コード例 #1
0
ファイル: house.cpp プロジェクト: OMARTINEZ210/server
void House::cleanHouse()
{
  transferToDepot();

  PlayerVector to_kick;
  HouseTile* houseTile;
  for(HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it){
    houseTile = (*it);
    for(CreatureConstIterator cit = houseTile->creatures_begin(); cit != houseTile->creatures_end(); ++cit){
      if((*cit)->getPlayer()){
        to_kick.push_back((*cit)->getPlayer());
      }
    }
  }
  while(!to_kick.empty()){
    Player* c = to_kick.back();
    to_kick.pop_back();
    kickPlayer(NULL, c->getName());
  }

  // we need to remove players from beds
  for(HouseBedItemList::iterator it = bedsList.begin(); it != bedsList.end(); ++it){
    if((*it)->getSleeper() != 0){
      (*it)->wakeUp();
    }
  }
}
コード例 #2
0
ファイル: house.cpp プロジェクト: HeavenIsLost/ChronusServer
void House::setAccessList(uint32_t listId, const std::string& textlist)
{
	if (listId == GUEST_LIST) {
		guestList.parseList(textlist);
	} else if (listId == SUBOWNER_LIST) {
		subOwnerList.parseList(textlist);
	} else {
		Door* door = getDoorByNumber(listId);
		if (door) {
			door->setAccessList(textlist);
		}

		// We dont have kick anyone
		return;
	}

	//kick uninvited players
	for (HouseTile* tile : houseTiles) {
		if (CreatureVector* creatures = tile->getCreatures()) {
			for (int32_t i = creatures->size(); --i >= 0;) {
				Player* player = (*creatures)[i]->getPlayer();
				if (player && !isInvited(player)) {
					kickPlayer(nullptr, player);
				}
			}
		}
	}
}
コード例 #3
0
ファイル: house.cpp プロジェクト: WeDontGiveAF/OOServer
void House::cleanHouse() 
{	
	transferToDepot();
	
	PlayerVector to_kick;
	for(HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it) {
		for(uint32_t i = 0; i < (*it)->getThingCount(); ++i) {
			Creature* creature = (*it)->__getThing(i)->getCreature();
			if(creature != NULL && creature->getPlayer()) {
				to_kick.push_back(creature->getPlayer());
			}
		}
	}
	while(to_kick.empty() == false) {
		Player* c = to_kick.back();
		to_kick.pop_back();
		kickPlayer(NULL, c->getName());
	}

	// we need to remove players from beds
	HouseBedItemList::iterator bit;
	for(bit = bedsList.begin(); bit != bedsList.end(); ++bit) {
		if((*bit)->getSleeper() != 0) {
			(*bit)->wakeUp(NULL);
		}
	}
}
コード例 #4
0
ファイル: gateServer.cpp プロジェクト: elenno/MyServer
bool my::GateServer::kickConnection(ConnectionPtr conn)
{
	int netId = conn->getNetId();
	if (netId < 0)
	{
		//server, don't do anything stupid
	}
	else
	{
		boost::recursive_mutex::scoped_lock lock(mtx);
		ConnectionMap::iterator it = m_ConnMap.find(netId);
		if (it != m_ConnMap.end())
		{
			ConnectionPtr tmpConn = it->second;
			m_ConnMap.erase(it);//应检查conn和tmpConn是否相同
			m_nConnCount--;
			int playerId = conn->getPlayerId();
			kickPlayer(playerId, netId);
			tmpConn->stop();
			LogD << "erase from connMap" << LogEnd;
			return true;
		}
	}
	return false;
}
コード例 #5
0
ファイル: house.cpp プロジェクト: WeDontGiveAF/OOServer
void House::setHouseOwner(uint32_t guid)
{
	if(isLoaded && houseOwner == guid)
		return;

	isLoaded = true;

	if(houseOwner){
		//send items to depot
		transferToDepot();

