vec_ptr doc_get_links(doc_ptr doc) { vec_ptr links = vec_alloc(NULL); int_map_iter_ptr iter; for (iter = int_map_iter_alloc(doc->links); int_map_iter_is_valid(iter); int_map_iter_next(iter) ) { doc_link_ptr link = int_map_iter_current(iter); vec_add(links, link); } int_map_iter_free(iter); vec_sort(links, (vec_cmp_f)_compare_links); return links; }
void int_map_iter_next(int_map_iter_ptr iter) { assert(int_map_iter_is_valid(iter)); iter->node = iter->node->next; if (!iter->node) { int prime = _primes[iter->map->prime_idx]; int i; for (i = iter->bucket + 1; i < prime; i++) { iter->bucket = i; iter->node = iter->map->buckets[i]; if (iter->node) break; } } }
/* Idea borrowed from Vanilla 3.5, but recoded from scratch ... */ void do_cmd_list_monsters(void) { int i, ct_types, ct_total = 0; int_map_ptr info = int_map_alloc(free); /* Collect */ for (i = 0; i < max_m_idx; i++) { const monster_type *m_ptr = &m_list[i]; _mon_list_info_ptr info_ptr; if (!m_ptr->ap_r_idx) continue; if (!m_ptr->ml) continue; info_ptr = int_map_find(info, m_ptr->ap_r_idx); if (!info_ptr) { info_ptr = malloc(sizeof(_mon_list_info_t)); info_ptr->r_idx = m_ptr->ap_r_idx; info_ptr->ct_total = 0; info_ptr->ct_awake = 0; info_ptr->ct_los = 0; int_map_add(info, m_ptr->ap_r_idx, info_ptr); } assert(info_ptr); info_ptr->ct_total++; ct_total++; if (!MON_CSLEEP(m_ptr)) info_ptr->ct_awake++; if (projectable(py, px, m_ptr->fy, m_ptr->fx)) info_ptr->ct_los++; } ct_types = int_map_count(info); if (ct_types) { int_map_iter_ptr iter; int *order; int cx, cy, row = 1, col; /* Sort */ C_MAKE(order, ct_types, int); i = 0; for (iter = int_map_iter_alloc(info); int_map_iter_is_valid(iter); int_map_iter_next(iter)) { _mon_list_info_ptr info_ptr = int_map_iter_current(iter); order[i++] = info_ptr->r_idx; } int_map_iter_free(iter); ang_sort_comp = _compare_r_level; ang_sort_swap = _swap_int; ang_sort(order, NULL, ct_types); /* Display */ Term_get_size(&cx, &cy); col = cx - 52; screen_save(); c_prt(TERM_WHITE, format("You see %d monster%s", ct_total, ct_total != 1 ? "s" : ""), 0, col); for (i = 0; i < ct_types; i++) { int r_idx = order[i]; const monster_race *r_ptr = &r_info[r_idx]; byte attr = TERM_WHITE; _mon_list_info_ptr info_ptr = int_map_find(info, r_idx); char buf[100]; assert(info_ptr); Term_erase(col - 1, row, 53); if (row >= cy - 2) { c_prt(TERM_YELLOW, "...", row++, col+2); break; } if (r_ptr->flags1 & RF1_UNIQUE) attr = TERM_VIOLET; else if (r_ptr->level > base_level) attr = TERM_RED; else if (!info_ptr->ct_awake) attr = TERM_L_UMBER; if (info_ptr->ct_total == 1) sprintf(buf, "%s", r_name + r_ptr->name); else if (!info_ptr->ct_awake) sprintf(buf, "%s (%d sleeping)", r_name + r_ptr->name, info_ptr->ct_total); else if (info_ptr->ct_awake == info_ptr->ct_total) sprintf(buf, "%s (%d awake)", r_name + r_ptr->name, info_ptr->ct_total); else sprintf(buf, "%s (%d awake, %d sleeping)", r_name + r_ptr->name, info_ptr->ct_awake, info_ptr->ct_total - info_ptr->ct_awake); Term_queue_bigchar(col, row, r_ptr->x_attr, r_ptr->x_char, 0, 0); c_put_str(attr, format(" %-50.50s", buf), row++, col+1); } Term_erase(col - 1, row, 53); c_prt(TERM_YELLOW, "Hit any key.", row, col+2); inkey(); prt("", 0, 0); screen_load(); C_KILL(order, ct_types, int); } else msg_print("You see no visible monsters."); int_map_free(info); }
int int_map_iter_current_key(int_map_iter_ptr iter) { assert(int_map_iter_is_valid(iter)); return iter->node->key; }
void * int_map_iter_current(int_map_iter_ptr iter) { assert(int_map_iter_is_valid(iter)); return iter->node->val; }