コード例 #1
0
ファイル: asio_session.cpp プロジェクト: Fininvest/hhvm
void AsioSession::exitContext() {
  assert(isInContext());
  assert(!getCurrentContext()->isRunning());

  m_contexts.back()->exit(m_contexts.size());
  delete m_contexts.back();
  m_contexts.pop_back();

  assert(!isInContext() || getCurrentContext()->isRunning());
}
コード例 #2
0
ファイル: asio_session.cpp プロジェクト: Fininvest/hhvm
void AsioSession::enterContext() {
  assert(!isInContext() || getCurrentContext()->isRunning());

  if (UNLIKELY(getCurrentContextIdx() >= MAX_CONTEXT_DEPTH)) {
    Object e(SystemLib::AllocInvalidOperationExceptionObject(
      "Unable to enter asio context: too many contexts open"));
    throw e;
  }

  m_contexts.push_back(new AsioContext());

  assert(static_cast<context_idx_t>(m_contexts.size()) == m_contexts.size());
  assert(isInContext());
  assert(!getCurrentContext()->isRunning());
}
コード例 #3
0
ファイル: asio-session.cpp プロジェクト: sskblr/hhvm
void AsioSession::exitContext() {
    assert(isInContext());

    m_contexts.back()->exit(m_contexts.size());
    req::destroy_raw(m_contexts.back());
    m_contexts.pop_back();
}
コード例 #4
0
ファイル: asio_session.cpp プロジェクト: andrewDDC/hhvm
void AsioSession::exitContext() {
  assert(isInContext());

  m_contexts.back()->exit(m_contexts.size());
  delete m_contexts.back();
  m_contexts.pop_back();
}
コード例 #5
0
void c_RescheduleWaitHandle::exitContext(context_idx_t ctx_idx) {
  assert(AsioSession::Get()->getContext(ctx_idx));

  // stop before corrupting unioned data
  if (isFinished()) {
    return;
  }

  // not in a context being exited
  assert(getContextIdx() <= ctx_idx);
  if (getContextIdx() != ctx_idx) {
    return;
  }

  if (UNLIKELY(getState() != STATE_SCHEDULED)) {
    raise_fatal_error("Invariant violation: encountered unexpected state");
  }

  // move us to the parent context
  setContextIdx(getContextIdx() - 1);

  // reschedule if still in a context
  if (isInContext()) {
    scheduleInContext();
  }

  // recursively move all wait handles blocked by us
  getParentChain().exitContext(ctx_idx);
}
コード例 #6
0
void c_RescheduleWaitHandle::exitContext(context_idx_t ctx_idx) {
  assert(AsioSession::Get()->getContext(ctx_idx));

  // stop before corrupting unioned data
  if (isFinished()) {
    return;
  }

  // not in a context being exited
  assert(getContextIdx() <= ctx_idx);
  if (getContextIdx() != ctx_idx) {
    return;
  }

  if (UNLIKELY(getState() != STATE_SCHEDULED)) {
    throw FatalErrorException(
      "Invariant violation: encountered unexpected state");
  }

  // move us to the parent context
  setContextIdx(getContextIdx() - 1);

  // reschedule if still in a context
  if (isInContext()) {
    getContext()->schedule(this, m_queue, m_priority);
  }

  // recursively move all wait handles blocked by us
  for (auto pwh = getFirstParent(); pwh; pwh = pwh->getNextParent()) {
    pwh->exitContextBlocked(ctx_idx);
  }
}
コード例 #7
0
void c_ExternalThreadEventWaitHandle::process() {
  assert(getState() == STATE_WAITING);

  if (isInContext()) {
    unregisterFromContext();
  }

  // clean up once event is processed
  auto exit_guard = folly::makeGuard([&] { destroyEvent(); });

  Cell result;
  try {
    m_event->unserialize(result);
  } catch (const Object& exception) {
    setException(exception.get());
    return;
  } catch (...) {
    setException(AsioSession::Get()->getAbruptInterruptException().get());
    throw;
  }

  assert(cellIsPlausible(result));
  setResult(result);
  tvRefcountedDecRefCell(&result);
}
コード例 #8
0
void c_AsyncGeneratorWaitHandle::onUnblocked() {
  setState(STATE_SCHEDULED);
  if (isInContext()) {
    getContext()->schedule(this);
  } else {
    decRefObj(this);
  }
}
コード例 #9
0
ファイル: sleep_wait_handle.cpp プロジェクト: Alienfeel/hhvm
void c_SleepWaitHandle::process() {
  assert(getState() == STATE_WAITING);

