コード例 #1
0
void key_init()
{
	// Initialize queue
	if (key_inited)
		return;
	key_inited = 1;

	INITIALIZE_CRITICAL_SECTION(key_lock);

	ENTER_CRITICAL_SECTION(key_lock);

#ifdef SCP_UNIX
	FillSDLArray();
#endif

	keyd_time_when_last_pressed = timer_get_milliseconds();
	keyd_buffer_type = 1;
	keyd_repeat = 1;

	// Clear the keyboard array
	key_flush();

	// Clear key filter
	key_clear_filter();

	LEAVE_CRITICAL_SECTION(key_lock);

#ifdef _WIN32
	#ifdef USE_DIRECTINPUT
		di_init();
	#endif

	OSVERSIONINFO ver;
	ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
	GetVersionEx(&ver);
	if ( ver.dwPlatformId == VER_PLATFORM_WIN32_NT ) {
		Key_running_NT = 1;
	} else {
		Key_running_NT = 0;
		if ( key_numlock_is_on() ) {
			Key_numlock_was_on = 1;
			key_turn_off_numlock();
		}
	}
#endif

	atexit(key_close);
}
コード例 #2
0
ファイル: key.cpp プロジェクト: Admiral-MS/fs2open.github.com
//	Add a key up or down code to the key buffer.  state=1 -> down, state=0 -> up
// latency => time difference in ms between when key was actually pressed and now
//void key_mark( uint code, int state )
void key_mark( uint code, int state, uint latency )
{
	uint scancode, breakbit, temp, event_time;
	ushort keycode;	

	if ( !key_inited ) return;

	ENTER_CRITICAL_SECTION( key_lock );		

	// If running in the UK, need to translate their wacky slash scancode to ours
	if ( code == KEY_SLASH_UK ) {
		code = KEY_SLASH;
	}

#ifndef SCP_UNIX

	if ( (code == 0xc5) && !Key_running_NT ) {
		key_turn_off_numlock();
	}
#endif

	Assert( code < NUM_KEYS );	

	event_time = timer_get_milliseconds() - latency;
	// event_time = timeGetTime() - latency;

	// Read in scancode
	scancode = code & (NUM_KEYS-1);
	breakbit = !state;
	
	if (breakbit) {
		// Key going up
		keyd_last_released = scancode;
		keyd_pressed[scancode] = 0;
		key_data.NumUps[scancode]++;

		// What is the point of this code?  "temp" is never used!
		temp = 0;
		temp |= keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT];
		temp |= keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT];
		temp |= keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL];
		temp |= keyd_pressed[KEY_DEBUG_KEY];
	
		if (event_time < key_data.TimeKeyWentDown[scancode]) {
			key_data.TimeKeyHeldDown[scancode] = 0;
		} else {
			key_data.TimeKeyHeldDown[scancode] += event_time - key_data.TimeKeyWentDown[scancode];
		}

		Current_key_down = scancode;
		if ( keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT] ) {
			Current_key_down |= KEY_SHIFTED;
		}

		if ( keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT] ) {
			Current_key_down |= KEY_ALTED;
		}

		if ( keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL] ) {
			Current_key_down |= KEY_CTRLED;
		}

		Script_system.SetHookVar("Key", 's', textify_scancode(Current_key_down));
		Script_system.RunCondition(CHA_KEYRELEASED);
		Script_system.RemHookVar("Key");
	} else {
		// Key going down
		keyd_last_pressed = scancode;
		keyd_time_when_last_pressed = event_time;
		if (!keyd_pressed[scancode]) {
			// First time down
			key_data.TimeKeyWentDown[scancode] = event_time;
			keyd_pressed[scancode] = 1;
			key_data.NumDowns[scancode]++;
			key_data.down_check[scancode]++;

			//WMC - For scripting
			Current_key_down = scancode;
			if ( keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT] ) {
				Current_key_down |= KEY_SHIFTED;
			}

			if ( keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT] ) {
				Current_key_down |= KEY_ALTED;
			}

			if ( keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL] ) {
				Current_key_down |= KEY_CTRLED;
			}

			Script_system.SetHookVar("Key", 's', textify_scancode(Current_key_down));
			Script_system.RunCondition(CHA_KEYPRESSED);
			Script_system.RemHookVar("Key");
		} else if (!keyd_repeat) {
			// Don't buffer repeating key if repeat mode is off
			scancode = 0xAA;		
		} 

		if ( scancode!=0xAA ) {
			keycode = (unsigned short)scancode;

			if ( keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT] ) {
				keycode |= KEY_SHIFTED;
			}

			if ( keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT] ) {
				keycode |= KEY_ALTED;
			}

			if ( keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL] ) {
				keycode |= KEY_CTRLED;
			}

#ifndef NDEBUG
			if ( keyd_pressed[KEY_DEBUG_KEY] ) {
				keycode |= KEY_DEBUGGED;
			}
#else
			if ( keyd_pressed[KEY_DEBUG_KEY] ) {
				mprintf(("Cheats_enabled = %i, Key_normal_game = %i\n", Cheats_enabled, Key_normal_game));
				if (Cheats_enabled && Key_normal_game) {
					keycode |= KEY_DEBUGGED1;
				}
			}

