コード例 #1
0
ファイル: file.c プロジェクト: DYFeng/mrpt
static Lib3dsBool
named_object_read(Lib3dsFile *file, Lib3dsIo *io)
{
  Lib3dsChunk c;
  char name[64];
  Lib3dsWord chunk;
  Lib3dsMesh *mesh = NULL;
  Lib3dsCamera *camera = NULL;
  Lib3dsLight *light = NULL;
  Lib3dsDword object_flags;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_NAMED_OBJECT, io)) {
    return(LIB3DS_FALSE);
  }
  if (!lib3ds_io_read_string(io, name, 64)) {
    return(LIB3DS_FALSE);
  }
  lib3ds_chunk_dump_info("  NAME=%s", name);
  lib3ds_chunk_read_tell(&c, io);

  object_flags = 0;
  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_N_TRI_OBJECT:
        {
          mesh=lib3ds_mesh_new(name);
          if (!mesh) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_mesh_read(mesh, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_mesh(file, mesh);
        }
        break;
      
      case LIB3DS_N_CAMERA:
        {
          camera=lib3ds_camera_new(name);
          if (!camera) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_camera_read(camera, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_camera(file, camera);
        }
        break;
      
      case LIB3DS_N_DIRECT_LIGHT:
        {
          light=lib3ds_light_new(name);
          if (!light) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_light_read(light, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_light(file, light);
        }
        break;
      
      case LIB3DS_OBJ_HIDDEN:
        object_flags |= LIB3DS_OBJECT_HIDDEN;
        break;

      case LIB3DS_OBJ_DOESNT_CAST:
        object_flags |= LIB3DS_OBJECT_DOESNT_CAST;
        break;

      case LIB3DS_OBJ_VIS_LOFTER:
        object_flags |= LIB3DS_OBJECT_VIS_LOFTER;
        break;

      case LIB3DS_OBJ_MATTE:
        object_flags |= LIB3DS_OBJECT_MATTE;
        break;

      case LIB3DS_OBJ_DONT_RCVSHADOW:
        object_flags |= LIB3DS_OBJECT_DONT_RCVSHADOW;
        break;

      case LIB3DS_OBJ_FAST:
        object_flags |= LIB3DS_OBJECT_FAST;
        break;

      case LIB3DS_OBJ_FROZEN:
        object_flags |= LIB3DS_OBJECT_FROZEN;
        break;

      default:
        lib3ds_chunk_unknown(chunk);
    }
  }

  if (mesh)
    mesh->object_flags = object_flags;
  if (camera)
    camera->object_flags = object_flags;
  if (light)
    light->object_flags = object_flags;
  
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #2
0
ファイル: file.c プロジェクト: DYFeng/mrpt
static Lib3dsBool
mdata_read(Lib3dsFile *file, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_MDATA, io)) {
    return(LIB3DS_FALSE);
  }
  
  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_MESH_VERSION:
        {
          file->mesh_version=lib3ds_io_read_intd(io);
        }
        break;
      case LIB3DS_MASTER_SCALE:
        {
          file->master_scale=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_SHADOW_MAP_SIZE:
      case LIB3DS_LO_SHADOW_BIAS:
      case LIB3DS_HI_SHADOW_BIAS:
      case LIB3DS_SHADOW_SAMPLES:
      case LIB3DS_SHADOW_RANGE:
      case LIB3DS_SHADOW_FILTER:
      case LIB3DS_RAY_BIAS:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_shadow_read(&file->shadow, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_VIEWPORT_LAYOUT:
      case LIB3DS_DEFAULT_VIEW:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_viewport_read(&file->viewport, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_O_CONSTS:
        {
          int i;
          for (i=0; i<3; ++i) {
            file->construction_plane[i]=lib3ds_io_read_float(io);
          }
        }
        break;
      case LIB3DS_AMBIENT_LIGHT:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!ambient_read(file, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_BIT_MAP:
      case LIB3DS_SOLID_BGND:
      case LIB3DS_V_GRADIENT:
      case LIB3DS_USE_BIT_MAP:
      case LIB3DS_USE_SOLID_BGND:
      case LIB3DS_USE_V_GRADIENT:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_background_read(&file->background, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_FOG:
      case LIB3DS_LAYER_FOG:
      case LIB3DS_DISTANCE_CUE:
      case LIB3DS_USE_FOG:
      case LIB3DS_USE_LAYER_FOG:
      case LIB3DS_USE_DISTANCE_CUE:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_atmosphere_read(&file->atmosphere, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_ENTRY:
        {
          Lib3dsMaterial *material;

          material=lib3ds_material_new();
          if (!material) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_material_read(material, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_material(file, material);
        }
        break;
      case LIB3DS_NAMED_OBJECT:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!named_object_read(file, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }

  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #3
0
ファイル: light.c プロジェクト: Insomnia-/mrpt
/*!
 * \ingroup light
 */
static Lib3dsBool
spotlight_read(Lib3dsLight *light, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;
  int i;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_DL_SPOTLIGHT, io)) {
    return(LIB3DS_FALSE);
  }
  light->spot_light=LIB3DS_TRUE;
  for (i=0; i<3; ++i) {
    light->spot[i]=lib3ds_io_read_float(io);
  }
  light->hot_spot = lib3ds_io_read_float(io);
  light->fall_off = lib3ds_io_read_float(io);
  lib3ds_chunk_read_tell(&c, io);
  
  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_DL_SPOT_ROLL:
        {
          light->roll=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_DL_SHADOWED:
        {
          light->shadowed=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_DL_LOCAL_SHADOW2:
        {
          light->shadow_bias=lib3ds_io_read_float(io);
          light->shadow_filter=lib3ds_io_read_float(io);
          light->shadow_size=lib3ds_io_read_intw(io);
        }
        break;
      case LIB3DS_DL_SEE_CONE:
        {
          light->see_cone=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_DL_SPOT_RECTANGULAR:
        {
          light->rectangular_spot=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_DL_SPOT_ASPECT:
        {
          light->spot_aspect=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_DL_SPOT_PROJECTOR:
        {
          light->use_projector=LIB3DS_TRUE;
          if (!lib3ds_io_read_string(io, light->projector, 64)) {
            return(LIB3DS_FALSE);
          }
        }
      case LIB3DS_DL_SPOT_OVERSHOOT:
        {
          light->spot_overshoot=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_DL_RAY_BIAS:
        {
          light->ray_bias=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_DL_RAYSHAD:
        {
          light->ray_shadows=LIB3DS_TRUE;
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }
  
