コード例 #1
0
void CMobileCAI::DrawCommands(void)
{
	lineDrawer.StartPath(owner->midPos, cmdColors.start);

	deque<Command>::iterator ci;
	for(ci=commandQue.begin();ci!=commandQue.end();++ci){
		bool draw=false;
		switch(ci->id){
			case CMD_WAIT:{
				lineDrawer.DrawIconAtLastPos(ci->id);
				break;
			}
			case CMD_MOVE:{
				const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.move);
				break;
			}
			case CMD_FIGHT:{
				const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.fight);
				break;
			}
			case CMD_PATROL:{
				const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.patrol);
				break;
			}
			case CMD_ATTACK:
			case CMD_DGUN:{
				if(ci->params.size()==1){
					const CUnit* unit = uh->units[int(ci->params[0])];
					if((unit != NULL) && isTrackable(unit)) {
						const float3 endPos =
							helper->GetUnitErrorPos(unit, owner->allyteam);
						lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
					}
				} else {
					const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
				}
				break;
			}
			case CMD_GUARD:{
				const CUnit* unit = uh->units[int(ci->params[0])];
				if((unit != NULL) && isTrackable(unit)) {
					const float3 endPos =
						helper->GetUnitErrorPos(unit, owner->allyteam);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.guard);
				}
				break;
			}
		}
	}
	lineDrawer.FinishPath();
}
コード例 #2
0
ファイル: CommandAI.cpp プロジェクト: eXLabT/spring
void CCommandAI::DrawCommands(void)
{
	lineDrawer.StartPath(owner->drawMidPos, cmdColors.start);

	if (owner->selfDCountdown != 0) {
		lineDrawer.DrawIconAtLastPos(CMD_SELFD);
	}

	CCommandQueue::iterator ci;
	for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) {
		switch (ci->id) {
			case CMD_ATTACK:
			case CMD_DGUN: {
				if (ci->params.size() == 1) {
					const CUnit* unit = uh->GetUnit(ci->params[0]);

					if ((unit != NULL) && isTrackable(unit)) {
						const float3 endPos =
							helper->GetUnitErrorPos(unit, owner->allyteam);
						lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
					}
				} else {
					const float3 endPos(ci->params[0],ci->params[1]+3,ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
				}
				break;
			}
			case CMD_WAIT:{
				DrawWaitIcon(*ci);
				break;
			}
			case CMD_SELFD:{
				lineDrawer.DrawIconAtLastPos(ci->id);
				break;
			}
			default:{
				DrawDefaultCommand(*ci);
				break;
			}
		}
	}

	lineDrawer.FinishPath();
}
コード例 #3
0
ファイル: CommandAI.cpp プロジェクト: Gepard/spring
void CCommandAI::DrawDefaultCommand(const Command& c) const
{
	// TODO add Lua callin perhaps, for more elaborate needs?
	const CCommandColors::DrawData* dd = cmdColors.GetCustomCmdData(c.id);
	if (dd == NULL) {
		return;
	}
	const int paramsCount = c.params.size();

	if (paramsCount == 1) {
		const unsigned int unitID = (unsigned int) c.params[0];
		if (unitID < uh->MaxUnits()) {
			const CUnit* unit = uh->units[unitID];
			if((unit != NULL) && isTrackable(unit)) {
				const float3 endPos =
					helper->GetUnitErrorPos(unit, owner->allyteam);
				lineDrawer.DrawLineAndIcon(dd->cmdIconID, endPos, dd->color);
			}
		}
		return;
	}

	if (paramsCount < 3) {
		return;
	}

	const float3 endPos(c.params[0], c.params[1] + 3.0f, c.params[2]);

	if (!dd->showArea || (paramsCount < 4)) {
		lineDrawer.DrawLineAndIcon(dd->cmdIconID, endPos, dd->color);
	}
	else {
		const float radius = c.params[3];
		lineDrawer.DrawLineAndIcon(dd->cmdIconID, endPos, dd->color);
		lineDrawer.Break(endPos, dd->color);
		glSurfaceCircle(endPos, radius, 20);
		lineDrawer.RestartSameColor();
	}
}
コード例 #4
0
void CFactoryCAI::DrawCommands(void)
{
	lineDrawer.StartPath(owner->midPos, cmdColors.start);

	if (owner->selfDCountdown != 0) {
		lineDrawer.DrawIconAtLastPos(CMD_SELFD);
	}

	if (!commandQue.empty() && (commandQue.front().id == CMD_WAIT)) {
		DrawWaitIcon(commandQue.front());
	}

