コード例 #1
0
ファイル: scene.cpp プロジェクト: AranHase/embree
  void Scene::createHairAccel()
  {
    if (g_hair_accel == "default") 
    {
      if (isStatic()) {
        int mode =  2*(int)isCompact() + 1*(int)isRobust(); 
        switch (mode) {
        case /*0b00*/ 0: accels.add(BVH4Hair::BVH4HairBezier1(this,isHighQuality())); break;
        case /*0b01*/ 1: accels.add(BVH4Hair::BVH4HairBezier1(this,isHighQuality())); break;
        case /*0b10*/ 2: accels.add(BVH4Hair::BVH4HairBezier1i(this,isHighQuality())); break;
        case /*0b11*/ 3: accels.add(BVH4Hair::BVH4HairBezier1i(this,isHighQuality())); break;
        }
      } 
      else 
      {
        int mode =  2*(int)isCompact() + 1*(int)isRobust();
        switch (mode) {
	case /*0b00*/ 0: accels.add(BVH4::BVH4Bezier1(this)); break;
        case /*0b01*/ 1: accels.add(BVH4::BVH4Bezier1(this)); break;
        case /*0b10*/ 2: accels.add(BVH4::BVH4Bezier1i(this)); break;
        case /*0b11*/ 3: accels.add(BVH4::BVH4Bezier1i(this)); break;
        }
      }   
    }
    else if (g_hair_accel == "bvh4.bezier1"     ) accels.add(BVH4::BVH4Bezier1(this));
    else if (g_hair_accel == "bvh4.bezier1i"    ) accels.add(BVH4::BVH4Bezier1i(this));
    else if (g_hair_accel == "bvh4hair.bezier1" ) accels.add(BVH4Hair::BVH4HairBezier1(this,false));
    else if (g_hair_accel == "bvh4hair.bezier1i") accels.add(BVH4Hair::BVH4HairBezier1i(this,false));
    else throw std::runtime_error("unknown hair acceleration structure "+g_hair_accel);
  }
コード例 #2
0
ファイル: scene.cpp プロジェクト: JianpingCAI/libigl
  void Scene::createHairAccel()
  {
    if (g_hair_accel == "default") 
    {
      if (isStatic()) {
        int mode =  2*(int)isCompact() + 1*(int)isRobust(); 
        switch (mode) {
        case /*0b00*/ 0: accels.add(BVH4::BVH4OBBBezier1v(this,isHighQuality())); break;
        case /*0b01*/ 1: accels.add(BVH4::BVH4OBBBezier1v(this,isHighQuality())); break;
        case /*0b10*/ 2: accels.add(BVH4::BVH4OBBBezier1i(this,isHighQuality())); break;
        case /*0b11*/ 3: accels.add(BVH4::BVH4OBBBezier1i(this,isHighQuality())); break;
        }
      } 
      else 
      {
        int mode =  2*(int)isCompact() + 1*(int)isRobust();
        switch (mode) {
	case /*0b00*/ 0: accels.add(BVH4::BVH4Bezier1v(this)); break;
        case /*0b01*/ 1: accels.add(BVH4::BVH4Bezier1v(this)); break;
        case /*0b10*/ 2: accels.add(BVH4::BVH4Bezier1i(this)); break;
        case /*0b11*/ 3: accels.add(BVH4::BVH4Bezier1i(this)); break;
        }
      }   
    }
    else if (g_hair_accel == "bvh4.bezier1v"    ) accels.add(BVH4::BVH4Bezier1v(this));
    else if (g_hair_accel == "bvh4.bezier1i"    ) accels.add(BVH4::BVH4Bezier1i(this));
    else if (g_hair_accel == "bvh4obb.bezier1v" ) accels.add(BVH4::BVH4OBBBezier1v(this,false));
    else if (g_hair_accel == "bvh4obb.bezier1i" ) accels.add(BVH4::BVH4OBBBezier1i(this,false));
    else THROW_RUNTIME_ERROR("unknown hair acceleration structure "+g_hair_accel);
  }
コード例 #3
0
GenericChatroomWidget::GenericChatroomWidget(bool compact, QWidget* parent)
    : GenericChatItemWidget(compact, parent)
    , active{false}
{
    // avatar
    QSize size;
    if (isCompact())
        size = QSize(20, 20);
    else
        size = QSize(40, 40);

    avatar = new MaskablePixmapWidget(this, size, ":/img/avatar_mask.svg");

