コード例 #1
0
bool FatFingers::checkForClickableElement(Element* curElement,
                                          Vector<IntersectingRegion>& intersectingRegions,
                                          Platform::IntRectRegion& remainingFingerRegion,
                                          RenderLayer*& lowestPositionedEnclosingLayerSoFar)
{
    ASSERT(curElement);

    bool intersects = false;
    Platform::IntRectRegion elementRegion;

    bool isClickableElement = isElementClickable(curElement);
    if (isClickableElement) {
        if (curElement->isLink()) {
            // Links can wrap lines, and in such cases Node::getRect() can give us
            // not accurate rects, since it unites all InlineBox's rects. In these
            // cases, we can process each line of the link separately with our
            // intersection rect, getting a more accurate clicking.
            Vector<FloatQuad> quads;
            curElement->renderer()->absoluteFocusRingQuads(quads);

            size_t n = quads.size();
            ASSERT(n);

            for (size_t i = 0; i < n; ++i)
                elementRegion = unionRegions(elementRegion, Platform::IntRect(quads[i].enclosingBoundingBox()));
        } else
            elementRegion = Platform::IntRectRegion(curElement->renderer()->absoluteBoundingBoxRect(true /*use transforms*/));

    } else
        elementRegion = Platform::IntRectRegion(curElement->renderer()->absoluteBoundingBoxRect(true /*use transforms*/));

    if (lowestPositionedEnclosingLayerSoFar) {
        RenderLayer* curElementRenderLayer = m_webPage->enclosingPositionedAncestorOrSelfIfPositioned(curElement->renderer()->enclosingLayer());
        if (curElementRenderLayer != lowestPositionedEnclosingLayerSoFar) {

            // elementRegion will always be in contents coordinates of its container frame. It needs to be
            // mapped to main frame contents coordinates in order to subtract the fingerRegion, then.
            WebCore::IntPoint framePos(m_webPage->frameOffset(curElement->document()->frame()));
            Platform::IntRectRegion layerRegion(Platform::IntRect(lowestPositionedEnclosingLayerSoFar->renderer()->absoluteBoundingBoxRect(true/*use transforms*/)));
            layerRegion.move(framePos.x(), framePos.y());

            remainingFingerRegion = subtractRegions(remainingFingerRegion, layerRegion);

            lowestPositionedEnclosingLayerSoFar = curElementRenderLayer;
        }
    } else
        lowestPositionedEnclosingLayerSoFar = m_webPage->enclosingPositionedAncestorOrSelfIfPositioned(curElement->renderer()->enclosingLayer());

    if (isClickableElement)
        intersects = checkFingerIntersection(elementRegion, remainingFingerRegion, curElement, intersectingRegions);

    return intersects;
}
コード例 #2
0
const FatFingersResult FatFingers::findBestPoint()
{
    ASSERT(m_webPage);
    ASSERT(m_webPage->m_mainFrame);

    m_cachedRectHitTestResults.clear();

    FatFingersResult result(m_contentPos);
    m_matchingApproach = ClickableByDefault;

    // Lets set nodeUnderFatFinger to the result of a point based hit test here. If something
    // targable is actually found by ::findIntersectingRegions, then we might replace what we just set below later on.
    Element* elementUnderPoint;
    Element* clickableElementUnderPoint;
    getRelevantInfoFromPoint(m_webPage->m_mainFrame->document(), m_contentPos, elementUnderPoint, clickableElementUnderPoint);

    if (elementUnderPoint) {
        result.m_nodeUnderFatFinger = elementUnderPoint;

        // If we are looking for a Clickable Element and we found one, we can quit early.
        if (m_targetType == ClickableElement) {
            if (clickableElementUnderPoint) {
                setSuccessfulFatFingersResult(result, clickableElementUnderPoint, m_contentPos /*adjustedPosition*/);
                return result;
            }

            if (isElementClickable(elementUnderPoint)) {
                setSuccessfulFatFingersResult(result, elementUnderPoint, m_contentPos /*adjustedPosition*/);
                return result;
            }
        }
    }

#if DEBUG_FAT_FINGERS
    // Force blit to make the fat fingers rects show up.
    if (!m_debugFatFingerRect.isEmpty())
        m_webPage->m_backingStore->repaint(0, 0, m_webPage->transformedViewportSize().width(), m_webPage->transformedViewportSize().height(), true, true);
#endif

    Vector<IntersectingRegion> intersectingRegions;
    Platform::IntRectRegion remainingFingerRegion = Platform::IntRectRegion(fingerRectForPoint(m_contentPos));

    bool foundOne = findIntersectingRegions(m_webPage->m_mainFrame->document(), intersectingRegions, remainingFingerRegion);
    if (!foundOne) {
        m_matchingApproach = MadeClickableByTheWebpage;
        remainingFingerRegion = Platform::IntRectRegion(fingerRectForPoint(m_contentPos));
        foundOne = findIntersectingRegions(m_webPage->m_mainFrame->document(), intersectingRegions, remainingFingerRegion);
    }

    m_matchingApproach = Done;
    m_cachedRectHitTestResults.clear();

    if (!foundOne)
        return result;

    Node* bestNode = 0;
    Platform::IntRectRegion largestIntersectionRegion;
    IntPoint bestPoint;
    int largestIntersectionRegionArea = 0;

