//private slots void QHttpNetworkConnectionChannel::_q_readyRead() { if (isSocketWaiting() || isSocketReading()) { state = QHttpNetworkConnectionChannel::ReadingState; if (reply) _q_receiveReply(); } }
void QHttpNetworkConnectionChannel::_q_disconnected() { // read the available data before closing if (isSocketWaiting() || isSocketReading()) { state = QHttpNetworkConnectionChannel::ReadingState; if (reply) _q_receiveReply(); } else if (state == QHttpNetworkConnectionChannel::IdleState && resendCurrent) { // re-sending request because the socket was in ClosingState QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection); } state = QHttpNetworkConnectionChannel::IdleState; requeueCurrentlyPipelinedRequests(); close(); }
//private slots void QHttpNetworkConnectionChannel::_q_readyRead() { if (socket->state() == QAbstractSocket::ConnectedState && socket->bytesAvailable() == 0) { // We got a readyRead but no bytes are available.. // This happens for the Unbuffered QTcpSocket // Also check if socket is in ConnectedState since // this function may also be invoked via the event loop. char c; qint64 ret = socket->peek(&c, 1); if (ret < 0) { _q_error(socket->error()); // We still need to handle the reply so it emits its signals etc. if (reply) _q_receiveReply(); return; } } if (isSocketWaiting() || isSocketReading()) { state = QHttpNetworkConnectionChannel::ReadingState; if (reply) _q_receiveReply(); } }