コード例 #1
0
TbBool creature_free_for_anger_job(struct Thing *creatng)
{
    struct CreatureControl *cctrl;
    struct Dungeon *dungeon;
    cctrl = creature_control_get_from_thing(creatng);
    dungeon = get_dungeon(creatng->owner);
    return ((cctrl->spell_flags & CSAfF_Unkn0800) == 0)
           && (dungeon->must_obey_turn == 0)
           && ((cctrl->spell_flags & CSAfF_Chicken) == 0)
           && !thing_is_picked_up(creatng) && !is_thing_passenger_controlled(creatng);
}
コード例 #2
0
TbBool thing_is_valid_scavenge_target(const struct Thing *calltng, const struct Thing *scavtng)
{
    if (!thing_is_creature(scavtng) || (scavtng->model != calltng->model)) {
        return false;
    }
    if (!is_neutral_thing(scavtng))
    {
        if (!players_are_enemies(calltng->owner, scavtng->owner)) {
            return false;
        }
    }
    if (thing_is_picked_up(scavtng)) {
        return false;
    }
    if (is_thing_passenger_controlled(scavtng) || creature_is_kept_in_custody(scavtng)) {
        return false;
    }
    if (is_hero_thing(scavtng) && (!gameadd.scavenge_good_allowed)) {
        return false;
    }
    if (is_neutral_thing(scavtng) && (!gameadd.scavenge_neutral_allowed)) {
        return false;
    }
    struct PlayerInfo *scavplyr;
    scavplyr = INVALID_PLAYER;
    if (!is_neutral_thing(scavtng)) {
        scavplyr = get_player(scavtng->owner);
    }
    if (scavplyr->controlled_thing_idx != scavtng->index)
    {
        struct CreatureControl *cctrl;
        cctrl = creature_control_get_from_thing(scavtng);
        if (game.play_gameturn - cctrl->temple_cure_gameturn > game.temple_scavenge_protection_turns)
        {
            return true;
        }
    }
    return false;
}