	CCommandQueue::iterator ci;
	for(ci=newUnitCommands.begin();ci!=newUnitCommands.end();++ci){
		switch(ci->id){
			case CMD_MOVE:{
				const float3 endPos(ci->params[0],ci->params[1]+3,ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.move);
				break;
			}
			case CMD_FIGHT:{
				const float3 endPos(ci->params[0],ci->params[1]+3,ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.fight);
				break;
			}
			case CMD_PATROL:{
				const float3 endPos(ci->params[0],ci->params[1]+3,ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.patrol);
				break;
			}
			case CMD_ATTACK:{
				if(ci->params.size()==1){
					const CUnit* unit = uh->units[int(ci->params[0])];
					if((unit != NULL) && isTrackable(unit)) {
						const float3 endPos =
							helper->GetUnitErrorPos(unit, owner->allyteam);
						lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
					}
				} else {
					const float3 endPos(ci->params[0],ci->params[1]+3,ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
				}
				break;
			}
			case CMD_GUARD:{
				const CUnit* unit = uh->units[int(ci->params[0])];
				if ((unit != NULL) && isTrackable(unit)) {
					const float3 endPos =
						helper->GetUnitErrorPos(unit, owner->allyteam);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.guard);
				}
				break;
			}
			case CMD_WAIT:{
				DrawWaitIcon(*ci);
				break;
			}
			case CMD_SELFD:{
				lineDrawer.DrawIconAtLastPos(ci->id);
				break;
			}
			default:
				DrawDefaultCommand(*ci);
				break;
		}

		if ((ci->id < 0) && (ci->params.size() >= 3)) {
			BuildInfo bi;
			bi.def = unitDefHandler->GetUnitByID(-(ci->id));
			if (ci->params.size() == 4) {
				bi.buildFacing = int(ci->params[3]);
			}
			bi.pos = float3(ci->params[0], ci->params[1], ci->params[2]);
			bi.pos = helper->Pos2BuildPos(bi);

			cursorIcons.AddBuildIcon(ci->id, bi.pos, owner->team, bi.buildFacing);
			lineDrawer.DrawLine(bi.pos, cmdColors.build);

			// draw metal extraction range
			if (bi.def->extractRange > 0) {
				lineDrawer.Break(bi.pos, cmdColors.build);
				glColor4fv(cmdColors.rangeExtract);

				if (bi.def->extractSquare) {
					glSurfaceSquare(bi.pos, bi.def->extractRange, bi.def->extractRange);
				} else {
					glSurfaceCircle(bi.pos, bi.def->extractRange, 40);
				}

				lineDrawer.Restart();
			}
		}
	}
	lineDrawer.FinishPath();
}
コード例 #5
0
void CBuilderCAI::DrawCommands(void)
{
	if(uh->limitDgun && owner->unitDef->isCommander) {
		glColor4f(1.0f, 1.0f, 1.0f, 0.6f);
		glSurfaceCircle(gs->Team(owner->team)->startPos, uh->dgunRadius, 40);
	}

	lineDrawer.StartPath(owner->midPos, cmdColors.start);

