bool Rectangle::add_point(const Point2D& p){ if(is_point_within(p)){ Point2D currPnt; bool newPnt = true; for(int x = 0; x <m_points_contained.size(); x++){ currPnt = m_points_contained[x]; if(currPnt.x() == p.x() && currPnt.y() == p.y()) newPnt = false; } if(newPnt){ m_points_contained.push_back(p); return true; } else return false; } else return false; }
bool Rectangle::add_point(const Point2D& p) { const std::vector<Point2D> & contained_points = points_contained(); if(is_point_within(p)) { for(unsigned int i=0; i<contained_points.size(); i++) { if(p.x()==contained_points[i].x() && p.y()==contained_points[i].y()) { return false; } if(p.x()!=contained_points[i].x() && p.y()!=contained_points[i].y() && i==contained_points.size()-1) { setMPoints(p); return true; } } return false; } else { return false; } }