コード例 #1
0
ファイル: Renderer.cpp プロジェクト: qq2377654/foo_chronflow
void Renderer::initGlState()
{
	// move this to an extra function - otherwice it's called twice due to mulitsampling
	loadExtensions();

	glShadeModel(GL_SMOOTH);							// Enable Smooth Shading
	glClearDepth(1.0f);									// Depth Buffer Setup
	glEnable(GL_DEPTH_TEST);							// Enables Depth Testing
	glDepthFunc(GL_LEQUAL);								// The Type Of Depth Testing To Do
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);	// Really Nice Perspective Calculations
	glHint(GL_TEXTURE_COMPRESSION_HINT,GL_FASTEST);
	glEnable(GL_TEXTURE_2D);

	GLint maxTexSize;
	glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
	ImgTexture::setMaxGlTextureSize(maxTexSize);
	
	if (isExtensionSupported("GL_EXT_fog_coord")){
		glFogi(GL_FOG_MODE, GL_EXP);
		glFogf(GL_FOG_DENSITY, 5);
		GLfloat	fogColor[4] = {0.0f, 0.0f, 0.0f, 1.0f};     // Fog Color - should be BG color
		glFogfv(GL_FOG_COLOR, fogColor);					// Set The Fog Color
		glHint(GL_FOG_HINT, GL_NICEST);						// Per-Pixel Fog Calculation
		glFogi(GL_FOG_COORD_SRC, GL_FOG_COORD);		// Set Fog Based On Vertice Coordinates
	}

	glfwSwapInterval(0);
	vSyncEnabled = false;
}
コード例 #2
0
ファイル: main.c プロジェクト: Daiver/ad-fy
void REPL(bool verbose){
    Context *globalContext = context_new();
    context_enterScope(globalContext); 
    fillOpTable(globalContext);
    int ext_num = loadExtensions(EXT_LOCATION, globalContext);
    printf("Loaded %d extensions\n", ext_num);
    import(globalContext, "stl.x");
    int n_bytes = 100;
    char *source = malloc(n_bytes + 1);
    for(int i = 0;i < n_bytes + 1;i++) source[i] = 0;
    while (1){
        getline(&source, &n_bytes, stdin);
        //printf("%s\n", source);
        TokenStream ts;
        fillTokenStream(&ts, source); 
        while(!isEndOfStream(&ts)){
            Node head = parse(&ts, 0);
            if(verbose)
                printTree(head, 0);
            ObjectNode *node = execute(globalContext, &head);
            printf("res>");
            printObjectNode(node);
            printf("\n");
        }
    }
//    closeExtensions(lib_handle, ext_num);
    context_leaveScope(globalContext);
}
コード例 #3
0
int DS_Init(void)
{
    // Already initialized?
    if(initOk) return true;

    // Open the default playback device.
    device = alcOpenDevice(NULL);
    if(!device)
    {
        Con_Message("OpenAL init failed (default playback device).");
        return false;
    }

    // Create and make current a new context.
    alcMakeContextCurrent(context = alcCreateContext(device, NULL));
    DSOPENAL_ERRCHECK(alGetError());

    // Attempt to load and configure the EAX extensions.
    loadExtensions();

    // Configure the listener and global OpenAL properties/state.
    alListenerf(AL_GAIN, 1);
    alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
    headYaw = headPitch = 0;
    unitsPerMeter = 36;

    // Everything is OK.
    DSOPENAL_TRACE("DS_Init: OpenAL initialized%s." << (hasEAX? " (EAX 2.0 available)" : ""));
    initOk = true;
    return true;
}
コード例 #4
0
ファイル: qmimetype.cpp プロジェクト: Camelek/qtmoko
/*!
    Returns the list of file extensions associated with the MIME type.
*/
QStringList QMimeType::extensions() const
{
    if(loadedTimes()->count() == 0)
        loadExtensions();

    return extFor()->value(mimeId);
}
コード例 #5
0
ファイル: View.cpp プロジェクト: foren197316/calligra
View::View(RootSection *document, MainWindow* parent)
    : QWidget(parent)
    , m_doc(document)
    , m_canvas(0)
    , m_activeSection(0)
    , m_mainWindow(parent)
    , m_cutController(0)
    , m_copyController(0)
{
    setXMLFile("braindumpview.rc");

    m_doc->viewManager()->addView(this);