    // status text
    statusMessageLabel = new CroppingLabel(this);
    statusMessageLabel->setTextFormat(Qt::PlainText);
    statusMessageLabel->setForegroundRole(QPalette::WindowText);

    nameLabel->setForegroundRole(QPalette::WindowText);

    Settings& s = Settings::getInstance();
    connect(&s, &Settings::compactLayoutChanged, this, &GenericChatroomWidget::compactChange);

    setAutoFillBackground(true);
    reloadTheme();

    compactChange(isCompact());
}
コード例 #4
0
ファイル: scene.cpp プロジェクト: AranHase/embree
  void Scene::createTriangleAccel()
  {
    if (g_tri_accel == "default") 
    {
      if (isStatic()) {
        int mode =  2*(int)isCompact() + 1*(int)isRobust(); 
        switch (mode) {
        case /*0b00*/ 0: 
#if defined (__TARGET_AVX__)
          if (has_feature(AVX2)) // on AVX machines BVH8 gives lower performance, only enable on AVX2!
	  {
            if (isHighQuality()) accels.add(BVH8::BVH8Triangle8SpatialSplit(this)); 
            else                 accels.add(BVH8::BVH8Triangle8ObjectSplit(this)); 
          }
          else 
#endif
          {
            if (isHighQuality()) accels.add(BVH4::BVH4Triangle4SpatialSplit(this));
            else                 accels.add(BVH4::BVH4Triangle4ObjectSplit(this)); 
          }
          break;

        case /*0b01*/ 1: accels.add(BVH4::BVH4Triangle4vObjectSplit(this)); break;
        case /*0b10*/ 2: accels.add(BVH4::BVH4Triangle4iObjectSplit(this)); break;
        case /*0b11*/ 3: accels.add(BVH4::BVH4Triangle4iObjectSplit(this)); break;
        }
      } 
      else 
      {
        int mode =  2*(int)isCompact() + 1*(int)isRobust();
        switch (mode) {
        case /*0b00*/ 0: accels.add(BVH4::BVH4BVH4Triangle4ObjectSplit(this)); break;
        case /*0b01*/ 1: accels.add(BVH4::BVH4BVH4Triangle4vObjectSplit(this)); break;
        case /*0b10*/ 2: accels.add(BVH4::BVH4BVH4Triangle4iObjectSplit(this)); break;
        case /*0b11*/ 3: accels.add(BVH4::BVH4BVH4Triangle4iObjectSplit(this)); break;
        }
      }
    }
    else if (g_tri_accel == "bvh4.bvh4.triangle1")    accels.add(BVH4::BVH4BVH4Triangle1ObjectSplit(this));
    else if (g_tri_accel == "bvh4.bvh4.triangle4")    accels.add(BVH4::BVH4BVH4Triangle4ObjectSplit(this));
    else if (g_tri_accel == "bvh4.bvh4.triangle1v")   accels.add(BVH4::BVH4BVH4Triangle1vObjectSplit(this));
    else if (g_tri_accel == "bvh4.bvh4.triangle4v")   accels.add(BVH4::BVH4BVH4Triangle4vObjectSplit(this));
    else if (g_tri_accel == "bvh4.triangle1")         accels.add(BVH4::BVH4Triangle1(this));
    else if (g_tri_accel == "bvh4.triangle4")         accels.add(BVH4::BVH4Triangle4(this));
#if defined (__TARGET_AVX__)
    else if (g_tri_accel == "bvh4.triangle8")         accels.add(BVH4::BVH4Triangle8(this));
#endif
    else if (g_tri_accel == "bvh4.triangle1v")        accels.add(BVH4::BVH4Triangle1v(this));
    else if (g_tri_accel == "bvh4.triangle4v")        accels.add(BVH4::BVH4Triangle4v(this));
    else if (g_tri_accel == "bvh4.triangle4i")        accels.add(BVH4::BVH4Triangle4i(this));
#if defined (__TARGET_AVX__)
    else if (g_tri_accel == "bvh8.triangle8")         accels.add(BVH8::BVH8Triangle8(this));
#endif
    else throw std::runtime_error("unknown triangle acceleration structure "+g_tri_accel);
  }
コード例 #5
0
ファイル: scene.cpp プロジェクト: JianpingCAI/libigl
  void Scene::createTriangleAccel()
  {
    if (g_tri_accel == "default") 
    {
      if (isStatic()) {
        int mode =  2*(int)isCompact() + 1*(int)isRobust(); 
        switch (mode) {
        case /*0b00*/ 0: 
#if defined (__TARGET_AVX__)
          if (has_feature(AVX))
	  {
            if (isHighQuality()) accels.add(BVH8::BVH8Triangle4SpatialSplit(this)); 
            else                 accels.add(BVH8::BVH8Triangle4ObjectSplit(this)); 
          }
          else 
#endif
          {
            if (isHighQuality()) accels.add(BVH4::BVH4Triangle4SpatialSplit(this));
            else                 accels.add(BVH4::BVH4Triangle4ObjectSplit(this)); 
          }
          break;