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #4
0
ファイル: Lib3DS_node.c プロジェクト: imclab/geom
/*!
 * \ingroup node
 */
Lib3dsBool
lib3ds_node_read(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;

  ASSERT(node);
  if (!lib3ds_chunk_read_start(&c, 0, io)) {
    return(LIB3DS_FALSE);
  }
  switch (c.chunk) {
    case LIB3DS_AMBIENT_NODE_TAG:
    case LIB3DS_OBJECT_NODE_TAG:
    case LIB3DS_CAMERA_NODE_TAG:
    case LIB3DS_TARGET_NODE_TAG:
    case LIB3DS_LIGHT_NODE_TAG:
    case LIB3DS_SPOTLIGHT_NODE_TAG:
    case LIB3DS_L_TARGET_NODE_TAG:
      break;
    default:
      return(LIB3DS_FALSE);
  }

  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_NODE_ID:
        {
          node->node_id=lib3ds_io_read_word(io);
          lib3ds_chunk_dump_info("  ID = %d", (short)node->node_id);
        }
        break;
      case LIB3DS_NODE_HDR:
        {
          if (!lib3ds_io_read_string(io, node->name, 64)) {
            return(LIB3DS_FALSE);
          }
          node->flags1=lib3ds_io_read_word(io);
          node->flags2=lib3ds_io_read_word(io);
          node->parent_id=lib3ds_io_read_word(io);
          lib3ds_chunk_dump_info("  NAME =%s", node->name);
          lib3ds_chunk_dump_info("  PARENT=%d", (short)node->parent_id);
        }
        break;
      case LIB3DS_PIVOT:
        {
          if (node->type==LIB3DS_OBJECT_NODE) {
            int i;
            for (i=0; i<3; ++i) {
              node->data.object.pivot[i]=lib3ds_io_read_float(io);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_INSTANCE_NAME:
        {
          if (node->type==LIB3DS_OBJECT_NODE) {
            if (!lib3ds_io_read_string(io, node->data.object.instance, 64)) {
              return(LIB3DS_FALSE);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_BOUNDBOX:
        {
          if (node->type==LIB3DS_OBJECT_NODE) {
            int i;
            for (i=0; i<3; ++i) {
              node->data.object.bbox_min[i]=lib3ds_io_read_float(io);
            }
            for (i=0; i<3; ++i) {
              node->data.object.bbox_max[i]=lib3ds_io_read_float(io);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_COL_TRACK_TAG:
        {
          Lib3dsBool result=LIB3DS_TRUE;
          
          switch (node->type) {
            case LIB3DS_AMBIENT_NODE:
              result=lib3ds_lin3_track_read(&node->data.ambient.col_track, io);
              break;
            case LIB3DS_LIGHT_NODE:
              result=lib3ds_lin3_track_read(&node->data.light.col_track, io);
              break;
            default:
              lib3ds_chunk_unknown(chunk);
          }
          if (!result) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_POS_TRACK_TAG:
        {
          Lib3dsBool result=LIB3DS_TRUE;

          switch (node->type) {
            case LIB3DS_OBJECT_NODE:
              result=lib3ds_lin3_track_read(&node->data.object.pos_track, io);
              break;
            case LIB3DS_CAMERA_NODE:
              result=lib3ds_lin3_track_read(&node->data.camera.pos_track, io);
              break;
            case LIB3DS_TARGET_NODE:
              result=lib3ds_lin3_track_read(&node->data.target.pos_track, io);
              break;
            case LIB3DS_LIGHT_NODE:
              result=lib3ds_lin3_track_read(&node->data.light.pos_track, io);
              break;
            case LIB3DS_SPOT_NODE:
              result=lib3ds_lin3_track_read(&node->data.spot.pos_track, io);
              break;
            default:
              lib3ds_chunk_unknown(chunk);
          }
          if (!result) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_ROT_TRACK_TAG:
        {
          if (node->type==LIB3DS_OBJECT_NODE) {
            if (!lib3ds_quat_track_read(&node->data.object.rot_track, io)) {
              return(LIB3DS_FALSE);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_SCL_TRACK_TAG:
        {
          if (node->type==LIB3DS_OBJECT_NODE) {
            if (!lib3ds_lin3_track_read(&node->data.object.scl_track, io)) {
              return(LIB3DS_FALSE);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_FOV_TRACK_TAG:
        {
          if (node->type==LIB3DS_CAMERA_NODE) {
            if (!lib3ds_lin1_track_read(&node->data.camera.fov_track, io)) {
              return(LIB3DS_FALSE);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_HOT_TRACK_TAG:
        {
          if (node->type==LIB3DS_LIGHT_NODE) {
            if (!lib3ds_lin1_track_read(&node->data.light.hotspot_track, io)) {
              return(LIB3DS_FALSE);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_FALL_TRACK_TAG:
        {
          if (node->type==LIB3DS_LIGHT_NODE) {
            if (!lib3ds_lin1_track_read(&node->data.light.falloff_track, io)) {
              return(LIB3DS_FALSE);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_ROLL_TRACK_TAG:
        {
          Lib3dsBool result=LIB3DS_TRUE;

          switch (node->type) {
            case LIB3DS_CAMERA_NODE:
              result=lib3ds_lin1_track_read(&node->data.camera.roll_track, io);
              break;
            case LIB3DS_LIGHT_NODE:
              result=lib3ds_lin1_track_read(&node->data.light.roll_track, io);
              break;
            default:
              lib3ds_chunk_unknown(chunk);
          }
          if (!result) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_HIDE_TRACK_TAG:
        {
          if (node->type==LIB3DS_OBJECT_NODE) {
            if (!lib3ds_bool_track_read(&node->data.object.hide_track, io)) {
              return(LIB3DS_FALSE);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_MORPH_SMOOTH:
        {
          if (node->type==LIB3DS_OBJECT_NODE) {
            node->data.object.morph_smooth=lib3ds_io_read_float(io);
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      case LIB3DS_MORPH_TRACK_TAG:
        {
          if (node->type==LIB3DS_OBJECT_NODE) {
            if (!lib3ds_morph_track_read(&node->data.object.morph_track, io)) {
              return(LIB3DS_FALSE);
            }
          }
          else {
            lib3ds_chunk_unknown(chunk);
          }
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }

  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #5
0
ファイル: lib3ds_mesh.c プロジェクト: 3dfreeman/OpenCOLLADA
void
lib3ds_mesh_read(Lib3dsFile *file, Lib3dsMesh *mesh, Lib3dsIo *io) {
    Lib3dsChunk c;
    uint16_t chunk;

    lib3ds_chunk_read_start(&c, CHK_N_TRI_OBJECT, io);

    while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) {
        switch (chunk) {
            case CHK_MESH_MATRIX: {
                int i, j;

                lib3ds_matrix_identity(mesh->matrix);
                for (i = 0; i < 4; i++) {
                    for (j = 0; j < 3; j++) {
                        mesh->matrix[i][j] = lib3ds_io_read_float(io);
                    }
                }
                break;
            }

            case CHK_MESH_COLOR: {
                mesh->color = lib3ds_io_read_byte(io);
                break;
            }

            case CHK_POINT_ARRAY: {
                int i;
                uint16_t nvertices = lib3ds_io_read_word(io);
                lib3ds_mesh_resize_vertices(mesh, nvertices, mesh->texcos != NULL, mesh->vflags != NULL);
                for (i = 0; i < mesh->nvertices; ++i) {
                    lib3ds_io_read_vector(io, mesh->vertices[i]);
                }
                break;
            }

            case CHK_POINT_FLAG_ARRAY: {
                int i;
                uint16_t nflags = lib3ds_io_read_word(io);
                uint16_t nvertices = (mesh->nvertices >= nflags)? mesh->nvertices : nflags;
                lib3ds_mesh_resize_vertices(mesh, nvertices, mesh->texcos != NULL, 1);
                for (i = 0; i < nflags; ++i) {
                    mesh->vflags[i] = lib3ds_io_read_word(io);
                }
                break;
            }

            case CHK_FACE_ARRAY: {
                lib3ds_chunk_read_reset(&c, io);
                face_array_read(file, mesh, io);
                break;
            }

            case CHK_MESH_TEXTURE_INFO: {
                int i, j;

                //FIXME: mesh->map_type = lib3ds_io_read_word(io);

                for (i = 0; i < 2; ++i) {
                    mesh->map_tile[i] = lib3ds_io_read_float(io);
                }
                for (i = 0; i < 3; ++i) {
                    mesh->map_pos[i] = lib3ds_io_read_float(io);
                }
                mesh->map_scale = lib3ds_io_read_float(io);

                lib3ds_matrix_identity(mesh->map_matrix);
                for (i = 0; i < 4; i++) {
                    for (j = 0; j < 3; j++) {
                        mesh->map_matrix[i][j] = lib3ds_io_read_float(io);
                    }
                }
                for (i = 0; i < 2; ++i) {
                    mesh->map_planar_size[i] = lib3ds_io_read_float(io);
                }
                mesh->map_cylinder_height = lib3ds_io_read_float(io);
                break;
            }

            case CHK_TEX_VERTS: {
                int i;
                uint16_t ntexcos = lib3ds_io_read_word(io);
                uint16_t nvertices = (mesh->nvertices >= ntexcos)? mesh->nvertices : ntexcos;;
                if (!mesh->texcos) {
                    lib3ds_mesh_resize_vertices(mesh, nvertices, 1, mesh->vflags != NULL);
                }
                for (i = 0; i < ntexcos; ++i) {
                    mesh->texcos[i][0] = lib3ds_io_read_float(io);
                    mesh->texcos[i][1] = lib3ds_io_read_float(io);
                }
                break;
            }

            default:
                lib3ds_chunk_unknown(chunk, io);
        }
    }

    if (lib3ds_matrix_det(mesh->matrix) < 0.0) {
        /* Flip X coordinate of vertices if mesh matrix
           has negative determinant */
        float inv_matrix[4][4], M[4][4];
        float tmp[3];
        int i;

        lib3ds_matrix_copy(inv_matrix, mesh->matrix);
        lib3ds_matrix_inv(inv_matrix);

        lib3ds_matrix_copy(M, mesh->matrix);
        lib3ds_matrix_scale(M, -1.0f, 1.0f, 1.0f);
        lib3ds_matrix_mult(M, M, inv_matrix);

        for (i = 0; i < mesh->nvertices; ++i) {
            lib3ds_vector_transform(tmp, M, mesh->vertices[i]);
            lib3ds_vector_copy(mesh->vertices[i], tmp);
        }
    }

    lib3ds_chunk_read_end(&c, io);
}
コード例 #6
0
ファイル: light.c プロジェクト: Insomnia-/mrpt
/*!
 * \ingroup light
 */
Lib3dsBool
lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_N_DIRECT_LIGHT, io)) {
    return(LIB3DS_FALSE);
  }
  {
    int i;
    for (i=0; i<3; ++i) {
      light->position[i]=lib3ds_io_read_float(io);
    }
  }
  lib3ds_chunk_read_tell(&c, io);
  
  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_COLOR_F:
        {
          int i;
          for (i=0; i<3; ++i) {
            light->color[i]=lib3ds_io_read_float(io);
          }
        }
        break;
      case LIB3DS_DL_OFF:
        {
          light->off=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_DL_OUTER_RANGE:
        {
          light->outer_range=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_DL_INNER_RANGE:
        {
          light->inner_range=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_DL_MULTIPLIER:
        {
          light->multiplier=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_DL_EXCLUDE:
        {
          /* FIXME: */
          lib3ds_chunk_unknown(chunk);
        }
      case LIB3DS_DL_ATTENUATE:
        {
          light->attenuation=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_DL_SPOTLIGHT:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!spotlight_read(light, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }
  