    m_editPaste = actionCollection()->addAction(KStandardAction::Paste, "edit_paste", this, SLOT(editPaste()));
    m_editCut = actionCollection()->addAction(KStandardAction::Cut, "edit_cut", 0, 0);
    m_editCopy = actionCollection()->addAction(KStandardAction::Copy, "edit_copy", 0, 0);
    initGUI();
    initActions();
    loadExtensions();

    if(m_doc->sections().count() > 0) {
        setActiveSection(m_doc->sections()[0]);
    } else {
        setActiveSection(0);
    }

    m_doc->viewManager()->viewHasFocus(this);
}
コード例 #6
0
ファイル: main.c プロジェクト: Daiver/ad-fy
void testExecute(const char *source, bool verbose){
    LOG("testExecuteSecond", "begin");
    Context *globalContext = context_new();
    context_enterScope(globalContext); 
    LOG("testExecuteSecond", "filling op table");
    fillOpTable(globalContext);
    LOG("testExecuteSecond", "loading extensions");
    int ext_num = loadExtensions(EXT_LOCATION, globalContext);
    printf("Loaded %d extensions\n", ext_num);
    LOG("testExecuteSecond", "op table filled");
    import(globalContext, "stl.x");
    TokenStream ts;
    LOG("testExecuteSecond", "starting fill token stream");
    fillTokenStream(&ts, source); 
    LOG("testExecuteSecond", "token stream filled");
    while(!isEndOfStream(&ts)){
        LOG("testExecuteSecond", "calling parse");
        Node head = parse(&ts, 0);
        LOG("testExecuteSecond", "returning form parse");
        LOG("TestExecuteSecond", "calling execute");
        if(verbose)
            printTree(head, 0);
        LOG("testExecuteSecond", "calling execute");
        ObjectNode *node = execute(globalContext, &head);
        if(verbose){
            printf("res>");
            printObjectNode(node);
            printf("\n");
        }
    }
//    closeExtensions(lib_handle, ext_num);
    context_leaveScope(globalContext);
}
コード例 #7
0
ファイル: qmimetype.cpp プロジェクト: Camelek/qtmoko
/*!
    Constructs a QMimeType from a \a fileName.
*/
QMimeType QMimeType::fromFileName( const QString &fileName )
{
    QMimeType type;

    int slashIndex = fileName.lastIndexOf( QLatin1Char( '/' ) );

    int dotIndex = fileName.lastIndexOf( QLatin1Char( '.' ) );

    if( dotIndex > slashIndex )
    {
        if(loadedTimes()->count() == 0)
            loadExtensions();
        QString extension = fileName.mid( dotIndex + 1 ).toLower();

        type.mimeId = typeFor()->value( extension );
    }

    if( type.mimeId.isEmpty() )
    {
        const char elfMagic[] = { '\177', 'E', 'L', 'F', '\0' };

        QFile ef( fileName );

        if ( ef.size() > 5 && ef.open( QIODevice::ReadOnly ) && ef.peek(5) == elfMagic)  // try to find from magic
            type.mimeId = QLatin1String("application/x-executable");  // could be a shared library or an exe
        else
            type.mimeId = QLatin1String("application/octet-stream");
    }

    return type;
}
コード例 #8
0
void HeadlessView::activate() {
     if (thread != std::thread::id()) {
        throw std::runtime_error("OpenGL context was already current");
    }
    thread = std::this_thread::get_id();

    if (!glContext) {
        createContext();
    }

#if MBGL_USE_CGL
    CGLError error = CGLSetCurrentContext(glContext);
    if (error != kCGLNoError) {
        throw std::runtime_error(std::string("Switching OpenGL context failed:") + CGLErrorString(error) + "\n");
    }
#endif

#if MBGL_USE_GLX
    if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
        throw std::runtime_error("Switching OpenGL context failed.\n");
    }
#endif

    loadExtensions();
}
コード例 #9
0
ファイル: qmimetype.cpp プロジェクト: Camelek/qtmoko
/*!
    Constructs a QMimeType from a file \a extension.