  if (isInContext()) {
    unregisterFromContext();
  }

  setResult(make_tv<KindOfNull>());
}
コード例 #10
0
void c_RescheduleWaitHandle::initialize(uint32_t queue, uint32_t priority) {
  m_queue = queue;
  m_priority = priority;

  setState(STATE_SCHEDULED);
  if (isInContext()) {
    getContext()->schedule(this, m_queue, m_priority);
  }
}
コード例 #11
0
void c_SessionScopedWaitHandle::enterContextImpl(context_idx_t ctx_idx) {
  assert(getState() == STATE_WAITING);

  if (isInContext()) {
    unregisterFromContext();
  }

  setContextIdx(ctx_idx);
  registerToContext();
}
コード例 #12
0
void c_RescheduleWaitHandle::initialize(uint32_t queue, int64_t priority) {
  setState(STATE_SCHEDULED);
  setContextIdx(AsioSession::Get()->getCurrentContextIdx());
  m_queue = queue;
  m_priority = priority;

  if (isInContext()) {
    scheduleInContext();
  }
}
コード例 #13
0
void c_ExternalThreadEventWaitHandle::enterContextImpl(context_idx_t ctx_idx) {
  assert(getState() == STATE_WAITING);

  if (isInContext()) {
    unregisterFromContext();
  }

  setContextIdx(ctx_idx);
  registerToContext();
}
コード例 #14
0
ファイル: asio-session.cpp プロジェクト: sskblr/hhvm
void AsioSession::enterContext(ActRec* savedFP) {
    if (UNLIKELY(getCurrentContextIdx() >= MAX_CONTEXT_DEPTH)) {
        SystemLib::throwInvalidOperationExceptionObject(
            "Unable to enter asio context: too many contexts open");
    }

    m_contexts.push_back(req::make_raw<AsioContext>(savedFP));

    assert(static_cast<context_idx_t>(m_contexts.size()) == m_contexts.size());
    assert(isInContext());
}
コード例 #15
0
void c_ExternalThreadEventWaitHandle::initialize(AsioExternalThreadEvent* event, ObjectData* priv_data) {
  // this wait handle is owned by existence of unprocessed event
  incRefCount();
  m_event = event;
  m_privData = priv_data;

  setState(STATE_WAITING);
  if (isInContext()) {
    m_index = getContext()->registerExternalThreadEvent(this);
  }
}
コード例 #16
0
void c_ContinuationWaitHandle::initialize(c_Continuation* continuation, uint16_t depth) {
  m_continuation = continuation;
  m_child = nullptr;
  m_privData = nullptr;
  m_depth = depth;

  setState(STATE_SCHEDULED);
  if (isInContext()) {
    getContext()->schedule(this);
  }
}
コード例 #17
0
void c_ExternalThreadEventWaitHandle::abandon(bool sweeping) {
  assert(getState() == STATE_WAITING);
  assert(hasExactlyOneRef() || sweeping);

  if (isInContext()) {
    unregisterFromContext();
  }

  // clean up
  destroyEvent(sweeping);
}
コード例 #18
0
ファイル: sleep_wait_handle.cpp プロジェクト: BwRy/hhvm
void c_SleepWaitHandle::process() {
  assert(getState() == STATE_WAITING);

  if (isInContext()) {
    unregisterFromContext();
  }

  auto const parentChain = getFirstParent();
  setState(STATE_SUCCEEDED);
  tvWriteNull(&m_resultOrException);
  c_BlockableWaitHandle::UnblockChain(parentChain);
}
コード例 #19
0
void c_AsyncFunctionWaitHandle::onUnblocked() {
  setState(STATE_READY);
  if (isInContext()) {
    if (isFastResumable()) {
      getContext()->scheduleFast(this);
    } else {
      getContext()->schedule(this);
    }
  } else {
    decRefObj(this);
  }
}
コード例 #20
0
ファイル: sleep_wait_handle.cpp プロジェクト: Alienfeel/hhvm
void c_SleepWaitHandle::initialize(int64_t usecs) {
  m_waketime =
    AsioSession::TimePoint::clock::now() +
    std::chrono::microseconds(usecs);

  incRefCount();
  AsioSession::Get()->getSleepEventQueue().push(this);

  setState(STATE_WAITING);
  if (isInContext()) {
    registerToContext();
  }
}
コード例 #21
0
Object c_SetResultToRefWaitHandle::ti_create(CObjRef wait_handle, VRefParam ref) {
  TypedValue* var_or_cell = ref->asTypedValue();
  if (wait_handle.isNull()) {
    tvSetNull(*var_or_cell);
    return wait_handle;
  }

  if (!wait_handle.get()->getAttribute(ObjectData::IsWaitHandle)) {
    Object e(SystemLib::AllocInvalidArgumentExceptionObject(
        "Expected wait_handle to be an instance of WaitHandle or null"));
    throw e;
  }

  auto wh = static_cast<c_WaitHandle*>(wait_handle.get());

