コード例 #1
0
ファイル: main.c プロジェクト: BjarniKr/Chess
void play(char *position)
{
    pieces = initPieces(position);
    char player = 'w';
    int from, to;
    int legal;
    while(1)
    {
        if(isMate(pieces, player))
            return;
        char *posString = createPosString(pieces);
        printBoard(posString);
        free(posString);
        from = -1;
        to = -1;
        legal = 0;
        printMoves(pieces, player);
        while(!legal)
        {
            readMove(&from, &to);
            legal = legalMove(pieces, from, to, player);
            char *fromSt, *toSt;
            if(!legal)
            {
                printf("%s %s is illegal\n", fromSt = stringPosToSquare(from), toSt = stringPosToSquare(to));
                free(fromSt); free(toSt);
            }

        }
        movePiece(pieces, from, to);
        player = player == 'w' ? 'b' : 'w';
    }
}
コード例 #2
0
ファイル: analysis.cpp プロジェクト: niklasf/chessx
QString Analysis::toString(const Board& board) const
{
	Board testBoard = board;
	QString out;
	if (isMate()) {
		QString color = testBoard.toMove() == White ? "000080" : "800000";
        QString text = "Mate in";
		out = QString("<font color=\"#%1\"><b>%2 %3</b></font> ")
				.arg(color).arg(text).arg(movesToMate());
	}
	else if (score() > 0)
		out = QString("<font color=\"#000080\"><b>+%1</b></font> ").arg(score() / 100.0, 0, 'f', 2);
	else out = QString("<font color=\"#800000\"><b>%1</b></font> ").arg(score() / 100.0, 0, 'f', 2);

	int moveNo = testBoard.moveNumber();
	bool white = testBoard.toMove() == White;
	QString moveText;
	foreach (Move move, variation()) {
		if (white)
			moveText += QString::number(moveNo++) + ". ";
		else  if (moveText.isEmpty())
			moveText += QString::number(moveNo++) + "... ";
		moveText += testBoard.moveToSan(move);
		moveText += " ";
		testBoard.doMove(move);
		white = !white;
	}
    out += " <a href=\""+QString::number(-m_numpv)+"\" title=\"Click to add move to game\">[+]</a> ";
    out += " <a href=\""+QString::number(m_numpv)+"\" title=\"Click to add variation to game\">[*]</a> ";
	out += moveText;
    QTime t(0,0,0,0);
    t = t.addMSecs(time());
    QString elapsed = t.toString("h:mm:ss");
    out += tr(" (depth %1, %2)").arg(depth()).arg(elapsed);

	return out;
}