    To note, do not include the period.
*/
QMimeType QMimeType::fromExtension( const QString &extension )
{
    if(loadedTimes()->count() == 0)
        loadExtensions();

    QMimeType type;

    type.mimeId = typeFor()->value( extension.toLower() );

    return type;
}
コード例 #10
0
ファイル: mainwindow.cpp プロジェクト: paucm/spotfm
MainWindow::MainWindow(QWidget *widget, Qt::WFlags fl)
  : QMainWindow(widget, fl)
  , Ui::MainWindow()
{
    setupUi(this);

    Ui_MainWindow::mainToolBar->setIconSize(QSize(35, 35));

    connect(actionVolumeUp, SIGNAL(triggered()), this, SLOT(onVolumeUp()));
    connect(actionVolumeDown, SIGNAL(triggered()), this, SLOT(onVolumeDown()));
    connect(actionMute, SIGNAL(triggered()), this, SLOT(onMute()));
    connect(actionSkip, SIGNAL(triggered()), this, SLOT(onSkip()));
    connect(actionStop, SIGNAL(triggered()), this, SLOT(onStop()));
    connect(actionPlay, SIGNAL(triggered()), this, SLOT(onUnpause()));
    connect(actionPause, SIGNAL(triggered()), this, SLOT(onPause()));

    actionPlay->setVisible(false);

    connect(actionLogoutAndQuit, SIGNAL(triggered()), qApp, SLOT(logoutAndQuit()));
    connect(actionQuit, SIGNAL(triggered()), qApp, SLOT(logout()));
    connect(actionAbout, SIGNAL(triggered()), this, SLOT(showAboutSpotfm()));

    m_settingsDlg = new SettingsDialog(this);
    connect(actionSettings, SIGNAL(triggered()), m_settingsDlg, SLOT(show()));

    Radio *radio = SpotFm::app()->radio();
    connect(radio, SIGNAL(trackStarted(Track)), this, SLOT(onTrackStarted(Track)));
    connect(radio, SIGNAL(skipsLeft(int)), this, SLOT(enableSkipButton(int)));
    connect(radio, SIGNAL(trackProgress(int)), this, SLOT(onTrackProgress(int)));
    connect(radio, SIGNAL(error(int, QString)), this, SLOT(onRadioError(int, QString)));

    connect(volumeSlider, SIGNAL(valueChanged(int)), radio, SLOT(setVolume(int)));

    connect(stationWidget, SIGNAL(clicked()), this, SLOT(onNewStation()));
    stationWidget->setFocus();

    QSettings *s = SpotFm::app()->settings();
    volumeSlider->setValue(s->value("volume", 80).toInt());
    radio->setVolume(volumeSlider->value());
    m_lastVolume = volumeSlider->value();

    defaultWindow();
    setupTrayIcon();
    loadExtensions();
}
コード例 #11
0
/*!
    Returns the string mime type based on the filename \a filename.
*/
QString QMail::mimeTypeFromFileName(const QString& filename)
{
    if (filename.isEmpty())
        return QString();

    loadExtensions();

    // do a case insensitive search for a known mime type.
    QString lwrExtOrId = filename.toLower();
    QHash<QString,QStringList>::const_iterator it = extFor()->find(lwrExtOrId);
    if (it != extFor()->end()) {
        return lwrExtOrId;
    }

    // either it doesnt have exactly one mime-separator, or it has
    // a path separator at the beginning
    QString mime_sep = QLatin1String("/");
    bool doesntLookLikeMimeString = (filename.count(mime_sep) != 1) || (filename[0] == QDir::separator());

    if (doesntLookLikeMimeString || QFile::exists(filename)) {
        int dot = filename.lastIndexOf('.');
        QString ext = dot >= 0 ? filename.mid(dot+1) : filename;

        QHash<QString,QString>::const_iterator it = typeFor()->find(ext.toLower());
        if (it != typeFor()->end()) {
            return *it;
        }

        const char elfMagic[] = { '\177', 'E', 'L', 'F', '\0' };
        QFile ef(filename);
        if (ef.exists() && (ef.size() > 5) && ef.open(QIODevice::ReadOnly) && (ef.peek(5) == elfMagic)) { // try to find from magic
            return QLatin1String("application/x-executable");  // could be a shared library or an exe
        } else {
            return QLatin1String("application/octet-stream");
        }
    }

    // could be something like application/vnd.oma.rights+object
    return lwrExtOrId;
}
コード例 #12
0
ファイル: qmimetype.cpp プロジェクト: Camelek/qtmoko
/*!
    \internal
    Loads the information from /etc/mime.types from all installpaths, and the root directory
*/
void QMimeType::loadExtensions()
{
    QStringList paths;
    paths << QLatin1String("/") << Qtopia::installPaths();
    const int CheckIntervalSeconds = 60 * 10;

    const QString etcMimeTypesConst = QLatin1String("etc/mime.types");

