VectorLocalization2D::VectorLocalization2D(const char* _mapsFolder) { mapsFolder = string(_mapsFolder); loadAtlas(); numParticles = 0; particles.clear(); }
Picture PictureBank::Impl::tryLoadPicture(const std::string& name) { vfs::Path realPath( name ); bool fileExist = false; if( realPath.extension().empty() ) { for( auto& ext : picExentions ) { realPath = name + ext; if( realPath.exist() ) { fileExist = true; break; } } } if( fileExist ) { vfs::NFile file = vfs::NFile::open( realPath ); if( file.isOpen() ) { Picture ret = PictureLoader::instance().load( file ); return ret; } } unsigned int hash = Hash( name ); for( auto& curAtlass : atlases ) { bool found = curAtlass.find( hash ); if( found ) { loadAtlas( curAtlass.filename ); //unloadAtlas.erase( i ); break; } } CachedPictures::iterator it = resources.find( hash ); if( it != resources.end() ) { return it->second; } Logger::warning( "PictureBank: Unknown resource %s", name.c_str() ); return Picture::getInvalid(); }
// display OpenGL graphics void CompartmentMapWidget::initializeGL() { qDebug()<<"CompartmentMapWidget initializeGL ... ..."; _isSoftwareGL = false; GLeeInit(); renderer = new Renderer_gl1(this); // settings renderer->bShowBoundingBox = false; // renderer->bShowAxes = false; renderer->tryTexCompress = false; // texture renderer->tryTex3D = false; renderer->tryTexNPT = false; renderer->tryTexStream = true; renderer->lineType = false; // swc // prepare if (renderer) { loadAtlas(); if(renderer->hasError()) POST_CLOSE(this); //qDebug()<<"label surf ..."<<((Renderer_gl1 *)renderer)->listLabelSurf.size(); //qDebug()<<"triangle ..."<<((Renderer_gl1 *)renderer)->list_listTriangle.size(); //qDebug()<<"glist label ..."<<((Renderer_gl1 *)renderer)->list_glistLabel.size(); listLabelSurf = ((Renderer_gl1 *)renderer)->getListLabelSurf(); pCompartmentComboBox->addItem("All On", true); pCompartmentComboBox->addItem("All Off", false); for(int i=0; i<listLabelSurf.size(); i++) { pCompartmentComboBox->addItem(listLabelSurf[i].name, true); } update(); } }
VectorLocalization2D::VectorLocalization2D(int _numParticles) { loadAtlas(); numParticles = _numParticles; particles.resize(_numParticles); }