #3
0
ファイル: kyra_mr.cpp プロジェクト: AdamRi/scummvm-pink
void KyraEngine_MR::handleInput(int x, int y) {
	if (_inventoryState)
		return;
	setNextIdleAnimTimer();

	if (_unk5) {
		_unk5 = 0;
		return;
	}

	if (!_screen->isMouseVisible())
		return;

	if (_savedMouseState == -3) {
		snd_playSoundEffect(0x0D, 0x80);
		return;
	}

	setNextIdleAnimTimer();

	int skip = 0;

	if (checkCharCollision(x, y) && _savedMouseState >= -1 && runSceneScript2()) {
		return;
	} else if (_itemInHand != 27 && pickUpItem(x, y, 1)) {
		return;
	} else if (checkItemCollision(x, y) == -1) {
		resetGameFlag(1);
		skip = runSceneScript1(x, y);

		if (queryGameFlag(1)) {
			resetGameFlag(1);
			return;
		} else if (_unk5) {
			_unk5 = 0;
			return;
		}
	}

	if (_deathHandler >= 0)
		skip = 1;

	if (skip)
		return;

	if (checkCharCollision(x, y)) {
		if (runSceneScript2())
			return;
	} else if (_itemInHand >= 0 && _savedMouseState >= 0) {
		if (_itemInHand == 27) {
			makeCharFacingMouse();
		} else if (y <= 187) {
			if (_itemInHand == 43)
				removeHandItem();
			else
				dropItem(0, _itemInHand, x, y, 1);
		}
		return;
	} else if (_savedMouseState == -3) {
		return;
	} else {
		if (y > 187 && _savedMouseState > -4)
			return;
		if (_unk5) {
			_unk5 = 0;
			return;
		}
	}

	inputSceneChange(x, y, 1, 1);
}