コード例 #1
0
ファイル: intel_regions.c プロジェクト: ashmew2/kolibriosSVN
struct intel_region *
intel_region_alloc_for_fd(struct intel_screen *screen,
                          GLuint cpp,
                          GLuint width, GLuint height, GLuint pitch,
                          int fd, const char *name)
{
   struct intel_region *region;
   drm_intel_bo *buffer;
   int ret;
   uint32_t bit_6_swizzle, tiling;

   buffer = drm_intel_bo_gem_create_from_prime(screen->bufmgr,
                                               fd, height * pitch);
   if (buffer == NULL)
      return NULL;
   ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
   if (ret != 0) {
      fprintf(stderr, "Couldn't get tiling of buffer (%s): %s\n",
	      name, strerror(-ret));
      drm_intel_bo_unreference(buffer);
      return NULL;
   }

   region = intel_region_alloc_internal(screen, cpp,
					width, height, pitch, tiling, buffer);
   if (region == NULL) {
      drm_intel_bo_unreference(buffer);
      return NULL;
   }

   return region;
}
コード例 #2
0
ファイル: intel_regions.c プロジェクト: ashmew2/kolibriosSVN
struct intel_region *
intel_region_alloc(struct intel_screen *screen,
		   uint32_t tiling,
                   GLuint cpp, GLuint width, GLuint height,
		   bool expect_accelerated_upload)
{
   drm_intel_bo *buffer;
   unsigned long flags = 0;
   unsigned long aligned_pitch;
   struct intel_region *region;

   if (expect_accelerated_upload)
      flags |= BO_ALLOC_FOR_RENDER;

   buffer = drm_intel_bo_alloc_tiled(screen->bufmgr, "region",
				     width, height, cpp,
				     &tiling, &aligned_pitch, flags);
   if (buffer == NULL)
      return NULL;

   region = intel_region_alloc_internal(screen, cpp, width, height,
                                        aligned_pitch, tiling, buffer);
   if (region == NULL) {
      drm_intel_bo_unreference(buffer);
      return NULL;
   }

   return region;
}
コード例 #3
0
ファイル: intel_regions.c プロジェクト: toastpp/toastpp
struct intel_region *
intel_region_alloc_for_handle(struct intel_context *intel,
			      GLuint cpp,
			      GLuint width, GLuint height, GLuint pitch,
			      GLuint handle, const char *name)
{
   struct intel_region *region;
   dri_bo *buffer;
   int ret;

   buffer = intel_bo_gem_create_from_name(intel->bufmgr, name, handle);

   region = intel_region_alloc_internal(intel, cpp,
					width, height, pitch, buffer);
   if (region == NULL)
      return region;

   ret = dri_bo_get_tiling(region->buffer, &region->tiling,
			   &region->bit_6_swizzle);
   if (ret != 0) {
      fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
	      handle, name, strerror(-ret));
      intel_region_release(&region);
      return NULL;
   }

   return region;
}
コード例 #4
0
ファイル: intel_regions.c プロジェクト: emcmanus/FlashMesa3D
struct intel_region *
intel_region_alloc(struct intel_context *intel,
		   uint32_t tiling,
                   GLuint cpp, GLuint width, GLuint height, GLuint pitch,
		   GLboolean expect_accelerated_upload)
{
   dri_bo *buffer;
   struct intel_region *region;

   /* If we're tiled, our allocations are in 8 or 32-row blocks, so
    * failure to align our height means that we won't allocate enough pages.
    *
    * If we're untiled, we still have to align to 2 rows high because the
    * data port accesses 2x2 blocks even if the bottom row isn't to be
    * rendered, so failure to align means we could walk off the end of the
    * GTT and fault.
    */
   if (tiling == I915_TILING_X)
      height = ALIGN(height, 8);
   else if (tiling == I915_TILING_Y)
      height = ALIGN(height, 32);
   else
      height = ALIGN(height, 2);

   /* If we're untiled, we have to align to 2 rows high because the
    * data port accesses 2x2 blocks even if the bottom row isn't to be
    * rendered, so failure to align means we could walk off the end of the
    * GTT and fault.
    */
   height = ALIGN(height, 2);

   if (expect_accelerated_upload) {
      buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
					     pitch * cpp * height, 64);
   } else {
      buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
				  pitch * cpp * height, 64);
   }

   region = intel_region_alloc_internal(intel, cpp, width, height,
					pitch, buffer);

   if (tiling != I915_TILING_NONE) {
      assert(((pitch * cpp) & 127) == 0);
      drm_intel_bo_set_tiling(buffer, &tiling, pitch * cpp);
      drm_intel_bo_get_tiling(buffer, &region->tiling, &region->bit_6_swizzle);
   }

   return region;
}
コード例 #5
0
ファイル: intel_regions.c プロジェクト: toastpp/toastpp
struct intel_region *
intel_region_alloc(struct intel_context *intel,
                   GLuint cpp, GLuint width, GLuint height, GLuint pitch,
		   GLboolean expect_accelerated_upload)
{
   dri_bo *buffer;

   if (expect_accelerated_upload) {
      buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
					     pitch * cpp * height, 64);
   } else {
      buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
				  pitch * cpp * height, 64);
   }

   return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer);
}