	if (owner->selfDCountdown != 0) {
		lineDrawer.DrawIconAtLastPos(CMD_SELFD);
	}

	deque<Command>::iterator ci;
	for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) {
		switch(ci->id) {
			case CMD_MOVE: {
				const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.move);
				break;
			}
			case CMD_FIGHT:{
				const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.fight);
				break;
			}
			case CMD_PATROL: {
				const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.patrol);
				break;
			}
			case CMD_GUARD: {
				const CUnit* unit = uh->units[int(ci->params[0])];
				if((unit != NULL) && isTrackable(unit)) {
					const float3 endPos =
						helper->GetUnitErrorPos(unit, owner->allyteam);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.guard);
				}
				break;
			}
			case CMD_RESTORE: {
				const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.restore);
				lineDrawer.Break(endPos, cmdColors.restore);
				glSurfaceCircle(endPos, ci->params[3], 20);
				lineDrawer.RestartSameColor();
				break;
			}
			case CMD_ATTACK:
			case CMD_DGUN: {
				if (ci->params.size() == 1) {
					const CUnit* unit = uh->units[int(ci->params[0])];
					if((unit != NULL) && isTrackable(unit)) {
						const float3 endPos =
						  helper->GetUnitErrorPos(unit, owner->allyteam);
						lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
					}
				} else {
					const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
				}
				break;
			}
			case CMD_RECLAIM:
			case CMD_RESURRECT: {
				const float* color = (ci->id == CMD_RECLAIM) ? cmdColors.reclaim
				                                             : cmdColors.resurrect;
				if (ci->params.size() == 4) {
					const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, color);
					lineDrawer.Break(endPos, color);
					glSurfaceCircle(endPos, ci->params[3], 20);
					lineDrawer.RestartSameColor();
				} else {
					int id = (int)ci->params[0];
					if (id >= MAX_UNITS) {
						if (featureHandler->features[id - MAX_UNITS]) {
							const float3 endPos =
								featureHandler->features[id - MAX_UNITS]->midPos;
							lineDrawer.DrawLineAndIcon(ci->id, endPos, color);
						}
					} else {
						const CUnit* unit = uh->units[id];
						if((unit != NULL) && (unit != owner) && isTrackable(unit)) {
							const float3 endPos =
								helper->GetUnitErrorPos(unit, owner->allyteam);
							lineDrawer.DrawLineAndIcon(ci->id, endPos, color);
						}
					}
				}
				break;
			}
			case CMD_REPAIR:
			case CMD_CAPTURE: {
				const float* color = (ci->id == CMD_REPAIR) ? cmdColors.repair
				                                            : cmdColors.capture;
				if (ci->params.size() == 4) {
					const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, color);
					lineDrawer.Break(endPos, color);
					glSurfaceCircle(endPos, ci->params[3], 20);
					lineDrawer.RestartSameColor();
				} else {
					const CUnit* unit = uh->units[int(ci->params[0])];
					if((unit != NULL) && isTrackable(unit)) {
						const float3 endPos =
							helper->GetUnitErrorPos(unit, owner->allyteam);
						lineDrawer.DrawLineAndIcon(ci->id, endPos, color);
					}
				}
				break;
			}
			case CMD_WAIT:{
				DrawWaitIcon(*ci);
				break;
			}
			case CMD_SELFD:{
				lineDrawer.DrawIconAtLastPos(ci->id);
				break;
			}
		}

		if (ci->id < 0) {
			map<int, string>::const_iterator boi = buildOptions.find(ci->id);
			if (boi != buildOptions.end()) {
				BuildInfo bi;
				bi.def = unitDefHandler->GetUnitByID(-(ci->id));
				if (ci->params.size() == 4) {
					bi.buildFacing = int(ci->params[3]);
				}
				bi.pos = float3(ci->params[0], ci->params[1], ci->params[2]);
				bi.pos = helper->Pos2BuildPos(bi);

				cursorIcons.AddBuildIcon(ci->id, bi.pos, owner->team, bi.buildFacing);
				lineDrawer.DrawLine(bi.pos, cmdColors.build);