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #7
0
ファイル: viewport.c プロジェクト: Aharobot/mrpt
/*!
 * \ingroup viewport 
 */
Lib3dsBool
lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;

  if (!lib3ds_chunk_read_start(&c, 0, io)) {
    return(LIB3DS_FALSE);
  }
  
  switch (c.chunk) {
    case LIB3DS_VIEWPORT_LAYOUT:
      {
        int cur=0;
        viewport->layout.style=lib3ds_io_read_word(io);
        viewport->layout.active=lib3ds_io_read_intw(io);
        lib3ds_io_read_intw(io);
        viewport->layout.swap=lib3ds_io_read_intw(io);
        lib3ds_io_read_intw(io);
        viewport->layout.swap_prior=lib3ds_io_read_intw(io);
        viewport->layout.swap_view=lib3ds_io_read_intw(io);
        lib3ds_chunk_read_tell(&c, io);
        while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
          switch (chunk) {
            case LIB3DS_VIEWPORT_SIZE:
              {
                viewport->layout.position[0]=lib3ds_io_read_word(io);
                viewport->layout.position[1]=lib3ds_io_read_word(io);
                viewport->layout.size[0]=lib3ds_io_read_word(io);
                viewport->layout.size[1]=lib3ds_io_read_word(io);
              }
              break;
            case LIB3DS_VIEWPORT_DATA_3:
              {
                lib3ds_viewport_set_views(viewport,cur+1);
                lib3ds_io_read_intw(io);
                viewport->layout.viewL[cur].axis_lock=lib3ds_io_read_word(io);
                viewport->layout.viewL[cur].position[0]=lib3ds_io_read_intw(io);
                viewport->layout.viewL[cur].position[1]=lib3ds_io_read_intw(io);
                viewport->layout.viewL[cur].size[0]=lib3ds_io_read_intw(io);
                viewport->layout.viewL[cur].size[1]=lib3ds_io_read_intw(io);
                viewport->layout.viewL[cur].type=lib3ds_io_read_word(io);
                viewport->layout.viewL[cur].zoom=lib3ds_io_read_float(io);
                lib3ds_io_read_vector(io, viewport->layout.viewL[cur].center);
                viewport->layout.viewL[cur].horiz_angle=lib3ds_io_read_float(io);
                viewport->layout.viewL[cur].vert_angle=lib3ds_io_read_float(io);
                lib3ds_io_read(io, viewport->layout.viewL[cur].camera, 11);
                ++cur;
              }
              break;
            case LIB3DS_VIEWPORT_DATA:
              /* 3DS R2 & R3 chunk
                 unsupported */
              break;
            default:
              lib3ds_chunk_unknown(chunk);
          }
        }
      }
      break;
    case LIB3DS_DEFAULT_VIEW:
      {
        memset(&viewport->default_view,0,sizeof(Lib3dsDefaultView));
        while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
          switch (chunk) {
            case LIB3DS_VIEW_TOP:
              {
                viewport->default_view.type=LIB3DS_VIEW_TYPE_TOP;
                lib3ds_io_read_vector(io, viewport->default_view.position);
                viewport->default_view.width=lib3ds_io_read_float(io);
              }
              break;
            case LIB3DS_VIEW_BOTTOM:
              {
                viewport->default_view.type=LIB3DS_VIEW_TYPE_BOTTOM;
                lib3ds_io_read_vector(io, viewport->default_view.position);
                viewport->default_view.width=lib3ds_io_read_float(io);
              }
              break;
            case LIB3DS_VIEW_LEFT:
              {
                viewport->default_view.type=LIB3DS_VIEW_TYPE_LEFT;
                lib3ds_io_read_vector(io, viewport->default_view.position);
                viewport->default_view.width=lib3ds_io_read_float(io);
              }
              break;
            case LIB3DS_VIEW_RIGHT:
              {
                viewport->default_view.type=LIB3DS_VIEW_TYPE_RIGHT;
                lib3ds_io_read_vector(io, viewport->default_view.position);
                viewport->default_view.width=lib3ds_io_read_float(io);
              }
              break;
            case LIB3DS_VIEW_FRONT:
              {
                viewport->default_view.type=LIB3DS_VIEW_TYPE_FRONT;
                lib3ds_io_read_vector(io, viewport->default_view.position);
                viewport->default_view.width=lib3ds_io_read_float(io);
              }
              break;
            case LIB3DS_VIEW_BACK:
              {
                viewport->default_view.type=LIB3DS_VIEW_TYPE_BACK;
                lib3ds_io_read_vector(io, viewport->default_view.position);
                viewport->default_view.width=lib3ds_io_read_float(io);
              }
              break;
            case LIB3DS_VIEW_USER:
              {
                viewport->default_view.type=LIB3DS_VIEW_TYPE_USER;
                lib3ds_io_read_vector(io, viewport->default_view.position);
                viewport->default_view.width=lib3ds_io_read_float(io);
                viewport->default_view.horiz_angle=lib3ds_io_read_float(io);
                viewport->default_view.vert_angle=lib3ds_io_read_float(io);
                viewport->default_view.roll_angle=lib3ds_io_read_float(io);
              }
              break;
            case LIB3DS_VIEW_CAMERA:
              {
                viewport->default_view.type=LIB3DS_VIEW_TYPE_CAMERA;
                lib3ds_io_read(io, viewport->default_view.camera, 11);
              }
              break;
            default:
              lib3ds_chunk_unknown(chunk);
          }
        }
      }
      break;
  }

