コード例 #1
0
int Atari_Exit(int run_monitor)
{
        /* restore to text mode */
        ShutdownVgaEnvironment();

        key_delete();                           /* enable keyboard in monitor */

        if (run_monitor) {
#ifdef SOUND
                Sound_Pause();
#endif
                if (monitor()) {
#ifdef MONITOR_BREAK
                        if (!break_step)       /*do not enter videomode when stepping through the code*/
#endif
                        SetupVgaEnvironment();
#ifdef SOUND
                        Sound_Continue();
#endif
                        return 1;                       /* return to emulation */
                }
        }

#ifdef SOUND
        Sound_Exit();
#endif

        Aflushlog();

        return 0;
}
コード例 #2
0
ファイル: MAIN.C プロジェクト: ahelwer/UofC
/**
 * main
 * This function initializes all graphical variables as well as opens the input
 * file and calls a function which populates a 2D array accordingly. It then
 * calls run(), which takes care of the actual running of the Game of Life.
 * Finally, it restores the video mode to the original state and releases
 * keyboard control.
 **/
int main(int argc, char *argv[]) {
	//this array stores the current life state
    int model[COLUMNS][ROWS] = {0}; 
    key_init(); //takes control of keyboard input
    init_graphics(); //switches to XGA
    my_video_ds = __dpmi_allocate_ldt_descriptors(1);
    __dpmi_set_segment_base_address(my_video_ds,ADDR);
    ADDR = 0;	/* basis now zero from selector */
    __dpmi_set_segment_limit(my_video_ds,(width*height)|0xfff);
    //the following reads in a file if one was given and populates the grid
    if (argc==2) {
	FILE *fp = fopen(argv[1], "r");
	if (fp == 0) {
            printf("Error - invalid filename\n" );
	    return 0;
        }
        else {
	    populate(model, fp);
	}
    }
    run(model); //runs the program
    close_graphics(); //restores video mode to original state
    key_delete(); //releases control over the keyboard
    return 0;
}
コード例 #3
0
ファイル: interface.c プロジェクト: Wayt/AnciensProjets
int		input_interface(t_interface *in, char *dst)
{
  static char	buf[4096] = {0};
  static int	index = 0;
  int		key;

  key = wgetch(WIN(w_root));
  if ( ' ' <= key && key <= '~' && index < 4096)
    return (key_insert(buf, key, &index, in));
  else if ((key == 263 || key == 127) && index > 0)
    return (key_delete(buf, &index, in));
  else if (key == '\n' && index > 0)
    return (key_send(buf, dst, &index, in));
  else if (key == KEY_LEFT)
  {
    memcpy(dst, "/window left\0", 13);
    return (1);
  }
  else if (key == KEY_RIGHT)
  {
    memcpy(dst, "/window right\0", 14);
    return (1);
  }
  return (0);
}
コード例 #4
0
ファイル: ini.c プロジェクト: kazuyamamoto/ini
static void ini_parse_sections_and_keys(Ini *ini, const char *data)
{
	Key *key;
	Section *section;
	char *line;

	while ((line = sgetline(&data)) != NULL) {

		if (isingnorableline(line))
			continue;

		/* キーとして解釈 */
		if ((key = key_parse(line)) != NULL) {
			free(line);
			if (section_add_key(ini->current, key)) {
				key_delete(key);
				return;
			}
			continue;
		}

		/* セクションとして解釈 */
		if ((section = section_parse(line)) != NULL) {
			ini->current = section;
			free(line);
			if (ini_add_section(ini, ini->current)) {
				section_delete(ini->current);
				return;
			}
			continue;
		}

		free(line);

		return; /* 無効な文字列の場合にここまで来る */
	}
}