    QFileInfo fi;
    foreach(QString path, paths)
    {
        QString file = QDir::cleanPath(path+etcMimeTypesConst);
        if(!loadedTimes()->contains(path) || loadedTimes()->value(path).secsTo(QDateTime::currentDateTime()) > CheckIntervalSeconds)
        {
            fi.setFile(file);
            if(fi.exists() && fi.created() > loadedTimes()->value(path))
            {
                loadExtensions(file);
                loadedTimes()->insert(path, fi.created());
            }
        }
    }
コード例 #13
0
/*!
  Construct a new TasServerServiceManager
*/
TasServerServiceManager::TasServerServiceManager(QObject *parent)
    :QObject(parent)
{
    mClientManager = TasClientManager::instance();
    loadExtensions();
}
コード例 #14
0
/*
 * main(argc, argv) - the standard C entry point for the program
 */
int main(int argc, char *argv[]) {

    GLuint quadList, sphereList;
    GLuint programObject[5]; // One quad and four spheres
    double fps = 0.0;
    GLFWvidmode vidmode;

    GLboolean running = GL_TRUE; // Main loop exits when this is set to GL_FALSE
    
    // Initialise GLFW
    glfwInit();

    // Open a temporary OpenGL window just to determine the desktop size
    if( !glfwOpenWindow(256, 256, 8,8,8,8, 32,0, GLFW_WINDOW) )
    {
        glfwTerminate(); // glfwOpenWindow failed, quit the program.
        return 1;
    }
    glfwGetDesktopMode(&vidmode);
    glfwCloseWindow();

    // Open a window to cover the width of the current desktop
    if( !glfwOpenWindow(vidmode.Width-20, (int)(0.316*(vidmode.Width-20)), 8,8,8,8, 32,0, GLFW_WINDOW) )
    {
        glfwTerminate(); // glfwOpenWindow failed, quit the program.
        return 1;
    }
    
    // Load the extensions for GLSL - note that this has to be done
    // *after* the window has been opened, or we won't have a GL context
    // to query for those extensions and connect to instances of them.
    loadExtensions();
    
    printf("GL vendor:       %s\n", glGetString(GL_VENDOR));
    printf("GL renderer:     %s\n", glGetString(GL_RENDERER));
    printf("GL version:      %s\n", glGetString(GL_VERSION));
    printf("Desktop size:    %d x %d pixels\n", vidmode.Width, vidmode.Height);

    glEnable(GL_DEPTH_TEST); // Use the Z buffer

    glfwSwapInterval(0); // Do not wait for screen refresh between frames

    // Compile a display list for the demo geometry, to render it efficiently
    initQuadList(&quadList);
    initSphereList(&sphereList);
    
	createShader(&programObject[0], PATH VERTSHADER0, PATH FRAGSHADER0);
	createShader(&programObject[1], PATH VERTSHADER1, PATH FRAGSHADER1);
	createShader(&programObject[2], PATH VERTSHADER2, PATH FRAGSHADER2);
	createShader(&programObject[3], PATH VERTSHADER3, PATH FRAGSHADER3);
	createShader(&programObject[4], PATH VERTSHADER4, PATH FRAGSHADER4);
    // Main loop
    while(running)
    {
        // Calculate and update the frames per second (FPS) display
        fps = computeFPS();

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glClearColor(0.0f, 0.3f, 0.5f, 0.0f);
        // Set up the camera projection.
        setupCamera();
        
        // Draw the scene.
        renderScene(quadList, sphereList, programObject);

        // Swap buffers, i.e. display the image and prepare for next frame.
        glfwSwapBuffers();

        // Exit if the ESC key is pressed or the window is closed.
        if(glfwGetKey(GLFW_KEY_ESC) || !glfwGetWindowParam(GLFW_OPENED)) {
          running = GL_FALSE;
        }
    }

    printf("Performance:     %.1f FPS\n", fps);

    // Close the OpenGL window and terminate GLFW.
    glfwTerminate();

    return 0;
}
コード例 #15
0
ファイル: Global_as.cpp プロジェクト: BrandRegard/gnash
void
Global_as::registerClasses()
{
    registerNatives(*this);

    function_class_init(*this, NSV::CLASS_FUNCTION);
    initObjectClass(_objectProto, *this, NSV::CLASS_OBJECT); 

    string_class_init(*this, NSV::CLASS_STRING); 
    array_class_init(*this, NSV::CLASS_ARRAY); 