  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #8
0
ファイル: material.c プロジェクト: 01iv3r/OpenPilot
static Lib3dsBool
texture_map_read(Lib3dsTextureMap *map, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;

  if (!lib3ds_chunk_read_start(&c, 0, io)) {
    return(LIB3DS_FALSE);
  }

  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_INT_PERCENTAGE:
        {
          map->percent=1.0f*lib3ds_io_read_intw(io)/100.0f;
        }
        break;
      case LIB3DS_MAT_MAPNAME:
        {
          if (!lib3ds_io_read_string(io, map->name, 64)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_dump_info("  NAME=%s", map->name);
        }
        break;
      case LIB3DS_MAT_MAP_TILING:
        {
          map->flags=lib3ds_io_read_word(io);
        }
        break;
      case LIB3DS_MAT_MAP_TEXBLUR:
        {
          map->blur=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_MAT_MAP_USCALE:
        {
          map->scale[0]=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_MAT_MAP_VSCALE:
        {
          map->scale[1]=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_MAT_MAP_UOFFSET:
        {
          map->offset[0]=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_MAT_MAP_VOFFSET:
        {
          map->offset[1]=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_MAT_MAP_ANG:
        {
          map->rotation=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_MAT_MAP_COL1:
        {
          map->tint_1[0]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_1[1]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_1[2]=1.0f*lib3ds_io_read_byte(io)/255.0f;
        }
        break;
      case LIB3DS_MAT_MAP_COL2:
        {
          map->tint_2[0]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_2[1]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_2[2]=1.0f*lib3ds_io_read_byte(io)/255.0f;
        }
        break;
      case LIB3DS_MAT_MAP_RCOL:
        {
          map->tint_r[0]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_r[1]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_r[2]=1.0f*lib3ds_io_read_byte(io)/255.0f;
        }
        break;
      case LIB3DS_MAT_MAP_GCOL:
        {
          map->tint_g[0]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_g[1]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_g[2]=1.0f*lib3ds_io_read_byte(io)/255.0f;
        }
        break;
      case LIB3DS_MAT_MAP_BCOL:
        {
          map->tint_b[0]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_b[1]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          map->tint_b[2]=1.0f*lib3ds_io_read_byte(io)/255.0f;
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }
  
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #9
0
ファイル: mesh.c プロジェクト: BackupTheBerlios/engfx3d-svn
static Lib3dsBool
face_array_read(Lib3dsMesh *mesh, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;
  int i;
  int faces;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_FACE_ARRAY, io)) {
    return(LIB3DS_FALSE);
  }
  lib3ds_mesh_free_face_list(mesh);
  
  faces=lib3ds_io_read_word(io);
  if (faces) {
    if (!lib3ds_mesh_new_face_list(mesh, faces)) {
      LIB3DS_ERROR_LOG;
      return(LIB3DS_FALSE);
    }
    for (i=0; i<faces; ++i) {
      strcpy(mesh->faceL[i].material, "");
      mesh->faceL[i].points[0]=lib3ds_io_read_word(io);
      mesh->faceL[i].points[1]=lib3ds_io_read_word(io);
      mesh->faceL[i].points[2]=lib3ds_io_read_word(io);
      mesh->faceL[i].flags=lib3ds_io_read_word(io);
    }
    lib3ds_chunk_read_tell(&c, io);

    while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
      switch (chunk) {
        case LIB3DS_SMOOTH_GROUP:
          {
            unsigned i;

            for (i=0; i<mesh->faces; ++i) {
              mesh->faceL[i].smoothing=lib3ds_io_read_dword(io);
            }
          }
          break;
        case LIB3DS_MSH_MAT_GROUP:
          {
            char name[64];
            unsigned faces;
            unsigned i;
            unsigned index;

            if (!lib3ds_io_read_string(io, name, 64)) {
              return(LIB3DS_FALSE);
            }
            faces=lib3ds_io_read_word(io);
            for (i=0; i<faces; ++i) {
              index=lib3ds_io_read_word(io);
              ASSERT(index<mesh->faces);
              strcpy(mesh->faceL[index].material, name);
            }
          }
          break;
        case LIB3DS_MSH_BOXMAP:
          {
            char name[64];

            if (!lib3ds_io_read_string(io, name, 64)) {
              return(LIB3DS_FALSE);
            }
            strcpy(mesh->box_map.front, name);
            if (!lib3ds_io_read_string(io, name, 64)) {
              return(LIB3DS_FALSE);
            }
            strcpy(mesh->box_map.back, name);
            if (!lib3ds_io_read_string(io, name, 64)) {
              return(LIB3DS_FALSE);
            }
            strcpy(mesh->box_map.left, name);
            if (!lib3ds_io_read_string(io, name, 64)) {
              return(LIB3DS_FALSE);
            }
            strcpy(mesh->box_map.right, name);
            if (!lib3ds_io_read_string(io, name, 64)) {
              return(LIB3DS_FALSE);
            }
            strcpy(mesh->box_map.top, name);
            if (!lib3ds_io_read_string(io, name, 64)) {
              return(LIB3DS_FALSE);
            }
            strcpy(mesh->box_map.bottom, name);
          }
          break;
        default:
          lib3ds_chunk_unknown(chunk);
      }
    }
    
  }
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #10
0
ファイル: mesh.c プロジェクト: BackupTheBerlios/engfx3d-svn
/*!
 * \ingroup mesh
 */
Lib3dsBool
lib3ds_mesh_read(Lib3dsMesh *mesh, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_N_TRI_OBJECT, io)) {
    return(LIB3DS_FALSE);
  }

  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_MESH_MATRIX:
        {
          int i,j;
          
          lib3ds_matrix_identity(mesh->matrix);
          for (i=0; i<4; i++) {
            for (j=0; j<3; j++) {
              mesh->matrix[i][j]=lib3ds_io_read_float(io);
            }
          }
        }
        break;
      case LIB3DS_MESH_COLOR:
        {
          mesh->color=lib3ds_io_read_byte(io);
        }
        break;
      case LIB3DS_POINT_ARRAY:
        {
          unsigned i,j;
          unsigned points;
          
          lib3ds_mesh_free_point_list(mesh);
          points=lib3ds_io_read_word(io);
          if (points) {
            if (!lib3ds_mesh_new_point_list(mesh, points)) {
              LIB3DS_ERROR_LOG;
              return(LIB3DS_FALSE);
            }
            for (i=0; i<mesh->points; ++i) {
              for (j=0; j<3; ++j) {
                mesh->pointL[i].pos[j]=lib3ds_io_read_float(io);
              }
            }
            ASSERT((!mesh->flags) || (mesh->points==mesh->flags));
            ASSERT((!mesh->texels) || (mesh->points==mesh->texels));
          }
        }
        break;
      case LIB3DS_POINT_FLAG_ARRAY:
        {
          unsigned i;
          unsigned flags;
          
