bool controller_config_change_mode(void) { bool status; status = is_joystick_released_pressed(); CLEAR_JOYSTICK_RELEASED_KEY_PRESSED(); return status; }
bool controller_navigation_play(void) { bool status; status = is_joystick_released_pressed(); CLEAR_JOYSTICK_RELEASED_KEY_PRESSED(); return status; }
bool controller_key_fct2(void) { return is_joystick_released_pressed(); }