  // succeeded? set result to ref and give back succeeded wait handle
  if (wh->isSucceeded()) {
    tvSet(wh->getResult(), *var_or_cell);
    return wh;
  }

  // failed? reset ref and give back failed wait handle
  if (wh->isFailed()) {
    tvSetNull(*var_or_cell);
    return wh;
  }

  // it's still running so it must be WaitableWaitHandle
  auto child = static_cast<c_WaitableWaitHandle*>(wh);

  // import child into the current context, detect cross-context cycles
  auto session = AsioSession::Get();
  if (session->isInContext()) {
    child->enterContext(session->getCurrentContextIdx());
  }

  // make sure the reference is properly boxed so that we can store cell pointer
  if (UNLIKELY(var_or_cell->m_type != KindOfRef)) {
    tvBox(var_or_cell);
  }

  p_SetResultToRefWaitHandle my_wh = NEWOBJ(c_SetResultToRefWaitHandle)();
  my_wh->initialize(child, var_or_cell->m_data.pref);

  if (UNLIKELY(session->hasOnSetResultToRefCreateCallback())) {
    session->onSetResultToRefCreate(my_wh.get(), child);
  }

  return my_wh;
}
コード例 #22
0
void c_ExternalThreadEventWaitHandle::abandon(bool sweeping) {
  assert(getState() == STATE_WAITING);
  assert(getCount() == 1 || sweeping);

  if (isInContext()) {
    getContext()->unregisterExternalThreadEvent(m_index);
  }

  // event is abandoned, destroy it, unregister sweepable and decref ownership
  m_event->release();
  m_event = nullptr;
  unregister();
  decRefObj(this);
}
コード例 #23
0
ファイル: gen_map_wait_handle.cpp プロジェクト: brucezy/hhvm
void c_GenMapWaitHandle::onUnblocked() {
  assert(getState() == STATE_BLOCKED);

  for (;
       m_deps->iter_valid(m_iterPos);
       m_iterPos = m_deps->iter_next(m_iterPos)) {

    auto* current = tvAssertCell(m_deps->iter_value(m_iterPos));
    assert(current->m_type == KindOfObject);
    assert(current->m_data.pobj->instanceof(c_WaitHandle::classof()));
    auto child = static_cast<c_WaitHandle*>(current->m_data.pobj);

    if (child->isSucceeded()) {
      auto k = m_deps->iter_key(m_iterPos);
      m_deps->set(k.asCell(), &child->getResult());
    } else if (child->isFailed()) {
      putException(m_exception, child->getException());
    } else {
      assert(child->instanceof(c_WaitHandle::classof()));
      auto child_wh = static_cast<c_WaitableWaitHandle*>(child);

      try {
        if (isInContext()) {
          child_wh->enterContext(getContextIdx());
        }
        detectCycle(child_wh);
        blockOn(child_wh);
        return;
      } catch (const Object& cycle_exception) {
        putException(m_exception, cycle_exception.get());
      }
    }
  }

  auto const parentChain = getFirstParent();
  if (m_exception.isNull()) {
    setState(STATE_SUCCEEDED);
    tvWriteObject(m_deps.get(), &m_resultOrException);
  } else {
    setState(STATE_FAILED);
    tvWriteObject(m_exception.get(), &m_resultOrException);
    m_exception = nullptr;
  }

  m_deps = nullptr;
  UnblockChain(parentChain);
  decRefObj(this);
}
コード例 #24
0
ファイル: sleep-wait-handle.cpp プロジェクト: 191919/hhvm
void c_SleepWaitHandle::exitContext(context_idx_t ctx_idx) {
  assert(AsioSession::Get()->getContext(ctx_idx));
  assert(getState() == STATE_WAITING);
  assert(getContextIdx() == ctx_idx);

  // Move us to the parent context.
  setContextIdx(getContextIdx() - 1);

  // Re-register if still in a context.
  if (isInContext()) {
    registerToContext();
  }

  // Recursively move all wait handles blocked by us.
  getParentChain().exitContext(ctx_idx);
}
コード例 #25
0
void c_AsyncFunctionWaitHandle::exitContext(context_idx_t ctx_idx) {
  assert(AsioSession::Get()->getContext(ctx_idx));

  // stop before corrupting unioned data
  if (isFinished()) {
    decRefObj(this);
    return;
  }