          lib3ds_mesh_free_flag_list(mesh);
          flags=lib3ds_io_read_word(io);
          if (flags) {
            if (!lib3ds_mesh_new_flag_list(mesh, flags)) {
              LIB3DS_ERROR_LOG;
              return(LIB3DS_FALSE);
            }
            for (i=0; i<mesh->flags; ++i) {
              mesh->flagL[i]=lib3ds_io_read_word(io);
            }
            ASSERT((!mesh->points) || (mesh->flags==mesh->points));
            ASSERT((!mesh->texels) || (mesh->flags==mesh->texels));
          }
        }
        break;
      case LIB3DS_FACE_ARRAY:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!face_array_read(mesh, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MESH_TEXTURE_INFO:
        {
          int i,j;

          for (i=0; i<2; ++i) {
            mesh->map_data.tile[i]=lib3ds_io_read_float(io);
          }
          for (i=0; i<3; ++i) {
            mesh->map_data.pos[i]=lib3ds_io_read_float(io);
          }
          mesh->map_data.scale=lib3ds_io_read_float(io);

          lib3ds_matrix_identity(mesh->map_data.matrix);
          for (i=0; i<4; i++) {
            for (j=0; j<3; j++) {
              mesh->map_data.matrix[i][j]=lib3ds_io_read_float(io);
            }
          }
          for (i=0; i<2; ++i) {
            mesh->map_data.planar_size[i]=lib3ds_io_read_float(io);
          }
          mesh->map_data.cylinder_height=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_TEX_VERTS:
        {
          unsigned i;
          unsigned texels;
          
          lib3ds_mesh_free_texel_list(mesh);
          texels=lib3ds_io_read_word(io);
          if (texels) {
            if (!lib3ds_mesh_new_texel_list(mesh, texels)) {
              LIB3DS_ERROR_LOG;
              return(LIB3DS_FALSE);
            }
            for (i=0; i<mesh->texels; ++i) {
              mesh->texelL[i][0]=lib3ds_io_read_float(io);
              mesh->texelL[i][1]=lib3ds_io_read_float(io);
            }
            ASSERT((!mesh->points) || (mesh->texels==mesh->points));
            ASSERT((!mesh->flags) || (mesh->texels==mesh->flags));
          }
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }
  {
    unsigned j;

    for (j=0; j<mesh->faces; ++j) {
      ASSERT(mesh->faceL[j].points[0]<mesh->points);
      ASSERT(mesh->faceL[j].points[1]<mesh->points);
      ASSERT(mesh->faceL[j].points[2]<mesh->points);
      lib3ds_vector_normal(
        mesh->faceL[j].normal,
        mesh->pointL[mesh->faceL[j].points[0]].pos,
        mesh->pointL[mesh->faceL[j].points[1]].pos,
        mesh->pointL[mesh->faceL[j].points[2]].pos
      );
    }
  }
  
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #11
0
ファイル: file.c プロジェクト: BackupTheBerlios/engfx3d-svn
static Lib3dsBool
named_object_read(Lib3dsFile *file, Lib3dsIo *io)
{
  Lib3dsChunk c;
  char name[64];
  Lib3dsWord chunk;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_NAMED_OBJECT, io)) {
    return(LIB3DS_FALSE);
  }
  if (!lib3ds_io_read_string(io, name, 64)) {
    return(LIB3DS_FALSE);
  }
  lib3ds_chunk_dump_info("  NAME=%s", name);
  lib3ds_chunk_read_tell(&c, io);

  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_N_TRI_OBJECT:
        {
          Lib3dsMesh *mesh;

          mesh=lib3ds_mesh_new(name);
          if (!mesh) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_mesh_read(mesh, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_mesh(file, mesh);
        }
        break;
      case LIB3DS_N_CAMERA:
        {
          Lib3dsCamera *camera;

          camera=lib3ds_camera_new(name);
          if (!camera) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_camera_read(camera, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_camera(file, camera);
        }
        break;
      case LIB3DS_N_DIRECT_LIGHT:
        {
          Lib3dsLight *light;

          light=lib3ds_light_new(name);
          if (!light) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_light_read(light, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_light(file, light);
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }
  
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #12
0
static void
spotlight_read(Lib3dsLight *light, Lib3dsIo *io)
{
    Lib3dsChunk c;
    uint16_t    chunk;
    int         i;

    lib3ds_chunk_read_start(&c, CHK_DL_SPOTLIGHT, io);

    light->spot_light = TRUE;

    for (i = 0; i < 3; ++i)
    {
        light->target[i] = lib3ds_io_read_float(io);
    }

    light->hotspot = lib3ds_io_read_float(io);
    light->falloff = lib3ds_io_read_float(io);
    lib3ds_chunk_read_tell(&c, io);

    while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0)
    {
        switch (chunk)
        {
        case CHK_DL_SPOT_ROLL:
            light->roll = lib3ds_io_read_float(io);
            break;

        case CHK_DL_SHADOWED: {
            light->shadowed = TRUE;
            break;
        }

        case CHK_DL_LOCAL_SHADOW2: {
            light->shadow_bias   = lib3ds_io_read_float(io);
            light->shadow_filter = lib3ds_io_read_float(io);
            light->shadow_size   = lib3ds_io_read_intw(io);
            break;
        }

        case CHK_DL_SEE_CONE: {
            light->see_cone = TRUE;
            break;
        }

        case CHK_DL_SPOT_RECTANGULAR: {
            light->rectangular_spot = TRUE;
            break;
        }

        case CHK_DL_SPOT_ASPECT: {
            light->spot_aspect = lib3ds_io_read_float(io);
            break;
        }

        case CHK_DL_SPOT_PROJECTOR: {
            light->use_projector = TRUE;
            lib3ds_io_read_string(io, light->projector, 64);
            break;
        }

        case CHK_DL_SPOT_OVERSHOOT: {
            light->spot_overshoot = TRUE;
            break;
        }

        case CHK_DL_RAY_BIAS: {
            light->ray_bias = lib3ds_io_read_float(io);
            break;
        }

        case CHK_DL_RAYSHAD: {
            light->ray_shadows = TRUE;
            break;
        }

        default:
            lib3ds_chunk_unknown(chunk, io);
        }
    }

    lib3ds_chunk_read_end(&c, io);
}
コード例 #13
0
ファイル: material.c プロジェクト: 01iv3r/OpenPilot
/*!
 * \ingroup material
 */
Lib3dsBool
lib3ds_material_read(Lib3dsMaterial *material, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;