				// draw metal extraction range
				if (bi.def->extractRange > 0) {
					lineDrawer.Break(bi.pos, cmdColors.build);
					glColor4fv(cmdColors.rangeExtract);
					glSurfaceCircle(bi.pos, bi.def->extractRange, 40);
					lineDrawer.Restart();
				}				
			}
		}
	}
	lineDrawer.FinishPath();
}
コード例 #6
0
ファイル: MobileCAI.cpp プロジェクト: Mocahteam/SpringPP
void CMobileCAI::DrawCommands(void)
{
	lineDrawer.StartPath(owner->drawMidPos, cmdColors.start);

	if (owner->selfDCountdown != 0) {
		lineDrawer.DrawIconAtLastPos(CMD_SELFD);
	}

	CCommandQueue::iterator ci;
	for (ci = commandQue.begin(); ci != commandQue.end(); ++ci) {
		switch (ci->id) {
			case CMD_MOVE: {
				const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.move);
				break;
			}
			case CMD_PATROL: {
				const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.patrol);
				break;
			}
			case CMD_FIGHT: {
				if (ci->params.size() != 1) {
					const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.fight);
					break;
				}
			}
			case CMD_ATTACK:
			case CMD_DGUN: {
				if (ci->params.size() == 1) {
					const CUnit* unit = uh->GetUnit(ci->params[0]);

					if ((unit != NULL) && isTrackable(unit)) {
						const float3 endPos = helper->GetUnitErrorPos(unit, owner->allyteam);
						lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
					}
				}
				else if (ci->params.size() >= 3) {
					const float3 endPos(ci->params[0], ci->params[1], ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
				}
				break;
			}
			case CMD_GUARD: {
				const CUnit* unit = uh->GetUnit(ci->params[0]);

				if ((unit != NULL) && isTrackable(unit)) {
					const float3 endPos =
						helper->GetUnitErrorPos(unit, owner->allyteam);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.guard);
				}
				break;
			}
			case CMD_LOAD_ONTO: {
				const CUnit* unit = uh->GetUnitUnsafe(ci->params[0]);
				lineDrawer.DrawLineAndIcon(ci->id, unit->pos, cmdColors.load);
				break;
			}
			case CMD_WAIT: {
				DrawWaitIcon(*ci);
				break;
			}
			case CMD_SELFD: {
				lineDrawer.DrawIconAtLastPos(ci->id);
				break;
			}
			default: {
				DrawDefaultCommand(*ci);
				break;
			}
		}
	}
	lineDrawer.FinishPath();
}
コード例 #7
0
void CAirCAI::DrawCommands(void)
{
	lineDrawer.StartPath(owner->pos, cmdColors.start);

	if (owner->selfDCountdown != 0) {
		lineDrawer.DrawIconAtLastPos(CMD_SELFD);
	}

	CCommandQueue::iterator ci;
	for(ci=commandQue.begin();ci!=commandQue.end();++ci){
		switch(ci->id){
			case CMD_MOVE:{
				const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.move);
				break;
			}
			case CMD_FIGHT:{
				const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.fight);
				break;
			}
			case CMD_PATROL:{
				const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.patrol);
				break;
			}
			case CMD_ATTACK:{
				if(ci->params.size()==1){
					const CUnit* unit = uh->units[int(ci->params[0])];
					if((unit != NULL) && isTrackable(unit)) {
						const float3 endPos =
							helper->GetUnitErrorPos(unit, owner->allyteam);
						lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
					}
				} else {
					const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
				}
				break;
			}
			case CMD_AREA_ATTACK:{
				const float3 endPos(ci->params[0],ci->params[1],ci->params[2]);
				lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.attack);
				lineDrawer.Break(endPos, cmdColors.attack);
				glSurfaceCircle(endPos, ci->params[3], 20);
				lineDrawer.RestartSameColor();
				break;
			}
			case CMD_GUARD:{
				const CUnit* unit = uh->units[int(ci->params[0])];
				if((unit != NULL) && isTrackable(unit)) {
					const float3 endPos =
						helper->GetUnitErrorPos(unit, owner->allyteam);
					lineDrawer.DrawLineAndIcon(ci->id, endPos, cmdColors.guard);
				}
				break;
			}
			case CMD_WAIT:{
				DrawWaitIcon(*ci);
				break;
			}
			case CMD_SELFD:{
				lineDrawer.DrawIconAtLastPos(ci->id);
				break;
			}
			default:
				DrawDefaultCommand(*ci);
				break;
		}
	}
	lineDrawer.FinishPath();
}