        case /*0b01*/ 1: accels.add(BVH4::BVH4Triangle4vObjectSplit(this)); break;
        case /*0b10*/ 2: accels.add(BVH4::BVH4Triangle4iObjectSplit(this)); break;
        case /*0b11*/ 3: accels.add(BVH4::BVH4Triangle4iObjectSplit(this)); break;
        }
      } 
      else 
      {
        int mode =  2*(int)isCompact() + 1*(int)isRobust();
        switch (mode) {
        case /*0b00*/ 0: accels.add(BVH4::BVH4BVH4Triangle4ObjectSplit(this)); break;
        case /*0b01*/ 1: accels.add(BVH4::BVH4BVH4Triangle4vObjectSplit(this)); break;
        case /*0b10*/ 2: accels.add(BVH4::BVH4BVH4Triangle4iObjectSplit(this)); break;
        case /*0b11*/ 3: accels.add(BVH4::BVH4BVH4Triangle4iObjectSplit(this)); break;
        }
      }
    }
    else if (g_tri_accel == "bvh4.bvh4.triangle1")    accels.add(BVH4::BVH4BVH4Triangle1ObjectSplit(this));
    else if (g_tri_accel == "bvh4.bvh4.triangle4")    accels.add(BVH4::BVH4BVH4Triangle4ObjectSplit(this));
    else if (g_tri_accel == "bvh4.bvh4.triangle1v")   accels.add(BVH4::BVH4BVH4Triangle1vObjectSplit(this));
    else if (g_tri_accel == "bvh4.bvh4.triangle4v")   accels.add(BVH4::BVH4BVH4Triangle4vObjectSplit(this));
    else if (g_tri_accel == "bvh4.triangle1")         accels.add(BVH4::BVH4Triangle1(this));
    else if (g_tri_accel == "bvh4.triangle4")         accels.add(BVH4::BVH4Triangle4(this));
    else if (g_tri_accel == "bvh4.triangle1v")        accels.add(BVH4::BVH4Triangle1v(this));
    else if (g_tri_accel == "bvh4.triangle4v")        accels.add(BVH4::BVH4Triangle4v(this));
    else if (g_tri_accel == "bvh4.triangle4i")        accels.add(BVH4::BVH4Triangle4i(this));
#if defined (__TARGET_AVX__)
    else if (g_tri_accel == "bvh4.triangle8")         accels.add(BVH4::BVH4Triangle8(this));
    else if (g_tri_accel == "bvh8.triangle4")         accels.add(BVH8::BVH8Triangle4(this));
    else if (g_tri_accel == "bvh8.triangle8")         accels.add(BVH8::BVH8Triangle8(this));
#endif
    else THROW_RUNTIME_ERROR("unknown triangle acceleration structure "+g_tri_accel);
  }
コード例 #6
0
void GenericChatroomWidget::compactChange(bool _compact)
{
    if (!isCompact())
        delete textLayout; // has to be first, deleted by layout

