コード例 #1
0
ファイル: textbox.c プロジェクト: Miuler/oregano
static void
textbox_flip (ItemData *data, gboolean horizontal, SheetPos *center)
{
	double affine[6];
	ArtPoint src, dst;
	Textbox *textbox;
	TextboxPriv *priv;
	SheetPos b1, b2;
	SheetPos textbox_center, delta;

	g_return_if_fail (data != NULL);
	g_return_if_fail (IS_TEXTBOX (data));

	textbox = TEXTBOX (data);

	if (center) {
		item_data_get_absolute_bbox (ITEM_DATA (textbox), &b1, &b2);
		textbox_center.x = b1.x + (b2.x - b1.x) / 2;
		textbox_center.y = b1.y + (b2.y - b1.y) / 2;
	}

	priv = textbox->priv;

	if (horizontal)
		art_affine_scale (affine, -1, 1);
	else
		art_affine_scale (affine, 1, -1);

	/*
	 * Let the views (canvas items) know about the rotation.
	 */
	g_signal_emit_by_name(G_OBJECT (textbox), "flipped", horizontal);

	if (center) {
		SheetPos textbox_pos;

		item_data_get_pos (ITEM_DATA (textbox), &textbox_pos);

		src.x = textbox_center.x - center->x;
		src.y = textbox_center.y - center->y;
		art_affine_point (&dst, &src, affine);

		delta.x = -src.x + dst.x;
		delta.y = -src.y + dst.y;

		item_data_move (ITEM_DATA (textbox), &delta);
	}
}
コード例 #2
0
ファイル: sheet.c プロジェクト: felipebetancur/oregano
static void move_items (Sheet *sheet, GList *items, const Coords *trans)
{
	GList *list;

	for (list = items; list; list = list->next) {
		g_assert (list->data != NULL);
		ItemData *item_data = sheet_item_get_data (list->data);
		g_assert (item_data != NULL);

		if (sheet->state == SHEET_STATE_NONE)
			item_data_unregister (item_data);

		item_data_move (item_data, trans);

		if (sheet->state == SHEET_STATE_NONE)
			item_data_register (item_data);
	}
}
コード例 #3
0
ファイル: sheet.c プロジェクト: dionysos-sf/oregano
static void
flip_items (Sheet *sheet, GList *items, gboolean horizontal)
{
	GList *list, *item_data_list;
	SheetPos center, b1, b2;
	SheetPos after;

	item_data_list = NULL;
	for (list = items; list; list = list->next) {
		item_data_list = g_list_prepend (item_data_list,
					sheet_item_get_data (list->data));
	}

	item_data_list_get_absolute_bbox (item_data_list, &b1, &b2);

	center.x = (b2.x + b1.x) / 2;
	center.y = (b2.y + b1.y) / 2;

	for (list = item_data_list; list; list = list->next) {
		ItemData *item_data = list->data;

		if (sheet->state == SHEET_STATE_NONE)
			item_data_unregister (item_data);

		item_data_flip (item_data, horizontal, &center);

		// Make sure we snap to grid.
		item_data_get_pos (item_data, &after);

		snap_to_grid (sheet->grid, &after.x, &after.y);

		item_data_move (item_data, &after);

		if (sheet->state == SHEET_STATE_NONE)
			item_data_register (item_data);
	}

	g_list_free (item_data_list);
	g_list_free_full (list, g_object_unref);
}
コード例 #4
0
ファイル: part.c プロジェクト: rodolforg/oregano
/**
 * rotate an item by an @angle increment (may be negative)
 * @angle the increment the item will be rotated (usually 90° steps)
 * @center_pos if rotated as part of a group, this is the center to rotate around
 * FIXME XXX TODO an issue arises as the center changes with part_rotate
 * FIXME XXX TODO the view callback needs to compensate this somehow
 */
static void
part_rotate (ItemData *data, int angle, Coords *center_pos)
{
	cairo_matrix_t affine;
	double x, y;
	Part *part;
	PartPriv *priv;
	int i, tot_rotation;
	Coords b1, b2;
	Coords part_center_before, part_center_after, delta;
	Coords delta_cp_before, delta_cp_after;
	gboolean handler_connected;

	g_return_if_fail (data);
	g_return_if_fail (IS_PART (data));

	if (angle == 0)
		return;

	part = PART (data);

	priv = part->priv;

	tot_rotation = (priv->rotation + angle + 360) % 360;

