// free up a feature with no visual effects bool removeFeature(FEATURE *psDel) { MESSAGE *psMessage; Vector3i pos; ASSERT_OR_RETURN(false, psDel != NULL, "Invalid feature pointer"); ASSERT_OR_RETURN(false, !psDel->died, "Feature already dead"); //remove from the map data StructureBounds b = getStructureBounds(psDel); for (int breadth = 0; breadth < b.size.y; ++breadth) { for (int width = 0; width < b.size.x; ++width) { if (tileOnMap(b.map.x + width, b.map.y + breadth)) { MAPTILE *psTile = mapTile(b.map.x + width, b.map.y + breadth); if (psTile->psObject == psDel) { psTile->psObject = NULL; auxClearBlocking(b.map.x + width, b.map.y + breadth, FEATURE_BLOCKED | AIR_BLOCKED); } } } } if (psDel->psStats->subType == FEAT_GEN_ARTE || psDel->psStats->subType == FEAT_OIL_DRUM) { pos.x = psDel->pos.x; pos.z = psDel->pos.y; pos.y = map_Height(pos.x, pos.z) + 30; addEffect(&pos, EFFECT_EXPLOSION, EXPLOSION_TYPE_DISCOVERY, false, NULL, 0, gameTime - deltaGameTime + 1); if (psDel->psStats->subType == FEAT_GEN_ARTE) { scoreUpdateVar(WD_ARTEFACTS_FOUND); intRefreshScreen(); } } if (psDel->psStats->subType == FEAT_GEN_ARTE || psDel->psStats->subType == FEAT_OIL_RESOURCE) { for (unsigned player = 0; player < MAX_PLAYERS; ++player) { psMessage = findMessage((MSG_VIEWDATA *)psDel, MSG_PROXIMITY, player); while (psMessage) { removeMessage(psMessage, player); psMessage = findMessage((MSG_VIEWDATA *)psDel, MSG_PROXIMITY, player); } } } debug(LOG_DEATH, "Killing off feature %s id %d (%p)", objInfo(psDel), psDel->id, psDel); killFeature(psDel); return true; }
// free up a feature with no visual effects bool removeFeature(FEATURE *psDel) { int mapX, mapY, width, breadth, player; MESSAGE *psMessage; Vector3i pos; ASSERT_OR_RETURN(false, psDel != NULL, "Invalid feature pointer"); ASSERT_OR_RETURN(false, !psDel->died, "Feature already dead"); if(bMultiMessages && !ingame.localJoiningInProgress) { SendDestroyFeature(psDel); // inform other players of destruction return true; // Wait for our message before really destroying the feature. } //remove from the map data mapX = map_coord(psDel->pos.x) - psDel->psStats->baseWidth/2; mapY = map_coord(psDel->pos.y) - psDel->psStats->baseBreadth/2; for (width = 0; width < psDel->psStats->baseWidth; width++) { for (breadth = 0; breadth < psDel->psStats->baseBreadth; breadth++) { if (tileOnMap(mapX + width, mapY + breadth)) { MAPTILE *psTile = mapTile(mapX + width, mapY + breadth); if (psTile->psObject == (BASE_OBJECT *)psDel) { psTile->psObject = NULL; auxClearBlocking(mapX + width, mapY + breadth, FEATURE_BLOCKED | AIR_BLOCKED); } } } } if(psDel->psStats->subType == FEAT_GEN_ARTE) { pos.x = psDel->pos.x; pos.z = psDel->pos.y; pos.y = map_Height(pos.x,pos.z); addEffect(&pos,EFFECT_EXPLOSION,EXPLOSION_TYPE_DISCOVERY,false,NULL,0); scoreUpdateVar(WD_ARTEFACTS_FOUND); intRefreshScreen(); } if (psDel->psStats->subType == FEAT_GEN_ARTE || psDel->psStats->subType == FEAT_OIL_RESOURCE) { for (player = 0; player < MAX_PLAYERS; player++) { psMessage = findMessage((MSG_VIEWDATA *)psDel, MSG_PROXIMITY, player); while (psMessage) { removeMessage(psMessage, player); psMessage = findMessage((MSG_VIEWDATA *)psDel, MSG_PROXIMITY, player); } } } killFeature(psDel); return true; }