void midnight_leff (void) { U8 n; leff_on (LM_CLOCK_HOUR_12); leff_on (LM_CLOCK_0_MIN); for (n=0; n < 32; n++) { flasher_pulse (FLASH_CLOCK_FLASHERS); task_sleep (TIME_133MS); } leff_exit (); }
void hz_disdrop_leff (void) { leff_on (LM_HZ_DISDROP); task_sleep (TIME_100MS); leff_off (LM_HZ_DISDROP); task_sleep (TIME_100MS); leff_on (LM_HZ_DISDROP); task_sleep (TIME_100MS); leff_off (LM_HZ_DISDROP); task_sleep (TIME_100MS); leff_exit (); }
void bftg_leff (void) { leff_on (LM_2BANK_UP); leff_on (LM_2BANK_LOW); task_sleep (TIME_100MS); leff_off (LM_2BANK_UP); leff_off (LM_2BANK_LOW); task_sleep (TIME_100MS); leff_on (LM_2BANK_UP); leff_on (LM_2BANK_LOW); leff_exit (); }
void multiball_running_leff (void) { leff_on (LM_GUM); leff_off (LM_BALL); leff_off (LM_LOCK1); leff_on (LM_LOCK2); for (;;) { lamplist_apply (LAMPLIST_DOOR_LOCKS_AND_GUMBALL, leff_toggle); task_sleep (TIME_200MS); } leff_exit (); }
/** Task that performs a switch lamp pulse. * Some switches are inherently tied to a lamp. When the switch * triggers, the lamp can be automatically flickered. This is * implemented as a pseudo-lamp effect, so the true state of the * lamp is not disturbed. */ void switch_lamp_pulse (void) { lamp_pulse_data_t * const cdata = task_current_class_data (lamp_pulse_data_t); /* Although not a true leff, this fools the lamp draw to doing * the right thing. */ cdata->leffdata.flags = L_SHARED; /* If the lamp is already allocated by another lamp effect, then don't bother trying to do the pulse. */ if (lamp_leff2_test_and_allocate (cdata->swinfo->lamp)) { /* Change the state of the lamp */ if (lamp_test (cdata->swinfo->lamp)) leff_off (cdata->swinfo->lamp); else leff_on (cdata->swinfo->lamp); task_sleep (TIME_200MS); /* Change it back */ leff_toggle (cdata->swinfo->lamp); task_sleep (TIME_200MS); /* Free the lamp */ lamp_leff2_free (cdata->swinfo->lamp); } task_exit (); }
void gangway_strobe_leff (void) { leff_on (lamplist_index (LAMPLIST_GANGWAYS, 0)); leff_create_peer (gangway_strobe_leff1); task_sleep_sec (3); leff_exit (); }
void goldrafts_leff (void) { leff_on (LM_RAFT_1); leff_on (LM_RAFT_3); leff_on (LM_RAFT_5); leff_on (LM_RAFT_7); for (;;) { leff_toggle (LM_RAFT_1); leff_toggle (LM_RAFT_2); leff_toggle (LM_RAFT_3); leff_toggle (LM_RAFT_4); leff_toggle (LM_RAFT_5); leff_toggle (LM_RAFT_6); leff_toggle (LM_RAFT_7); leff_toggle (LM_RAFT_8); task_sleep (TIME_200MS); //500 too slow needs to be almost half - 300 weird in middle ? } }
void wpoolmode_leff (void) { for (;;) { leff_off (LM_WHIRLPOOL_6); leff_on (LM_WHIRLPOOL_1); task_sleep (TIME_100MS); leff_off (LM_WHIRLPOOL_1); leff_on (LM_WHIRLPOOL_2); task_sleep (TIME_100MS); leff_off (LM_WHIRLPOOL_2); leff_on (LM_WHIRLPOOL_3); task_sleep (TIME_100MS); leff_off (LM_WHIRLPOOL_3); leff_on (LM_WHIRLPOOL_4); task_sleep (TIME_100MS); leff_off (LM_WHIRLPOOL_4); leff_on (LM_WHIRLPOOL_5); task_sleep (TIME_100MS); leff_off (LM_WHIRLPOOL_5); leff_on (LM_WHIRLPOOL_6); task_sleep (TIME_100MS); } }