    // No idea why, but it seems there's a NULL _global.o 
    // defined at player startup...
    // Probably due to the AS-based initialization 
    // Not enumerable but overridable and deletable.
    //
    as_value nullVal; nullVal.set_null();
    init_member("o", nullVal, PropFlags::dontEnum);


    VM& vm = getVM();

    // _global functions.            
    // These functions are only available in SWF6+, but this is just
    // because SWF5 or lower did not have a "_global"
    // reference at all.
    init_member("ASnative", createFunction(global_asnative));
    init_member("ASconstructor", createFunction(global_asconstructor));
    init_member("ASSetPropFlags", vm.getNative(1, 0));
    init_member("ASSetNative", vm.getNative(4, 0));
    init_member("ASSetNativeAccessor", vm.getNative(4, 1));
    init_member("AsSetupError", createFunction(global_assetuperror));
    init_member("updateAfterEvent", vm.getNative(9, 0));
    init_member("trace", vm.getNative(100, 4));

    init_member("setInterval", vm.getNative(250, 0));
    init_member("clearInterval", vm.getNative(250, 1));
    init_member("setTimeout", vm.getNative(250, 2));
 
    // This is an odd function with no properties. There ought to be
    // a better way of implementing this. See also TextFormat.getTextExtent.
    as_function* edc = createFunction(global_enableDebugConsole);
    edc->clearProperties();
    init_member("enableDebugConsole", edc);
    init_member("showRedrawRegions", vm.getNative(1021, 1));
    
    init_member("clearTimeout", getMember(*this, getURI(vm, "clearInterval")));

    _classes.declareAll(avm1Classes());

    // SWF8 visibility:
    const ObjectURI& flash = getURI(vm, "flash");
    flash_package_init(*this, flash); 

    init_member("escape", vm.getNative(100, 0));
    init_member("unescape", vm.getNative(100, 1));
    init_member("parseInt", vm.getNative(100, 2));
    init_member("parseFloat", vm.getNative(100, 3));
    init_member("isNaN", vm.getNative(200, 18));
    init_member("isFinite", vm.getNative(200, 19));

    init_member("NaN", as_value(NaN));
    init_member("Infinity", as_value(
                std::numeric_limits<double>::infinity()));

    loadExtensions();
}
コード例 #16
0
ファイル: wgl_context.c プロジェクト: WoodMath/glfw
// Analyzes the specified context for possible recreation
//
int _glfwAnalyzeContextWGL(_GLFWwindow* window,
                           const _GLFWctxconfig* ctxconfig,
                           const _GLFWfbconfig* fbconfig)
{
    GLFWbool required = GLFW_FALSE;

    if (_glfw.wgl.extensionsLoaded)
        return _GLFW_RECREATION_NOT_NEEDED;

    makeContextCurrent(window);
    loadExtensions();

    if (ctxconfig->client == GLFW_OPENGL_API)
    {
        if (ctxconfig->forward)
        {
            if (!_glfw.wgl.ARB_create_context)
            {
                _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");
                return _GLFW_RECREATION_IMPOSSIBLE;
            }

            required = GLFW_TRUE;
        }

        if (ctxconfig->profile)
        {
            if (!_glfw.wgl.ARB_create_context_profile)
            {
                _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                                "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
                return _GLFW_RECREATION_IMPOSSIBLE;
            }

            required = GLFW_TRUE;
        }

        if (ctxconfig->release)
        {
            if (_glfw.wgl.ARB_context_flush_control)
                required = GLFW_TRUE;
        }
    }
    else
    {
        if (!_glfw.wgl.ARB_create_context ||
            !_glfw.wgl.ARB_create_context_profile ||
            !_glfw.wgl.EXT_create_context_es2_profile)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");
            return _GLFW_RECREATION_IMPOSSIBLE;
        }

        required = GLFW_TRUE;
    }

    if (ctxconfig->major != 1 || ctxconfig->minor != 0)
    {
        if (_glfw.wgl.ARB_create_context)
            required = GLFW_TRUE;
    }

    if (ctxconfig->debug)
    {
        if (_glfw.wgl.ARB_create_context)
            required = GLFW_TRUE;
    }

    if (fbconfig->samples > 0)
    {
        // MSAA is not a hard constraint, so do nothing if it's not supported
        if (_glfw.wgl.ARB_multisample && _glfw.wgl.ARB_pixel_format)
            required = GLFW_TRUE;
    }

