bool isLimitedUnitClass(UnitClassTypes eUnitClass) { #if defined(MOD_BALANCE_CORE) return (isWorldUnitClass(eUnitClass) || isTeamUnitClass(eUnitClass) || isNationalUnitClass(eUnitClass) || isUnitLimitPerCity(eUnitClass)); #else return (isWorldUnitClass(eUnitClass) || isTeamUnitClass(eUnitClass) || isNationalUnitClass(eUnitClass)); #endif }
bool isLimitedUnitClass(UnitClassTypes eUnitClass) { return (isWorldUnitClass(eUnitClass) || isTeamUnitClass(eUnitClass) || isNationalUnitClass(eUnitClass)); }
bool cyIsTeamUnitClass(int /*UnitClassTypes*/ eUnitClass) { return isTeamUnitClass((UnitClassTypes)eUnitClass); }