コード例 #1
0
void LootManagerImplementation::initialize() {
	lua = new Lua();
	lua->init();

	info("Loading configuration.");

	if(!loadConfigData()) {

		loadDefaultConfig();

		info("Failed to load configuration values. Using default.");
	}

	lootGroupMap = LootGroupMap::instance();
	lootGroupMap->initialize();

	info("Loaded " + String::valueOf(lootableArmorAttachmentMods.size()) + " lootable armor attachment stat mods.", true);
	info("Loaded " + String::valueOf(lootableClothingAttachmentMods.size()) + " lootable clothing attachment stat mods.", true);
	info("Loaded " + String::valueOf(lootableArmorMods.size()) + " lootable armor stat mods.", true);
	info("Loaded " + String::valueOf(lootableClothingMods.size()) + " lootable clothing stat mods.", true);
	info("Loaded " + String::valueOf(lootableOneHandedMeleeMods.size()) + " lootable one handed melee stat mods.", true);
	info("Loaded " + String::valueOf(lootableTwoHandedMeleeMods.size()) + " lootable two handed melee stat mods.", true);
	info("Loaded " + String::valueOf(lootableUnarmedMods.size()) + " lootable unarmed stat mods.", true);
	info("Loaded " + String::valueOf(lootablePistolMods.size()) + " lootable pistol stat mods.", true);
	info("Loaded " + String::valueOf(lootableRifleMods.size()) + " lootable rifle stat mods.", true);
	info("Loaded " + String::valueOf(lootableCarbineMods.size()) + " lootable carbine stat mods.", true);
	info("Loaded " + String::valueOf(lootablePolearmMods.size()) + " lootable polearm stat mods.", true);
	info("Loaded " + String::valueOf(lootableHeavyWeaponMods.size()) + " lootable heavy weapon stat mods.", true);
	info("Loaded " + String::valueOf(lootGroupMap->countLootItemTemplates()) + " loot items.", true);
	info("Loaded " + String::valueOf(lootGroupMap->countLootGroupTemplates()) + " loot groups.", true);

	info("Initialized.");
}
コード例 #2
0
void NameManager::initialize() {
	lua = new Lua();
	lua->init();

	info("loading configuration");
	if(!loadConfigData()) {

		loadDefaultConfig();

		error("Configuration error(s), using defaults");
	}

	info("initialized");

}
コード例 #3
0
void ResourceManagerImplementation::initialize() {
	lua = new Lua();
	lua->init();

	if(!loadConfigData()) {

		loadDefaultConfig();

		info("***** ERROR in configuration, using default values");
	}

	resourceSpawner->init();

	startResourceSpawner();
	loadSurveyData();
}