コード例 #1
0
ファイル: fd2_program.c プロジェクト: Haifen/Mesa-3D
/* Creates shader:
 *    EXEC ADDR(0x3) CNT(0x1)
 *       (S)FETCH:	VERTEX	R1.xyz1 = R0.x FMT_32_32_32_FLOAT
 *                           UNSIGNED STRIDE(12) CONST(26, 0)
 *    ALLOC POSITION SIZE(0x0)
 *    EXEC ADDR(0x4) CNT(0x1)
 *          ALU:	MAXv	export62 = R1, R1	; gl_Position
 *    ALLOC PARAM/PIXEL SIZE(0x0)
 *    EXEC_END ADDR(0x5) CNT(0x0)
 */
static struct fd2_shader_stateobj *
create_solid_vp(void)
{
	struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX);
	struct ir2_cf *cf;
	struct ir2_instruction *instr;

	if (!so)
		return NULL;

	so->ir = ir2_shader_create();

	cf = ir2_cf_create(so->ir, EXEC);

	instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12);
	ir2_reg_create(instr, 1, "xyz1", 0);
	ir2_reg_create(instr, 0, "x", 0);

	cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0);
	cf = ir2_cf_create(so->ir, EXEC);

	instr = ir2_instr_create_alu(cf, MAXv, ~0);
	ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT);
	ir2_reg_create(instr, 1, NULL, 0);
	ir2_reg_create(instr, 1, NULL, 0);

	cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
	cf = ir2_cf_create(so->ir, EXEC_END);

	return assemble(so);
}
コード例 #2
0
ファイル: fd2_program.c プロジェクト: Haifen/Mesa-3D
/* Creates shader:
 *    EXEC ADDR(0x2) CNT(0x1)
 *       (S)FETCH:	SAMPLE	R0.xyzw = R0.xyx CONST(0) LOCATION(CENTER)
 *    ALLOC PARAM/PIXEL SIZE(0x0)
 *    EXEC_END ADDR(0x3) CNT(0x1)
 *          ALU:	MAXv	export0 = R0, R0	; gl_FragColor
 *    NOP
 */
static struct fd2_shader_stateobj *
create_blit_fp(void)
{
	struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT);
	struct ir2_cf *cf;
	struct ir2_instruction *instr;

	if (!so)
		return NULL;

	so->ir = ir2_shader_create();

	cf = ir2_cf_create(so->ir, EXEC);

	instr = ir2_instr_create_tex_fetch(cf, 0);
	ir2_reg_create(instr, 0, "xyzw", 0);
	ir2_reg_create(instr, 0, "xyx", 0);
	instr->sync = true;

	cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
	cf = ir2_cf_create(so->ir, EXEC_END);

	instr = ir2_instr_create_alu(cf, MAXv, ~0);
	ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT);
	ir2_reg_create(instr, 0, NULL, 0);
	ir2_reg_create(instr, 0, NULL, 0);

	return assemble(so);
}
コード例 #3
0
ファイル: fd2_compiler.c プロジェクト: etnaviv/mesa
static struct ir2_cf *
next_exec_cf(struct fd2_compile_context *ctx)
{
	struct ir2_cf *cf = ctx->cf;
	if (!cf || cf->exec.instrs_count >= ARRAY_SIZE(ctx->cf->exec.instrs))
		ctx->cf = cf = ir2_cf_create(ctx->so->ir, EXEC);
	return cf;
}
コード例 #4
0
ファイル: ir-a2xx.c プロジェクト: John-Gee/Mesa-3D
void * ir2_shader_assemble(struct ir2_shader *shader, struct ir2_shader_info *info)
{
	uint32_t i, j;
	uint32_t *ptr, *dwords = NULL;
	uint32_t idx = 0;
	int ret;

	info->sizedwords    = 0;
	info->max_reg       = -1;
	info->max_input_reg = 0;
	info->regs_written  = 0;

	/* we need an even # of CF's.. insert a NOP if needed */
	if (shader->cfs_count != align(shader->cfs_count, 2))
		ir2_cf_create(shader, NOP);

	/* first pass, resolve sizes and addresses: */
	ret = shader_resolve(shader, info);
	if (ret) {
		ERROR_MSG("resolve failed: %d", ret);
		goto fail;
	}

	ptr = dwords = calloc(4, info->sizedwords);

	/* second pass, emit CF program in pairs: */
	for (i = 0; i < shader->cfs_count; i += 2) {
		instr_cf_t *cfs = (instr_cf_t *)ptr;
		ret = cf_emit(shader->cfs[i], &cfs[0]);
		if (ret) {
			ERROR_MSG("CF emit failed: %d\n", ret);
			goto fail;
		}
		ret = cf_emit(shader->cfs[i+1], &cfs[1]);
		if (ret) {
			ERROR_MSG("CF emit failed: %d\n", ret);
			goto fail;
		}
		ptr += 3;
		assert((ptr - dwords) <= info->sizedwords);
	}

	/* third pass, emit ALU/FETCH: */
	for (i = 0; i < shader->cfs_count; i++) {
		struct ir2_cf *cf = shader->cfs[i];
		if ((cf->cf_type == EXEC) || (cf->cf_type == EXEC_END)) {
			for (j = 0; j < cf->exec.instrs_count; j++) {
				ret = instr_emit(cf->exec.instrs[j], ptr, idx++, info);
				if (ret) {
					ERROR_MSG("instruction emit failed: %d", ret);
					goto fail;
				}
				ptr += 3;
				assert((ptr - dwords) <= info->sizedwords);
			}
		}
	}

	return dwords;

fail:
	free(dwords);
	return NULL;
}