コード例 #1
0
ファイル: meshocttree.cpp プロジェクト: ArtisticCoding/hair
MeshOctTree::MeshOctTree(ObjMesh *mesh)
{

    QTime t;
    t.start();

    m_mesh = mesh;

    maxDepth = 4;
    minTrianglesForSplitting = 5;

    calculateBoundingBox();

    m_root = new OctTreeNode(boundingMin, boundingMax, maxDepth-1);

    for (int i = 0; i < m_mesh->triangles.size(); i++){
        insertTriangle(m_mesh->triangles.at(i));
    }

    cout << "done building octtree: "<< t.restart() << "ms" << endl;
}
コード例 #2
0
ファイル: GraphicUI.cpp プロジェクト: BonChou/POSD_HW1
void GraphicUI::createActions()
{
	CreateAct = new QAction(QIcon("images/create.png"), tr("&Create a mind map"), this);
	connect(CreateAct, SIGNAL(triggered()), this, SLOT(create()));

	OpenAct = new QAction(QIcon("images/open.png"), tr("&Open a mind map"), this);
	OpenAct->setStatusTip(tr("Open an existing file"));
	connect(OpenAct, SIGNAL(triggered()), this, SLOT(open()));

	SaveAct = new QAction(QIcon("images/save.png"), tr("&Save a mind map"), this);
	connect(SaveAct, SIGNAL(triggered()), this, SLOT(save()));

	ExitAct = new QAction(QIcon("images/exit.png"), tr("&Exit"), this);
	ExitAct->setStatusTip(tr("Exit the application"));
	connect(ExitAct, SIGNAL(triggered()), this, SLOT(close()));

	EditAct = new QAction(QIcon("images/edit.png"), tr("&Edit"), this);
	connect(EditAct, SIGNAL(triggered()), this, SLOT(edit()));

	DeleteAct = new QAction(QIcon("images/delete.png"), tr("&Delete"), this);
	connect(DeleteAct, SIGNAL(triggered()), this, SLOT(deleteNode()));

	InsertAChildAct = new QAction(QIcon("images/child.png"), tr("&Insert a child"), this);
	connect(InsertAChildAct, SIGNAL(triggered()), this, SLOT(insertChild()));

	InsertASiblingAct = new QAction(QIcon("images/silbing.png"), tr("&Insert a silbing"), this);
	connect(InsertASiblingAct, SIGNAL(triggered()), this, SLOT(insertSilbing()));

	InsertAParentAct = new QAction(QIcon("images/parent.png"), tr("&Insert a parent"), this);
	connect(InsertAParentAct, SIGNAL(triggered()), this, SLOT(insertParent()));

	AboutAct = new QAction(QIcon("images/about.png"), tr("&About"), this);
	connect(AboutAct, SIGNAL(triggered()), this, SLOT(about()));

	CutAct = new QAction(QIcon("images/cut.png"), tr("&Cut"), this);
	connect(CutAct, SIGNAL(triggered()), this, SLOT(cut()));
	
	CopyAct = new QAction(QIcon("images/copy.png"), tr("&Copy"), this);
	connect(CopyAct, SIGNAL(triggered()), this, SLOT(copy()));

	PasteAct = new QAction(QIcon("images/paste.png"), tr("&Paste"), this);
	connect(PasteAct, SIGNAL(triggered()), this, SLOT(paste()));

	RedoAct = new QAction(QIcon("images/redo.png"), tr("&Redo"), this);
	connect(RedoAct, SIGNAL(triggered()), this, SLOT(redo()));

	UndoAct = new QAction(QIcon("images/undo.png"), tr("&Undo"), this);
	connect(UndoAct, SIGNAL(triggered()), this, SLOT(undo()));

	InsertARectangleAct = new QAction(QIcon("images/rectangle.png"), tr("&Insert a rectangle"), this);
	connect(InsertARectangleAct, SIGNAL(triggered()), this, SLOT(insertRectangle()));

	InsertACircleAct = new QAction(QIcon("images/circle.png"), tr("&Insert a circle"), this);
	connect(InsertACircleAct, SIGNAL(triggered()), this, SLOT(insertCircle()));

	InsertATriangleAct = new QAction(QIcon("images/triangle.png"), tr("&Insert a triangle"), this);
	connect(InsertATriangleAct, SIGNAL(triggered()), this, SLOT(insertTriangle()));

	UpAct = new QAction(QIcon("images/up.png"), tr("&Up"), this);
	connect(UpAct, SIGNAL(triggered()), this, SLOT(up()));

	DownAct = new QAction(QIcon("images/down.png"), tr("&Down"), this);
	connect(DownAct, SIGNAL(triggered()), this, SLOT(down()));

	ExpandAct = new QAction(QIcon("images/expand.png"), tr("&Expand"), this);
	connect(ExpandAct, SIGNAL(triggered()), this, SLOT(expand()));

	CollapseAct = new QAction(QIcon("images/collapse.png"), tr("&Collapse"), this);
	connect(CollapseAct, SIGNAL(triggered()), this, SLOT(collapse()));

	ExpandOneAct = new QAction(QIcon("images/expand2.png"), tr("&Expand"), this);
	connect(ExpandOneAct, SIGNAL(triggered()), this, SLOT(expandOne()));

	CollapseOneAct = new QAction(QIcon("images/collapse2.png"), tr("&Collapse"), this);
	connect(CollapseOneAct, SIGNAL(triggered()), this, SLOT(collapseOne()));

	ClearAct = new QAction(QIcon("images/clear.png"), tr("&Clear"), this);
	connect(ClearAct, SIGNAL(triggered()), this, SLOT(clear()));

	initialAction();
	GraphicAction.push_back(DeleteAct);
	GraphicAction.push_back(InsertAChildAct);
	GraphicAction.push_back(InsertASiblingAct);
	GraphicAction.push_back(InsertAParentAct);
	GraphicAction.push_back(EditAct);
	GraphicAction.push_back(CutAct);
	GraphicAction.push_back(CopyAct);
	GraphicAction.push_back(PasteAct);
	GraphicAction.push_back(RedoAct);
	GraphicAction.push_back(UndoAct);
	GraphicAction.push_back(InsertARectangleAct);
	GraphicAction.push_back(InsertACircleAct);
	GraphicAction.push_back(InsertATriangleAct);
	GraphicAction.push_back(UpAct);
	GraphicAction.push_back(DownAct);
	GraphicAction.push_back(ExpandAct);
	GraphicAction.push_back(CollapseAct);
	GraphicAction.push_back(ExpandOneAct);
	GraphicAction.push_back(CollapseOneAct);
	GraphicAction.push_back(ClearAct);

	Gui_presentation->setGraphicAction(GraphicAction);
}