コード例 #1
0
ファイル: _tri.cpp プロジェクト: ChrisBeaumont/matplotlib
void Triangulation::calculate_edges()
{
    _VERBOSE("Triangulation::calculate_edges");
    Py_XDECREF(_edges);

    // Create set of all edges, storing them with start point index less than
    // end point index.
    typedef std::set<Edge> EdgeSet;
    EdgeSet edge_set;
    for (int tri = 0; tri < _ntri; ++tri) {
        if (!is_masked(tri)) {
            for (int edge = 0; edge < 3; edge++) {
                int start = get_triangle_point(tri, edge);
                int end   = get_triangle_point(tri, (edge+1)%3);
                edge_set.insert(start > end ? Edge(start,end) : Edge(end,start));
            }
        }
    }

    // Convert to python _edges array.
    npy_intp dims[2] = {static_cast<npy_intp>(edge_set.size()), 2};
    _edges = (PyArrayObject*)PyArray_SimpleNew(2, dims, PyArray_INT);
    int* edges_ptr = (int*)PyArray_DATA(_edges);
    for (EdgeSet::const_iterator it = edge_set.begin(); it != edge_set.end(); ++it) {
        *edges_ptr++ = it->start;
        *edges_ptr++ = it->end;
    }
}
コード例 #2
0
ファイル: game.cpp プロジェクト: Black-wingsvV/GwanKei
  std::string Layout::to_string() const {
    std::string result = "";
    if(is_masked()) {
      result = "[Masked]";
    } else {
      for(int y=1; y<=6; y++) {
	for(int t=1; t<=5; t++) {
	  int x;
	  LeftRight lr;
	  if(t <= 3) {
	    x = t;
	    lr = Left;
	  } else if(t == 4) {
	    x = 2;
	    lr = Right;
	  } else {
	    x = 1;
	    lr = Right;
	  }
	  int index = convert_cell_to_layout_index(Cell(South,y,x,lr));
	  if(index == -1)
	    result += "[  ]";
	  else if(data[index].get_id() == 0)
	    result += "[00]";
	  else
	    result += "[" + std::to_string(data[index].get_id()) + "]";
	  result += " ";
	} // for t in 1..5
	result += "\n";
      } // for y in 1..6
    } // masked ?
    return result;
  }
コード例 #3
0
ファイル: game.cpp プロジェクト: Black-wingsvV/GwanKei
 void Layout::swap(int index1, int index2) {
   assert(!is_masked());
   assert(is_able_to_swap(index1, index2));
   Piece t = data[index1];
   data[index1] = data[index2];
   data[index2] = t;
 }
コード例 #4
0
ファイル: _tri.cpp プロジェクト: ChrisBeaumont/matplotlib
void Triangulation::calculate_boundaries()
{
    _VERBOSE("Triangulation::calculate_boundaries");

    get_neighbors();  // Ensure _neighbors has been created.

    // Create set of all boundary TriEdges, which are those which do not
    // have a neighbor triangle.
    typedef std::set<TriEdge> BoundaryEdges;
    BoundaryEdges boundary_edges;
    for (int tri = 0; tri < _ntri; ++tri) {
        if (!is_masked(tri)) {
            for (int edge = 0; edge < 3; ++edge) {
                if (get_neighbor(tri, edge) == -1) {
                    boundary_edges.insert(TriEdge(tri, edge));
                }
            }
        }
    }

    // Take any boundary edge and follow the boundary until return to start
    // point, removing edges from boundary_edges as they are used.  At the same
    // time, initialise the _tri_edge_to_boundary_map.
    while (!boundary_edges.empty()) {
        // Start of new boundary.
        BoundaryEdges::iterator it = boundary_edges.begin();
        int tri = it->tri;
        int edge = it->edge;
        _boundaries.push_back(Boundary());
        Boundary& boundary = _boundaries.back();

        while (true) {
            boundary.push_back(TriEdge(tri, edge));
            boundary_edges.erase(it);
            _tri_edge_to_boundary_map[TriEdge(tri, edge)] =
                BoundaryEdge(_boundaries.size()-1, boundary.size()-1);