#endif

			if ( keycode ) {
				temp = key_data.keytail+1;
				if ( temp >= KEY_BUFFER_SIZE ) temp=0;

				if (temp!=key_data.keyhead) {
					key_data.keybuffer[key_data.keytail] = keycode;
					key_data.time_pressed[key_data.keytail] = keyd_time_when_last_pressed;
					key_data.keytail = temp;
				}
			}
		}
	}

	LEAVE_CRITICAL_SECTION( key_lock );
}
コード例 #3
0
ファイル: key.cpp プロジェクト: svn2github/FS2Open_Trunk
//	Add a key up or down code to the key buffer.  state=1 -> down, state=0 -> up
// latency => time difference in ms between when key was actually pressed and now
//void key_mark( uint code, int state )
void key_mark( uint code, int state, uint latency )
{
	uint scancode, breakbit, temp, event_time;
	ushort keycode;	

	if ( !key_inited ) return;

	ENTER_CRITICAL_SECTION( key_lock );		

	// If running in the UK, need to translate their wacky slash scancode to ours
	if ( code == KEY_SLASH_UK ) {
		code = KEY_SLASH;
	}

	if(Lcl_fr){
		switch (code) {
		case KEY_A:
			code = KEY_Q;
			break;

		case KEY_M:
			code = KEY_COMMA;
			break;

		case KEY_Q:
			code = KEY_A;
			break;

		case KEY_W:
			code = KEY_Z;
			break;

		case KEY_Z:
			code = KEY_W;
			break;

		case KEY_SEMICOL:
			code = KEY_M;
			break;

		case KEY_COMMA:
			code = KEY_SEMICOL;
			break;
		}
#if defined(SCP_UNIX) && !defined(__APPLE__)
	} else if(Lcl_gr){
		switch (code) {
		case KEY_Y:
			code = KEY_Z;
			break;

		case KEY_Z:
			code = KEY_Y;
			break;
		}
#endif
	}

	if ( (code == 0xc5) && !Key_running_NT ) {
		key_turn_off_numlock();
	}

	Assert( code < NUM_KEYS );	

	event_time = timer_get_milliseconds() - latency;
	// event_time = timeGetTime() - latency;

	// Read in scancode
	scancode = code & (NUM_KEYS-1);
	breakbit = !state;
	
	if (breakbit)	{
		// Key going up
		keyd_last_released = scancode;
		keyd_pressed[scancode] = 0;
		key_data.NumUps[scancode]++;

		//	What is the point of this code?  "temp" is never used!
		temp = 0;
		temp |= keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT];
		temp |= keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT];
		temp |= keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL];
//#ifndef NDEBUG
		temp |= keyd_pressed[KEY_DEBUG_KEY];
//#endif	
		if (event_time < key_data.TimeKeyWentDown[scancode])
			key_data.TimeKeyHeldDown[scancode] = 0;
		else
			key_data.TimeKeyHeldDown[scancode] += event_time - key_data.TimeKeyWentDown[scancode];
	} else {
		// Key going down
		keyd_last_pressed = scancode;
		keyd_time_when_last_pressed = event_time;
		if (!keyd_pressed[scancode])	{
			// First time down
			key_data.TimeKeyWentDown[scancode] = event_time;
			keyd_pressed[scancode] = 1;
			key_data.NumDowns[scancode]++;
			key_data.down_check[scancode]++;

//			mprintf(( "Scancode = %x\n", scancode ));

//			if ( scancode == KEY_BREAK )
//				Int3();


		} else if (!keyd_repeat) {
			// Don't buffer repeating key if repeat mode is off
			scancode = 0xAA;		
		} 

		if ( scancode!=0xAA ) {
			keycode = (unsigned short)scancode;

			if ( keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT] )
				keycode |= KEY_SHIFTED;

			if ( keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT] )
				keycode |= KEY_ALTED;

			if ( keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL] )
				keycode |= KEY_CTRLED;

#ifndef NDEBUG
			if ( keyd_pressed[KEY_DEBUG_KEY] )
				keycode |= KEY_DEBUGGED;
//			if ( keycode == (KEY_BACKSP + KEY_DEBUGGED) )	{
//				keycode = 0;
//				keyd_pressed[KEY_DEBUG_KEY] = 0;
//				keyd_pressed[KEY_BACKSP] = 0;
//				Int3();
//			}
#else
			if ( keyd_pressed[KEY_DEBUG_KEY] ) {
				mprintf(("Cheats_enabled = %i, Key_normal_game = %i\n", Cheats_enabled, Key_normal_game));
				if (Cheats_enabled && Key_normal_game) {
					keycode |= KEY_DEBUGGED1;
				}
			}

#endif

			if ( keycode )	{
				temp = key_data.keytail+1;
				if ( temp >= KEY_BUFFER_SIZE ) temp=0;

				if (temp!=key_data.keyhead)	{
					int i, accept_key = 1;
					// Num_filter_keys will only be non-zero when a key filter has
					// been explicity set up via key_set_filter()
					for ( i = 0; i < Num_filter_keys; i++ ) {
						accept_key = 0;
						if ( Key_filter[i] == keycode ) {
							accept_key = 1;
							break;
						}
					}

					if ( accept_key ) {
						key_data.keybuffer[key_data.keytail] = keycode;
						key_data.time_pressed[key_data.keytail] = keyd_time_when_last_pressed;
						key_data.keytail = temp;
					}
				}
			}
		}
	}

	LEAVE_CRITICAL_SECTION( key_lock );		
}