コード例 #1
0
ファイル: z3dtexture.cpp プロジェクト: Vaa3D/vaa3d_tools
void Z3DTexture::uploadTexture()
{
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

  bind();

  if (is1DTexture())
    glTexImage1D(m_textureTarget, 0, m_internalFormat,
                 m_dimensions.x, 0,
                 m_dataFormat, m_dataType, m_data);
  else if (is2DTexture())
    glTexImage2D(m_textureTarget, 0, m_internalFormat,
                 m_dimensions.x, m_dimensions.y, 0,
                 m_dataFormat, m_dataType, m_data);
  else if (is3DTexture())
    glTexImage3D(m_textureTarget, 0, m_internalFormat,
                 m_dimensions.x, m_dimensions.y, m_dimensions.z, 0,
                 m_dataFormat, m_dataType, m_data);

  if (useMipmap())
    glGenerateMipmap(m_textureTarget);

  CHECK_GL_ERROR;
}
コード例 #2
0
	void Helper4::addVariableBSDF( const std::string& param_name_as, const std::string& param_type_as, const std::string& param_name_maya )
	{
		std::string param_value;
		const std::string plugName(param_name_maya);

		MString fullPlugName((m_nodename+"."+plugName).c_str());
		int connected = liquidmaya::ShaderMgr::getSingletonPtr()->convertibleConnection(fullPlugName.asChar());
		if( connected == 0 )
		{
			if( isType("color", param_type_as) )
			{
				MDoubleArray val; 
				val.setLength(3);
				IfMErrorWarn(MGlobal::executeCommand("getAttr (\""+fullPlugName+"\")", val));

				param_value = m_nodename+"_"+plugName;
				createColor3(m_assembly->colors(), param_value.c_str(), val[0], val[1], val[2]);
			}
			else if( isType("scalar", param_type_as) )
			{
				MDoubleArray val; 
				val.setLength(3);
				IfMErrorWarn(MGlobal::executeCommand("getAttr (\""+fullPlugName+"\")", val));

				//val contains (r,b,g) value, but I only use val[0] for 'scalar'
				MString strVal0;
				strVal0.set(val[0]);
				param_value = strVal0.asChar();
			}
			else {
				liquidMessage2(messageWarning,"only [color],[scalar] are handled for an unconnected plug in BSDF. "
					"the plug of %s is unhandled.", fullPlugName.asChar());
				param_value = "unhandled";
			}
		}
		else if(connected == 1)//the color plug is linked in.
		{
			if( isType("texture_instance", param_type_as) )
			{
				MStringArray srcPlug;
				IfMErrorWarn(MGlobal::executeCommand("listConnections -source true -plugs true \""+fullPlugName+"\"", srcPlug));
				assert(srcPlug.length()==1);
				MStringArray src;
				srcPlug[0].split('.',src);
				MString srcNode(src[0]);
				if( is2DTexture(srcNode) || is3DTexture(srcNode) )
				{
					//visitFile(srcNode.asChar());
					param_value = getTextureInstanceName(srcNode.asChar());
				}else{
					liquidMessage2(messageWarning,"type of [%s] is unhandled.(not 2Dtexture and 3Dtexture). [%s]", srcNode.asChar(), fullPlugName.asChar());
					param_value = "unhandled";
				}
			}
			else if( isType("bsdf", param_type_as) )
			{
				//bsdf0 value
				MString srcBSDFModel; 
				IfMErrorWarn(MGlobal::executeCommand("getAttr (\""+fullPlugName+"\")", srcBSDFModel));

				MStringArray srcPlug;
				IfMErrorWarn(MGlobal::executeCommand("listConnections -source true -plugs true \""+fullPlugName+"\"", srcPlug));
				assert(srcPlug.length()==1);
				MStringArray src;
				srcPlug[0].split('.',src);
				MString srcNode(src[0]);

				param_value = srcNode.asChar();
			}
			else{
				liquidMessage2(messageWarning,"only [texture_instance],[bsdf] are handled for a connected-in plug in BSDF."
					"the plug of %s is unhandled.", fullPlugName.asChar());
				param_value = "unhandled";
			}

		}else{// $(fullPlugName) is connected out
			// if $(fullPlugName) plug is connected out to "bsdf0"/"bsdf1" of a "bsdf_mix" node,
			// we also need to create this plug for appleseed

			// get destination node(s)
			MStringArray desNodePlug;
			IfMErrorWarn(MGlobal::executeCommand("listConnections -destination true -plugs true \""+fullPlugName+"\"", desNodePlug));
			
			// check whether $(fullPlugName) is connected to a BSDF node
			bool isConnectedToA_BSDFMixNode = false;
			MString desPlug;
			for(std::size_t i = 0; i< desNodePlug.length(); ++i)
			{
				MStringArray des;
				desNodePlug[i].split('.',des);
				MString desNode(des[0]);

				//destination node BSDF type
				MString desNodeBSDFType;
				IfMErrorWarn(MGlobal::executeCommand( "getAttr \""+desNode+".rmanShaderType\"", desNodeBSDFType));

				if(desNodeBSDFType == "bsdf_mix")
				{
					isConnectedToA_BSDFMixNode = true;
					desPlug = des[1];
				}
			}