	NG_DEBUG ("rotation: angle=%i tot_rotation=%i", angle, tot_rotation);

	// use the cairo matrix funcs to transform the pin
	// positions relative to the item center
	// this is only indirectly related to displaying
	cairo_matrix_init_rotate (&affine, (double)angle * M_PI / 180.);

	if (center_pos) {
		delta_cp_before = coords_sub (&part_center_before, center_pos);
		delta_cp_after = delta_cp_before;
		cairo_matrix_transform_point (&affine, &delta_cp_after.x, &delta_cp_after.y);
	}

	priv->rotation = tot_rotation;
	angle = tot_rotation;

	// Rotate the pins.
	for (i = 0; i < priv->num_pins; i++) {
		x = priv->pins[i].offset.x;
		y = priv->pins[i].offset.y;
		cairo_matrix_transform_point (&affine, &x, &y);

		if (fabs (x) < 1e-2)
			x = 0.0;
		if (fabs (y) < 1e-2)
			y = 0.0;

		priv->pins[i].offset.x = x;
		priv->pins[i].offset.y = y;
	}

	// Rotate the bounding box, recenter to old center
	item_data_get_relative_bbox (ITEM_DATA (part), &b1, &b2);
	part_center_before = coords_average (&b1, &b2);

	cairo_matrix_transform_point (&affine, &b1.x, &b1.y);
	cairo_matrix_transform_point (&affine, &b2.x, &b2.y);

	item_data_set_relative_bbox (ITEM_DATA (part), &b1, &b2);
	part_center_after = coords_average (&b1, &b2);

	delta = coords_sub (&part_center_before, &part_center_after);
	if (center_pos) {
		Coords diff = coords_sub (&delta_cp_after, &delta_cp_before);
		coords_add (&delta, &diff);
	}
	item_data_move (data, &delta);
	item_data_snap (data);

	handler_connected = g_signal_handler_is_connected (G_OBJECT (part),
	                                   ITEM_DATA (part)->rotated_handler_id);
	if (handler_connected) {
		g_signal_emit_by_name (G_OBJECT (part),
		                       "rotated", tot_rotation);
	}

	handler_connected = g_signal_handler_is_connected (G_OBJECT (part),
	                                   ITEM_DATA (part)->changed_handler_id);
	if (handler_connected) {
		g_signal_emit_by_name (G_OBJECT (part),
		                       "changed");
	}
}
コード例 #5
0
ファイル: wire.c プロジェクト: neuroidss/oregano
static void wire_rotate (ItemData *data, int angle, Coords *center_pos)
{
    cairo_matrix_t affine;
    double x, y;
    Wire *wire;
    WirePriv *priv;
    Coords b1, b2;
    Coords wire_center_before, wire_center_after, delta;
    Coords delta_cp_before, delta_cp_after;

    g_return_if_fail (data != NULL);
    g_return_if_fail (IS_WIRE (data));

    if (angle == 0)
        return;

    wire = WIRE (data);

    item_data_get_absolute_bbox (ITEM_DATA (wire), &b1, &b2);
    wire_center_before = coords_average (&b1, &b2);

    priv = wire->priv;

    if (priv->direction == WIRE_DIR_VERT) {
        priv->direction = WIRE_DIR_HORIZ;
    } else if (priv->direction == WIRE_DIR_HORIZ) {
        priv->direction = WIRE_DIR_VERT;
    }

    cairo_matrix_init_rotate (&affine, (double)angle * M_PI / 180.0);

    // Rotate the wire's end point.
    x = priv->length.x;
    y = priv->length.y;

    cairo_matrix_transform_point (&affine, &x, &y);

    if (fabs (x) < 1e-2)
        x = 0.0;
    if (fabs (y) < 1e-2)
        y = 0.0;

    priv->length.x = x;
    priv->length.y = y;

    if (center_pos) {
        delta_cp_before = coords_sub (&wire_center_before, center_pos);
        delta_cp_after = delta_cp_before;
        cairo_matrix_transform_point (&affine, &delta_cp_after.x, &delta_cp_after.y);
    }

