bool GLQuadRenderer::setTexturingMode(TexturingMode mode) { if ((mode == TEXTURE_3D)&&(!loadGLExtTexture3D())) return false; texturingMode = mode; return true; }
void GLExtHandler::glTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { if (loadGLExtTexture3D()) SPK_glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,pixels); }