    Vector<IntersectingRegion>::const_iterator endIt = intersectingRegions.end();
    for (Vector<IntersectingRegion>::const_iterator it = intersectingRegions.begin(); it != endIt; ++it) {
        Node* currentNode = it->first;
        Platform::IntRectRegion currentIntersectionRegion = it->second;

        int currentIntersectionRegionArea = currentIntersectionRegion.area();
        if (currentIntersectionRegionArea > largestIntersectionRegionArea
            || (currentIntersectionRegionArea == largestIntersectionRegionArea
            && compareDistanceBetweenPoints(m_contentPos, currentIntersectionRegion, largestIntersectionRegion))) {
            bestNode = currentNode;
            largestIntersectionRegion = currentIntersectionRegion;
            largestIntersectionRegionArea = currentIntersectionRegionArea;
        }
    }

    if (!bestNode || largestIntersectionRegion.isEmpty())
        return result;

#if DEBUG_FAT_FINGERS
    m_debugFatFingerAdjustedPosition = m_webPage->mapToTransformed(m_webPage->mapFromContentsToViewport(largestIntersectionRegion.rects()[0].center()));
#endif

    setSuccessfulFatFingersResult(result, bestNode, largestIntersectionRegion.rects()[0].center() /*adjustedPosition*/);

    return result;
}
コード例 #3
0
const FatFingersResult FatFingers::findBestPoint()
{
    ASSERT(m_webPage);
    ASSERT(m_webPage->m_mainFrame);

    // Even though we have clamped the point in libwebview to viewport, but there might be a rounding difference for viewport rect.
    // Clamp position to viewport to ensure we are inside viewport.
    IntRect viewportRect = m_webPage->mainFrame()->view()->visibleContentRect();
    m_contentPos = Platform::pointClampedToRect(m_contentPos, viewportRect);

    m_cachedRectHitTestResults.clear();

    FatFingersResult result(m_contentPos);

    // Lets set nodeUnderFatFinger to the result of a point based hit test here. If something
    // targable is actually found by ::findIntersectingRegions, then we might replace what we just set below later on.
    const HitTestResult& hitResult = m_webPage->hitTestResult(m_contentPos);
    Node* node = hitResult.innerNode();
    while (node && !node->isElementNode())
        node = node->parentNode();

    Element* elementUnderPoint = static_cast<Element*>(node);

    if (elementUnderPoint) {
        result.m_nodeUnderFatFinger = elementUnderPoint;

        // If we are looking for a Clickable Element and we found one, we can quit early.
        if (m_targetType == ClickableElement) {
            if (isElementClickable(elementUnderPoint)) {
                setSuccessfulFatFingersResult(result, elementUnderPoint, m_contentPos /*adjustedPosition*/);
                return result;
            }
            if (hitResult.URLElement()) {
                setSuccessfulFatFingersResult(result, hitResult.URLElement(), m_contentPos /*adjustedPosition*/);
                return result;
            }
        }
    }

#if DEBUG_FAT_FINGERS
    // Force blit to make the fat fingers rects show up.
    if (!m_debugFatFingerRect.isEmpty())
        m_webPage->m_backingStore->repaint(0, 0, m_webPage->transformedViewportSize().width(), m_webPage->transformedViewportSize().height(), true, true);
#endif

    Vector<IntersectingRegion> intersectingRegions;
    IntRectRegion remainingFingerRegion = IntRectRegion(fingerRectForPoint(m_contentPos));

    bool foundOne = findIntersectingRegions(m_webPage->m_mainFrame->document(), intersectingRegions, remainingFingerRegion);

    m_cachedRectHitTestResults.clear();

    if (!foundOne)
        return result;

    Node* bestNode = 0;
    IntRectRegion largestIntersectionRegion;
    int largestIntersectionRegionArea = 0;

    Vector<IntersectingRegion>::const_iterator endIt = intersectingRegions.end();
    for (Vector<IntersectingRegion>::const_iterator it = intersectingRegions.begin(); it != endIt; ++it) {
        Node* currentNode = it->first;
        IntRectRegion currentIntersectionRegion = it->second;

        int currentIntersectionRegionArea = currentIntersectionRegion.area();
        if (currentIntersectionRegionArea > largestIntersectionRegionArea
            || (currentIntersectionRegionArea == largestIntersectionRegionArea
            && compareDistanceBetweenPoints(m_contentPos, currentIntersectionRegion, largestIntersectionRegion))) {
            bestNode = currentNode;
            largestIntersectionRegion = currentIntersectionRegion;
            largestIntersectionRegionArea = currentIntersectionRegionArea;
        }
    }

    if (!bestNode || largestIntersectionRegion.isEmpty())
        return result;

#if DEBUG_FAT_FINGERS
    const Platform::ViewportAccessor* viewportAccessor = m_webPage->m_webkitThreadViewportAccessor;

    m_debugFatFingerAdjustedPosition = viewportAccessor->pixelViewportFromContents(
        viewportAccessor->roundToPixelFromDocumentContents(largestIntersectionRegion.rects()[0].center()));
#endif

    setSuccessfulFatFingersResult(result, bestNode, largestIntersectionRegion.rects()[0].center() /*adjustedPosition*/);

    return result;
}