    // Update bounding box.
    wire_update_bbox (wire);

    item_data_get_absolute_bbox (ITEM_DATA (wire), &b1, &b2);
    wire_center_after = coords_average (&b1, &b2);

    delta = coords_sub (&wire_center_before, &wire_center_after);
    if (center_pos) {
        Coords diff = coords_sub (&delta_cp_after, &delta_cp_before);
        coords_add (&delta, &diff);
    }
    item_data_move (ITEM_DATA (wire), &delta);
    //	item_data_snap (ITEM_DATA (wire), NULL); //FIXME XXX

    // Let the views (canvas items) know about the rotation.
    g_signal_emit_by_name (G_OBJECT (wire), "rotated", angle); // legacy
    g_signal_emit_by_name (G_OBJECT (wire), "changed");
}
コード例 #6
0
ファイル: sheet-item.c プロジェクト: hriesz/oregano-old
// Event handler for a SheetItem
gboolean
sheet_item_event (GooCanvasItem *sheet_item,
		 GooCanvasItem *sheet_target_item,
		 GdkEvent *event, Sheet *sheet)
{
	// Remember the last position of the mouse cursor.
	static double last_x, last_y;
	GooCanvas *canvas;
	SheetPriv *priv;
	GList *list;
	// Mouse cursor position in window coordinates, snapped to the grid spacing.
	double snapped_x, snapped_y;
	// Move the selected item(s) by this movement.
	double dx, dy;
	
	
	g_return_val_if_fail (sheet_item != NULL, FALSE);
	g_return_val_if_fail (sheet != NULL, FALSE);

	priv = sheet->priv;

	canvas = GOO_CANVAS (sheet);
	
	switch (event->type) {
	case GDK_BUTTON_PRESS:
		// Grab focus to sheet for correct use of events
		gtk_widget_grab_focus (GTK_WIDGET (sheet));
		switch (event->button.button) {
		case 1:
			g_signal_stop_emission_by_name (sheet_item, "button_press_event");
			sheet->state = SHEET_STATE_DRAG_START;
			sheet_get_pointer (sheet, &last_x, &last_y);
			break;
		case 3:
			g_signal_stop_emission_by_name (sheet_item, "button_press_event");

			if (sheet->state != SHEET_STATE_NONE)
				return TRUE;

			// Bring up a context menu for right button clicks.
			if (!SHEET_ITEM (sheet_item)->priv->selected &&
				!((event->button.state & GDK_SHIFT_MASK) == GDK_SHIFT_MASK))
					sheet_select_all (sheet, FALSE);

			sheet_item_select (SHEET_ITEM (sheet_item), TRUE);

			sheet_item_run_menu (SHEET_ITEM (sheet_item), sheet, 
			                     (GdkEventButton *) event);
			break;
		default:
			return FALSE;
		}
		break;

	case GDK_2BUTTON_PRESS:
		// Do not interfere with object dragging.
		if (sheet->state == SHEET_STATE_DRAG)
			return FALSE;

		switch (event->button.button) {
		case 1:
			if (sheet->state == SHEET_STATE_DRAG_START)
				sheet->state = SHEET_STATE_NONE;
			g_signal_stop_emission_by_name (sheet_item, "button_press_event");
			g_signal_emit_by_name (sheet_item, "double_clicked");
			break;

		default:
			return FALSE;
		}
		break;

	case GDK_3BUTTON_PRESS:
		g_signal_stop_emission_by_name (sheet_item, "button_press_event");
		return TRUE;

	case GDK_BUTTON_RELEASE:
		switch (event->button.button) {
		case 1:
			if (sheet->state != SHEET_STATE_DRAG &&
				sheet->state != SHEET_STATE_DRAG_START)
				return TRUE;

			g_signal_stop_emission_by_name (sheet_item, "button-release-event");

			if (sheet->state == SHEET_STATE_DRAG_START) {
				sheet->state = SHEET_STATE_NONE;

				if (!(event->button.state & GDK_SHIFT_MASK))
					sheet_select_all (sheet, FALSE);

				if (IS_SHEET_ITEM (sheet_item))
					sheet_item_select (SHEET_ITEM (sheet_item), TRUE);

				return TRUE;
			}

			// Get the mouse motion
			sheet_get_pointer (sheet, &snapped_x, &snapped_y);
			snapped_x -= last_x;
			snapped_y -= last_y;

			sheet->state = SHEET_STATE_NONE;
			goo_canvas_pointer_ungrab (canvas, GOO_CANVAS_ITEM (sheet_item),
			                           event->button.time);