    if (fbconfig->sRGB)
    {
        // sRGB is not a hard constraint, so do nothing if it's not supported
        if ((_glfw.wgl.ARB_framebuffer_sRGB ||
             _glfw.wgl.EXT_framebuffer_sRGB) &&
            _glfw.wgl.ARB_pixel_format)
        {
            required = GLFW_TRUE;
        }
    }

    if (required)
        return _GLFW_RECREATION_REQUIRED;

    return _GLFW_RECREATION_NOT_NEEDED;
}
コード例 #17
0
ファイル: main.cpp プロジェクト: tistatos/TNM046-Labs
int main(int argc, char *argv[])
{
	GLint scene = 0;
	GLint location_MVP;
	GLint location_MV;
	GLdouble time;
	GLdouble lastTime=0;
	GLdouble dt;
	GLboolean running = GL_TRUE;

	GLuint programObject;
	glfwInit();

	if( !glfwOpenWindow( 512, 512, 8, 8, 8,8, 32 ,0, GLFW_WINDOW ))
	{
		glfwTerminate();
		return 1;
	}

	loadExtensions();

	printf("GL Vendor:			%s\n", glGetString(GL_VENDOR));
	printf("GL Render:			%s\n", glGetString(GL_RENDERER));
	printf("GL Version:			%s\n", glGetString(GL_VERSION));

	glfwSwapInterval(0);

	//No need to call setupviewport every frame, lets do this instead:
	glfwSetWindowSizeCallback(SetupViewport);

	programObject = createShader("phong.vert", "phong.frag");

#pragma region Sphere & Cube w. triangleSoup
	triangleSoup sphere;
	soupInit(&sphere);
	soupCreateSphere(&sphere,1.0f, 20);

	triangleSoup cube;
	soupInit(&cube);
	soupCreateBox(&cube, 1.0f, 1.0f, 1.0f);
#pragma endregion
#pragma region Matrix setup

	float fov = deg2rad(40.0f);
	float n = 0.50f;
	int f= 10.0f;
	int ratio = 1;

	fov =  1/tan(fov/2);

	MATRIX float M[16];
	
	MATRIX float V[] = {	1.0f, 0.0f, 0.0f, 0.0f,
							0.0f, 1.0f, 0.0f, 0.0f, 		
							0.0f, 0.0f, 1.0f, 0.0f,
							0.0f, 0.0f, -2.0f, 1.0f		};

	MATRIX float P[] = {	fov/ratio,	0.0f,	0.0f,			0.0f,
							0.0f,		fov,	0.0f,			0.0f, 
							0.0f,		0.0f,	(f+n)/(n-f),		-1.0f,
							0.0f,		0.0f,	(2.0f*f*n)/(n-f), 0.0f		};

	location_MVP = glGetUniformLocation(programObject, "MVP");
	location_MV = glGetUniformLocation(programObject, "MV");
#pragma endregion
	float zpos = 0;
	float xpos = 0;
	while(running)
	{
		time = glfwGetTime();
		dt = time-lastTime;

		if(glfwGetKey('W'))
			zpos += 2.0f*dt;
		if(glfwGetKey('S'))
			zpos -= 2.0f*dt;
		if(glfwGetKey('A'))
			xpos -= 2.0f*dt;
		if(glfwGetKey('D'))
			xpos += 2.0f*dt;
		
		glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		matrix4Eye(M);
		matrix4Scale(M, 0.4f ,0.4f ,0.8f);
		matrix4RotY(M,time*40);
		matrix4Tran(M,xpos, 0.0f, zpos);

		MATRIX float MVP[16];
		MATRIX float MV[16];

		matrix4Mult(M, V, MV);
		matrix4Mult(MV, P, MVP);

		glUseProgram(programObject);
		if(location_MVP != -1)
			glUniformMatrix4fv(location_MVP,1,GL_FALSE,MVP);
		if(location_MV != -1)
			glUniformMatrix4fv(location_MV,1,GL_FALSE,MV);
		glEnable(GL_CULL_FACE);

		soupRender(cube);

		glfwSwapBuffers();
		lastTime = time;

		if(glfwGetKey(GLFW_KEY_ESC) || !glfwGetWindowParam(GLFW_OPENED))
			running = GL_FALSE;
	}
}
コード例 #18
0
/*!
    Returns a list of valid file extensions for the mime type string \a mimeType
    or an empty list if the mime type is unrecognized.
*/
QStringList QMail::extensionsForMimeType(const QString& mimeType)
{
    loadExtensions();
    return extFor()->value(mimeType);
}
コード例 #19
0
int main(int argc, char *argv[])
{
  // UI-related variables
  int running = 0;
  int mousebtn1, lastmousebtn1;
  int mousex, mousey, lastmousex, lastmousey;
  float posx, posy, zoom, rotx, rotz;