            // Move to next edge of current triangle.
            edge = (edge+1) % 3;

            // Find start point index of boundary edge.
            int point = get_triangle_point(tri, edge);

            // Find next TriEdge by traversing neighbors until find one
            // without a neighbor.
            while (get_neighbor(tri, edge) != -1) {
                tri = get_neighbor(tri, edge);
                edge = get_edge_in_triangle(tri, point);
            }

            if (TriEdge(tri,edge) == boundary.front())
                break;  // Reached beginning of this boundary, so finished it.
            else
                it = boundary_edges.find(TriEdge(tri, edge));
        }
    }
}
コード例 #5
0
ファイル: game.cpp プロジェクト: Black-wingsvV/GwanKei
 bool Layout::is_able_to_swap(int index1, int index2) const {
   assert(!is_masked());
   Piece copy[25];
   for(int i=0; i<25; i++)
     copy[i] = data[i];
   copy[index1] = data[index2];
   copy[index2] = data[index1];
   return is_valid_layout(copy);
 }
コード例 #6
0
int AmPrivacyMaskDPTZ::fill_pm_mem(PRIVACY_MASK_RECT * rect)
{
  int each_row_bytes, num_rows;
  uint32_t *pm_pixel;
  int i, j, k;
  int row_gap_count;
  PRIVACY_MASK_RECT nearest_block_rect;

  if ((num_block_x == 0) || (num_block_y == 0)) {
    INFO("privacy mask block number error \n");
    return -1;
  }

  if (find_nearest_block_rect(&nearest_block_rect, rect) < 0) {
    INFO("input rect error \n");
    return -1;
  }

  pm_color_index = rect->color;

  //privacy mask dsp mem uses 4 bytes to represent one block,
  //and width needs to be 32 bytes aligned
  each_row_bytes = round_up((num_block_x * 4), 32);
  num_rows = num_block_y;
  pm_pixel = (uint32_t *)pm_start_addr[pm_buffer_id];
  row_gap_count = (each_row_bytes - num_block_x*4)/4;

  for(i = 0; i < num_rows; i++) {
    for (j = 0; j < num_block_x; j++) {
      k = is_masked(j, i, &nearest_block_rect);
      switch (rect->action) {
      case PM_ADD_INC:
        *pm_pixel |= k;
        break;
      case PM_ADD_EXC:
        *pm_pixel &= ~k;
        break;
      case PM_REPLACE:
        *pm_pixel = k;
        break;
      case PM_REMOVE_ALL:
        *pm_pixel = 0;
        break;
      default :
        *pm_pixel = 0;
        break;
      }
      pm_pixel++;
    }
    pm_pixel += row_gap_count;
  }

  return 0;
}
コード例 #7
0
ファイル: _tri.cpp プロジェクト: ChrisBeaumont/matplotlib
void Triangulation::calculate_neighbors()
{
    _VERBOSE("Triangulation::calculate_neighbors");
    Py_XDECREF(_neighbors);

    // Create _neighbors array with shape (ntri,3) and initialise all to -1.
    npy_intp dims[2] = {_ntri,3};
    _neighbors = (PyArrayObject*)PyArray_SimpleNew(2, dims, PyArray_INT);
    int* neighbors_ptr = (int*)PyArray_DATA(_neighbors);
    std::fill(neighbors_ptr, neighbors_ptr + 3*_ntri, -1);