/**************************************************************************** * * car crash lighting effects * ****************************************************************************/ void car_crash_runner_leff (void) { for (;;) { //listed from botton to top leff_on (LM_CAR_CRASH_BOTTOM); task_sleep (TIME_200MS); leff_off (LM_CAR_CRASH_BOTTOM); leff_on (LM_CAR_CRASH_CENTER); task_sleep (TIME_200MS); leff_off (LM_CAR_CRASH_CENTER); leff_on (LM_CAR_CRASH_TOP); task_sleep (TIME_200MS); leff_off (LM_CAR_CRASH_TOP); task_sleep (TIME_200MS); if (flag_test (FLAG_IS_CC3_LIT)) leff_on (LM_CAR_CRASH_BOTTOM); if (flag_test (FLAG_IS_CC6_LIT)) leff_on (LM_CAR_CRASH_CENTER); if (flag_test (FLAG_IS_CC10_LIT)) leff_on (LM_CAR_CRASH_TOP); task_sleep (TIME_1S); leff_off (LM_CAR_CRASH_BOTTOM); leff_off (LM_CAR_CRASH_CENTER); leff_off (LM_CAR_CRASH_TOP); task_sleep (TIME_200MS); }//END OF LOOP leff_exit(); }//end of function
void skilllock_leff (void) { leff_off (LM_LOCK_1); leff_off (LM_LOCK_2); leff_off (LM_LOCK_3); for (;;) { leff_on (LM_LOCK_1); task_sleep (TIME_33MS); leff_off (LM_LOCK_3); task_sleep (TIME_100MS); leff_on (LM_LOCK_2); task_sleep (TIME_33MS); leff_off (LM_LOCK_1); task_sleep (TIME_100MS); leff_on (LM_LOCK_3); task_sleep (TIME_33MS); leff_off (LM_LOCK_2); task_sleep (TIME_100MS); flasher_pulse (FLASH_BIGFOOT_BODY_FL); } }
void ramp_clawready_leff (void) { for (;;) { //listed from botton to top leff_on (LM_CLAW_READY); task_sleep (TIME_100MS); leff_off (LM_CLAW_READY); leff_on (LM_RIGHT_RAMP_CAR_CHASE); task_sleep (TIME_100MS); leff_off (LM_RIGHT_RAMP_CAR_CHASE); leff_on (LM_RIGHT_RAMP_EXPLODE); task_sleep (TIME_100MS); leff_off (LM_RIGHT_RAMP_EXPLODE); leff_on (LM_RIGHT_RAMP_JACKPOT); task_sleep (TIME_100MS); leff_off (LM_RIGHT_RAMP_JACKPOT); leff_on (LM_RIGHT_RAMP_ARROW); task_sleep (TIME_100MS); leff_off (LM_RIGHT_RAMP_ARROW); task_sleep (TIME_100MS); if (flag_test(FLAG_IS_R_RAMP_CLAWREADY)) leff_on (LM_CLAW_READY); if (is_carchase_mode_running() ) leff_on (LM_RIGHT_RAMP_CAR_CHASE); if (is_explode_mode_running() ) leff_on (LM_RIGHT_LOOP_EXPLODE); if (get_jackpot_arrows(rramp_mask) ) leff_on (LM_RIGHT_RAMP_JACKPOT); if (flag_test(FLAG_IS_R_RAMP_ARROW_ACTIVATED)) leff_on (LM_RIGHT_RAMP_ARROW); task_sleep (TIME_1S); leff_off (LM_CLAW_READY); leff_off (LM_RIGHT_RAMP_CAR_CHASE); leff_off (LM_RIGHT_RAMP_EXPLODE); leff_off (LM_RIGHT_RAMP_JACKPOT); leff_off (LM_RIGHT_RAMP_ARROW); task_sleep (TIME_200MS); }//END OF LOOP leff_exit(); }//end of function
/**************************************************************************** * * ramps lighting effects * ****************************************************************************/ void ramp_quickfreeze_leff (void) { for (;;) { //listed from botton to top leff_on (LM_QUICK_FREEZE); task_sleep (TIME_100MS); leff_off (LM_QUICK_FREEZE); leff_on (LM_LEFT_RAMP_CAR_CHASE); task_sleep (TIME_100MS); leff_off (LM_LEFT_RAMP_CAR_CHASE); leff_on (LM_LEFT_RAMP_EXPLODE); task_sleep (TIME_100MS); leff_off (LM_LEFT_RAMP_EXPLODE); leff_on (LM_LEFT_RAMP_JACKPOT); task_sleep (TIME_100MS); leff_off (LM_LEFT_RAMP_JACKPOT); leff_on (LM_LEFT_RAMP_ARROW); task_sleep (TIME_100MS); leff_off (LM_LEFT_RAMP_ARROW); task_sleep (TIME_100MS); if (flag_test(FLAG_IS_LRAMP_QUICKFREEZE_ACTIVATED)) leff_on (LM_QUICK_FREEZE); if (is_carchase_mode_running() ) leff_on (LM_LEFT_RAMP_CAR_CHASE); if (is_explode_mode_running() ) leff_on (LM_LEFT_LOOP_EXPLODE); if (get_jackpot_arrows(lramp_mask) ) leff_on (LM_LEFT_RAMP_JACKPOT); if (flag_test(FLAG_IS_L_RAMP_ARROW_ACTIVATED)) leff_on (LM_LEFT_RAMP_ARROW); task_sleep (TIME_1S); leff_off (LM_QUICK_FREEZE); leff_off (LM_LEFT_RAMP_CAR_CHASE); leff_off (LM_LEFT_RAMP_EXPLODE); leff_off (LM_LEFT_RAMP_JACKPOT); leff_off (LM_LEFT_RAMP_ARROW); task_sleep (TIME_200MS); }//END OF LOOP leff_exit(); }//end of function
/**************************************************************************** * * orbits lighting effects * ****************************************************************************/ void orbits_runner_leff (void) { //left loop for (;;) { //listed from botton to top leff_on (LM_EXTRA_BALL); task_sleep (TIME_100MS); leff_off (LM_EXTRA_BALL); leff_on (LM_START_MULTIBALL); task_sleep (TIME_100MS); leff_off (LM_START_MULTIBALL); leff_on (LM_LEFT_LOOP_EXPLODE); task_sleep (TIME_100MS); leff_off (LM_LEFT_LOOP_EXPLODE); leff_on (LM_LEFT_LOOP_JACKPOT); task_sleep (TIME_100MS); leff_off (LM_LEFT_LOOP_JACKPOT); leff_on (LM_LEFT_LOOP_ARROW); task_sleep (TIME_100MS); leff_off (LM_LEFT_LOOP_ARROW); task_sleep (TIME_100MS); if (flag_test(FLAG_IS_EXTRABALL_LIT)) leff_on (LM_EXTRA_BALL); if (flag_test(FLAG_IS_MULTIBALL_ENABLED)) leff_on (LM_START_MULTIBALL); if (is_explode_mode_running() ) lamp_tristate_flash (LM_LEFT_LOOP_EXPLODE); if (get_jackpot_arrows(lloop_mask)) leff_on (LM_LEFT_LOOP_JACKPOT); if (flag_test(FLAG_IS_L_LOOP_ARROW_ACTIVATED)) leff_on (LM_LEFT_LOOP_ARROW); task_sleep (TIME_2S); leff_off (LM_EXTRA_BALL); leff_off (LM_START_MULTIBALL); leff_off (LM_LEFT_LOOP_EXPLODE); leff_off (LM_LEFT_LOOP_JACKPOT); leff_off (LM_LEFT_LOOP_ARROW); task_sleep (TIME_100MS); }//end of loop leff_exit(); }//end of function
void raftloop_leff (void) { for (;;) { leff_off (LM_RAFT_8); leff_on (LM_RAFT_1); task_sleep (TIME_200MS); leff_on (LM_RAFT_2); task_sleep (TIME_200MS); leff_on (LM_RAFT_3); task_sleep (TIME_200MS); leff_on (LM_RAFT_4); task_sleep (TIME_200MS); leff_on (LM_RAFT_5); task_sleep (TIME_200MS); leff_on (LM_RAFT_6); task_sleep (TIME_200MS); leff_on (LM_RAFT_7); task_sleep (TIME_200MS); leff_on (LM_RAFT_8); task_sleep (TIME_200MS); leff_off (LM_RAFT_1); task_sleep (TIME_200MS); leff_off (LM_RAFT_2); task_sleep (TIME_200MS); leff_off (LM_RAFT_3); task_sleep (TIME_200MS); leff_off (LM_RAFT_4); task_sleep (TIME_200MS); leff_off (LM_RAFT_5); task_sleep (TIME_200MS); leff_off (LM_RAFT_6); task_sleep (TIME_200MS); leff_off (LM_RAFT_7); task_sleep (TIME_200MS); } }
void tgttoggle_leff (void) { leff_on (LM_RIVER_R1); leff_on (LM_RIVER_V); leff_on (LM_RIVER_R2); leff_on (LM_3BANK_TOP); leff_on (LM_3BANK_BOTTOM); leff_on (LM_2BANK_LOW); for (;;) { leff_toggle (LM_RIVER_R1); leff_toggle (LM_RIVER_I); leff_toggle (LM_RIVER_V); leff_toggle (LM_RIVER_E); leff_toggle (LM_RIVER_R2); leff_toggle (LM_3BANK_TOP); leff_toggle (LM_3BANK_CENTER); leff_toggle (LM_3BANK_BOTTOM); leff_toggle (LM_2BANK_UP); leff_toggle (LM_2BANK_LOW); task_sleep (TIME_200MS); } }