  // Shader-related variables
  GLuint textureID;
  int texw = 0;
  int texh = 0;
  GLhandleARB programObj;
  
  // Initialise GLFW
  glfwInit();
  
  // Open OpenGL window
  if( !glfwOpenWindow( 512, 512, 0,0,0,0, 0,0, GLFW_WINDOW ) )
    {
      glfwTerminate();
      return 0;
    }

  // Init user interface (mouse drag for pan/zoom/tilt/rotation)
  posx = 0.0f;
  posy = 0.0f;
  zoom = 1.0f;
  rotx = 0.0f;
  rotz = 0.0f;
  glfwGetMousePos(&mousex, &mousey); // Requires an open window
  lastmousex = mousex;
  lastmousey = mousey;
  mousebtn1 = lastmousebtn1 = GLFW_RELEASE;
  
  // Load OpenGL extensions (requires an open window)
  loadExtensions();
  
  // Load textures  
  glEnable(GL_TEXTURE_2D);
  glGenTextures( 1, &textureID );
  loadDistTexture(PATH "disttex.tga", textureID, &texw, &texh);
  
  // Create, load and compile the shader programs
  programObj = createShader(PATH "vertex.glsl", PATH "fragment1.glsl");
  
  // Disable vertical sync (on cards that support
  // it, and if current driver settings so permit)
  glfwSwapInterval( 1 );
  
  // Main loop
  running = GL_TRUE;
  while( running )
    {
      showFPS(texw, texh, zoom);
      
      // Set the uniform shader variables
      setUniformVariables(programObj, 0, (float)texw, (float)texh);

      renderScene(programObj, posx, posy, zoom, rotx, rotz);
      
      glfwSwapBuffers();
      
      // Handle mouse pan (button 1 drag), zoom (shift-btn 1 drag up/down),
      // tilt (ctrl-btn 1 drag up/down) and rotation (ctrl-btn 1 drag left/right)
      lastmousebtn1 = mousebtn1;
      mousebtn1 = glfwGetMouseButton(GLFW_MOUSE_BUTTON_1);
      lastmousex = mousex;
      lastmousey = mousey;
      glfwGetMousePos(&mousex, &mousey);
      
      if((mousebtn1 == GLFW_PRESS) && (lastmousebtn1 == GLFW_PRESS)) {
        if(glfwGetKey(GLFW_KEY_LSHIFT)) {
          zoom *= pow(1.01, (lastmousey - mousey));
	      if(zoom < 0.26f) zoom = 0.26f; // Do not go beyond 180 degrees FOV
        }
        else if (glfwGetKey(GLFW_KEY_LCTRL)) {
          rotz -= (lastmousex - mousex) * 0.5;
          rotx += (lastmousey - mousey) * 0.5;
      	  if(rotx > 89.5f) rotx = 89.5f;
          if(rotx < 0.0f) rotx = 0.0f;
        }
        else {
      	  posx += (lastmousex - mousex) / zoom;
	      posy += (lastmousey - mousey) / zoom;
        }
      }

      if(glfwGetKey('1')) {
        programObj = createShader(PATH "vertex.glsl", PATH "fragment1.glsl");
      }
      if(glfwGetKey('2')) {
        programObj = createShader(PATH "vertex.glsl", PATH "fragment2.glsl");
      }
      if(glfwGetKey('3')) {
        programObj = createShader(PATH "vertex.glsl", PATH "fragment3.glsl");
      }
      if(glfwGetKey('4')) {
        programObj = createShader(PATH "vertex.glsl", PATH "fragment4.glsl");
      }

      // Check if the ESC key is pressed or the window has been closed
      running = !glfwGetKey( GLFW_KEY_ESC ) &&
	glfwGetWindowParam( GLFW_OPENED );
    }
  
  // Close the window (if still open) and terminate GLFW
  glfwTerminate();
  
  return 0;
}