    setCompact(_compact);

    delete mainLayout;

    mainLayout = new QHBoxLayout;
    textLayout = new QVBoxLayout;

    setLayout(mainLayout);
    mainLayout->setSpacing(0);
    mainLayout->setMargin(0);
    textLayout->setSpacing(0);
    textLayout->setMargin(0);
    setLayoutDirection(Qt::LeftToRight); // parent might have set Qt::RightToLeft

    // avatar
    if (isCompact()) {
        delete textLayout; // Not needed
        setFixedHeight(25);
        avatar->setSize(QSize(20, 20));
        mainLayout->addSpacing(18);
        mainLayout->addWidget(avatar);
        mainLayout->addSpacing(5);
        mainLayout->addWidget(nameLabel);
        mainLayout->addWidget(statusMessageLabel);
        mainLayout->addSpacing(5);
        mainLayout->addWidget(&statusPic);
        mainLayout->addSpacing(5);
        mainLayout->activate();
        statusMessageLabel->setFont(Style::getFont(Style::Small));
        nameLabel->setFont(Style::getFont(Style::Medium));
    } else {
        setFixedHeight(55);
        avatar->setSize(QSize(40, 40));
        textLayout->addStretch();
        textLayout->addWidget(nameLabel);
        textLayout->addWidget(statusMessageLabel);
        textLayout->addStretch();
        mainLayout->addSpacing(20);
        mainLayout->addWidget(avatar);
        mainLayout->addSpacing(10);
        mainLayout->addLayout(textLayout);
        mainLayout->addSpacing(10);
        mainLayout->addWidget(&statusPic);
        mainLayout->addSpacing(10);
        mainLayout->activate();
        statusMessageLabel->setFont(Style::getFont(Style::Medium));
        nameLabel->setFont(Style::getFont(Style::Big));
    }
}
コード例 #7
0
  /**
   * Make this RabinAcceptance compact (part of interface AcceptanceCondition).
   */
  void makeCompact() {
    if (isCompact()) {
      return;
    }

    // Compress Acceptance-Pairs 
    unsigned pair_to=0;
    for (unsigned int pair_from=0;
         pair_from<_acceptance_L.size();
         pair_from++) {
      if (_acceptance_L[pair_from]!=0) {
        if (pair_from==pair_to) {
          // nothing to do
        } else {
          _acceptance_L[pair_to]=_acceptance_L[pair_from];
          _acceptance_U[pair_to]=_acceptance_U[pair_from];
        }
        
        ++pair_to;
      }
    }
   
    unsigned int new_acceptance_count=pair_to;
    
    _acceptance_L.resize(new_acceptance_count);
    _acceptance_U.resize(new_acceptance_count);

    _is_compact=true;
  }
コード例 #8
0
ファイル: categorywidget.cpp プロジェクト: apprb/qTox
void CategoryWidget::setName(const QString &name, bool save)
{
    nameLabel->setText(name);

    if (isCompact())
        nameLabel->minimizeMaximumWidth();

    if (save)
        onSetName();
}
コード例 #9
0
  /** Update the acceptance condition upon renaming of states acording
   *  to the mapping (part of AcceptanceCondition interface).
   *  Assumes that states can only get a lower name.
   * @param mapping vector with mapping a[i] -> j
   */
  void moveStates(std::vector<unsigned int> mapping) {
    if (!isCompact()) {
      makeCompact();
    }