		PlayerVector to_kick;
		 for(HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it){
			 for(uint32_t i = 0; i < (*it)->getThingCount(); ++i){
				 Creature* creature = (*it)->__getThing(i)->getCreature();
				 if(creature != NULL && creature->getPlayer())
					 to_kick.push_back(creature->getPlayer());
			 }
		 }
		 while(to_kick.empty() == false) {
			 Player* c = to_kick.back();
			 to_kick.pop_back();
			 kickPlayer(NULL, c->getName());
		 }

		// we need to remove players from beds
		HouseBedItemList::iterator bit;
		for(bit = bedsList.begin(); bit != bedsList.end(); ++bit) {
			if((*bit)->getSleeper() != 0) {
				(*bit)->wakeUp(NULL);
			}
		}

		//clean access lists
		houseOwner = 0;
		setAccessList(SUBOWNER_LIST, "");
		setAccessList(GUEST_LIST, "");

		for(HouseDoorList::iterator it = doorList.begin(); it != doorList.end(); ++it){
			(*it)->setAccessList("");
		}

		//reset paid date
		paidUntil = 0;
		rentWarnings = 0;
	}

	std::string name;
	if(guid != 0 && IOPlayer::instance()->getNameByGuid(guid, name)){
		houseOwner = guid;
		houseOwnerName = name;
	}

	updateDoorDescription();
	setLastWarning(std::time(NULL)); //So the new owner has one day before he start the payment
}
コード例 #6
0
// ////////////////////////////////////////////////////////////////////////////
// A Remote Player has joined the game.
bool MultiPlayerJoin(UDWORD playerIndex)
{
	if(widgGetFromID(psWScreen,IDRET_FORM))	// if ingame.
	{
		audio_QueueTrack( ID_CLAN_ENTER );
	}

	if(widgGetFromID(psWScreen,MULTIOP_PLAYERS))	// if in multimenu.
	{
		if (!multiRequestUp && (bHosted || ingame.localJoiningInProgress))
		{
			addPlayerBox(true);	// update the player box.
		}
	}

	if(NetPlay.isHost)		// host responsible for welcoming this player.
	{
		// if we've already received a request from this player don't reallocate.
		if (ingame.JoiningInProgress[playerIndex])
		{
			return true;
		}
		ASSERT(NetPlay.playercount <= MAX_PLAYERS, "Too many players!");

		// setup data for this player, then broadcast it to the other players.
		setupNewPlayer(playerIndex);						// setup all the guff for that player.
		if (bHosted)
		{
			sendOptions();
		}
		// if skirmish and game full, then kick...
		if (NetPlay.playercount > game.maxPlayers)
		{
			kickPlayer(playerIndex, "the game is already full.", ERROR_FULL);
		}
		// send everyone's stats to the new guy
		{
			int i;

			for (i = 0; i < MAX_PLAYERS; i++)
			{
				if (NetPlay.players[i].allocated)
				{
					setMultiStats(i, getMultiStats(i), false);
				}
			}
		}
	}
	return true;
}
コード例 #7
0
ファイル: multijoin.cpp プロジェクト: JCDG/warzone2100
bool recvDataCheck(NETQUEUE queue)
{
	int i = 0;
	uint32_t player = queue.index;
	uint32_t tempBuffer[DATA_MAXDATA] = {0};

	NETbeginDecode(queue, NET_DATA_CHECK);
	for(i = 0; i < DATA_MAXDATA; i++)
	{
		NETuint32_t(&tempBuffer[i]);
	}
	NETend();

	if (player >= MAX_PLAYERS) // invalid player number.
	{
		debug(LOG_ERROR, "invalid player number (%u) detected.", player);
		return false;
	}

	debug(LOG_NET, "** Received NET_DATA_CHECK from player %u", player);

	if (NetPlay.isHost)
	{
		if (memcmp(DataHash, tempBuffer, sizeof(DataHash)))
		{
			char msg[256] = {'\0'};