  ASSERT(material);
  if (!lib3ds_chunk_read_start(&c, LIB3DS_MAT_ENTRY, io)) {
    return(LIB3DS_FALSE);
  }

  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_MAT_NAME:
        {
          if (!lib3ds_io_read_string(io, material->name, 64)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_chunk_dump_info("  NAME=%s", material->name);
        }
        break;
      case LIB3DS_MAT_AMBIENT:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!color_read(material->ambient, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_DIFFUSE:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!color_read(material->diffuse, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SPECULAR:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!color_read(material->specular, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SHININESS:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!int_percentage_read(&material->shininess, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SHIN2PCT:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!int_percentage_read(&material->shin_strength, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_TRANSPARENCY:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!int_percentage_read(&material->transparency, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_XPFALL:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!int_percentage_read(&material->falloff, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SELF_ILPCT:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!int_percentage_read(&material->self_ilpct, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_USE_XPFALL:
        {
          material->use_falloff=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_REFBLUR:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!int_percentage_read(&material->blur, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_USE_REFBLUR:
        {
          material->use_blur=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_SHADING:
        {
          material->shading=lib3ds_io_read_intw(io);
        }
        break;
      case LIB3DS_MAT_SELF_ILLUM:
        {
          material->self_illum=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_TWO_SIDE:
        {
          material->two_sided=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_DECAL:
        {
          material->map_decal=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_ADDITIVE:
        {
          material->additive=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_FACEMAP:
        {
          material->face_map=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_PHONGSOFT:
        {
          material->soften=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_WIRE:
        {
          material->use_wire=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_WIREABS:
        {
          material->use_wire_abs=LIB3DS_TRUE;
        }
        break;
      case LIB3DS_MAT_WIRE_SIZE:
        {
          material->wire_size=lib3ds_io_read_float(io);
        }
        break;
      case LIB3DS_MAT_TEXMAP:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->texture1_map, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_TEXMASK:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->texture1_mask, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_TEX2MAP:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->texture2_map, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_TEX2MASK:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->texture2_mask, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_OPACMAP:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->opacity_map, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_OPACMASK:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->opacity_mask, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_BUMPMAP:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->bump_map, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_BUMPMASK:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->bump_mask, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SPECMAP:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->specular_map, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SPECMASK:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->specular_mask, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SHINMAP:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->shininess_map, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SHINMASK:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->shininess_mask, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SELFIMAP:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->self_illum_map, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_SELFIMASK:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->self_illum_mask, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_REFLMAP:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->reflection_map, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_REFLMASK:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!texture_map_read(&material->reflection_mask, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_MAT_ACUBIC:
        {
          lib3ds_io_read_intb(io);
          material->autorefl_map.level=lib3ds_io_read_intb(io);
          material->autorefl_map.flags=lib3ds_io_read_intw(io);
          material->autorefl_map.size=lib3ds_io_read_intd(io);
          material->autorefl_map.frame_step=lib3ds_io_read_intd(io);
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }

  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #14
0
ファイル: file.c プロジェクト: DYFeng/mrpt
static Lib3dsBool
kfdata_read(Lib3dsFile *file, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;
  Lib3dsDword node_number = 0;

  if (!lib3ds_chunk_read_start(&c, LIB3DS_KFDATA, io)) {
    return(LIB3DS_FALSE);
  }
  
  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_KFHDR:
        {
          file->keyf_revision=lib3ds_io_read_word(io);
          if (!lib3ds_io_read_string(io, file->name, 12+1)) {
            return(LIB3DS_FALSE);
          }
          file->frames=lib3ds_io_read_intd(io);
        }
        break;
      case LIB3DS_KFSEG:
        {
          file->segment_from=lib3ds_io_read_intd(io);
          file->segment_to=lib3ds_io_read_intd(io);
        }
        break;
      case LIB3DS_KFCURTIME:
        {
          file->current_frame=lib3ds_io_read_intd(io);
        }
        break;
      case LIB3DS_VIEWPORT_LAYOUT:
      case LIB3DS_DEFAULT_VIEW:
        {
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_viewport_read(&file->viewport_keyf, io)) {
            return(LIB3DS_FALSE);
          }
        }
        break;
      case LIB3DS_AMBIENT_NODE_TAG:
        {
          Lib3dsNode *node;

          node=lib3ds_node_new_ambient();
          if (!node) {
            return(LIB3DS_FALSE);
          }
          node->node_id=node_number++;
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_node_read(node, file, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_node(file, node);
        }
        break;
      case LIB3DS_OBJECT_NODE_TAG:
        {
          Lib3dsNode *node;

          node=lib3ds_node_new_object();
          if (!node) {
            return(LIB3DS_FALSE);
          }
          node->node_id=node_number++;
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_node_read(node, file, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_node(file, node);
        }
        break;
      case LIB3DS_CAMERA_NODE_TAG:
        {
          Lib3dsNode *node;

          node=lib3ds_node_new_camera();
          if (!node) {
            return(LIB3DS_FALSE);
          }
          node->node_id=node_number++;
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_node_read(node, file, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_node(file, node);
        }
        break;
      case LIB3DS_TARGET_NODE_TAG:
        {
          Lib3dsNode *node;

          node=lib3ds_node_new_target();
          if (!node) {
            return(LIB3DS_FALSE);
          }
          node->node_id=node_number++;
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_node_read(node, file, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_node(file, node);
        }
        break;
      case LIB3DS_LIGHT_NODE_TAG:
      case LIB3DS_SPOTLIGHT_NODE_TAG:
        {
          Lib3dsNode *node;

          node=lib3ds_node_new_light();
          if (!node) {
            return(LIB3DS_FALSE);
          }
          node->node_id=node_number++;
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_node_read(node, file, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_node(file, node);
        }
        break;
      case LIB3DS_L_TARGET_NODE_TAG:
        {
          Lib3dsNode *node;

          node=lib3ds_node_new_spot();
          if (!node) {
            return(LIB3DS_FALSE);
          }
          node->node_id=node_number++;
          lib3ds_chunk_read_reset(&c, io);
          if (!lib3ds_node_read(node, file, io)) {
            return(LIB3DS_FALSE);
          }
          lib3ds_file_insert_node(file, node);
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }

  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}
コード例 #15
0
ファイル: lib3ds_mesh.c プロジェクト: 3dfreeman/OpenCOLLADA
static void
face_array_read(Lib3dsFile *file, Lib3dsMesh *mesh, Lib3dsIo *io) {
    Lib3dsChunk c;
    uint16_t chunk;
    int i;
    uint16_t nfaces;

    lib3ds_chunk_read_start(&c, CHK_FACE_ARRAY, io);

    lib3ds_mesh_resize_faces(mesh, 0);
    nfaces = lib3ds_io_read_word(io);
    if (nfaces) {
        lib3ds_mesh_resize_faces(mesh, nfaces);
        for (i = 0; i < nfaces; ++i) {
            mesh->faces[i].index[0] = lib3ds_io_read_word(io);
            mesh->faces[i].index[1] = lib3ds_io_read_word(io);
            mesh->faces[i].index[2] = lib3ds_io_read_word(io);
            mesh->faces[i].flags = lib3ds_io_read_word(io);
        }
        lib3ds_chunk_read_tell(&c, io);

        while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) {
            switch (chunk) {
                case CHK_MSH_MAT_GROUP: {
                    char name[64];
                    unsigned n;
                    unsigned i;
                    int index;
                    int material;

                    lib3ds_io_read_string(io, name, 64);
                    material = lib3ds_file_material_by_name(file, name);

                    n = lib3ds_io_read_word(io);
                    for (i = 0; i < n; ++i) {
                        index = lib3ds_io_read_word(io);
                        if (index < mesh->nfaces) {
                            mesh->faces[index].material = material;
                        } else {
                            // TODO warning
                        }
                    }
                    break;
                }

                case CHK_SMOOTH_GROUP: {
                    int i;
                    for (i = 0; i < mesh->nfaces; ++i) {
                        mesh->faces[i].smoothing_group = lib3ds_io_read_dword(io);
                    }
                    break;
                }

                case CHK_MSH_BOXMAP: {
                    lib3ds_io_read_string(io, mesh->box_front, 64);
                    lib3ds_io_read_string(io, mesh->box_back, 64);
                    lib3ds_io_read_string(io, mesh->box_left, 64);
                    lib3ds_io_read_string(io, mesh->box_right, 64);
                    lib3ds_io_read_string(io, mesh->box_top, 64);
                    lib3ds_io_read_string(io, mesh->box_bottom, 64);
                    break;
                }

                default:
                    lib3ds_chunk_unknown(chunk,io);
            }
        }

    }
    lib3ds_chunk_read_end(&c, io);
}
コード例 #16
0
ファイル: lib3ds_light.c プロジェクト: 0871087123/lib3ds
void
lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io) {
    Lib3dsChunk c;
    uint16_t chunk;

    lib3ds_chunk_read_start(&c, CHK_N_DIRECT_LIGHT, io);

    {
        int i;
        for (i = 0; i < 3; ++i) {
            light->position[i] = lib3ds_io_read_float(io);
        }
    }
    lib3ds_chunk_read_tell(&c, io);

    while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) {
        switch (chunk) {
            case CHK_COLOR_F: {
                int i;
                for (i = 0; i < 3; ++i) {
                    light->color[i] = lib3ds_io_read_float(io);
                }
                break;
            }

            case CHK_DL_OFF: 
                light->off = TRUE;
                break;

            case CHK_DL_OUTER_RANGE: 
                light->outer_range = lib3ds_io_read_float(io);
                break;

            case CHK_DL_INNER_RANGE: 
                light->inner_range = lib3ds_io_read_float(io);
                break;

            case CHK_DL_MULTIPLIER: 
                light->multiplier = lib3ds_io_read_float(io);
                break;

            case CHK_DL_EXCLUDE: {
                /* FIXME: */
                lib3ds_chunk_unknown(chunk, io);
                break;
            }

            case CHK_DL_ATTENUATE: 
                light->attenuation = lib3ds_io_read_float(io);
                break;

            case CHK_DL_SPOTLIGHT: {
                lib3ds_chunk_read_reset(&c, io);
                spotlight_read(light, io);
                break;
            }

            default:
                lib3ds_chunk_unknown(chunk, io);
        }
    }

    lib3ds_chunk_read_end(&c, io);
}
コード例 #17
0
ファイル: material.c プロジェクト: 01iv3r/OpenPilot
static Lib3dsBool
color_read(Lib3dsRgba rgb, Lib3dsIo *io)
{
  Lib3dsChunk c;
  Lib3dsWord chunk;
  Lib3dsBool have_lin=LIB3DS_FALSE;

  if (!lib3ds_chunk_read_start(&c, 0, io)) {
    return(LIB3DS_FALSE);
  }

  while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
    switch (chunk) {
      case LIB3DS_LIN_COLOR_24:
        {
          int i;
          for (i=0; i<3; ++i) {
            rgb[i]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          }
          rgb[3]=1.0f;
        }
        have_lin=LIB3DS_TRUE;
        break;
      case LIB3DS_COLOR_24:
        /* gamma corrected color chunk
           replaced in 3ds R3 by LIN_COLOR_24 */
        if (!have_lin) {
          int i;
          for (i=0; i<3; ++i) {
            rgb[i]=1.0f*lib3ds_io_read_byte(io)/255.0f;
          }
          rgb[3]=1.0f;
        }
        break;
      case LIB3DS_LIN_COLOR_F:
        {
          int i;
          for (i=0; i<3; ++i) {
            rgb[i]=lib3ds_io_read_float(io);
          }
          rgb[3]=1.0f;
        }
        have_lin=LIB3DS_TRUE;
        break;
      case LIB3DS_COLOR_F:
        if (!have_lin) {
          int i;
          for (i=0; i<3; ++i) {
            rgb[i]=lib3ds_io_read_float(io);
          }
          rgb[3]=1.0f;
        }
        break;
      default:
        lib3ds_chunk_unknown(chunk);
    }
  }
  
  lib3ds_chunk_read_end(&c, io);
  return(LIB3DS_TRUE);
}