    for (unsigned int i=0;i<size();++i) {
      move_acceptance_bits(*_acceptance_L[i], mapping);
      move_acceptance_bits(*_acceptance_U[i], mapping);
    }
  }
コード例 #10
0
ファイル: scene.cpp プロジェクト: JianpingCAI/libigl
 void Scene::createSubdivAccel()
 {
   if (g_subdiv_accel == "default") 
   {
     if (isIncoherent(flags)) {
       if (isCompact()) accels.add(BVH4::BVH4SubdivGridLazy(this));
       else             accels.add(BVH4::BVH4SubdivGridEager(this));
     }
     else {
       accels.add(BVH4::BVH4SubdivPatch1Cached(this));
     }
   }
   else if (g_subdiv_accel == "bvh4.subdivpatch1"      ) accels.add(BVH4::BVH4SubdivPatch1(this));
   else if (g_subdiv_accel == "bvh4.subdivpatch1cached") accels.add(BVH4::BVH4SubdivPatch1Cached(this));
   else if (g_subdiv_accel == "bvh4.grid.adaptive"     ) accels.add(BVH4::BVH4SubdivGrid(this));
   else if (g_subdiv_accel == "bvh4.grid.eager"        ) accels.add(BVH4::BVH4SubdivGridEager(this));
   else if (g_subdiv_accel == "bvh4.grid.lazy"         ) accels.add(BVH4::BVH4SubdivGridLazy(this));
   else THROW_RUNTIME_ERROR("unknown subdiv accel "+g_subdiv_accel);
 }
コード例 #11
0
ファイル: circlewidget.cpp プロジェクト: barry-ran/qTox
CircleWidget::CircleWidget(FriendListWidget* parent, int id)
    : CategoryWidget(parent)
    , id(id)
{
    setName(Settings::getInstance().getCircleName(id), false);
    circleList[id] = this;

    connect(nameLabel, &CroppingLabel::editFinished, [this](const QString& newName) {
        if (!newName.isEmpty())
            emit renameRequested(this, newName);
    });

    connect(nameLabel, &CroppingLabel::editRemoved, [this]() {
        if (isCompact())
            nameLabel->minimizeMaximumWidth();
    });

    setExpanded(Settings::getInstance().getCircleExpanded(id), false);
    updateStatus();
}
コード例 #12
0
ファイル: components.cpp プロジェクト: WPettersson/regina
bool NNormalSurface::disjoint(const NNormalSurface& other) const {
    // Some sanity tests before we begin.
    // These should all pass if the user has adhered to the preconditions.
    if (! (isCompact() && other.isCompact()))
        return false;
    if (! (isConnected() && other.isConnected()))
        return false;

    // Begin with a local compatibility test.
    if (! locallyCompatible(other))
        return false;

    // Now we know that the sum of both surfaces is an embedded surface.
    // Form the sum, pull it apart into connected components, and see
    // whether we get our original two surfaces back.
    NNormalSurfaceVector* v =
        static_cast<NNormalSurfaceVector*>(vector->clone());
    (*v) += *(other.vector);
    NNormalSurface* sum = new NNormalSurface(triangulation_, v);

    typedef std::vector<NNormalSurface*> CompVector;
    CompVector bits;
    splitIntoComponents(*sum, bits);

    bool ans = false;
    if (bits.size() == 2)
        for (int c = 0; c < 2; ++c)
            if (sameSurface(*bits[c])) {
                ans = true;
                break;
            }

    for (CompVector::iterator it = bits.begin(); it != bits.end(); ++it)
        delete *it;
    delete sum;

    return ans;
}
コード例 #13
0
ファイル: categorywidget.cpp プロジェクト: apprb/qTox
CategoryWidget::CategoryWidget(QWidget* parent)
    : GenericChatItemWidget(parent)
{
    container = new QWidget(this);
    container->setObjectName("circleWidgetContainer");
    container->setLayoutDirection(Qt::LeftToRight);

    statusLabel = new QLabel(this);
    statusLabel->setObjectName("status");
    statusLabel->setTextFormat(Qt::PlainText);

    statusPic.setPixmap(QPixmap(":/ui/chatArea/scrollBarRightArrow.svg"));

    fullLayout = new QVBoxLayout(this);
    fullLayout->setSpacing(0);
    fullLayout->setMargin(0);
    fullLayout->addWidget(container);

    lineFrame = new QFrame(container);
    lineFrame->setObjectName("line");
    lineFrame->setFrameShape(QFrame::HLine);
    lineFrame->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
    lineFrame->resize(0, 0);