			// Reparent the selected objects to the normal group
			// to have correct behaviour
			for (list = priv->selected_objects; list; list = list->next) {
            	sheet_item_reparent (SHEET_ITEM (list->data), 
	                                 sheet->object_group);
            }

			for (list = priv->selected_objects; list; list = list->next) {
            	ItemData *item_data;
				Coords pos;

                item_data = SHEET_ITEM (list->data)->priv->data;
				pos.x = snapped_x;
				pos.y = snapped_y;
				item_data_move (item_data, &pos);
                item_data_register (item_data);
            }
			g_list_free_full (list, g_object_unref);
				
			break;
		}
			
	case GDK_KEY_PRESS:
		switch (event->key.keyval) {
			case GDK_KEY_r:
				sheet_rotate_selection (sheet);
				{
					gdouble x, y;
					GooCanvasBounds bounds;
					
					sheet_get_pointer (sheet, &x, &y);

                    // Center the objects around the mouse pointer.
					goo_canvas_item_get_bounds (
						GOO_CANVAS_ITEM (priv->floating_group), &bounds);

					dx = x - (bounds.x1 + bounds.x2) / 2;
					dy = y - (bounds.y1 + bounds.y2) / 2;
                    snap_to_grid (sheet->grid, &dx, &dy);

					goo_canvas_item_translate (
						GOO_CANVAS_ITEM (priv->floating_group), dx, dy);

                    last_x = snapped_x;
                    last_y = snapped_y;
				}
				break;
			default:
				return FALSE;
		}
		return TRUE;

	case GDK_MOTION_NOTIFY:
		if (sheet->state != SHEET_STATE_DRAG &&
			sheet->state != SHEET_STATE_DRAG_START)
			return FALSE;

		if (sheet->state == SHEET_STATE_DRAG_START) {
			sheet->state = SHEET_STATE_DRAG;
			
			// Update the selection if needed. 
			if (IS_SHEET_ITEM (sheet_item)					&&
	    		(!SHEET_ITEM (sheet_item)->priv->selected))	{
				if (!(event->button.state & GDK_SHIFT_MASK)) {
					sheet_select_all (sheet, FALSE);
				}
				sheet_item_select (SHEET_ITEM (sheet_item), TRUE);
			}

			// Reparent the selected objects so that we can move them 
			// efficiently.
			for (list = priv->selected_objects; list; list = list->next) {
				ItemData *item_data;

				item_data = SHEET_ITEM (list->data)->priv->data;
				item_data_unregister (item_data);
				sheet_item_reparent (SHEET_ITEM (list->data), 
                                     priv->selected_group);
			}
			
			goo_canvas_pointer_grab (canvas, GOO_CANVAS_ITEM (sheet_item),
	    		GDK_POINTER_MOTION_MASK | GDK_BUTTON_RELEASE_MASK,
	    		NULL, 
	    		event->button.time);
		}

		// Set last_x & last_y to the pointer position
		sheet_get_pointer (sheet, &snapped_x, &snapped_y);

		dx = snapped_x - last_x;
		dy = snapped_y - last_y;
		
		// Check that we don't move outside the sheet... 
		// Horizontally: 
		/*
		if (cx1 <= 0) {  // leftmost edge 
			dx = dx - x1;
			snap_to_grid (sheet->grid, &dx, NULL);
			snapped_x = last_x + dx;
		} 
		else if (cx2 >= sheet_width) {  // rightmost edge 
			dx = dx - (x2 - sheet_width / priv->zoom);
			snap_to_grid (sheet->grid, &dx, NULL);
			snapped_x = last_x + dx;
		}