			// if $(fullPlugName) is connected out to "bsdf0"/"bsdf1" of a "bsdf_mix" node
			// we also need to create this plug for appleseed
			if( isConnectedToA_BSDFMixNode && (desPlug=="bsdf0" ||desPlug=="bsdf1") )
			{
				if( isType("color", param_type_as) )
				{
					MDoubleArray val; 
					val.setLength(3);
					IfMErrorWarn(MGlobal::executeCommand("getAttr (\""+fullPlugName+"\")", val));

					param_value = m_nodename+"_"+plugName;
					createColor3(m_assembly->colors(), param_value.c_str(), val[0], val[1], val[2]);
				}
				else if( isType("scalar", param_type_as) )
				{
					MDoubleArray val; 
					val.setLength(3);
					IfMErrorWarn(MGlobal::executeCommand("getAttr (\""+fullPlugName+"\")", val));

					//val contains (r,b,g) value, but I only use val[0] for 'scalar'
					MString strVal0;
					strVal0.set(val[0]);
					param_value = strVal0.asChar();
				}
				else if( isType("texture_instance", param_type_as) )
				{
					MStringArray srcPlug;
					IfMErrorWarn(MGlobal::executeCommand("listConnections -source true -plugs true \""+fullPlugName+"\"", srcPlug));
					assert(srcPlug.length()==1);
					MStringArray src;
					srcPlug[0].split('.',src);
					MString srcNode(src[0]);
					if( is2DTexture(srcNode) || is3DTexture(srcNode) )
					{
						//visitFile(srcNode.asChar());
						param_value = getTextureInstanceName(srcNode.asChar());
					}else{
						liquidMessage2(messageWarning,"type of [%s] is unhandled.(not 2Dtexture and 3Dtexture). [%s]", srcNode.asChar(), fullPlugName.asChar());
						param_value = "unhandled";
					}
				}
				else {
					liquidMessage2(messageWarning,"only [color],[scalar],[texture_instance] are handled for an connected-out plug in BSDF. "
						"the plug of %s is unhandled.", fullPlugName.asChar());
					param_value = "unhandled";
				}
			}//if( nodetype=="bsdf_mix" && (desPlug=="bsdf0" ||desPlug=="bsdf1") )
			else {
				liquidMessage2(messageWarning,"[%s] is connected out. But not connected to brdf node, or not brdf0/brdf1 of a brdf node."
					" So I don't create the value for this plug.", fullPlugName.asChar());
			}
		}
		//
		addVariableBSDF(param_name_as, param_value);
	}
コード例 #3
0
	void Helper4::addVariableSS(const std::string& param_name_as, const std::string& param_type_as, const std::string& param_name_maya )
	{
		//std::string ss_name(getSurfaceShaderName(m_nodename,m_ss_model));

		asr::ParamArray ss_params;
		{
			std::string param_value;
			const std::string plugName(param_name_maya);

			MString fullPlugName((m_nodename+"."+plugName).c_str());
			int connected = liquidmaya::ShaderMgr::getSingletonPtr()->convertibleConnection(fullPlugName.asChar());
			if(connected ==0)
			{
				if( isType("color", param_type_as) )
				{
					MDoubleArray val; 
					val.setLength(3);
					IfMErrorWarn(MGlobal::executeCommand("getAttr (\""+fullPlugName+"\")", val));

					param_value = m_nodename+"_"+plugName;
					createColor3(m_assembly->colors(), param_value.c_str(), val[0], val[1], val[2]);
				}
				else if( isType("scalar", param_type_as) )
				{
					MDoubleArray val; 
					val.setLength(3);
					IfMErrorWarn(MGlobal::executeCommand("getAttr (\""+fullPlugName+"\")", val));

					//val contains (r,b,g) value, but I only use val[0] for 'scalar'
					MString strVal0;
					strVal0.set(val[0]);
					param_value = strVal0.asChar();
				}
				else if( isType("string", param_type_as))
				{
					MString val;
					IfMErrorWarn(MGlobal::executeCommand("getAttr (\""+fullPlugName+"\")", val));
					param_value = val.asChar();
				}
				else {
					liquidMessage2(messageWarning,"only [color],[scalar],[string] are handled for an unconnected plug in Surface Shader. "
						"the plug of %s is unhandled.", fullPlugName.asChar());
					param_value = "unhandled";
				}
			}
			else if(connected == 1)//the plug is linked in.
			{
				if( isType("texture_instance", param_type_as) )
				{
					MStringArray srcPlug;
					IfMErrorWarn(MGlobal::executeCommand("listConnections -source true -plugs true \""+fullPlugName+"\"", srcPlug));
					assert(srcPlug.length()==1);
					MStringArray src;
					srcPlug[0].split('.',src);
					MString srcNode(src[0]);

					if( is2DTexture(srcNode) || is3DTexture(srcNode) )
					{
						//visitFile(srcNode.asChar());
						param_value = getTextureInstanceName(srcNode.asChar());
					}else{
						liquidMessage2(messageWarning,"only [texture2D],[texture3D] are handled for a texture_instance connected-in plug in Surface Shader."
							"the plug of %s is unhandled.", fullPlugName.asChar());
						param_value = "unhandled";
					}
				}
				else{
					liquidMessage2(messageWarning,"only [texture_instance] is handled for a connected-in plug in Surface Shader."
						"the plug of %s is unhandled.", fullPlugName.asChar());
					param_value = "unhandled";
				}
			}else{
				liquidMessage2(messageWarning,"[%s] is connected out.", fullPlugName.asChar());
			}
			//
			addVariableSS(param_name_as, param_value);
		}
	}