			for (i=0; i<DATA_MAXDATA; i++)
			{
				if (DataHash[i] != tempBuffer[i]) break;
			}

			sprintf(msg, _("%s (%u) has an incompatible mod, and has been kicked."), getPlayerName(player), player);
			sendTextMessage(msg, true);
			addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE);

			kickPlayer(player, "your data doesn't match the host's!", ERROR_WRONGDATA);
			debug(LOG_WARNING, "%s (%u) has an incompatible mod. ([%d] got %x, expected %x)", getPlayerName(player), player, i, tempBuffer[i], DataHash[i]);
			debug(LOG_POPUP, "%s (%u), has an incompatible mod. ([%d] got %x, expected %x)", getPlayerName(player), player, i, tempBuffer[i], DataHash[i]);

			return false;
		}
		else
		{
			debug(LOG_NET, "DataCheck message received and verified for player %s (slot=%u)", getPlayerName(player), player);
			ingame.DataIntegrity[player] = true;
		}
	}
	return true;
}
コード例 #8
0
void HandleBadParam(const char *msg, const int from, const int actual)
{
	char buf[255];
	LOBBY_ERROR_TYPES KICK_TYPE = ERROR_INVALID;

	ssprintf(buf, "!!>Msg: %s, Actual: %d, Bad: %d", msg, actual, from);
	NETlogEntry(buf, SYNC_FLAG, actual);
	if (NetPlay.isHost)
	{
		ssprintf(buf, "Auto kicking player %s, invalid command received.", NetPlay.players[actual].name);
		sendTextMessage(buf, true);
		kickPlayer(actual, buf, KICK_TYPE);
	}
}
コード例 #9
0
ファイル: house.cpp プロジェクト: HeavenIsLost/ChronusServer
void House::setOwner(uint32_t guid, bool updateDatabase/* = true*/, Player* player/* = nullptr*/)
{
	if (updateDatabase && owner != guid) {
		Database* db = Database::getInstance();

		std::ostringstream query;
		query << "UPDATE `houses` SET `owner` = " << guid << ", `bid` = 0, `bid_end` = 0, `last_bid` = 0, `highest_bidder` = 0  WHERE `id` = " << id;
		db->executeQuery(query.str());
	}

	if (isLoaded && owner == guid) {
		return;
	}

	isLoaded = true;

	if (owner != 0) {
		//send items to depot
		if (player) {
			transferToDepot(player);
		} else {
			transferToDepot();
		}

		for (HouseTile* tile : houseTiles) {
			if (const CreatureVector* creatures = tile->getCreatures()) {
				for (int32_t i = creatures->size(); --i >= 0;) {
					kickPlayer(nullptr, (*creatures)[i]->getPlayer());
				}
			}
		}

		// Remove players from beds
		for (BedItem* bed : bedsList) {
			if (bed->getSleeper() != 0) {
				bed->wakeUp(nullptr);
			}
		}

		//clean access lists
		owner = 0;
		setAccessList(SUBOWNER_LIST, "");
		setAccessList(GUEST_LIST, "");

		for (Door* door : doorList) {
			door->setAccessList("");
		}

		//reset paid date
		paidUntil = 0;
		rentWarnings = 0;
	}

	std::string name;
	if (guid != 0 && IOLoginData::getNameByGuid(guid, name)) {
		owner = guid;
		ownerName = name;
	}

	updateDoorDescription();
}
コード例 #10
0
ファイル: house.cpp プロジェクト: nclx/forgottenserver
void House::setHouseOwner(uint32_t guid, bool updateDatabase/* = true*/, Player* player/* = NULL*/)
{
	if (updateDatabase) {
		Database* db = Database::getInstance();

		std::ostringstream query;
		query << "UPDATE `houses` SET `owner` = " << guid << " WHERE `id` = " << houseid;
		db->executeQuery(query.str());
	}

	if (isLoaded && houseOwner == guid) {
		return;
	}

	isLoaded = true;

	if (houseOwner) {
		//send items to depot
		if (player) {
			transferToDepot(player);
		} else {
			transferToDepot();
		}