		// And vertically:
		if (cy1 <= 0) {  // upper edge
			dy = dy - y1;
			snap_to_grid (sheet->grid, NULL, &dy);
			snapped_y = last_y + dy;
		} 
		else if (cy2 >= sheet_height) {  // lower edge 
			dy = dy - (y2 - sheet_height / priv->zoom);
			snap_to_grid (sheet->grid, NULL, &dy);
			snapped_y = last_y + dy;
		}
		//last_x = snapped_x;
		//last_y = snapped_y;
		*/

		goo_canvas_item_set_transform (GOO_CANVAS_ITEM (priv->selected_group), 
		                               NULL);
		goo_canvas_item_translate (GOO_CANVAS_ITEM (priv->selected_group), 
			                       dx, dy);
		return TRUE;
	
	default:
		return FALSE;
	}
	return TRUE;
}
コード例 #7
0
ファイル: part.c プロジェクト: felipebetancur/oregano
/**
 * \brief rotate an item by an @angle increment (may be negative)
 *
 * @angle the increment the item will be rotated (usually 90° steps)
 * @center_pos if rotated as part of a group, this is the center to rotate
 *around
 */
static void part_rotate (ItemData *data, int angle, Coords *center_pos)
{
	g_return_if_fail (data);
	g_return_if_fail (IS_PART (data));

	cairo_matrix_t morph, morph_rot, local_rot;
	Part *part;
	PartPriv *priv;
	gboolean handler_connected;
	// Coords b1, b2;

	part = PART (data);

	priv = part->priv;

	// FIXME store vanilla coords, apply the morph
	// FIXME to these and store the result in the
	// FIXME instance then everything will be fine
	// XXX also prevents rounding yiggle up downs

	angle /= 90;
	angle *= 90;

	cairo_matrix_init_rotate (&local_rot, (double)angle * M_PI / 180.);

	cairo_matrix_multiply (item_data_get_rotate (data), item_data_get_rotate (data), &local_rot);

	morph_rot = *(item_data_get_rotate (data));

	cairo_matrix_multiply (&morph, &morph_rot, item_data_get_translate (data));

	Coords delta_to_center, delta_to_center_transformed;
	Coords delta_to_apply, delta_bbox;
	Coords bbox_center, bbox_center_transformed;
	Coords item_pos;

// get bbox
#if 0 // this causes #115 to reappear
	item_data_get_relative_bbox (ITEM_DATA (part), &b1, &b2);
	bbox_center = coords_average (&b1, &b2);
#endif
	item_data_get_pos (ITEM_DATA (part), &item_pos);

	Coords rotation_center;

	if (center_pos == NULL) {
		rotation_center = coords_sum (&bbox_center, &item_pos);
	} else {
		rotation_center = *center_pos;
	}

	delta_to_center_transformed = delta_to_center = coords_sub (&rotation_center, &item_pos);
	cairo_matrix_transform_point (&local_rot, &(delta_to_center_transformed.x),
	                              &(delta_to_center_transformed.y));

	delta_to_apply = coords_sub (&delta_to_center, &delta_to_center_transformed);

#define DEBUG_THIS 0
	// use the cairo matrix funcs to transform the pin
	// positions relative to the item center
	// this is only indirectly related to displayin
	// HINT: we need to modify the actual pins to make the
	// pin tests work being used to detect connections

	gint i;
	gdouble x, y;
	// Rotate the pins.
	for (i = 0; i < priv->num_pins; i++) {
		x = priv->pins_orig[i].offset.x;
		y = priv->pins_orig[i].offset.y;
		cairo_matrix_transform_point (&morph_rot, &x, &y);

		if (fabs (x) < 1e-2)
			x = 0.0;
		if (fabs (y) < 1e-2)
			y = 0.0;

		priv->pins[i].offset.x = x;
		priv->pins[i].offset.y = y;
	}

	item_data_move (data, &delta_to_apply);

	handler_connected = g_signal_handler_is_connected (G_OBJECT (data), data->changed_handler_id);
	if (handler_connected) {
		g_signal_emit_by_name (G_OBJECT (data), "changed");
	} else {
		NG_DEBUG ("handler not yet registerd.");
	}
	NG_DEBUG ("\n\n");
}