    listLayout = new FriendListLayout();
    listWidget = new QWidget(this);
    listWidget->setLayout(listLayout);
    fullLayout->addWidget(listWidget);

    setAcceptDrops(true);

    onCompactChanged(isCompact());

    setExpanded(true, false);
    updateStatus();
}
コード例 #14
0
ファイル: scene.cpp プロジェクト: JianpingCAI/libigl
  Scene::Scene (RTCSceneFlags sflags, RTCAlgorithmFlags aflags)
    : flags(sflags), aflags(aflags), numMappedBuffers(0), is_build(false), needTriangles(false), needVertices(false),
      numTriangles(0), numTriangles2(0), 
      numBezierCurves(0), numBezierCurves2(0), 
      numSubdivPatches(0), numSubdivPatches2(0), 
      numUserGeometries1(0), 
      numIntersectionFilters4(0), numIntersectionFilters8(0), numIntersectionFilters16(0),
      commitCounter(0)
  {
#if !defined(__MIC__)
    lockstep_scheduler.taskBarrier.init(TaskScheduler::getNumThreads());
#else
    lockstep_scheduler.taskBarrier.init(MAX_MIC_THREADS);
#endif
    if (g_scene_flags != -1)
      flags = (RTCSceneFlags) g_scene_flags;

    geometries.reserve(128);

#if defined(__MIC__)
    accels.add( BVH4mb::BVH4mbTriangle1ObjectSplitBinnedSAH(this) );
    accels.add( BVH4i::BVH4iVirtualGeometryBinnedSAH(this) );
    accels.add( BVH4Hair::BVH4HairBinnedSAH(this) );
    accels.add( BVH4i::BVH4iSubdivMeshBinnedSAH(this) );

    if (g_verbose >= 1)
      {
	std::cout << "scene flags: static " << isStatic() << " compact = " << isCompact() << " high quality = " << isHighQuality() << " robust = " << isRobust() << std::endl;
      }

    if (g_tri_accel == "default" || g_tri_accel == "bvh4i")   
      {
	if (g_tri_builder == "default") 
	  {
	    if (isStatic())
	      {
		if (g_verbose >= 1) std::cout << "STATIC BUILDER MODE" << std::endl;
		if ( isCompact() )
		  accels.add(BVH4i::BVH4iTriangle1MemoryConservativeBinnedSAH(this));		    
		else if ( isHighQuality() )
		  accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
		else
		  accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
	      }
	    else
	      {
		if (g_verbose >= 1) std::cout << "DYNAMIC BUILDER MODE" << std::endl;
		accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton(this));
	      }
	  }
	else
	  {
	    if (g_tri_builder == "sah" || g_tri_builder == "bvh4i" || g_tri_builder == "bvh4i.sah") {
	      accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
	    }
	    else if (g_tri_builder == "fast" || g_tri_builder == "morton") {
	      accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton(this));
	    }
	    else if (g_tri_builder == "fast_enhanced" || g_tri_builder == "morton.enhanced") {
	      accels.add(BVH4i::BVH4iTriangle1ObjectSplitEnhancedMorton(this));
	    }
	    else if (g_tri_builder == "high_quality" || g_tri_builder == "presplits") {
	      accels.add(BVH4i::BVH4iTriangle1PreSplitsBinnedSAH(this));
	    }
	    else if (g_tri_builder == "compact" ||
		     g_tri_builder == "memory_conservative") {
	      accels.add(BVH4i::BVH4iTriangle1MemoryConservativeBinnedSAH(this));
	    }
	    else if (g_tri_builder == "morton64") {
	      accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton64Bit(this));
	    }

	    else THROW_RUNTIME_ERROR("unknown builder "+g_tri_builder+" for BVH4i<Triangle1>");
	  }
      }
    else THROW_RUNTIME_ERROR("unknown accel "+g_tri_accel);