  // not in a context being exited
  assert(getContextIdx() <= ctx_idx);
  if (getContextIdx() != ctx_idx) {
    decRefObj(this);
    return;
  }

  switch (getState()) {
    case STATE_BLOCKED:
      // we were already ran due to duplicit scheduling; the context will be
      // updated thru exitContext() call on the non-blocked wait handle we
      // recursively depend on
      decRefObj(this);
      break;

    case STATE_READY:
      // Recursively move all wait handles blocked by us.
      getParentChain().exitContext(ctx_idx);

      // Move us to the parent context.
      setContextIdx(getContextIdx() - 1);

      // Reschedule if still in a context.
      if (isInContext()) {
        if (isFastResumable()) {
          getContext()->scheduleFast(this);
        } else {
          getContext()->schedule(this);
        }
      } else {
        decRefObj(this);
      }
      break;

    default:
      assert(false);
  }
}
コード例 #26
0
ファイル: sleep-wait-handle.cpp プロジェクト: 191919/hhvm
void c_SleepWaitHandle::process() {
  assert(getState() == STATE_WAITING);

  if (isInContext()) {
    unregisterFromContext();
  }

  auto parentChain = getParentChain();
  setState(STATE_SUCCEEDED);
  tvWriteNull(&m_resultOrException);
  parentChain.unblock();

  auto session = AsioSession::Get();
  if (UNLIKELY(session->hasOnSleepSuccess())) {
    session->onSleepSuccess(this);
  }
}
コード例 #27
0
void c_ExternalThreadEventWaitHandle::initialize(AsioExternalThreadEvent* event, ObjectData* priv_data) {
  setState(STATE_WAITING);
  m_event = event;
  m_privData = priv_data;

  // this wait handle is owned by existence of unprocessed event
  incRefCount();

  if (isInContext()) {
    registerToContext();
  }

  auto session = AsioSession::Get();
  if (UNLIKELY(session->hasOnExternalThreadEventCreateCallback())) {
    session->onExternalThreadEventCreate(this);
  }
}
コード例 #28
0
void c_ExternalThreadEventWaitHandle::process() {
  assert(getState() == STATE_WAITING);

  if (isInContext()) {
    unregisterFromContext();
  }

  // clean up once event is processed
  auto exit_guard = folly::makeGuard([&] { destroyEvent(); });

  Cell result;
  try {
    m_event->unserialize(result);
  } catch (const Object& exception) {
    assert(exception->instanceof(SystemLib::s_ExceptionClass));
    auto const parentChain = getFirstParent();
    setState(STATE_FAILED);
    tvWriteObject(exception.get(), &m_resultOrException);
    c_BlockableWaitHandle::UnblockChain(parentChain);

    auto session = AsioSession::Get();
    if (UNLIKELY(session->hasOnExternalThreadEventFailCallback())) {
      session->onExternalThreadEventFail(this, exception);
    }
    return;
  } catch (...) {
    auto const parentChain = getFirstParent();
    setState(STATE_FAILED);
    tvWriteObject(AsioSession::Get()->getAbruptInterruptException(),
                  &m_resultOrException);
    c_BlockableWaitHandle::UnblockChain(parentChain);
    throw;
  }

  assert(cellIsPlausible(result));
  auto const parentChain = getFirstParent();
  setState(STATE_SUCCEEDED);
  cellCopy(result, m_resultOrException);
  c_BlockableWaitHandle::UnblockChain(parentChain);

  auto session = AsioSession::Get();
  if (UNLIKELY(session->hasOnExternalThreadEventSuccessCallback())) {
    session->onExternalThreadEventSuccess(this, tvAsCVarRef(&result));
  }
}
コード例 #29
0
void c_GenVectorWaitHandle::initialize(const Object& exception, c_Vector* deps, int64_t iter_pos, c_WaitableWaitHandle* child) {
  m_exception = exception;
  m_deps = deps;
  m_iterPos = iter_pos;

  if (isInContext()) {
    try {
      child->enterContext(getContextIdx());
    } catch (const Object& cycle_exception) {
      putException(m_exception, cycle_exception.get());
      ++m_iterPos;
      onUnblocked();
      return;
    }
  }

  blockOn(child);
}
コード例 #30
0
void c_ExternalThreadEventWaitHandle::exitContext(context_idx_t ctx_idx) {
  assert(AsioSession::Get()->getContext(ctx_idx));
  assert(getContextIdx() == ctx_idx);
  assert(getState() == STATE_WAITING);

  // Move us to the parent context.
  setContextIdx(getContextIdx() - 1);

  // Re-register if still in a context.
  if (isInContext()) {
    registerToContext();
  }

  // Recursively move all wait handles blocked by us.
  for (auto pwh = getFirstParent(); pwh; pwh = pwh->getNextParent()) {
    pwh->exitContextBlocked(ctx_idx);
  }
}