    // For each triangle edge (start to end point), find corresponding neighbor
    // edge from end to start point.  Do this by traversing all edges and
    // storing them in a map from edge to TriEdge.  If corresponding neighbor
    // edge is already in the map, don't need to store new edge as neighbor
    // already found.
    typedef std::map<Edge, TriEdge> EdgeToTriEdgeMap;
    EdgeToTriEdgeMap edge_to_tri_edge_map;
    for (int tri = 0; tri < _ntri; ++tri) {
        if (!is_masked(tri)) {
            for (int edge = 0; edge < 3; ++edge) {
                int start = get_triangle_point(tri, edge);
                int end   = get_triangle_point(tri, (edge+1)%3);
                EdgeToTriEdgeMap::iterator it =
                    edge_to_tri_edge_map.find(Edge(end,start));
                if (it == edge_to_tri_edge_map.end()) {
                    // No neighbor edge exists in the edge_to_tri_edge_map, so
                    // add this edge to it.
                    edge_to_tri_edge_map[Edge(start,end)] = TriEdge(tri,edge);
                } else {
                    // Neighbor edge found, set the two elements of _neighbors
                    // and remove edge from edge_to_tri_edge_map.
                    neighbors_ptr[3*tri + edge] = it->second.tri;
                    neighbors_ptr[3*it->second.tri + it->second.edge] = tri;
                    edge_to_tri_edge_map.erase(it);
                }
            }
        }
    }

    // Note that remaining edges in the edge_to_tri_edge_map correspond to
    // boundary edges, but the boundaries are calculated separately elsewhere.
}
コード例 #8
0
ファイル: game.cpp プロジェクト: Black-wingsvV/GwanKei
 Piece Layout::get(int y, int x, LeftRight lr) const {
   assert(!is_masked());
   return data[convert_cell_to_layout_index(Cell(South,y,x,lr))];
 }
コード例 #9
0
ファイル: game.cpp プロジェクト: Black-wingsvV/GwanKei
 Piece Layout::get(int index) const {
   assert(!is_masked());
   return data[index];
 }
コード例 #10
0
int AmPrivacyMaskDPTZ::fill_pm_mem(PRIVACY_MASK_RECT * rect)
{
  int each_row_bytes, num_rows;
  iav_mctf_filter_strength_t *pm_pixel;
  int i, j, k;
  int row_gap_count;
  PRIVACY_MASK_RECT nearest_block_rect;

  if ((num_block_x == 0) || (num_block_y == 0)) {
    INFO("privacy mask block number error \n");
    return -1;
  }

  if (find_nearest_block_rect(&nearest_block_rect, rect) < 0) {
    INFO("input rect error \n");
    return -1;
  }

  pm_color_index = rect->color;

  //privacy mask dsp mem uses 4 bytes to represent one block,
  //and width needs to be 32 bytes aligned
#ifdef CONFIG_ARCH_S2
  each_row_bytes = pm_buffer_pitch;
#else
  each_row_bytes = round_up((num_block_x * 4), 32);
#endif
  num_rows = num_block_y;
  pm_pixel = (iav_mctf_filter_strength_t *)pm_start_addr[pm_buffer_id];
  row_gap_count = (each_row_bytes - num_block_x*4)/4;

  for(i = 0; i < num_rows; i++) {
    for (j = 0; j < num_block_x; j++) {
      k = is_masked(j, i, &nearest_block_rect);
      pm_pixel->u |= NONE_MASK;
      pm_pixel->v |= NONE_MASK;
      pm_pixel->y |= NONE_MASK;
      switch (rect->action) {
      case PM_ADD_INC:
        pm_pixel->privacy_mask |= k;
        break;
      case PM_ADD_EXC:
        pm_pixel->privacy_mask &= ~k;
        break;
      case PM_REPLACE:
        pm_pixel->privacy_mask = k;
        break;
      case PM_REMOVE_ALL:
        pm_pixel->privacy_mask = 0;
        break;
      default :
        pm_pixel->privacy_mask = 0;
        break;
      }
      pm_pixel++;
    }
    pm_pixel += row_gap_count;
  }

  return 0;
}
コード例 #11
0
ファイル: header.hpp プロジェクト: AnnikaH/IncludeOS
 size_t mask_length() const noexcept {
   return is_masked() ? 4 : 0;
 }