コード例 #1
0
ファイル: 03_animate.cpp プロジェクト: okate/Animation
// main function
int main(int argc, char** argv) {
    auto args = parse_cmdline(argc, argv,
        { "03_animate", "view scene",
            {  {"resolution", "r", "image resolution", typeid(int), true, jsonvalue() }  },
            {  {"scene_filename", "", "scene filename", typeid(string), false, jsonvalue("scene.json")},
               {"image_filename", "", "image filename", typeid(string), true, jsonvalue("")}  }
        });
    
    // generate/load scene either by creating a test scene or loading from json file
    scene_filename = args.object_element("scene_filename").as_string();
    scene = nullptr;
    if(scene_filename.length() > 9 and scene_filename.substr(0,9) == "testscene") {
        int scene_type = atoi(scene_filename.substr(9).c_str());
        scene = create_test_scene(scene_type);
        scene_filename = scene_filename + ".json";
    } else {
        scene = load_json_scene(scene_filename);
    }
    error_if_not(scene, "scene is nullptr");
    
    image_filename = (args.object_element("image_filename").as_string() != "") ?
        args.object_element("image_filename").as_string() :
        scene_filename.substr(0,scene_filename.size()-5)+".png";
    
    if(not args.object_element("resolution").is_null()) {
        scene->image_height = args.object_element("resolution").as_int();
        scene->image_width = scene->camera->width * scene->image_height / scene->camera->height;
    }
    
    animate_reset(scene);
    
    subdivide(scene);
    
    uiloop();
}
コード例 #2
0
ファイル: json.c プロジェクト: MajenkoLibraries/MuJS
static void JSON_parse(js_State *J)
{
	const char *source = js_tostring(J, 1);
	jsY_initlex(J, "JSON", source);
	jsonnext(J);
	jsonvalue(J);
	// TODO: reviver Walk()
}
コード例 #3
0
ファイル: model.cpp プロジェクト: istinj/HW03_srcs
// main function
int main(int argc, char** argv) {
    auto args = parse_cmdline(argc, argv,
        { "03_model", "raytrace a scene",
            {  {"resolution", "r", "image resolution", "int", true, jsonvalue() }  },
            {  {"scene_filename", "", "scene filename", "string", false, jsonvalue("scene.json")},
               {"image_filename", "", "image filename", "string", true, jsonvalue("")}  }
        });
    scene_filename = args.object_element("scene_filename").as_string();
    image_filename = (args.object_element("image_filename").as_string() != "") ?
        args.object_element("image_filename").as_string() :
        scene_filename.substr(0,scene_filename.size()-5)+".png";
    scene = load_json_scene(scene_filename);
    if(! args.object_element("resolution").is_null()) {
        scene->image_height = args.object_element("resolution").as_int();
        scene->image_width = scene->camera->width * scene->image_height / scene->camera->height;
    }
    subdivide(scene);
    uiloop();
}
コード例 #4
0
ファイル: json.c プロジェクト: MajenkoLibraries/MuJS
static void jsonvalue(js_State *J)
{
	int i;
	const char *name;

	switch (J->lookahead) {
	case TK_STRING:
		js_pushliteral(J, J->text);
		jsonnext(J);
		break;

	case TK_NUMBER:
		js_pushnumber(J, J->number);
		jsonnext(J);
		break;

	case '{':
		js_newobject(J);
		jsonnext(J);
		if (jsonaccept(J, '}'))
			return;
		do {
			if (J->lookahead != TK_STRING)
				js_syntaxerror(J, "JSON: unexpected token: %s (expected string)", jsY_tokenstring(J->lookahead));
			name = J->text;
			jsonnext(J);
			jsonexpect(J, ':');
			jsonvalue(J);
			js_setproperty(J, -2, name);
		} while (jsonaccept(J, ','));
		jsonexpect(J, '}');
		break;

	case '[':
		js_newarray(J);
		jsonnext(J);
		i = 0;
		if (jsonaccept(J, ']'))
			return;
		do {
			jsonvalue(J);
			js_setindex(J, -2, i++);
		} while (jsonaccept(J, ','));
		jsonexpect(J, ']');
		break;

	case TK_TRUE:
		js_pushboolean(J, 1);
		jsonnext(J);
		break;

	case TK_FALSE:
		js_pushboolean(J, 0);
		jsonnext(J);
		break;

	case TK_NULL:
		js_pushnull(J);
		jsonnext(J);
		break;

	default:
		js_syntaxerror(J, "JSON: unexpected token: %s", jsY_tokenstring(J->lookahead));
	}
}