コード例 #1
0
static void
intel_bufferobj_copy_subdata(struct gl_context *ctx,
			     struct gl_buffer_object *src,
			     struct gl_buffer_object *dst,
			     GLintptr read_offset, GLintptr write_offset,
			     GLsizeiptr size)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_src = intel_buffer_object(src);
   struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
   drm_intel_bo *src_bo, *dst_bo;
   GLuint src_offset;

   if (size == 0)
      return;

   /* If we're in system memory, just map and memcpy. */
   if (intel_src->sys_buffer || intel_dst->sys_buffer || intel->gen >= 6) {
      /* The same buffer may be used, but note that regions copied may
       * not overlap.
       */
      if (src == dst) {
	 char *ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
					       GL_MAP_READ_BIT, dst);
	 memmove(ptr + write_offset, ptr + read_offset, size);
	 intel_bufferobj_unmap(ctx, dst);
      } else {
	 const char *src_ptr;
	 char *dst_ptr;

	 src_ptr =  intel_bufferobj_map_range(ctx, 0, src->Size,
					      GL_MAP_READ_BIT, src);
	 dst_ptr =  intel_bufferobj_map_range(ctx, 0, dst->Size,
					      GL_MAP_WRITE_BIT, dst);

	 memcpy(dst_ptr + write_offset, src_ptr + read_offset, size);

	 intel_bufferobj_unmap(ctx, src);
	 intel_bufferobj_unmap(ctx, dst);
      }
      return;
   }

   /* Otherwise, we have real BOs, so blit them. */

   dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART);
   src_bo = intel_bufferobj_source(intel, intel_src, 64, &src_offset);

   intel_emit_linear_blit(intel,
			  dst_bo, write_offset,
			  src_bo, read_offset + src_offset, size);

   /* Since we've emitted some blits to buffers that will (likely) be used
    * in rendering operations in other cache domains in this batch, emit a
    * flush.  Once again, we wish for a domain tracker in libdrm to cover
    * usage inside of a batchbuffer.
    */
   intel_batchbuffer_emit_mi_flush(intel);
}
コード例 #2
0
/**
 * Deallocate/free a vertex/pixel buffer object.
 * Called via glDeleteBuffersARB().
 */
static void
intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   assert(intel_obj);

   /* Buffer objects are automatically unmapped when deleting according
    * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
    * (though it does if you call glDeleteBuffers)
    */
   if (obj->Pointer)
      intel_bufferobj_unmap(ctx, 0, obj);

   _mesa_free(intel_obj->sys_buffer);
   if (intel_obj->region) {
      intel_bufferobj_release_region(intel, intel_obj);
   }
   else if (intel_obj->buffer) {
      dri_bo_unreference(intel_obj->buffer);
   }

   _mesa_free(intel_obj);
}
コード例 #3
0
ファイル: intel_buffer_objects.c プロジェクト: DirectFB/mesa
/**
 * The DeleteBuffer() driver hook.
 *
 * Deletes a single OpenGL buffer object.  Used by glDeleteBuffers().
 */
static void
intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
{
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   assert(intel_obj);

   /* Buffer objects are automatically unmapped when deleting according
    * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
    * (though it does if you call glDeleteBuffers)
    */
   if (obj->Pointer)
      intel_bufferobj_unmap(ctx, obj);

   drm_intel_bo_unreference(intel_obj->buffer);
   free(intel_obj);
}