コード例 #1
0
ファイル: mainwindow.cpp プロジェクト: Rainbox-dev/Dupin
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent)
{
    setupUi(this);

    stackedWidget->setCurrentIndex(1);
    previousButton->hide();
    packageCount = 0;

    install = new InstallPseudoEffects();
    connect(install,SIGNAL(log(QString)),this,SLOT(log(QString)));
    connect(install,SIGNAL(finished(bool)),this,SLOT(finished(bool)));

    if (!loadPackages())
    {
        stackedWidget->setEnabled(false);
        installButton->setEnabled(false);
    }

    findAe();
}
コード例 #2
0
ファイル: sword25.cpp プロジェクト: AdamRi/scummvm-pink
Common::Error Sword25Engine::appStart() {
	// Initialize the graphics mode to ARGB8888
	Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
	initGraphics(800, 600, true, &format);
	if (format != g_system->getScreenFormat())
		return Common::kUnsupportedColorMode;

	// Kernel initialization
	if (!Kernel::getInstance()->getInitSuccess()) {
		error("Kernel initialization failed.");
		return Common::kUnknownError;
	}

	// Load packages
	PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
	if (getGameFlags() & GF_EXTRACTED) {
		if (!packageManagerPtr->loadDirectoryAsPackage(ConfMan.get("path"), "/"))
			return Common::kUnknownError;
	} else {
		if (!loadPackages())
			return Common::kUnknownError;
	}

	// Pass the command line to the script engine.
	ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
	if (!scriptPtr) {
		error("Script intialization failed.");
		return Common::kUnknownError;
	}

	// Set the game target for use in savegames
	setGameTarget(_targetName.c_str());

	Common::StringArray commandParameters;
	scriptPtr->setCommandLine(commandParameters);

	return Common::kNoError;
}
コード例 #3
0
ファイル: linker_unload.c プロジェクト: 23Skidoo/ghc
int main (int argc, char *argv[])
{
    testfun *f;
    int i, r;

    RtsConfig conf = defaultRtsConfig;
    conf.rts_opts_enabled = RtsOptsAll;
    hs_init_ghc(&argc, &argv, conf);

    initLinker_(0);

    loadPackages();

    for (i=0; i < ITERATIONS; i++) {
        r = loadObj(OBJPATH);
        if (!r) {
            errorBelch("loadObj(%s) failed", OBJPATH);
            exit(1);
        }
        r = resolveObjs();
        if (!r) {
            errorBelch("resolveObjs failed");
            exit(1);
        }
#if LEADING_UNDERSCORE
        f = lookupSymbol("_f");
#else
        f = lookupSymbol("f");
#endif
        if (!f) {
            errorBelch("lookupSymbol failed");
            exit(1);
        }
        r = f(3);
        if (r != 4) {
            errorBelch("call failed; %d", r);
            exit(1);
        }
        unloadObj(OBJPATH);
        performMajorGC();
        printf("%d ", i);
        fflush(stdout);
    }

    for (i=0; i < ITERATIONS; i++) {
        r = loadObj(OBJPATH);
        if (!r) {
            errorBelch("loadObj(%s) failed", OBJPATH);
            exit(1);
        }
        r = resolveObjs();
        if (!r) {
            errorBelch("resolveObjs failed");
            exit(1);
        }
#if LEADING_UNDERSCORE
        f = lookupSymbol("_f");
#else
        f = lookupSymbol("f");
#endif
        if (!f) {
            errorBelch("lookupSymbol failed");
            exit(1);
        }
        r = f(3);
        if (r != 4) {
            errorBelch("call failed; %d", r);
            exit(1);
        }
        // check that we can purge first, then unload
        purgeObj(OBJPATH);
        performMajorGC();
        unloadObj(OBJPATH);
        performMajorGC();
        printf("%d ", i);
        fflush(stdout);
    }

    hs_exit();
    exit(0);
}