		PlayerVector toKick;

		for (HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it) {
			if (const CreatureVector* creatures = (*it)->getCreatures()) {
				for (CreatureVector::const_iterator cit = creatures->begin(), cend = creatures->end(); cit != cend; ++cit) {
					Player* player = (*cit)->getPlayer();

					if (player) {
						toKick.push_back(player);
					}
				}
			}
		}

		while (!toKick.empty()) {
			Player* c = toKick.back();
			toKick.pop_back();
			kickPlayer(NULL, c->getName());
		}

		// we need to remove players from beds
		HouseBedItemList::iterator bit;

		for (bit = bedsList.begin(); bit != bedsList.end(); ++bit) {
			if ((*bit)->getSleeper() != 0) {
				(*bit)->wakeUp(NULL);
			}
		}

		//clean access lists
		houseOwner = 0;
		setAccessList(SUBOWNER_LIST, "");
		setAccessList(GUEST_LIST, "");

		for (HouseDoorList::iterator it = doorList.begin(); it != doorList.end(); ++it) {
			(*it)->setAccessList("");
		}

		//reset paid date
		paidUntil = 0;
		rentWarnings = 0;
	}

	std::string name;

	if (guid != 0 && IOLoginData::getInstance()->getNameByGuid(guid, name)) {
		houseOwner = guid;
		houseOwnerName = name;
	}

	updateDoorDescription();
}
コード例 #11
0
// ////////////////////////////////////////////////////////////////////////////
// ////////////////////////////////////////////////////////////////////////////
// MultiPlayer main game loop code.
bool multiPlayerLoop(void)
{
	UDWORD		i;
	UBYTE		joinCount;

		joinCount =0;
		for(i=0;i<MAX_PLAYERS;i++)
		{
			if(isHumanPlayer(i) && ingame.JoiningInProgress[i] )
			{
				joinCount++;
			}
		}
		if(joinCount)
		{
			setWidgetsStatus(false);
			bDisplayMultiJoiningStatus = joinCount;	// someone is still joining! say So

			// deselect anything selected.
			selDroidDeselect(selectedPlayer);

			if(keyPressed(KEY_ESC) )// check for cancel
			{
				bDisplayMultiJoiningStatus = 0;
				setWidgetsStatus(true);
				setPlayerHasLost(true);
			}
		}
		else		//everyone is in the game now!
		{
			if(bDisplayMultiJoiningStatus)
			{
				bDisplayMultiJoiningStatus = 0;
				setWidgetsStatus(true);
			}
			if (!ingame.TimeEveryoneIsInGame)
			{
				ingame.TimeEveryoneIsInGame = gameTime;
				debug(LOG_NET, "I have entered the game @ %d", ingame.TimeEveryoneIsInGame );
				if (!NetPlay.isHost)
				{
					debug(LOG_NET, "=== Sending hash to host ===");
					sendDataCheck();
				}
			}
			if (NetPlay.bComms)
			{
				sendPing();
			}
			// Only have to do this on a true MP game
			if (NetPlay.isHost && !ingame.isAllPlayersDataOK && NetPlay.bComms)
			{
				if (gameTime - ingame.TimeEveryoneIsInGame > GAME_TICKS_PER_SEC * 60)
				{
					// we waited 60 secs to make sure people didn't bypass the data integrity checks
					int index;
					for (index=0; index < MAX_PLAYERS; index++)
					{
						if (ingame.DataIntegrity[index] == false && isHumanPlayer(index) && index != NET_HOST_ONLY)
						{
							char msg[256] = {'\0'};

							sprintf(msg, _("Kicking player %s, because they tried to bypass data integrity check!"), getPlayerName(index));
							sendTextMessage(msg, true);
							addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE);
							NETlogEntry(msg, SYNC_FLAG, index);

