コード例 #1
0
/**
 * Calculate a 3d location from 2d window coordinates.
 * \param ar The region (used for the window width and height).
 * \param depth_pt The reference location used to calculate the Z depth.
 * \param mval The area relative location (such as event->mval converted to floats).
 * \param out The resulting world-space location.
 */
void ED_view3d_win_to_3d(ARegion *ar, const float depth_pt[3], const float mval[2], float out[3])
{
	RegionView3D *rv3d = ar->regiondata;
	
	float line_sta[3];
	float line_end[3];

	if (rv3d->is_persp) {
		float mousevec[3];
		copy_v3_v3(line_sta, rv3d->viewinv[3]);
		ED_view3d_win_to_vector(ar, mval, mousevec);
		add_v3_v3v3(line_end, line_sta, mousevec);

		if (isect_line_plane_v3(out, line_sta, line_end, depth_pt, rv3d->viewinv[2], TRUE) == 0) {
			/* highly unlikely to ever happen, mouse vec paralelle with view plane */
			zero_v3(out);
		}
	}
	else {
		const float dx = (2.0f * mval[0] / (float)ar->winx) - 1.0f;
		const float dy = (2.0f * mval[1] / (float)ar->winy) - 1.0f;
		line_sta[0] = (rv3d->persinv[0][0] * dx) + (rv3d->persinv[1][0] * dy) + rv3d->viewinv[3][0];
		line_sta[1] = (rv3d->persinv[0][1] * dx) + (rv3d->persinv[1][1] * dy) + rv3d->viewinv[3][1];
		line_sta[2] = (rv3d->persinv[0][2] * dx) + (rv3d->persinv[1][2] * dy) + rv3d->viewinv[3][2];

		add_v3_v3v3(line_end, line_sta, rv3d->viewinv[2]);
		closest_to_line_v3(out, depth_pt, line_sta, line_end);
	}
}
コード例 #2
0
static PyObject *M_Geometry_intersect_line_plane(PyObject *UNUSED(self), PyObject *args)
{
	VectorObject *line_a, *line_b, *plane_co, *plane_no;
	int no_flip = 0;
	float isect[3];
	if (!PyArg_ParseTuple(args, "O!O!O!O!|i:intersect_line_plane",
	                      &vector_Type, &line_a,
	                      &vector_Type, &line_b,
	                      &vector_Type, &plane_co,
	                      &vector_Type, &plane_no,
	                      &no_flip))
	{
		return NULL;
	}

	if (BaseMath_ReadCallback(line_a) == -1 ||
	    BaseMath_ReadCallback(line_b) == -1 ||
	    BaseMath_ReadCallback(plane_co) == -1 ||
	    BaseMath_ReadCallback(plane_no) == -1)
	{
		return NULL;
	}

	if (ELEM4(2, line_a->size, line_b->size, plane_co->size, plane_no->size)) {
		PyErr_SetString(PyExc_ValueError,
		                "geometry.intersect_line_plane(...): "
		                " can't use 2D Vectors");
		return NULL;
	}

	if (isect_line_plane_v3(isect, line_a->vec, line_b->vec, plane_co->vec, plane_no->vec, no_flip) == 1) {
		return Vector_CreatePyObject(isect, 3, Py_NEW, NULL);
	}
	else {
		Py_RETURN_NONE;
	}
}