void Box2DBody::setLinearDamping(qreal linearDamping) { if (mLinearDamping == linearDamping) return; mLinearDamping = linearDamping; if (mBody) mBody->SetLinearDamping(linearDamping); emit linearDampingChanged(); }
void Box2DBody::setLinearDamping(qreal _linearDamping) { if (linearDamping() == _linearDamping) return; if (mBody) mBody->SetLinearDamping(_linearDamping); else mBodyDef.linearDamping = _linearDamping; emit linearDampingChanged(); }
void Box2DItem::setLinearDamping(const qreal &linearDamping) { if (m_linearDamping != linearDamping) { m_linearDamping = linearDamping; if (m_body) m_body->SetLinearDamping(linearDamping); emit linearDampingChanged(); } }
void Box2DBody::setLinearDamping(float linearDamping) { if (mBodyDef.linearDamping == linearDamping) return; mBodyDef.linearDamping = linearDamping; if (mBody) mBody->SetLinearDamping(linearDamping); emit linearDampingChanged(); }
void Entity::setLinearDamping(const qreal &linearDamping) { if (m_linearDamping == linearDamping) return; m_linearDamping = linearDamping; if (m_body) m_body->SetLinearDamping(linearDamping); emit linearDampingChanged(); }
void Body::setLinearDamping(float value) { mBody->SetLinearDamping(value); emit linearDampingChanged(); }