#ifndef DEBUG
							kickPlayer(index, "invalid data!", ERROR_INVALID);
#endif
							debug(LOG_WARNING, "Kicking Player %s (%u), they tried to bypass data integrity check!", getPlayerName(index), index);
						}
					}
					ingame.isAllPlayersDataOK = true;
				}
			}
		}

	// if player has won then process the win effects...
	if(testPlayerHasWon())
	{
		multiplayerWinSequence(false);
	}
	return true;
}
コード例 #12
0
// ////////////////////////////////////////////////////////////////////////////
// process clicks made by user.
void intProcessMultiMenu(UDWORD id)
{
	UBYTE	i;

	//close
	if (id == MULTIMENU_CLOSE)
	{
		intCloseMultiMenu();
	}

	//alliance button
	if(id >=MULTIMENU_ALLIANCE_BASE  &&  id<MULTIMENU_ALLIANCE_BASE+MAX_PLAYERS)
	{
		i =(UBYTE)( id - MULTIMENU_ALLIANCE_BASE);

		switch(alliances[selectedPlayer][i])
		{
		case ALLIANCE_BROKEN:
			requestAlliance((UBYTE)selectedPlayer,i,true,true);			// request an alliance
			break;
		case ALLIANCE_INVITATION:
			formAlliance((UBYTE)selectedPlayer,i,true,true,true);			// form an alliance
			break;
		case ALLIANCE_REQUESTED:
			breakAlliance((UBYTE)selectedPlayer,i,true,true);		// break an alliance
			break;

		case ALLIANCE_FORMED:
			breakAlliance((UBYTE)selectedPlayer,i,true,true);		// break an alliance
			break;
		default:
			break;
		}
	}


	//channel opens.
	if(id >=MULTIMENU_CHANNEL &&  id<MULTIMENU_CHANNEL+MAX_PLAYERS)
	{
		i = id - MULTIMENU_CHANNEL;
		openchannels[i] = !openchannels[i];

		if(mouseDown(MOUSE_RMB) && NetPlay.isHost) // both buttons....
			{
				char buf[250];

				// Allow the host to kick the AI only in a MP game, or if they activated cheats in a skirmish game
				if ((NetPlay.bComms || Cheated) && (NetPlay.players[i].allocated || (NetPlay.players[i].allocated == false && NetPlay.players[i].ai != AI_OPEN)))
				{
					inputLoseFocus();
					ssprintf(buf, _("The host has kicked %s from the game!"), getPlayerName((unsigned int) i));
					sendTextMessage(buf, true);
					ssprintf(buf, _("kicked %s : %s from the game, and added them to the banned list!"), getPlayerName((unsigned int) i), NetPlay.players[i].IPtextAddress);
					NETlogEntry(buf, SYNC_FLAG, (unsigned int) i);
					kickPlayer((unsigned int) i, "you are unwanted by the host.", ERROR_KICKED);
					return;
				}
			}
	}

	//radar gifts
	if(id >=  MULTIMENU_GIFT_RAD && id< MULTIMENU_GIFT_RAD +MAX_PLAYERS)
	{
		sendGift(RADAR_GIFT, id - MULTIMENU_GIFT_RAD);
	}

	// research gift
	if(id >= MULTIMENU_GIFT_RES && id<MULTIMENU_GIFT_RES  +MAX_PLAYERS)
	{
		sendGift(RESEARCH_GIFT, id - MULTIMENU_GIFT_RES);
	}

	//droid gift
	if(id >=  MULTIMENU_GIFT_DRO && id<  MULTIMENU_GIFT_DRO +MAX_PLAYERS)
	{
		sendGift(DROID_GIFT, id - MULTIMENU_GIFT_DRO);
	}

	//power gift
	if(id >=  MULTIMENU_GIFT_POW && id<  MULTIMENU_GIFT_POW +MAX_PLAYERS)
	{
		sendGift(POWER_GIFT, id - MULTIMENU_GIFT_POW);
	}
}