#else
    createTriangleAccel();
    //accels.add(BVH4::BVH4Triangle1vMB(this));
    accels.add(BVH4::BVH4Triangle4vMB(this));
    accels.add(BVH4::BVH4UserGeometry(this));
    createHairAccel();
    accels.add(BVH4::BVH4OBBBezier1iMB(this,false));
    createSubdivAccel();

#endif
  }
コード例 #15
0
 /** Get the number of acceptance pairs. 
  *  Requires the acceptance pairs to be compact. */
 unsigned int size() const {
   if (!isCompact()) {
     throw Exception("Can't give acceptance pair count for uncompacted condition.");
   }
   return _acceptance_L.size();
 }
コード例 #16
0
ファイル: scene.cpp プロジェクト: AranHase/embree
  Scene::Scene (RTCSceneFlags sflags, RTCAlgorithmFlags aflags)
    : flags(sflags), aflags(aflags), numMappedBuffers(0), is_build(false), needTriangles(false), needVertices(false),
      numTriangleMeshes(0), numTriangleMeshes2(0), numTriangles(0), numTriangles2(0), numBezierCurves(0), numBezierCurves2(0), numUserGeometries1(0), 
      numIntersectionFilters4(0), numIntersectionFilters8(0), numIntersectionFilters16(0)
  {
    if (g_scene_flags != -1)
      flags = (RTCSceneFlags) g_scene_flags;

    geometries.reserve(128);

#if defined(__MIC__)
    accels.add( BVH4mb::BVH4mbTriangle1ObjectSplitBinnedSAH(this) );
    accels.add( BVH4i::BVH4iVirtualGeometryBinnedSAH(this) );
    accels.add( BVH4Hair::BVH4HairBinnedSAH(this) );

    if (g_verbose >= 1)
      {
	std::cout << "scene flags: static " << isStatic() << " compact = " << isCompact() << " high quality = " << isHighQuality() << " robust = " << isRobust() << std::endl;
      }

    if (g_tri_accel == "default" || g_tri_accel == "bvh4i")   
      {
	if (g_tri_builder == "default") 
	  {
	    if (isStatic())
	      {
		if (g_verbose >= 1) std::cout << "STATIC BUILDER MODE" << std::endl;
		if ( isCompact() )
		  accels.add(BVH4i::BVH4iTriangle1MemoryConservativeBinnedSAH(this));		    
		else if ( isHighQuality() )
		  accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
		else
		  accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
	      }
	    else
	      {
		if (g_verbose >= 1) std::cout << "DYNAMIC BUILDER MODE" << std::endl;
		accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton(this));
	      }
	  }
	else
	  {
	    if (g_tri_builder == "sah" || g_tri_builder == "bvh4i" || g_tri_builder == "bvh4i.sah") {
	      accels.add(BVH4i::BVH4iTriangle1ObjectSplitBinnedSAH(this));
	    }
	    else if (g_tri_builder == "fast" || g_tri_builder == "morton") {
	      accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton(this));
	    }
	    else if (g_tri_builder == "fast_enhanced" || g_tri_builder == "morton.enhanced") {
	      accels.add(BVH4i::BVH4iTriangle1ObjectSplitEnhancedMorton(this));
	    }
	    else if (g_tri_builder == "high_quality" || g_tri_builder == "presplits") {
	      accels.add(BVH4i::BVH4iTriangle1PreSplitsBinnedSAH(this));
	    }
	    else if (g_tri_builder == "compact" ||
		     g_tri_builder == "memory_conservative") {
	      accels.add(BVH4i::BVH4iTriangle1MemoryConservativeBinnedSAH(this));
	    }
	    else if (g_tri_builder == "morton64") {
	      accels.add(BVH4i::BVH4iTriangle1ObjectSplitMorton64Bit(this));
	    }

	    else throw std::runtime_error("unknown builder "+g_tri_builder+" for BVH4i<Triangle1>");
	  }
      }
    else throw std::runtime_error("unknown accel "+g_tri_accel);


#else
    createTriangleAccel();
    accels.add(BVH4MB::BVH4MBTriangle1v(this));
    accels.add(BVH4::BVH4UserGeometry(this));
    createHairAccel();
#endif
  }